Mercurial > sdl-ios-xcode
annotate src/video/wincommon/SDL_wingl.c @ 1216:f8fc6fdd589d
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 02 Jan 2006 09:13:16 +0000 |
parents | eac8c69b5706 |
children | 031e093ba2a5 |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
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28 #include <string.h> |
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29 |
0 | 30 /* WGL implementation of SDL OpenGL support */ |
31 | |
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32 #ifdef HAVE_OPENGL |
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33 #include "SDL_opengl.h" |
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34 #endif |
0 | 35 #include "SDL_error.h" |
36 #include "SDL_lowvideo.h" | |
37 #include "SDL_wingl_c.h" | |
38 | |
39 #ifdef HAVE_OPENGL | |
40 #define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL" | |
41 #endif | |
42 | |
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43 /* If setting the HDC fails, we may need to recreate the window (MSDN) */ |
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44 static int WIN_GL_ResetWindow(_THIS) |
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45 { |
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46 int status = 0; |
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47 int can_reset = 1; |
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48 |
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49 /* If we were passed a window, then we can't create a new one */ |
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50 if ( SDL_windowid ) { |
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51 can_reset = 0; |
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52 } |
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53 #if 0 /* This doesn't work with DirectX code (see CVS comments) */ |
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54 #ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */ |
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55 if ( can_reset ) { |
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56 /* Save the existing window attributes */ |
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57 LONG style; |
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58 RECT rect = { 0, 0, 0, 0 }; |
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59 style = GetWindowLong(SDL_Window, GWL_STYLE); |
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60 GetWindowRect(SDL_Window, &rect); |
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61 DestroyWindow(SDL_Window); |
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62 SDL_Window = CreateWindow(SDL_Appname, SDL_Appname, |
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63 style, |
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64 rect.left, rect.top, |
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65 (rect.right-rect.left)+1, |
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66 (rect.top-rect.bottom)+1, |
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67 NULL, NULL, SDL_Instance, NULL); |
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68 if ( SDL_Window ) { |
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69 this->SetCaption(this, this->wm_title, this->wm_icon); |
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70 } else { |
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71 SDL_SetError("Couldn't create window"); |
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72 status = -1; |
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73 } |
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74 } else |
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75 #endif /* !_WIN32_WCE */ |
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76 #endif |
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77 { |
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78 SDL_SetError("Unable to reset window for OpenGL context"); |
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79 status = -1; |
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80 } |
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81 return(status); |
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82 } |
0 | 83 |
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84 #ifdef HAVE_OPENGL |
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85 static void Init_WGL_ARB_extensions(_THIS) |
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86 { |
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87 HWND hwnd; |
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88 HDC hdc; |
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89 HGLRC hglrc; |
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90 int pformat; |
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91 const char * (WINAPI *wglGetExtensionsStringARB)(HDC) = 0; |
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92 |
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93 hwnd = CreateWindow(SDL_Appname, SDL_Appname, WS_POPUP | WS_DISABLED, |
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94 0, 0, 10, 10, |
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95 NULL, NULL, SDL_Instance,NULL); |
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96 hdc = GetDC(hwnd); |
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97 |
