annotate src/audio/SDL_audio.c @ 1621:f12379c41042

Fixes bug #195: The proper name of Apple's operating system is "Mac OS X" not "MacOS X", as can bee seen in many places, for example http://www.apple.com/macosx/). This contrasts the naming of the old operating system, which was called "MacOS" and today is often refered to as "MacOS Classic". The attached patches fixes the misuse of the name "MacOS X" in both the SDL12 and sdlweb CVS modules.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 13:08:26 +0000
parents 12b6d331d82a
children 14717b52abc0 290b5baf2fca
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Allow access to a raw mixing buffer */
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25
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26 #include "SDL.h"
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27 #include "SDL_audio_c.h"
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28 #include "SDL_audiomem.h"
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29 #include "SDL_sysaudio.h"
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30
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31 #ifdef __OS2__
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32 /* We'll need the DosSetPriority() API! */
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33 #define INCL_DOSPROCESS
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34 #include <os2.h>
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35 #endif
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36
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37 /* Available audio drivers */
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38 static AudioBootStrap *bootstrap[] = {
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39 #if SDL_AUDIO_DRIVER_BSD
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40 &BSD_AUDIO_bootstrap,
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41 #endif
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42 #if SDL_AUDIO_DRIVER_OSS
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43 &DSP_bootstrap,
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44 &DMA_bootstrap,
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45 #endif
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46 #if SDL_AUDIO_DRIVER_ALSA
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47 &ALSA_bootstrap,
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48 #endif
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49 #if SDL_AUDIO_DRIVER_QNXNTO
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50 &QNXNTOAUDIO_bootstrap,
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51 #endif
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52 #if SDL_AUDIO_DRIVER_SUNAUDIO
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53 &SUNAUDIO_bootstrap,
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54 #endif
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55 #if SDL_AUDIO_DRIVER_DMEDIA
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56 &DMEDIA_bootstrap,
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57 #endif
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58 #if SDL_AUDIO_DRIVER_ARTS
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59 &ARTS_bootstrap,
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60 #endif
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61 #if SDL_AUDIO_DRIVER_ESD
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62 &ESD_bootstrap,
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63 #endif
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64 #if SDL_AUDIO_DRIVER_NAS
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65 &NAS_bootstrap,
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66 #endif
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67 #if SDL_AUDIO_DRIVER_DSOUND
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68 &DSOUND_bootstrap,
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69 #endif
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70 #if SDL_AUDIO_DRIVER_WAVEOUT
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71 &WAVEOUT_bootstrap,
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72 #endif
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73 #if SDL_AUDIO_DRIVER_PAUD
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74 &Paud_bootstrap,
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75 #endif
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76 #if SDL_AUDIO_DRIVER_BAUDIO
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77 &BAUDIO_bootstrap,
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78 #endif
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79 #if SDL_AUDIO_DRIVER_COREAUDIO
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80 &COREAUDIO_bootstrap,
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81 #endif
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82 #if SDL_AUDIO_DRIVER_SNDMGR
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83 &SNDMGR_bootstrap,
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84 #endif
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85 #if SDL_AUDIO_DRIVER_AHI
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86 &AHI_bootstrap,
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87 #endif
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88 #if SDL_AUDIO_DRIVER_MINT
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89 &MINTAUDIO_GSXB_bootstrap,
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90 &MINTAUDIO_MCSN_bootstrap,
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91 &MINTAUDIO_STFA_bootstrap,
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92 &MINTAUDIO_XBIOS_bootstrap,
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93 &MINTAUDIO_DMA8_bootstrap,
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94 #endif
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95 #if SDL_AUDIO_DRIVER_DISK
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96 &DISKAUD_bootstrap,
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97 #endif
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98 #if SDL_AUDIO_DRIVER_DUMMY
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99 &DUMMYAUD_bootstrap,
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100 #endif
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101 #if SDL_AUDIO_DRIVER_DC
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102 &DCAUD_bootstrap,
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103 #endif
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104 #if SDL_AUDIO_DRIVER_MMEAUDIO
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105 &MMEAUDIO_bootstrap,
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106 #endif
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107 #if SDL_AUDIO_DRIVER_DART
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108 &DART_bootstrap,
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109 #endif
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110 NULL
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111 };
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112 SDL_AudioDevice *current_audio = NULL;
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113
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114 /* Various local functions */
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115 int SDL_AudioInit(const char *driver_name);
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116 void SDL_AudioQuit(void);
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117
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118 #if SDL_AUDIO_DRIVER_AHI
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119 static int audio_configured = 0;
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120 #endif
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121
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122 /* The general mixing thread function */
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123 int SDL_RunAudio(void *audiop)
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124 {
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125 SDL_AudioDevice *audio = (SDL_AudioDevice *)audiop;
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126 Uint8 *stream;
