Mercurial > sdl-ios-xcode
annotate test/threadwin.c @ 4639:f5cd4b6231ba
Added Test Directory. Touch input works in touchSimp for wacom bamboo fun on Ubuntu linux. Not yet integrated into library. Should support other touch devices and other linux distros, but not tested on anything else.
author | Jim Grandpre <jim.tla@gmail.com> |
---|---|
date | Mon, 24 May 2010 23:44:24 -0400 |
parents | faa9fc8e7f67 |
children | dc0dfdd58f27 |
rev | line source |
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0 | 1 |
2 /* Test out the multi-threaded event handling functions */ | |
3 | |
4 #include <stdlib.h> | |
5 #include <stdio.h> | |
6 #include <string.h> | |
7 | |
8 #include "SDL.h" | |
9 #include "SDL_thread.h" | |
10 | |
11 /* Are we done yet? */ | |
12 static int done = 0; | |
13 | |
14 /* Is the cursor visible? */ | |
15 static int visible = 1; | |
16 | |
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17 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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18 static void |
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19 quit(int rc) |
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20 { |
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21 SDL_Quit(); |
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22 exit(rc); |
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23 } |
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24 |
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25 SDL_Surface * |
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26 LoadIconSurface(char *file, Uint8 ** maskp) |
0 | 27 { |
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28 SDL_Surface *icon; |
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29 Uint8 *pixels; |
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30 Uint8 *mask; |
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31 int mlen, i; |
0 | 32 |
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33 *maskp = NULL; |
0 | 34 |
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35 /* Load the icon surface */ |
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36 icon = SDL_LoadBMP(file); |
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37 if (icon == NULL) { |
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38 fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError()); |
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39 return (NULL); |
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40 } |
0 | 41 |
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42 /* Check width and height */ |
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43 if ((icon->w % 8) != 0) { |
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44 fprintf(stderr, "Icon width must be a multiple of 8!\n"); |
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45 SDL_FreeSurface(icon); |
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46 return (NULL); |
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47 } |
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48 if (icon->format->palette == NULL) { |
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49 fprintf(stderr, "Icon must have a palette!\n"); |
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50 SDL_FreeSurface(icon); |
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51 return (NULL); |
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52 } |
0 | 53 |
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54 /* Set the colorkey */ |
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55 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, *((Uint8 *) icon->pixels)); |
0 | 56 |
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57 /* Create the mask */ |
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58 pixels = (Uint8 *) icon->pixels; |
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59 printf("Transparent pixel: (%d,%d,%d)\n", |
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60 icon->format->palette->colors[*pixels].r, |
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61 icon->format->palette->colors[*pixels].g, |
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62 icon->format->palette->colors[*pixels].b); |
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63 mlen = icon->w * icon->h; |
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64 mask = (Uint8 *) malloc(mlen / 8); |
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65 if (mask == NULL) { |
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66 fprintf(stderr, "Out of memory!\n"); |
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67 SDL_FreeSurface(icon); |
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68 return (NULL); |
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69 } |
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70 memset(mask, 0, mlen / 8); |
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71 for (i = 0; i < mlen;) { |
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72 if (pixels[i] != *pixels) |
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73 mask[i / 8] |= 0x01; |
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74 ++i; |
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75 if ((i % 8) != 0) |
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76 mask[i / 8] <<= 1; |
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77 } |
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78 *maskp = mask; |
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79 return (icon); |
0 | 80 } |
81 | |
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82 int SDLCALL |
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83 FilterEvents(void *userdata, SDL_Event * event) |
0 | 84 { |
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85 static int reallyquit = 0; |
0 | 86 |
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87 switch (event->type) { |
0 | 88 |
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89 case SDL_ACTIVEEVENT: |
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90 /* See what happened */ |
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91 printf("App %s ", event->active.gain ? "gained" : "lost"); |
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92 if (event->active.state & SDL_APPACTIVE) |
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93 printf("active "); |
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94 if (event->active.state & SDL_APPMOUSEFOCUS) |
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95 printf("mouse "); |
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96 if (event->active.state & SDL_APPINPUTFOCUS) |
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97 printf("input "); |
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98 printf("focus\n"); |
0 | 99 |
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100 /* See if we are iconified or restored */ |
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101 if (event->active.state & SDL_APPACTIVE) { |
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102 printf("App has been %s\n", |
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103 event->active.gain ? "restored" : "iconified"); |
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104 } |
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105 return (0); |
0 | 106 |
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107 /* This is important! Queue it if we want to quit. */ |
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108 case SDL_QUIT: |
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109 if (!reallyquit) { |
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110 reallyquit = 1; |
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111 printf("Quit requested\n"); |
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112 return (0); |
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113 } |
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114 printf("Quit demanded\n"); |
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115 return (1); |
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117 /* Mouse and keyboard events go to threads */ |
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118 case SDL_MOUSEMOTION: |
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119 case SDL_MOUSEBUTTONDOWN: |
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120 case SDL_MOUSEBUTTONUP: |