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98 pformat = ChoosePixelFormat(hdc, &GL_pfd); |
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99 SetPixelFormat(hdc, pformat, &GL_pfd); |
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100 |
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101 hglrc = this->gl_data->wglCreateContext(hdc); |
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102 if ( hglrc ) { |
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103 this->gl_data->wglMakeCurrent(hdc, hglrc); |
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104 } |
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105 |
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106 wglGetExtensionsStringARB = (const char * (WINAPI *)(HDC)) |
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107 this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB"); |
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108 |
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109 if(wglGetExtensionsStringARB && strstr(wglGetExtensionsStringARB(hdc),"WGL_ARB_pixel_format")) { |
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110 this->gl_data->wglChoosePixelFormatARB = |
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111 (BOOL (WINAPI *)(HDC, const int *, const FLOAT *, UINT, int *, UINT *)) |
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112 this->gl_data->wglGetProcAddress("wglChoosePixelFormatARB"); |
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113 this->gl_data->wglGetPixelFormatAttribivARB = |
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114 (BOOL (WINAPI *)(HDC, int, int, UINT, const int *, int *)) |
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115 this->gl_data->wglGetProcAddress("wglGetPixelFormatAttribivARB"); |
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116 |
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117 if( (this->gl_data->wglChoosePixelFormatARB != NULL) && |
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118 (this->gl_data->wglGetPixelFormatAttribivARB != NULL) ) |
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119 this->gl_data->wgl_arb_pixel_format = 1; |
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120 else |
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121 this->gl_data->wgl_arb_pixel_format = 0; |
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122 } else { |
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123 this->gl_data->wgl_arb_pixel_format = 0; |
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124 } |
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125 |
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126 if ( hglrc ) { |
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127 this->gl_data->wglMakeCurrent(NULL, NULL); |
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128 this->gl_data->wglDeleteContext(hglrc); |
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129 } |
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130 ReleaseDC(hwnd, hdc); |
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131 DestroyWindow(hwnd); |
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132 } |
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133 #endif /* !HAVE_OPENGL */ |
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134 |
0 | 135 int WIN_GL_SetupWindow(_THIS) |
136 { | |
137 int retval; | |
138 #ifdef HAVE_OPENGL | |
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139 int i; |
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140 unsigned int matching; |
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141 int iAttribs[64]; |
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142 int *iAttr; |
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143 float fAttribs[1] = { 0 }; |
0 | 144 |
145 /* load the gl driver from a default path */ | |
146 if ( ! this->gl_config.driver_loaded ) { | |
147 /* no driver has been loaded, use default (ourselves) */ | |
148 if ( WIN_GL_LoadLibrary(this, NULL) < 0 ) { | |
149 return(-1); | |
150 } | |
151 } | |
152 | |
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153 for ( i=0; ; ++i ) { |
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154 /* Get the window device context for our OpenGL drawing */ |
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155 GL_hdc = GetDC(SDL_Window); |
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156 if ( GL_hdc == NULL ) { |
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157 SDL_SetError("Unable to get DC for SDL_Window"); |
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158 return(-1); |
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159 } |
0 | 160 |
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161 /* Set up the pixel format descriptor with our needed format */ |
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162 memset(&GL_pfd, 0, sizeof(GL_pfd)); |
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163 GL_pfd.nSize = sizeof(GL_pfd); |
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164 GL_pfd.nVersion = 1; |
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165 GL_pfd.dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL); |
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166 if ( this->gl_config.double_buffer ) { |
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167 GL_pfd.dwFlags |= PFD_DOUBLEBUFFER; |