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127 int stream_len;
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128 void *udata;
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129 void (*fill)(void *userdata,Uint8 *stream, int len);
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130 int silence;
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131 #if SDL_AUDIO_DRIVER_AHI
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132 int started = 0;
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133
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134 /* AmigaOS NEEDS that the audio driver is opened in the thread that uses it! */
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135
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136 D(bug("Task audio started audio struct:<%lx>...\n",audiop));
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137
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138 D(bug("Before Openaudio..."));
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139 if(audio->OpenAudio(audio, &audio->spec)==-1)
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140 {
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141 D(bug("Open audio failed...\n"));
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142 return(-1);
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143 }
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144 D(bug("OpenAudio...OK\n"));
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145 #endif
0
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146
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147 /* Perform any thread setup */
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148 if ( audio->ThreadInit ) {
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149 audio->ThreadInit(audio);
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150 }
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151 audio->threadid = SDL_ThreadID();
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152
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153 /* Set up the mixing function */
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154 fill = audio->spec.callback;
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155 udata = audio->spec.userdata;
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156
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157 #if SDL_AUDIO_DRIVER_AHI
21
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158 audio_configured = 1;
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159
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160 D(bug("Audio configured... Checking for conversion\n"));
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161 SDL_mutexP(audio->mixer_lock);
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162 D(bug("Semaphore obtained...\n"));
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163 #endif
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164
0
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165 if ( audio->convert.needed ) {
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166 if ( audio->convert.src_format == AUDIO_U8 ) {
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167 silence = 0x80;
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168 } else {
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169 silence = 0;
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170 }
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171 stream_len = audio->convert.len;
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172 } else {
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173 silence = audio->spec.silence;
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174 stream_len = audio->spec.size;
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175 }
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176
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177 #if SDL_AUDIO_DRIVER_AHI
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178 SDL_mutexV(audio->mixer_lock);
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179 D(bug("Entering audio loop...\n"));
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180 #endif
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181
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182 #ifdef __OS2__
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183 /* Increase the priority of this thread to make sure that
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184 the audio will be continuous all the time! */
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185 #ifdef USE_DOSSETPRIORITY
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186 if (SDL_getenv("SDL_USE_TIMECRITICAL_AUDIO"))
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187 {
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188 #ifdef DEBUG_BUILD
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189 printf("[SDL_RunAudio] : Setting priority to TimeCritical+0! (TID%d)\n", SDL_ThreadID());
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190 #endif
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191 DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0);
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192 }
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193 else
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194 {
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195 #ifdef DEBUG_BUILD
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196 printf("[SDL_RunAudio] : Setting priority to ForegroundServer+0! (TID%d)\n", SDL_ThreadID());
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197 #endif
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198 DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0);
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199 }
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200 #endif
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201 #endif
21
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202
0
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203 /* Loop, filling the audio buffers */
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204 while ( audio->enabled ) {
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205
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206 /* Fill the current buffer with sound */
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207 if ( audio->convert.needed ) {
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208 if ( audio->convert.buf ) {
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209 stream = audio->convert.buf;
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210 } else {
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211 continue;
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212 }
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213 } else {
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214 stream = audio->GetAudioBuf(audio);
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215 if ( stream == NULL ) {
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216 stream = audio->fake_stream;
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217 }
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218 }
1336
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219 SDL_memset(stream, silence, stream_len);
0
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220
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221 if ( ! audio->paused ) {
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222 SDL_mutexP(audio->mixer_lock);
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223 (*fill)(udata, stream, stream_len);
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224 SDL_mutexV(audio->mixer_lock);
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225 }
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226
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227 /* Convert the audio if necessary */
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diff changeset
228 if ( audio->convert.needed ) {
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diff changeset
229 SDL_ConvertAudio(&audio->convert);
