Mercurial > sdl-ios-xcode
annotate src/audio/arts/SDL_artsaudio.c @ 2835:f38257b5d936
Initial pixel shader support for YUV textures in the GL renderer.
This work is not complete yet!
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 06 Dec 2008 00:56:47 +0000 |
parents | 31269eb74914 |
children | 99210400e8b9 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
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26 #ifdef HAVE_SIGNAL_H |
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27 #include <signal.h> |
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28 #endif |
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29 #include <unistd.h> |
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30 |
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31 #include "SDL_timer.h" |
0 | 32 #include "SDL_audio.h" |
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33 #include "../SDL_audiomem.h" |
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34 #include "../SDL_audio_c.h" |
0 | 35 #include "SDL_artsaudio.h" |
36 | |
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37 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
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38 #include "SDL_name.h" |
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39 #include "SDL_loadso.h" |
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40 #else |
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41 #define SDL_NAME(X) X |
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42 #endif |
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43 |
0 | 44 /* The tag name used by artsc audio */ |
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45 #define ARTS_DRIVER_NAME "arts" |
0 | 46 |
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47 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
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48 |
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49 static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC; |
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50 static void *arts_handle = NULL; |
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51 |
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52 /* !!! FIXME: I hate this SDL_NAME clutter...it makes everything so messy! */ |
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53 static int (*SDL_NAME(arts_init)) (void); |
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54 static void (*SDL_NAME(arts_free)) (void); |
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55 static arts_stream_t(*SDL_NAME(arts_play_stream)) (int rate, int bits, |
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56 int channels, |
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57 const char *name); |
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58 static int (*SDL_NAME(arts_stream_set)) (arts_stream_t s, |
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59 arts_parameter_t param, int value); |
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60 static int (*SDL_NAME(arts_stream_get)) (arts_stream_t s, |
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61 arts_parameter_t param); |
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62 static int (*SDL_NAME(arts_write)) (arts_stream_t s, const void *buffer, |
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63 int count); |
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64 static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s); |
2141 | 65 static int (*SDL_NAME(arts_suspended)) (void); |
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66 static const char *(*SDL_NAME(arts_error_text)) (int errorcode); |
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67 |
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68 #define SDL_ARTS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) } |
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69 static struct |
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70 { |
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71 const char *name; |
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72 void **func; |
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73 } arts_functions[] = { |
2141 | 74 /* *INDENT-OFF* */ |
75 SDL_ARTS_SYM(arts_init), | |
76 SDL_ARTS_SYM(arts_free), | |
77 SDL_ARTS_SYM(arts_play_stream), | |
78 SDL_ARTS_SYM(arts_stream_set), | |
79 SDL_ARTS_SYM(arts_stream_get), | |
80 SDL_ARTS_SYM(arts_write), | |
81 SDL_ARTS_SYM(arts_close_stream), | |
82 SDL_ARTS_SYM(arts_suspended), | |
83 SDL_ARTS_SYM(arts_error_text), | |
84 /* *INDENT-ON* */ | |
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85 }; |
2141 | 86 |
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87 #undef SDL_ARTS_SYM |
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88 |
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89 static void |
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90 UnloadARTSLibrary() |
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91 { |
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92 if (arts_handle != NULL) { |
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93 SDL_UnloadObject(arts_handle); |
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94 arts_handle = NULL; |
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95 } |
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96 } |
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97 |
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98 static int |
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99 LoadARTSLibrary(void) |
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100 { |
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101 int i, retval = -1; |
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102 |
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103 if (arts_handle == NULL) { |
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104 arts_handle = SDL_LoadObject(arts_library); |
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105 if (arts_handle != NULL) { |
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106 retval = 0; |
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107 for (i = 0; i < SDL_arraysize(arts_functions); ++i) { |
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108 *arts_functions[i].func = |
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109 SDL_LoadFunction(arts_handle, arts_functions[i].name); |
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110 if (!*arts_functions[i].func) { |
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111 retval = -1; |
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112 UnloadARTSLibrary(); |
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113 break; |
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114 } |
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115 } |
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116 } |
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117 } |
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118 |
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119 return retval; |
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120 } |
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121 |
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122 #else |
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123 |
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124 static void |
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125 UnloadARTSLibrary() |
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126 { |
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127 return; |
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128 } |
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129 |
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130 static int |
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131 LoadARTSLibrary(void) |
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132 { |
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133 return 0; |
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134 } |
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135 |
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136 #endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */ |
294
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137 |
0 | 138 /* This function waits until it is possible to write a full sound buffer */ |