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168 } |
450
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169 if ( this->gl_config.stereo ) { |
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170 GL_pfd.dwFlags |= PFD_STEREO; |
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171 } |
373
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172 GL_pfd.iPixelType = PFD_TYPE_RGBA; |
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173 GL_pfd.cColorBits = this->gl_config.buffer_size; |
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174 GL_pfd.cRedBits = this->gl_config.red_size; |
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175 GL_pfd.cGreenBits = this->gl_config.green_size; |
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176 GL_pfd.cBlueBits = this->gl_config.blue_size; |
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177 GL_pfd.cAlphaBits = this->gl_config.alpha_size; |
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178 GL_pfd.cAccumRedBits = this->gl_config.accum_red_size; |
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179 GL_pfd.cAccumGreenBits = this->gl_config.accum_green_size; |
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180 GL_pfd.cAccumBlueBits = this->gl_config.accum_blue_size; |
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181 GL_pfd.cAccumAlphaBits = this->gl_config.accum_alpha_size; |
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182 GL_pfd.cAccumBits = |
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183 (GL_pfd.cAccumRedBits + GL_pfd.cAccumGreenBits + |
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184 GL_pfd.cAccumBlueBits + GL_pfd.cAccumAlphaBits); |
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185 GL_pfd.cDepthBits = this->gl_config.depth_size; |
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186 GL_pfd.cStencilBits = this->gl_config.stencil_size; |
0 | 187 |
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188 /* initialize WGL_ARB_pixel_format */ |
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189 Init_WGL_ARB_extensions(this); |
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190 |
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191 /* setup WGL_ARB_pixel_format attribs */ |
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192 iAttr = &iAttribs[0]; |
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193 |
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194 *iAttr++ = WGL_DRAW_TO_WINDOW_ARB; |
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195 *iAttr++ = GL_TRUE; |
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196 *iAttr++ = WGL_ACCELERATION_ARB; |
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197 *iAttr++ = WGL_FULL_ACCELERATION_ARB; |
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198 *iAttr++ = WGL_RED_BITS_ARB; |
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199 *iAttr++ = this->gl_config.red_size; |
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200 *iAttr++ = WGL_GREEN_BITS_ARB; |
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201 *iAttr++ = this->gl_config.green_size; |
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202 *iAttr++ = WGL_BLUE_BITS_ARB; |
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203 *iAttr++ = this->gl_config.blue_size; |
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204 |
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205 if ( this->gl_config.alpha_size ) { |
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206 *iAttr++ = WGL_ALPHA_BITS_ARB; |
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207 *iAttr++ = this->gl_config.alpha_size; |
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208 } |
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209 |
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210 if ( this->gl_config.double_buffer ) { |
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211 *iAttr ++ = WGL_DOUBLE_BUFFER_ARB; |
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212 *iAttr ++ = GL_TRUE; |
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213 } |
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214 |
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215 *iAttr++ = WGL_DEPTH_BITS_ARB; |
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216 *iAttr++ = this->gl_config.depth_size; |
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217 |
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218 if ( this->gl_config.stencil_size ) { |
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219 *iAttr++ = WGL_STENCIL_BITS_ARB; |
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220 *iAttr++ = this->gl_config.stencil_size; |
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221 } |
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222 |
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223 if ( this->gl_config.accum_red_size ) { |
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224 *iAttr++ = WGL_ACCUM_RED_BITS_ARB; |
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225 *iAttr++ = this->gl_config.accum_red_size; |
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226 } |
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227 |
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228 if ( this->gl_config.accum_green_size ) { |
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229 *iAttr++ = WGL_ACCUM_GREEN_BITS_ARB; |