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230 stream = audio->GetAudioBuf(audio);
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diff changeset
231 if ( stream == NULL ) {
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232 stream = audio->fake_stream;
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diff changeset
233 }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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diff changeset
234 SDL_memcpy(stream, audio->convert.buf,
0
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diff changeset
235 audio->convert.len_cvt);
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parents:
diff changeset
236 }
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diff changeset
237
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diff changeset
238 /* Ready current buffer for play and change current buffer */
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diff changeset
239 if ( stream != audio->fake_stream ) {
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diff changeset
240 audio->PlayAudio(audio);
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diff changeset
241 }
1d487a3fab41 Fixed bug #18
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diff changeset
242
1d487a3fab41 Fixed bug #18
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diff changeset
243 /* Wait for an audio buffer to become available */
1d487a3fab41 Fixed bug #18
Sam Lantinga <slouken@libsdl.org>
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diff changeset
244 if ( stream == audio->fake_stream ) {
1d487a3fab41 Fixed bug #18
Sam Lantinga <slouken@libsdl.org>
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diff changeset
245 SDL_Delay((audio->spec.samples*1000)/audio->spec.freq);
1d487a3fab41 Fixed bug #18
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diff changeset
246 } else {
1d487a3fab41 Fixed bug #18
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diff changeset
247 audio->WaitAudio(audio);
0
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diff changeset
248 }
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diff changeset
249 }
1562
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diff changeset
250
0
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diff changeset
251 /* Wait for the audio to drain.. */
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parents:
diff changeset
252 if ( audio->WaitDone ) {
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diff changeset
253 audio->WaitDone(audio);
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parents:
diff changeset
254 }
21
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
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parents: 0
diff changeset
255
1402
d910939febfa Use consistent identifiers for the various platforms we support.
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diff changeset
256 #if SDL_AUDIO_DRIVER_AHI
21
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
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diff changeset
257 D(bug("WaitAudio...Done\n"));
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
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parents: 0
diff changeset
258
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
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diff changeset
259 audio->CloseAudio(audio);
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
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diff changeset
260
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
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diff changeset
261 D(bug("CloseAudio..Done, subtask exiting...\n"));
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
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parents: 0
diff changeset
262 audio_configured = 0;
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
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parents: 0
diff changeset
263 #endif
1190
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diff changeset
264 #ifdef __OS2__
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diff changeset
265 #ifdef DEBUG_BUILD
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diff changeset
266 printf("[SDL_RunAudio] : Task exiting. (TID%d)\n", SDL_ThreadID());
173c063d4f55 OS/2 port!
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diff changeset
267 #endif
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diff changeset
268 #endif
0
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parents:
diff changeset
269 return(0);
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parents:
diff changeset
270 }
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diff changeset
271
322
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
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diff changeset
272 static void SDL_LockAudio_Default(SDL_AudioDevice *audio)
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
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parents: 297
diff changeset
273 {
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
274 if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) {
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
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parents: 297
diff changeset
275 return;
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
276 }
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
277 SDL_mutexP(audio->mixer_lock);
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
278 }
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
279
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
280 static void SDL_UnlockAudio_Default(SDL_AudioDevice *audio)
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
281 {
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
282 if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) {
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
283 return;
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
284 }
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
285 SDL_mutexV(audio->mixer_lock);
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
286 }
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
287
0
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parents:
diff changeset
288 int SDL_AudioInit(const char *driver_name)
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parents:
diff changeset
289 {
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parents:
diff changeset
290 SDL_AudioDevice *audio;
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parents:
diff changeset
291 int i = 0, idx;
74212992fb08 Initial revision
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parents:
diff changeset
292
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parents:
diff changeset
293 /* Check to make sure we don't overwrite 'current_audio' */
74212992fb08 Initial revision
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parents:
diff changeset
294 if ( current_audio != NULL ) {
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parents:
diff changeset
295 SDL_AudioQuit();
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parents:
diff changeset
296 }
74212992fb08 Initial revision
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parents:
diff changeset
297
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parents:
diff changeset
298 /* Select the proper audio driver */
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parents:
diff changeset
299 audio = NULL;
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diff changeset
300 idx = 0;
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
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parents: 1358
diff changeset
301 #if SDL_AUDIO_DRIVER_ESD
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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parents: 1330
diff changeset
302 if ( (driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL) ) {
0
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parents:
diff changeset
303 /* Ahem, we know that if ESPEAKER is set, user probably wants
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parents:
diff changeset
304 to use ESD, but don't start it if it's not already running.