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121 case SDL_KEYDOWN: |
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122 case SDL_KEYUP: |
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123 return (1); |
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125 /* Drop all other events */ |
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126 default: |
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127 return (0); |
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128 } |
0 | 129 } |
130 | |
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131 int SDLCALL |
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132 HandleMouse(void *unused) |
0 | 133 { |
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134 SDL_Event events[10]; |
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135 int i, found; |
0 | 136 |
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137 /* Handle mouse events here */ |
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138 while (!done) { |
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139 found = SDL_PeepEvents(events, 10, SDL_GETEVENT, SDL_MOUSEMOTION, SDL_MOUSEBUTTONUP); |
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140 for (i = 0; i < found; ++i) { |
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141 switch (events[i].type) { |
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142 /* We want to toggle visibility on buttonpress */ |
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143 case SDL_MOUSEBUTTONDOWN: |
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144 case SDL_MOUSEBUTTONUP: |
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145 if (events[i].button.state == SDL_PRESSED) { |
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146 visible = !visible; |
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147 SDL_ShowCursor(visible); |
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148 } |
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149 printf("Mouse button %d has been %s\n", |
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150 events[i].button.button, |
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151 (events[i].button.state == SDL_PRESSED) ? |
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152 "pressed" : "released"); |
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153 break; |
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154 /* Show relative mouse motion */ |
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155 case SDL_MOUSEMOTION: |
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156 printf("Mouse relative motion: {%d,%d}\n", |
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157 events[i].motion.xrel, events[i].motion.yrel); |
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158 break; |
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159 } |
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160 } |
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161 /* Give up some CPU to allow events to arrive */ |
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162 SDL_Delay(20); |
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163 } |
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164 return (0); |
0 | 165 } |
166 | |
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167 int SDLCALL |
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168 HandleKeyboard(void *unused) |
0 | 169 { |
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170 SDL_Event events[10]; |
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171 int i, found; |
0 | 172 |
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173 /* Handle mouse events here */ |
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174 while (!done) { |
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175 found = SDL_PeepEvents(events, 10, SDL_GETEVENT, SDL_KEYDOWN, SDL_KEYUP); |
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176 for (i = 0; i < found; ++i) { |
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177 switch (events[i].type) { |
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178 /* We want to toggle visibility on buttonpress */ |
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179 case SDL_KEYDOWN: |
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180 case SDL_KEYUP: |
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181 printf("Key '%c' (keysym==%d) has been %s\n", |
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182 events[i].key.keysym.unicode, |
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183 (int) events[i].key.keysym.sym, |
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184 (events[i].key.state == SDL_PRESSED) ? |
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185 "pressed" : "released"); |
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186 |
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187 /* Allow hitting <ESC> to quit the app */ |
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188 if (events[i].key.keysym.sym == SDLK_ESCAPE) { |
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189 done = 1; |
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190 } |
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191 |
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192 /* skip events now that aren't KEYUPs... */ |
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193 if (events[i].key.state == SDL_PRESSED) |
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194 break; |
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195 |
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196 if (events[i].key.keysym.sym == SDLK_f) { |
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197 int rc = 0; |
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198 printf("attempting to toggle fullscreen...\n"); |
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199 rc = SDL_WM_ToggleFullScreen(SDL_GetVideoSurface()); |
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200 printf("SDL_WM_ToggleFullScreen returned %d.\n", rc); |
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201 } |
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202 |
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203 if (events[i].key.keysym.sym == SDLK_g) { |
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204 SDL_GrabMode m; |
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205 m = SDL_WM_GrabInput(SDL_GRAB_QUERY) == |
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206 SDL_GRAB_ON ? SDL_GRAB_OFF : SDL_GRAB_ON; |
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207 printf |
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208 ("attempting to toggle input grab to %s...\n", |
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209 m == SDL_GRAB_ON ? "ON" : "OFF"); |
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210 SDL_WM_GrabInput(m); |
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211 printf("attempt finished.\n"); |
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212 } |
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213 |
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214 break; |
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215 } |
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216 } |
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217 /* Give up some CPU to allow events to arrive */ |
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218 SDL_Delay(20); |
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219 } |
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220 return (0); |
0 | 221 } |
222 | |
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223 int |
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224 main(int argc, char *argv[]) |
0 | 225 { |
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226 SDL_Surface *screen; |
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227 SDL_Surface *icon; |
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228 Uint8 *icon_mask; |
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229 int i, parsed; |
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230 Uint8 *buffer; |
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231 SDL_Color palette[256]; |
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232 Uint32 init_flags; |