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230 *iAttr++ = this->gl_config.accum_green_size; |
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231 } |
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232 |
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233 if ( this->gl_config.accum_blue_size ) { |
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234 *iAttr++ = WGL_ACCUM_BLUE_BITS_ARB; |
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235 *iAttr++ = this->gl_config.accum_blue_size; |
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236 } |
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237 |
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238 if ( this->gl_config.accum_alpha_size ) { |
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239 *iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB; |
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240 *iAttr++ = this->gl_config.accum_alpha_size; |
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241 } |
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242 |
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243 if ( this->gl_config.stereo ) { |
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244 *iAttr++ = WGL_STEREO_ARB; |
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245 *iAttr++ = this->gl_config.stereo; |
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246 } |
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247 |
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248 if ( this->gl_config.multisamplebuffers ) { |
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249 *iAttr++ = WGL_SAMPLE_BUFFERS_ARB; |
656
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250 *iAttr++ = this->gl_config.multisamplebuffers; |
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251 } |
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252 |
656
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253 if ( this->gl_config.multisamplesamples ) { |
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254 *iAttr++ = WGL_SAMPLES_ARB; |
656
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255 *iAttr++ = this->gl_config.multisamplesamples; |
655
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256 } |
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257 |
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258 *iAttr = 0; |
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259 |
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260 /* Choose and set the closest available pixel format */ |
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261 if ( !this->gl_data->wgl_arb_pixel_format || |
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262 !this->gl_data->wglChoosePixelFormatARB(GL_hdc, iAttribs, fAttribs, 1, &pixel_format, &matching) || |
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263 !matching ) { |
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264 pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd); |
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265 this->gl_data->wgl_arb_pixel_format = 0; |
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266 } |
373
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267 if ( !pixel_format ) { |
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268 SDL_SetError("No matching GL pixel format available"); |
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269 return(-1); |
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270 } |
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271 if ( !SetPixelFormat(GL_hdc, pixel_format, &GL_pfd) ) { |
373
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272 if ( i == 0 ) { |
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273 /* First time through, try resetting the window */ |
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274 if ( WIN_GL_ResetWindow(this) < 0 ) { |
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275 return(-1); |
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276 } |
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277 continue; |
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278 } |
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279 SDL_SetError("Unable to set HDC pixel format"); |
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280 return(-1); |
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281 } |
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282 /* We either succeeded or failed by this point */ |
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283 break; |
0 | 284 } |
285 DescribePixelFormat(GL_hdc, pixel_format, sizeof(GL_pfd), &GL_pfd); | |
286 | |
287 GL_hrc = this->gl_data->wglCreateContext(GL_hdc); | |
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288 if ( GL_hrc == NULL ) { |
0 | 289 SDL_SetError("Unable to create GL context"); |
290 return(-1); | |
291 } | |
292 gl_active = 1; | |
293 #else | |
294 SDL_SetError("WIN driver not configured with OpenGL"); | |
295 #endif | |
296 if ( gl_active ) { | |
297 retval = 0; | |
298 } else { | |
299 retval = -1; | |
300 } | |
301 return(retval); | |
302 } | |
303 | |
304 void WIN_GL_ShutDown(_THIS) | |
305 { | |
306 #ifdef HAVE_OPENGL | |
307 /* Clean up OpenGL */ | |
308 if ( GL_hrc ) { | |
309 this->gl_data->wglMakeCurrent(NULL, NULL); | |
310 this->gl_data->wglDeleteContext(GL_hrc); | |
311 GL_hrc = NULL; | |