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diff changeset
305 This probably isn't the place to do this, but... Shh! :)
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parents:
diff changeset
306 */
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diff changeset
307 for ( i=0; bootstrap[i]; ++i ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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parents: 1330
diff changeset
308 if ( SDL_strcmp(bootstrap[i]->name, "esd") == 0 ) {
1341
d02b552e5304 Configure dynamically generates SDL_config.h
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parents: 1336
diff changeset
309 #ifdef HAVE_PUTENV
0
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diff changeset
310 const char *esd_no_spawn;
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311
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312 /* Don't start ESD if it's not running */
1341
d02b552e5304 Configure dynamically generates SDL_config.h
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parents: 1336
diff changeset
313 esd_no_spawn = getenv("ESD_NO_SPAWN");
0
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parents:
diff changeset
314 if ( esd_no_spawn == NULL ) {
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parents:
diff changeset
315 putenv("ESD_NO_SPAWN=1");
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parents:
diff changeset
316 }
1341
d02b552e5304 Configure dynamically generates SDL_config.h
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parents: 1336
diff changeset
317 #endif
0
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318 if ( bootstrap[i]->available() ) {
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diff changeset
319 audio = bootstrap[i]->create(0);
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320 break;
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parents:
diff changeset
321 }
1341
d02b552e5304 Configure dynamically generates SDL_config.h
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parents: 1336
diff changeset
322 #ifdef HAVE_UNSETENV
0
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parents:
diff changeset
323 if ( esd_no_spawn == NULL ) {
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parents:
diff changeset
324 unsetenv("ESD_NO_SPAWN");
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parents:
diff changeset
325 }
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parents:
diff changeset
326 #endif
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parents:
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327 }
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parents:
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328 }
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329 }
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
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parents: 1358
diff changeset
330 #endif /* SDL_AUDIO_DRIVER_ESD */
0
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diff changeset
331 if ( audio == NULL ) {
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parents:
diff changeset
332 if ( driver_name != NULL ) {
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parents:
diff changeset
333 #if 0 /* This will be replaced with a better driver selection API */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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parents: 1330
diff changeset
334 if ( SDL_strrchr(driver_name, ':') != NULL ) {
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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parents: 1330
diff changeset
335 idx = atoi(SDL_strrchr(driver_name, ':')+1);
0
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parents:
diff changeset
336 }
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parents:
diff changeset
337 #endif
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parents:
diff changeset
338 for ( i=0; bootstrap[i]; ++i ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
339 if (SDL_strncmp(bootstrap[i]->name, driver_name,
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
340 SDL_strlen(bootstrap[i]->name)) == 0) {
0
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diff changeset
341 if ( bootstrap[i]->available() ) {
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parents:
diff changeset
342 audio=bootstrap[i]->create(idx);
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parents:
diff changeset
343 break;
74212992fb08 Initial revision
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parents:
diff changeset
344 }
74212992fb08 Initial revision
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diff changeset
345 }
74212992fb08 Initial revision
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parents:
diff changeset
346 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
347 } else {
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parents:
diff changeset
348 for ( i=0; bootstrap[i]; ++i ) {
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parents:
diff changeset
349 if ( bootstrap[i]->available() ) {
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parents:
diff changeset
350 audio = bootstrap[i]->create(idx);
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parents:
diff changeset
351 if ( audio != NULL ) {
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parents:
diff changeset
352 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
353 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
354 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
355 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
356 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
357 if ( audio == NULL ) {
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parents:
diff changeset
358 SDL_SetError("No available audio device");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
359 #if 0 /* Don't fail SDL_Init() if audio isn't available.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
360 SDL_OpenAudio() will handle it at that point. *sigh*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
361 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
362 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
363 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
364 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
365 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
366 current_audio = audio;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
367 if ( current_audio ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
368 current_audio->name = bootstrap[i]->name;
322
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
369 if ( !current_audio->LockAudio && !current_audio->UnlockAudio ) {
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
370 current_audio->LockAudio = SDL_LockAudio_Default;
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
371 current_audio->UnlockAudio = SDL_UnlockAudio_Default;
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
