Mercurial > sdl-ios-xcode
annotate src/audio/dc/SDL_dcaudio.c @ 2031:f54073d86c82
Reenable mouse usage using xbios vectors under MiNT
author | Patrice Mandin <patmandin@gmail.com> |
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date | Wed, 20 Sep 2006 19:49:23 +0000 |
parents | 8c05b048c32c |
children | adf732f1f016 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 |
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22 */ |
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23 #include "SDL_config.h" |
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24 |
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25 /* Output dreamcast aica */ |
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26 |
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27 #include "SDL_timer.h" |
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28 #include "SDL_audio.h" |
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29 #include "../SDL_audiomem.h" |
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30 #include "../SDL_audio_c.h" |
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31 #include "../SDL_audiodev_c.h" |
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32 #include "SDL_dcaudio.h" |
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33 |
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34 #include "aica.h" |
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35 #include <dc/spu.h> |
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36 |
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37 /* Audio driver functions */ |
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38 static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec * spec); |
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39 static void DCAUD_WaitAudio(_THIS); |
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40 static void DCAUD_PlayAudio(_THIS); |
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41 static Uint8 *DCAUD_GetAudioBuf(_THIS); |
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42 static void DCAUD_CloseAudio(_THIS); |
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43 |
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44 /* Audio driver bootstrap functions */ |
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45 static int |
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46 DCAUD_Available(void) |
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47 { |
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48 return 1; |
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49 } |
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50 |
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51 static void |
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52 DCAUD_DeleteDevice(SDL_AudioDevice * device) |
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53 { |
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54 SDL_free(device->hidden); |
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55 SDL_free(device); |
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56 } |
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57 |
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58 static SDL_AudioDevice * |
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59 DCAUD_CreateDevice(int devindex) |
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60 { |
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61 SDL_AudioDevice *this; |
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62 |
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63 /* Initialize all variables that we clean on shutdown */ |
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64 this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); |
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65 if (this) { |
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66 SDL_memset(this, 0, (sizeof *this)); |
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67 this->hidden = (struct SDL_PrivateAudioData *) |
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68 SDL_malloc((sizeof *this->hidden)); |
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69 } |
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70 if ((this == NULL) || (this->hidden == NULL)) { |
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71 SDL_OutOfMemory(); |
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72 if (this) { |
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73 SDL_free(this); |
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74 } |
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75 return (0); |
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76 } |
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77 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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78 |
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79 /* Set the function pointers */ |
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80 this->OpenAudio = DCAUD_OpenAudio; |
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81 this->WaitAudio = DCAUD_WaitAudio; |
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82 this->PlayAudio = DCAUD_PlayAudio; |
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83 this->GetAudioBuf = DCAUD_GetAudioBuf; |
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84 this->CloseAudio = DCAUD_CloseAudio; |
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85 |
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86 this->free = DCAUD_DeleteDevice; |
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87 |
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88 spu_init(); |
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89 |
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90 return this; |
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91 } |
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92 |
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93 AudioBootStrap DCAUD_bootstrap = { |
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94 "dcaudio", "Dreamcast AICA audio", |
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95 DCAUD_Available, DCAUD_CreateDevice |
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96 }; |
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97 |
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98 /* This function waits until it is possible to write a full sound buffer */ |
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99 static void |
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100 DCAUD_WaitAudio(_THIS) |
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101 { |
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102 if (this->hidden->playing) { |
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103 /* wait */ |
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104 while (aica_get_pos(0) / this->spec.samples == this->hidden->nextbuf) { |
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105 thd_pass(); |
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106 } |
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107 } |
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108 } |
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109 |
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110 #define SPU_RAM_BASE 0xa0800000 |
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111 |
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112 static void |
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113 spu_memload_stereo8(int leftpos, int rightpos, void *src0, size_t size) |
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114 { |
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115 uint8 *src = src0; |
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116 uint32 *left = (uint32 *) (leftpos + SPU_RAM_BASE); |
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117 uint32 *right = (uint32 *) (rightpos + SPU_RAM_BASE); |
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118 size = (size + 7) / 8; |
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119 while (size--) { |
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120 unsigned lval, rval; |
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121 lval = *src++; |
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122 rval = *src++; |
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123 lval |= (*src++) << 8; |
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124 rval |= (*src++) << 8; |
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125 lval |= (*src++) << 16; |
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126 rval |= (*src++) << 16; |
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127 lval |= (*src++) << 24; |
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128 rval |= (*src++) << 24; |
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129 g2_write_32(left++, lval); |
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130 g2_write_32(right++, rval); |
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131 g2_fifo_wait(); |
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132 } |
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133 } |
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134 |
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135 static void |
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136 spu_memload_stereo16(int leftpos, int rightpos, void *src0, size_t size) |
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137 { |
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138 uint16 *src = src0; |
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139 uint32 *left = (uint32 *) (leftpos + SPU_RAM_BASE); |
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140 uint32 *right = (uint32 *) (rightpos + SPU_RAM_BASE); |
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141 size = (size + 7) / 8; |
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142 while (size--) { |
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143 unsigned lval, rval; |