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139 static void |
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140 ARTS_WaitDevice(_THIS) |
0 | 141 { |
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142 Sint32 ticks; |
0 | 143 |
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144 /* Check to see if the thread-parent process is still alive */ |
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145 { |
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146 static int cnt = 0; |
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147 /* Note that this only works with thread implementations |
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148 that use a different process id for each thread. |
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149 */ |
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150 /* Check every 10 loops */ |
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151 if (this->hidden->parent && (((++cnt) % 10) == 0)) { |
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152 if (kill(this->hidden->parent, 0) < 0) { |
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153 this->enabled = 0; |
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154 } |
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155 } |
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156 } |
0 | 157 |
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158 /* Use timer for general audio synchronization */ |
2060 | 159 ticks = |
160 ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS; | |
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161 if (ticks > 0) { |
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162 SDL_Delay(ticks); |
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163 } |
0 | 164 } |
165 | |
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166 static void |
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167 ARTS_PlayDevice(_THIS) |
0 | 168 { |
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169 /* Write the audio data */ |
2060 | 170 int written = SDL_NAME(arts_write) (this->hidden->stream, |
171 this->hidden->mixbuf, | |
172 this->hidden->mixlen); | |
0 | 173 |
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174 /* If timer synchronization is enabled, set the next write frame */ |
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175 if (this->hidden->frame_ticks) { |
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176 this->hidden->next_frame += this->hidden->frame_ticks; |
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177 } |
0 | 178 |
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179 /* If we couldn't write, assume fatal error for now */ |
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180 if (written < 0) { |
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181 this->enabled = 0; |
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182 } |
0 | 183 #ifdef DEBUG_AUDIO |
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184 fprintf(stderr, "Wrote %d bytes of audio data\n", written); |
0 | 185 #endif |
186 } | |
187 | |
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188 static void |
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189 ARTS_WaitDone(_THIS) |
0 | 190 { |
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191 /* !!! FIXME: camp here until buffer drains... SDL_Delay(???); */ |
0 | 192 } |
193 | |
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194 |
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195 static Uint8 * |
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196 ARTS_GetDeviceBuf(_THIS) |
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197 { |
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198 return (this->hidden->mixbuf); |
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199 } |
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200 |
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201 |
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202 static void |
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203 ARTS_CloseDevice(_THIS) |
0 | 204 { |
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205 if (this->hidden != NULL) { |
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206 if (this->hidden->mixbuf != NULL) { |
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207 SDL_FreeAudioMem(this->hidden->mixbuf); |
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208 this->hidden->mixbuf = NULL; |
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209 } |
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210 if (this->hidden->stream) { |
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211 SDL_NAME(arts_close_stream) (this->hidden->stream); |
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212 this->hidden->stream = 0; |
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213 } |
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214 SDL_NAME(arts_free) (); |
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215 SDL_free(this->hidden); |
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216 this->hidden = NULL; |
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217 } |
0 | 218 } |
219 | |
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220 |
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221 static int |
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222 ARTS_OpenDevice(_THIS, const char *devname, int iscapture) |
0 | 223 { |
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224 int rc = 0; |
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225 int bits = 0, frag_spec = 0; |
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226 SDL_AudioFormat test_format = 0, format = 0; |
0 | 227 |
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228 /* Initialize all variables that we clean on shutdown */ |
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229 this->hidden = (struct SDL_PrivateAudioData *) |
2060 | 230 SDL_malloc((sizeof *this->hidden)); |
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231 if (this->hidden == NULL) { |
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232 SDL_OutOfMemory(); |
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233 return 0; |
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234 } |
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235 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
0 | 236 |
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237 /* Try for a closest match on audio format */ |
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238 for (test_format = SDL_FirstAudioFormat(this->spec.format); |
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239 !format && test_format;) { |
0 | 240 #ifdef DEBUG_AUDIO |
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241 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); |
0 | 242 #endif |
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243 switch (test_format) { |
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244 case AUDIO_U8: |
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245 bits = 8; |
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246 format = 1; |
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247 break; |
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248 case AUDIO_S16LSB: |
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249 bits = 16; |
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250 format = 1; |
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251 break; |
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252 default: |
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253 format = 0; |
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254 break; |
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255 } |
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256 if (!format) { |
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257 test_format = SDL_NextAudioFormat(); |
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258 } |
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259 } |
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260 if (format == 0) { |
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261 ARTS_CloseDevice(this); |
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262 SDL_SetError("Couldn't find any hardware audio formats"); |
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263 return 0; |
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264 } |