372 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
373 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
374 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
375 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
376
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
377 char *SDL_AudioDriverName(char *namebuf, int maxlen)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
378 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
379 if ( current_audio != NULL ) {
1379
c0a74f199ecf Use only safe string functions
Sam Lantinga <slouken@libsdl.org>
parents: 1361
diff changeset
380 SDL_strlcpy(namebuf, current_audio->name, maxlen);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
381 return(namebuf);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
382 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
383 return(NULL);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
384 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
385
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
386 int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
387 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
388 SDL_AudioDevice *audio;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
389
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390 /* Start up the audio driver, if necessary */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
391 if ( ! current_audio ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
392 if ( (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) ||
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
393 (current_audio == NULL) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
394 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
395 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
396 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
397 audio = current_audio;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
398
262
ba5363e21df8 Don't allow multiple audio opens to succeed (until SDL 1.3)
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
399 if (audio->opened) {
ba5363e21df8 Don't allow multiple audio opens to succeed (until SDL 1.3)
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
400 SDL_SetError("Audio device is already opened");
ba5363e21df8 Don't allow multiple audio opens to succeed (until SDL 1.3)
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
401 return(-1);
ba5363e21df8 Don't allow multiple audio opens to succeed (until SDL 1.3)
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
402 }
ba5363e21df8 Don't allow multiple audio opens to succeed (until SDL 1.3)
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
403
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
404 /* Verify some parameters */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
405 if ( desired->callback == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
406 SDL_SetError("SDL_OpenAudio() passed a NULL callback");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
407 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
408 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
409 switch ( desired->channels ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
410 case 1: /* Mono */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
411 case 2: /* Stereo */
942
41a59de7f2ed Here are patches for SDL12 and SDL_mixer for 4 or 6 channel
Sam Lantinga <slouken@libsdl.org>
parents: 936
diff changeset
412 case 4: /* surround */
41a59de7f2ed Here are patches for SDL12 and SDL_mixer for 4 or 6 channel
Sam Lantinga <slouken@libsdl.org>
parents: 936
diff changeset
413 case 6: /* surround with center and lfe */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
414 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
415 default:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416 SDL_SetError("1 (mono) and 2 (stereo) channels supported");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
417 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
418 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
419
1402
d910939febfa Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents: 1379
diff changeset
420 #if defined(__MACOS__) || (defined(__RISCOS__) && SDL_THREADS_DISABLED)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
421 /* FIXME: Need to implement PPC interrupt asm for SDL_LockAudio() */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
422 #else
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
423 #if defined(__MINT__) && SDL_THREADS_DISABLED
398
d219b0e02f5f Added Atari audio support (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents: 322
diff changeset
424 /* Uses interrupt driven audio, without thread */
d219b0e02f5f Added Atari audio support (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents: 322
diff changeset
425 #else
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426 /* Create a semaphore for locking the sound buffers */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
427 audio->mixer_lock = SDL_CreateMutex();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428 if ( audio->mixer_lock == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429 SDL_SetError("Couldn't create mixer lock");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
430 SDL_CloseAudio();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
431 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
432 }
398
d219b0e02f5f Added Atari audio support (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents: 322
diff changeset
433 #endif /* __MINT__ */
1402
d910939febfa Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents: 1379
diff changeset
434 #endif /* __MACOS__ */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
436 /* Calculate the silence and size of the audio specification */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
437 SDL_CalculateAudioSpec(desired);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
438
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
439 /* Open the audio subsystem */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
440 SDL_memcpy(&audio->spec, desired, sizeof(audio->spec));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441 audio->convert.needed = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442 audio->enabled = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
443 audio->paused = 1;
21
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
444
1406
39ca9a4b22f3 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
445 #if !SDL_AUDIO_DRIVER_AHI
21
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
446
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
447 /* AmigaOS opens audio inside the main loop */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448 audio->opened = audio->OpenAudio(audio, &audio->spec)+1;
21
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
449
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450 if ( ! audio->opened ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451 SDL_CloseAudio();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
