Mercurial > sdl-ios-xcode
annotate src/video/dummy/SDL_nullrender.c @ 2233:fb01ee9716bc
Test using glTextureRangeAPPLE
This actually ends up being quite a bit slower on my MacBook, but I'm
checking it in to test on a PPC iMac.
Maybe someone knows why it's slower?
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 12 Aug 2007 16:53:58 +0000 |
parents | bb67fd5ccfdb |
children | bee005ace1bf |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "../SDL_sysvideo.h" |
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26 #include "../SDL_yuv_sw_c.h" |
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27 #include "../SDL_renderer_sw.h" |
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28 #include "../SDL_rendercopy.h" |
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29 |
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30 |
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31 /* SDL surface based renderer implementation */ |
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32 |
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33 static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window, |
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34 Uint32 flags); |
1985
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35 static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, |
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36 Uint8 b, Uint8 a, const SDL_Rect * rect); |
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37 static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, |
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38 SDL_Texture * texture, |
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39 const SDL_Rect * srcrect, |
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40 const SDL_Rect * dstrect); |
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41 static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer); |
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42 static void SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer); |
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43 |
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44 |
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45 SDL_RenderDriver SDL_DUMMY_RenderDriver = { |
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46 SDL_DUMMY_CreateRenderer, |
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47 { |
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48 "dummy", |
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49 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | |
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50 SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | |
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51 SDL_RENDERER_PRESENTDISCARD), |
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52 } |
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53 }; |
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54 |
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55 typedef struct |
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56 { |
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57 int current_screen; |
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58 SDL_Surface *screens[3]; |
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59 } SDL_DUMMY_RenderData; |
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60 |
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61 SDL_Renderer * |
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62 SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags) |
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63 { |
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64 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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65 SDL_DisplayMode *displayMode = &display->current_mode; |
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66 SDL_Renderer *renderer; |
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67 SDL_DUMMY_RenderData *data; |
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68 int i, n; |
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69 int bpp; |
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70 Uint32 Rmask, Gmask, Bmask, Amask; |
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71 |
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72 if (!SDL_PixelFormatEnumToMasks |
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73 (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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74 SDL_SetError("Unknown display format"); |
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75 return NULL; |
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76 } |
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77 |
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78 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
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79 if (!renderer) { |
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80 SDL_OutOfMemory(); |
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81 return NULL; |
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82 } |
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83 |
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84 data = (SDL_DUMMY_RenderData *) SDL_malloc(sizeof(*data)); |
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85 if (!data) { |
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86 SDL_DUMMY_DestroyRenderer(renderer); |
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87 SDL_OutOfMemory(); |
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88 return NULL; |
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89 } |
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90 SDL_zerop(data); |
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91 |
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92 renderer->RenderFill = SDL_DUMMY_RenderFill; |
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93 renderer->RenderCopy = SDL_DUMMY_RenderCopy; |
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94 renderer->RenderPresent = SDL_DUMMY_RenderPresent; |
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95 renderer->DestroyRenderer = SDL_DUMMY_DestroyRenderer; |
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96 renderer->info.name = SDL_DUMMY_RenderDriver.info.name; |
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97 renderer->info.flags = 0; |
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98 renderer->window = window->id; |
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99 renderer->driverdata = data; |
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100 Setup_SoftwareRenderer(renderer); |
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101 |
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102 if (flags & SDL_RENDERER_PRESENTFLIP2) { |
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103 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; |
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104 n = 2; |
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105 } else if (flags & SDL_RENDERER_PRESENTFLIP3) { |
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106 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; |
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107 n = 3; |
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108 } else { |
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109 renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; |
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110 n = 1; |
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111 } |
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112 for (i = 0; i < n; ++i) { |
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113 data->screens[i] = |
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114 SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask, |
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115 Bmask, Amask); |
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116 if (!data->screens[i]) { |
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117 SDL_DUMMY_DestroyRenderer(renderer); |
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118 return NULL; |
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119 } |
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120 SDL_SetSurfacePalette(data->screens[i], display->palette); |
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121 } |
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122 data->current_screen = 0; |
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123 |
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124 return renderer; |
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125 } |
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126 |
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127 static int |
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128 SDL_DUMMY_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, |
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129 Uint8 a, const SDL_Rect * rect) |
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130 { |
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131 SDL_DUMMY_RenderData *data = |
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132 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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133 SDL_Surface *target = data->screens[data->current_screen]; |
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134 Uint32 color; |
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135 SDL_Rect real_rect = *rect; |
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136 |
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137 color = SDL_MapRGBA(target->format, r, g, b, a); |
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138 |
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139 return SDL_FillRect(target, &real_rect, color); |
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140 } |
