Mercurial > sdl-ios-xcode
diff test/threadwin.c @ 4429:faa9fc8e7f67
General improvements for user custom event registration
* Switched event type to enum (int32)
* Switched polling by mask to polling by type range
* Added SDL_RegisterEvents() to allow dynamic user event registration
* Spread events out to allow inserting new related events without breaking binary compatibility
* Added padding to event structures so they're the same size regardless of 32-bit compiler structure packing settings
* Split SDL_HasEvent() to SDL_HasEvent() for a single event and SDL_HasEvents() for a range of events
* Added SDL_GetEventState() as a shortcut for SDL_EventState(X, SDL_QUERY)
* Added SDL_FlushEvent() and SDL_FlushEvents() to clear events from the event queue
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 25 Mar 2010 01:08:26 -0700 |
parents | 40888832d785 |
children | dc0dfdd58f27 |
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--- a/test/threadwin.c Wed Mar 10 15:07:20 2010 +0000 +++ b/test/threadwin.c Thu Mar 25 01:08:26 2010 -0700 @@ -133,14 +133,10 @@ { SDL_Event events[10]; int i, found; - Uint32 mask; /* Handle mouse events here */ - mask = - (SDL_MOUSEMOTIONMASK | SDL_MOUSEBUTTONDOWNMASK | - SDL_MOUSEBUTTONUPMASK); while (!done) { - found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask); + found = SDL_PeepEvents(events, 10, SDL_GETEVENT, SDL_MOUSEMOTION, SDL_MOUSEBUTTONUP); for (i = 0; i < found; ++i) { switch (events[i].type) { /* We want to toggle visibility on buttonpress */ @@ -173,12 +169,10 @@ { SDL_Event events[10]; int i, found; - Uint32 mask; /* Handle mouse events here */ - mask = (SDL_KEYDOWNMASK | SDL_KEYUPMASK); while (!done) { - found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask); + found = SDL_PeepEvents(events, 10, SDL_GETEVENT, SDL_KEYDOWN, SDL_KEYUP); for (i = 0; i < found; ++i) { switch (events[i].type) { /* We want to toggle visibility on buttonpress */ @@ -329,7 +323,7 @@ if (!(init_flags & SDL_INIT_EVENTTHREAD)) { SDL_PumpEvents(); /* Needed when event thread is off */ } - if (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_QUITMASK)) { + if (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_QUIT, SDL_QUIT)) { done = 1; } /* Give up some CPU so the events can accumulate */