312 } | |
313 if ( GL_hdc ) { | |
314 ReleaseDC(SDL_Window, GL_hdc); | |
315 GL_hdc = NULL; | |
316 } | |
317 gl_active = 0; | |
318 | |
319 WIN_GL_UnloadLibrary(this); | |
320 #endif /* HAVE_OPENGL */ | |
321 } | |
322 | |
323 #ifdef HAVE_OPENGL | |
324 | |
325 /* Make the current context active */ | |
326 int WIN_GL_MakeCurrent(_THIS) | |
327 { | |
328 int retval; | |
329 | |
330 retval = 0; | |
331 if ( ! this->gl_data->wglMakeCurrent(GL_hdc, GL_hrc) ) { | |
332 SDL_SetError("Unable to make GL context current"); | |
333 retval = -1; | |
334 } | |
335 return(retval); | |
336 } | |
337 | |
338 /* Get attribute data from glX. */ | |
339 int WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) | |
340 { | |
341 int retval; | |
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342 |
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343 if ( this->gl_data->wgl_arb_pixel_format ) { |
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344 int wgl_attrib; |
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345 |
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346 switch(attrib) { |
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347 case SDL_GL_RED_SIZE: |
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348 wgl_attrib = WGL_RED_BITS_ARB; |
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349 break; |
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350 case SDL_GL_GREEN_SIZE: |
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351 wgl_attrib = WGL_GREEN_BITS_ARB; |
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352 break; |
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353 case SDL_GL_BLUE_SIZE: |
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354 wgl_attrib = WGL_BLUE_BITS_ARB; |
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355 break; |
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356 case SDL_GL_ALPHA_SIZE: |
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357 wgl_attrib = WGL_ALPHA_BITS_ARB; |
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358 break; |
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359 case SDL_GL_DOUBLEBUFFER: |
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360 wgl_attrib = WGL_DOUBLE_BUFFER_ARB; |
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361 break; |
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362 case SDL_GL_BUFFER_SIZE: |
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363 wgl_attrib = WGL_COLOR_BITS_ARB; |
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364 break; |
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365 case SDL_GL_DEPTH_SIZE: |
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366 wgl_attrib = WGL_DEPTH_BITS_ARB; |
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367 break; |
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368 case SDL_GL_STENCIL_SIZE: |
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369 wgl_attrib = WGL_STENCIL_BITS_ARB; |
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370 break; |
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371 case SDL_GL_ACCUM_RED_SIZE: |
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372 wgl_attrib = WGL_ACCUM_RED_BITS_ARB; |
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373 break; |
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374 case SDL_GL_ACCUM_GREEN_SIZE: |
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375 wgl_attrib = WGL_ACCUM_GREEN_BITS_ARB; |
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376 break; |
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377 case SDL_GL_ACCUM_BLUE_SIZE: |
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378 wgl_attrib = WGL_ACCUM_BLUE_BITS_ARB; |
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379 break; |
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380 case SDL_GL_ACCUM_ALPHA_SIZE: |
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381 wgl_attrib = WGL_ACCUM_ALPHA_BITS_ARB; |
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382 break; |
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383 case SDL_GL_STEREO: |
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384 wgl_attrib = WGL_STEREO_ARB; |
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385 break; |
656
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Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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386 case SDL_GL_MULTISAMPLEBUFFERS: |
655
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387 wgl_attrib = WGL_SAMPLE_BUFFERS_ARB; |
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388 break; |
656
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Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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389 case SDL_GL_MULTISAMPLESAMPLES: |
655
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390 wgl_attrib = WGL_SAMPLES_ARB; |
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391 break; |
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392 default: |
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393 return(-1); |
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394 } |
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395 this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format, 0, 1, &wgl_attrib, value); |
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396 |