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265 this->spec.format = test_format; |
0 | 266 |
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267 if ((rc = SDL_NAME(arts_init) ()) != 0) { |
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268 ARTS_CloseDevice(this); |
2060 | 269 SDL_SetError("Unable to initialize ARTS: %s", |
270 SDL_NAME(arts_error_text) (rc)); | |
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271 return 0; |
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272 } |
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273 |
2141 | 274 if (!SDL_NAME(arts_suspended) ()) { |
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275 ARTS_CloseDevice(this); |
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276 SDL_SetError("ARTS can not open audio device"); |
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277 return 0; |
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278 } |
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279 |
2060 | 280 this->hidden->stream = SDL_NAME(arts_play_stream) (this->spec.freq, |
281 bits, | |
282 this->spec.channels, | |
283 "SDL"); | |
0 | 284 |
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285 /* Play nothing so we have at least one write (server bug workaround). */ |
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286 SDL_NAME(arts_write) (this->hidden->stream, "", 0); |
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287 |
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288 /* Calculate the final parameters for this audio specification */ |
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289 SDL_CalculateAudioSpec(&this->spec); |
0 | 290 |
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291 /* Determine the power of two of the fragment size */ |
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292 for (frag_spec = 0; (0x01 << frag_spec) < this->spec.size; ++frag_spec); |
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293 if ((0x01 << frag_spec) != this->spec.size) { |
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294 ARTS_CloseDevice(this); |
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295 SDL_SetError("Fragment size must be a power of two"); |
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296 return 0; |
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297 } |
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298 frag_spec |= 0x00020000; /* two fragments, for low latency */ |
0 | 299 |
300 #ifdef ARTS_P_PACKET_SETTINGS | |
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301 SDL_NAME(arts_stream_set) (this->hidden->stream, |
2060 | 302 ARTS_P_PACKET_SETTINGS, frag_spec); |
0 | 303 #else |
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304 SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_SIZE, |
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305 frag_spec & 0xffff); |
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306 SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_COUNT, |
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307 frag_spec >> 16); |
0 | 308 #endif |
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309 this->spec.size = SDL_NAME(arts_stream_get) (this->hidden->stream, |
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310 ARTS_P_PACKET_SIZE); |
0 | 311 |
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312 /* Allocate mixing buffer */ |
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313 this->hidden->mixlen = this->spec.size; |
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314 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); |
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315 if (this->hidden->mixbuf == NULL) { |
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316 ARTS_CloseDevice(this); |
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317 SDL_OutOfMemory(); |
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318 return 0; |
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319 } |
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320 SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); |
0 | 321 |
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322 /* Get the parent process id (we're the parent of the audio thread) */ |
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323 this->hidden->parent = getpid(); |
0 | 324 |
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325 /* We're ready to rock and roll. :-) */ |
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326 return 1; |
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327 } |
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328 |
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329 |
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330 static void |
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331 ARTS_Deinitialize(void) |
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332 { |
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333 UnloadARTSLibrary(); |
0 | 334 } |
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335 |
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336 |
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337 static int |
2060 | 338 ARTS_Init(SDL_AudioDriverImpl * impl) |
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339 { |
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340 if (LoadARTSLibrary() < 0) { |
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341 return 0; |
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342 } else { |
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343 if (SDL_NAME(arts_init) () != 0) { |
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344 UnloadARTSLibrary(); |
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345 SDL_SetError("ARTS: arts_init failed (no audio server?)"); |
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346 return 0; |
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347 } |
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348 |
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349 /* Play a stream so aRts doesn't crash */ |
2141 | 350 if (SDL_NAME(arts_suspended) ()) { |
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351 arts_stream_t stream; |
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352 stream = SDL_NAME(arts_play_stream) (44100, 16, 2, "SDL"); |
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353 SDL_NAME(arts_write) (stream, "", 0); |
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354 SDL_NAME(arts_close_stream) (stream); |
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355 } |
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356 |
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357 SDL_NAME(arts_free) (); |
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358 } |
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359 |
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360 /* Set the function pointers */ |
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361 impl->OpenDevice = ARTS_OpenDevice; |
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362 impl->PlayDevice = ARTS_PlayDevice; |
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363 impl->WaitDevice = ARTS_WaitDevice; |
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364 impl->GetDeviceBuf = ARTS_GetDeviceBuf; |
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365 impl->CloseDevice = ARTS_CloseDevice; |
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366 impl->WaitDone = ARTS_WaitDone; |
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367 impl->Deinitialize = ARTS_Deinitialize; |
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368 impl->OnlyHasDefaultOutputDevice = 1; |
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369 |
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370 return 1; |
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371 } |
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372 |
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373 |
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374 AudioBootStrap ARTS_bootstrap = { |
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375 ARTS_DRIVER_NAME, "Analog RealTime Synthesizer", ARTS_Init, 0 |
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376 }; |
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377 |
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378 /* vi: set ts=4 sw=4 expandtab: */ |