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141 |
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142 static int |
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143 SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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144 const SDL_Rect * srcrect, const SDL_Rect * dstrect) |
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145 { |
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146 SDL_DUMMY_RenderData *data = |
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147 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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148 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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149 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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150 |
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151 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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152 SDL_Surface *target = data->screens[data->current_screen]; |
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153 void *pixels = |
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154 (Uint8 *) target->pixels + dstrect->y * target->pitch + |
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155 dstrect->x * target->format->BytesPerPixel; |
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156 return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata, |
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157 srcrect, display->current_mode.format, |
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158 dstrect->w, dstrect->h, pixels, |
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159 target->pitch); |
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160 } else { |
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161 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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162 SDL_Surface *target = data->screens[data->current_screen]; |
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163 SDL_RenderCopyFunc copyfunc = (SDL_RenderCopyFunc) surface->userdata; |
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164 |
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165 if (copyfunc) { |
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166 SDL_RenderCopyData copydata; |
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167 |
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168 copydata.src = |
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169 (Uint8 *) surface->pixels + srcrect->y * surface->pitch + |
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170 srcrect->x * surface->format->BytesPerPixel; |
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171 copydata.src_w = srcrect->w; |
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172 copydata.src_h = srcrect->h; |
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173 copydata.src_pitch = surface->pitch; |
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174 copydata.dst = |
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175 (Uint8 *) target->pixels + dstrect->y * target->pitch + |
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176 dstrect->x * target->format->BytesPerPixel; |
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177 copydata.dst_w = dstrect->w; |
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178 copydata.dst_h = dstrect->h; |
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179 copydata.dst_pitch = target->pitch; |
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180 copydata.flags = 0; |
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181 if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) { |
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182 copydata.flags |= SDL_RENDERCOPY_MODULATE_COLOR; |
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183 copydata.r = texture->r; |
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184 copydata.g = texture->g; |
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185 copydata.b = texture->b; |
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186 } |
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187 if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) { |
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188 copydata.flags |= SDL_RENDERCOPY_MODULATE_ALPHA; |
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189 copydata.a = texture->a; |
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190 } |
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191 if (texture->blendMode & SDL_TEXTUREBLENDMODE_MASK) { |
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192 copydata.flags |= SDL_RENDERCOPY_MASK; |
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193 } else if (texture->blendMode & SDL_TEXTUREBLENDMODE_BLEND) { |
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194 copydata.flags |= SDL_RENDERCOPY_BLEND; |
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195 } else if (texture->blendMode & SDL_TEXTUREBLENDMODE_ADD) { |
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196 copydata.flags |= SDL_RENDERCOPY_ADD; |
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197 } else if (texture->blendMode & SDL_TEXTUREBLENDMODE_MOD) { |
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198 copydata.flags |= SDL_RENDERCOPY_MOD; |
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199 } |
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200 if (texture->scaleMode) { |
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201 copydata.flags |= SDL_RENDERCOPY_NEAREST; |
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202 } |
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203 return copyfunc(©data); |
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204 } else { |
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205 SDL_Rect real_srcrect = *srcrect; |
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206 SDL_Rect real_dstrect = *dstrect; |
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207 |
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208 return SDL_LowerBlit(surface, &real_srcrect, target, |
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209 &real_dstrect); |
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210 } |
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211 } |
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212 } |
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213 |
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214 static void |
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215 SDL_DUMMY_RenderPresent(SDL_Renderer * renderer) |
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216 { |
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217 static int frame_number; |
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218 SDL_DUMMY_RenderData *data = |
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219 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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220 |
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221 /* Send the data to the display */ |
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222 if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) { |
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223 char file[128]; |
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224 SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp", |
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225 renderer->window, ++frame_number); |
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226 SDL_SaveBMP(data->screens[data->current_screen], file); |
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227 } |
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228 |
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229 /* Update the flipping chain, if any */ |
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230 if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { |
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231 data->current_screen = (data->current_screen + 1) % 2; |
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232 } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { |
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233 data->current_screen = (data->current_screen + 1) % 3; |
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234 } |
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235 } |
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236 |
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237 static void |
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238 SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer) |
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239 { |
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240 SDL_DUMMY_RenderData *data = |
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241 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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242 int i; |
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243 |
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244 if (data) { |
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245 for (i = 0; i < SDL_arraysize(data->screens); ++i) { |
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246 if (data->screens[i]) { |
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247 SDL_FreeSurface(data->screens[i]); |
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248 } |
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249 } |
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250 SDL_free(data); |
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251 } |
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252 SDL_free(renderer); |
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253 } |
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254 |
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255 /* vi: set ts=4 sw=4 expandtab: */ |