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144 lval = *src++; |
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145 rval = *src++; |
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146 lval |= (*src++) << 16; |
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147 rval |= (*src++) << 16; |
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148 g2_write_32(left++, lval); |
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149 g2_write_32(right++, rval); |
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150 g2_fifo_wait(); |
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151 } |
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152 } |
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153 |
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154 static void |
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155 DCAUD_PlayAudio(_THIS) |
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156 { |
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157 SDL_AudioSpec *spec = &this->spec; |
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158 unsigned int offset; |
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159 |
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160 if (this->hidden->playing) { |
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161 /* wait */ |
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162 while (aica_get_pos(0) / spec->samples == this->hidden->nextbuf) { |
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163 thd_pass(); |
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164 } |
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165 } |
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166 |
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167 offset = this->hidden->nextbuf * spec->size; |
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168 this->hidden->nextbuf ^= 1; |
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169 /* Write the audio data, checking for EAGAIN on broken audio drivers */ |
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170 if (spec->channels == 1) { |
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171 spu_memload(this->hidden->leftpos + offset, this->hidden->mixbuf, |
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172 this->hidden->mixlen); |
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173 } else { |
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174 offset /= 2; |
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175 if ((this->spec.format & 255) == 8) { |
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176 spu_memload_stereo8(this->hidden->leftpos + offset, |
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177 this->hidden->rightpos + offset, |
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178 this->hidden->mixbuf, this->hidden->mixlen); |
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179 } else { |
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180 spu_memload_stereo16(this->hidden->leftpos + offset, |
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181 this->hidden->rightpos + offset, |
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182 this->hidden->mixbuf, this->hidden->mixlen); |
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183 } |
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184 } |
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185 |
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186 if (!this->hidden->playing) { |
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187 int mode; |
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188 this->hidden->playing = 1; |
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189 mode = (spec->format == AUDIO_S8) ? SM_8BIT : SM_16BIT; |
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190 if (spec->channels == 1) { |
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191 aica_play(0, mode, this->hidden->leftpos, 0, |
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192 spec->samples * 2, spec->freq, 255, 128, 1); |
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193 } else { |
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194 aica_play(0, mode, this->hidden->leftpos, 0, |
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195 spec->samples * 2, spec->freq, 255, 0, 1); |
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196 aica_play(1, mode, this->hidden->rightpos, 0, |
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197 spec->samples * 2, spec->freq, 255, 255, 1); |
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198 } |
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199 } |
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200 } |
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201 |
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202 static Uint8 * |
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203 DCAUD_GetAudioBuf(_THIS) |
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204 { |
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205 return (this->hidden->mixbuf); |
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206 } |
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207 |
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208 static void |
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209 DCAUD_CloseAudio(_THIS) |
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210 { |
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211 aica_stop(0); |
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212 if (this->spec.channels == 2) |
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213 aica_stop(1); |
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214 if (this->hidden->mixbuf != NULL) { |
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215 SDL_FreeAudioMem(this->hidden->mixbuf); |
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216 this->hidden->mixbuf = NULL; |
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217 } |
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218 } |
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219 |
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220 static int |
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221 DCAUD_OpenAudio(_THIS, SDL_AudioSpec * spec) |
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222 { |
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223 SDL_AudioFormat test_format = SDL_FirstAudioFormat(spec->format); |
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224 int valid_datatype = 0; |
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225 while ((!valid_datatype) && (test_format)) { |
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226 spec->format = test_format; |
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227 switch (test_format) { |
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228 /* only formats Dreamcast accepts... */ |
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229 case AUDIO_S8: |
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230 case AUDIO_S16LSB: |
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231 valid_datatype = 1; |
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232 break; |
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233 |
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234 default: |
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235 test_format = SDL_NextAudioFormat(); |
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236 break; |
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237 } |
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238 } |
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239 |
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240 if (!valid_datatype) { /* shouldn't happen, but just in case... */ |
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241 SDL_SetError("Unsupported audio format"); |
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242 return (-1); |
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243 } |
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244 |
2000
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245 if (spec->channels > 2) |
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246 spec->channels = 2; /* no more than stereo on the Dreamcast. */ |
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247 |
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248 /* Update the fragment size as size in bytes */ |
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249 SDL_CalculateAudioSpec(spec); |
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250 |
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251 /* Allocate mixing buffer */ |
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252 this->hidden->mixlen = spec->size; |
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253 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); |
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254 if (this->hidden->mixbuf == NULL) { |
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255 return (-1); |
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256 } |
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257 SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); |
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258 this->hidden->leftpos = 0x11000; |
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259 this->hidden->rightpos = 0x11000 + spec->size; |
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260 this->hidden->playing = 0; |
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261 this->hidden->nextbuf = 0; |
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262 |
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263 /* We're ready to rock and roll. :-) */ |
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264 return (0); |
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265 } |
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266 |
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267 /* vi: set ts=4 sw=4 expandtab: */ |