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233 Uint8 video_bpp; |
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234 Uint32 video_flags; |
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235 SDL_Thread *mouse_thread; |
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236 SDL_Thread *keybd_thread; |
0 | 237 |
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238 /* Set the options, based on command line arguments */ |
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239 init_flags = SDL_INIT_VIDEO; |
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240 video_bpp = 8; |
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241 video_flags = SDL_SWSURFACE; |
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242 parsed = 1; |
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243 while (parsed) { |
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244 /* If the threaded option is enabled, and the SDL library hasn't |
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245 been compiled with threaded events enabled, then the mouse and |
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246 keyboard won't respond. |
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247 */ |
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248 if ((argc >= 2) && (strcmp(argv[1], "-threaded") == 0)) { |
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249 init_flags |= SDL_INIT_EVENTTHREAD; |
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250 argc -= 1; |
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251 argv += 1; |
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252 printf("Running with threaded events\n"); |
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253 } else if ((argc >= 2) && (strcmp(argv[1], "-fullscreen") == 0)) { |
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254 video_flags |= SDL_FULLSCREEN; |
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255 argc -= 1; |
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256 argv += 1; |
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257 } else if ((argc >= 3) && (strcmp(argv[1], "-bpp") == 0)) { |
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258 video_bpp = atoi(argv[2]); |
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259 argc -= 2; |
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260 argv += 2; |
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261 } else { |
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262 parsed = 0; |
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263 } |
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264 } |
0 | 265 |
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266 /* Initialize SDL with the requested flags */ |
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267 if (SDL_Init(init_flags) < 0) { |
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268 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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269 return (1); |
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270 } |
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271 |
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272 /* Set the icon -- this must be done before the first mode set */ |
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273 icon = LoadIconSurface("icon.bmp", &icon_mask); |
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274 if (icon != NULL) { |
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275 SDL_WM_SetIcon(icon, icon_mask); |
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276 } |
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277 if (icon_mask != NULL) |
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278 free(icon_mask); |
0 | 279 |
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280 /* Initialize the display */ |
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281 screen = SDL_SetVideoMode(640, 480, video_bpp, video_flags); |
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282 if (screen == NULL) { |
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283 fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n", |
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284 video_bpp, SDL_GetError()); |
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285 quit(1); |
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286 } |
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287 printf("Running in %s mode\n", screen->flags & SDL_FULLSCREEN ? |
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288 "fullscreen" : "windowed"); |
0 | 289 |
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290 /* Enable printable characters */ |
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291 SDL_EnableUNICODE(1); |
0 | 292 |
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293 /* Set an event filter that discards everything but QUIT */ |
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294 SDL_SetEventFilter(FilterEvents, NULL); |
0 | 295 |
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296 /* Create the event handling threads */ |
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297 mouse_thread = SDL_CreateThread(HandleMouse, NULL); |
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298 keybd_thread = SDL_CreateThread(HandleKeyboard, NULL); |
0 | 299 |
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300 /* Set the surface pixels and refresh! */ |
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301 for (i = 0; i < 256; ++i) { |
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302 palette[i].r = 255 - i; |
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303 palette[i].g = 255 - i; |
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304 palette[i].b = 255 - i; |
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305 } |
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306 SDL_SetColors(screen, palette, 0, 256); |
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307 if (SDL_LockSurface(screen) < 0) { |
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308 fprintf(stderr, "Couldn't lock display surface: %s\n", |
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309 SDL_GetError()); |
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310 quit(2); |
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311 } |
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312 buffer = (Uint8 *) screen->pixels; |
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313 for (i = 0; i < screen->h; ++i) { |
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314 memset(buffer, (i * 255) / screen->h, |
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315 screen->w * screen->format->BytesPerPixel); |
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316 buffer += screen->pitch; |
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317 } |
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318 SDL_UnlockSurface(screen); |
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319 SDL_UpdateRect(screen, 0, 0, 0, 0); |
0 | 320 |
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321 /* Loop, waiting for QUIT */ |
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322 while (!done) { |
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323 if (!(init_flags & SDL_INIT_EVENTTHREAD)) { |
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324 SDL_PumpEvents(); /* Needed when event thread is off */ |
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325 } |
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326 if (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_QUIT, SDL_QUIT)) { |
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327 done = 1; |
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328 } |
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329 /* Give up some CPU so the events can accumulate */ |
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330 SDL_Delay(20); |
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331 } |
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332 SDL_WaitThread(mouse_thread, NULL); |
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333 SDL_WaitThread(keybd_thread, NULL); |
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334 SDL_Quit(); |
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335 return (0); |
0 | 336 } |