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397 return 0; |
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398 } |
0 | 399 |
400 retval = 0; | |
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401 switch ( attrib ) { |
0 | 402 case SDL_GL_RED_SIZE: |
403 *value = GL_pfd.cRedBits; | |
404 break; | |
405 case SDL_GL_GREEN_SIZE: | |
406 *value = GL_pfd.cGreenBits; | |
407 break; | |
408 case SDL_GL_BLUE_SIZE: | |
409 *value = GL_pfd.cBlueBits; | |
410 break; | |
411 case SDL_GL_ALPHA_SIZE: | |
412 *value = GL_pfd.cAlphaBits; | |
413 break; | |
414 case SDL_GL_DOUBLEBUFFER: | |
415 if ( GL_pfd.dwFlags & PFD_DOUBLEBUFFER ) { | |
416 *value = 1; | |
417 } else { | |
418 *value = 0; | |
419 } | |
420 break; | |
421 case SDL_GL_BUFFER_SIZE: | |
422 *value = GL_pfd.cColorBits; | |
423 break; | |
424 case SDL_GL_DEPTH_SIZE: | |
425 *value = GL_pfd.cDepthBits; | |
426 break; | |
427 case SDL_GL_STENCIL_SIZE: | |
428 *value = GL_pfd.cStencilBits; | |
429 break; | |
430 case SDL_GL_ACCUM_RED_SIZE: | |
431 *value = GL_pfd.cAccumRedBits; | |
432 break; | |
433 case SDL_GL_ACCUM_GREEN_SIZE: | |
434 *value = GL_pfd.cAccumGreenBits; | |
435 break; | |
436 case SDL_GL_ACCUM_BLUE_SIZE: | |
437 *value = GL_pfd.cAccumBlueBits; | |
438 break; | |
439 case SDL_GL_ACCUM_ALPHA_SIZE: | |
440 *value = GL_pfd.cAccumAlphaBits; | |
441 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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442 case SDL_GL_STEREO: |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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443 if ( GL_pfd.dwFlags & PFD_STEREO ) { |
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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444 *value = 1; |
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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445 } else { |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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446 *value = 0; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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447 } |
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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448 break; |
0 | 449 default: |
450 retval = -1; | |
451 break; | |
452 } | |
453 return retval; | |
454 } | |
455 | |
456 void WIN_GL_SwapBuffers(_THIS) | |
457 { | |
458 SwapBuffers(GL_hdc); | |
459 } | |
460 | |
461 void WIN_GL_UnloadLibrary(_THIS) | |
462 { | |
463 if ( this->gl_config.driver_loaded ) { | |
464 FreeLibrary((HMODULE)this->gl_config.dll_handle); | |
465 | |
466 this->gl_data->wglGetProcAddress = NULL; | |
467 this->gl_data->wglCreateContext = NULL; | |
468 this->gl_data->wglDeleteContext = NULL; | |
469 this->gl_data->wglMakeCurrent = NULL; | |
655
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470 this->gl_data->wglChoosePixelFormatARB = NULL; |
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471 this->gl_data->wglGetPixelFormatAttribivARB = NULL; |
0 | 472 |
473 this->gl_config.dll_handle = NULL; | |
474 this->gl_config.driver_loaded = 0; | |
475 } | |
476 } | |
477 | |
478 /* Passing a NULL path means load pointers from the application */ | |
479 int WIN_GL_LoadLibrary(_THIS, const char* path) | |
480 { | |
481 HMODULE handle; | |
482 | |
483 if ( gl_active ) { | |
484 SDL_SetError("OpenGL context already created"); | |
485 return -1; | |
486 } | |
487 | |
488 if ( path == NULL ) { | |
489 path = DEFAULT_GL_DRIVER_PATH; | |
490 } | |
491 handle = LoadLibrary(path); | |
492 if ( handle == NULL ) { | |
493 SDL_SetError("Could not load OpenGL library"); | |
494 return -1; | |
495 } | |
496 | |
497 /* Unload the old driver and reset the pointers */ | |
498 WIN_GL_UnloadLibrary(this); | |
499 | |
500 /* Load new function pointers */ | |
655
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changeset
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501 memset(this->gl_data, 0, sizeof(*this->gl_data)); |
0 | 502 this->gl_data->wglGetProcAddress = (void * (WINAPI *)(const char *)) |
503 GetProcAddress(handle, "wglGetProcAddress"); | |
504 this->gl_data->wglCreateContext = (HGLRC (WINAPI *)(HDC)) | |
505 GetProcAddress(handle, "wglCreateContext"); | |
506 this->gl_data->wglDeleteContext = (BOOL (WINAPI *)(HGLRC)) | |
507 GetProcAddress(handle, "wglDeleteContext"); | |
508 this->gl_data->wglMakeCurrent = (BOOL (WINAPI *)(HDC, HGLRC)) | |
509 GetProcAddress(handle, "wglMakeCurrent"); | |
510 | |
511 if ( (this->gl_data->wglGetProcAddress == NULL) || | |
512 (this->gl_data->wglCreateContext == NULL) || | |
513 (this->gl_data->wglDeleteContext == NULL) || | |
514 (this->gl_data->wglMakeCurrent == NULL) ) { | |
515 SDL_SetError("Could not retrieve OpenGL functions"); | |
516 FreeLibrary(handle); | |
517 return -1; | |
518 } | |
519 | |
520 this->gl_config.dll_handle = handle; | |
521 strcpy(this->gl_config.driver_path, path); | |
522 this->gl_config.driver_loaded = 1; | |
523 return 0; | |
524 } | |
525 | |
526 void *WIN_GL_GetProcAddress(_THIS, const char* proc) | |
527 { | |
528 void *func; | |
529 | |
530 /* This is to pick up extensions */ | |
531 func = this->gl_data->wglGetProcAddress(proc); | |
532 if ( ! func ) { | |
533 /* This is probably a normal GL function */ | |
534 func = GetProcAddress(this->gl_config.dll_handle, proc); | |
535 } | |
536 return func; | |
537 } | |
538 | |
539 #endif /* HAVE_OPENGL */ |