Mercurial > sdl-ios-xcode
annotate src/video/SDL_blit_auto.h @ 2835:f38257b5d936
Initial pixel shader support for YUV textures in the GL renderer.
This work is not complete yet!
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 06 Dec 2008 00:56:47 +0000 |
parents | 900c35d8e8fd |
children | 99210400e8b9 |
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Work in progress: merging new texture features into SDL blit system
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1 /* DO NOT EDIT! This file is generated by sdlgenblit.pl */ |
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2 /* |
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3 SDL - Simple DirectMedia Layer |
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4 Copyright (C) 1997-2006 Sam Lantinga |
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5 |
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6 This library is free software; you can redistribute it and/or |
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7 modify it under the terms of the GNU Lesser General Public |
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8 License as published by the Free Software Foundation; either |
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9 version 2.1 of the License, or (at your option) any later version. |
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10 |
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11 This library is distributed in the hope that it will be useful, |
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12 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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14 Lesser General Public License for more details. |
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15 |
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16 You should have received a copy of the GNU Lesser General Public |
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17 License along with this library; if not, write to the Free Software |
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18 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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19 |
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20 Sam Lantinga |
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21 slouken@libsdl.org |
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22 */ |
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23 #include "SDL_config.h" |
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24 |
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25 /* *INDENT-OFF* */ |
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26 |
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27 extern SDL_BlitFuncEntry SDL_GeneratedBlitFuncTable[]; |
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28 |
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29 /* *INDENT-ON* */ |
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30 |
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31 /* vi: set ts=4 sw=4 expandtab: */ |