453 }
21
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
454 #else
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
455 D(bug("Locking semaphore..."));
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
456 SDL_mutexP(audio->mixer_lock);
1408
ceb5c2fec4f1 Fixed some preprocessor mangling
Sam Lantinga <slouken@libsdl.org>
parents: 1406
diff changeset
457
21
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
458
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
459 audio->thread = SDL_CreateThread(SDL_RunAudio, audio);
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
460 D(bug("Created thread...\n"));
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
461
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
462 if ( audio->thread == NULL ) {
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
463 SDL_mutexV(audio->mixer_lock);
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
464 SDL_CloseAudio();
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
465 SDL_SetError("Couldn't create audio thread");
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
466 return(-1);
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
467 }
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
468
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
469 while(!audio_configured)
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
470 SDL_Delay(100);
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
471 #endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
472
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
473 /* If the audio driver changes the buffer size, accept it */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
474 if ( audio->spec.samples != desired->samples ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
475 desired->samples = audio->spec.samples;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
476 SDL_CalculateAudioSpec(desired);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
477 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
478
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
479 /* Allocate a fake audio memory buffer */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
480 audio->fake_stream = SDL_AllocAudioMem(audio->spec.size);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
481 if ( audio->fake_stream == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
482 SDL_CloseAudio();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
483 SDL_OutOfMemory();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
484 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
485 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
486
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
487 /* See if we need to do any conversion */
808
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
488 if ( obtained != NULL ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
489 SDL_memcpy(obtained, &audio->spec, sizeof(audio->spec));
808
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
490 } else if ( desired->freq != audio->spec.freq ||
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
491 desired->format != audio->spec.format ||
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
492 desired->channels != audio->spec.channels ) {
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
493 /* Build an audio conversion block */
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
494 if ( SDL_BuildAudioCVT(&audio->convert,
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
495 desired->format, desired->channels,
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
496 desired->freq,
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
497 audio->spec.format, audio->spec.channels,
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
498 audio->spec.freq) < 0 ) {
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
499 SDL_CloseAudio();
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
500 return(-1);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
501 }
808
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
502 if ( audio->convert.needed ) {
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
503 audio->convert.len = desired->size;
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
504 audio->convert.buf =(Uint8 *)SDL_AllocAudioMem(
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
505 audio->convert.len*audio->convert.len_mult);
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
506 if ( audio->convert.buf == NULL ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
507 SDL_CloseAudio();
808
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
508 SDL_OutOfMemory();
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
509 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
510 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
511 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
512 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
513
1406
39ca9a4b22f3 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
514 #if !SDL_AUDIO_DRIVER_AHI
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
515 /* Start the audio thread if necessary */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
516 switch (audio->opened) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
517 case 1:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
518 /* Start the audio thread */
1402
d910939febfa Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents: 1379
diff changeset
519 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC)
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
520 #undef SDL_CreateThread
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
521 audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL);
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
522 #else
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
523 audio->thread = SDL_CreateThread(SDL_RunAudio, audio);
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
524 #endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
525 if ( audio->thread == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
526 SDL_CloseAudio();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
527 SDL_SetError("Couldn't create audio thread");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
528 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
529 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
530 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
531
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
532 default:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
533 /* The audio is now playing */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
534 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
535 }
21
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
536 #else
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
537 SDL_mutexV(audio->mixer_lock);
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
538 D(bug("SDL_OpenAudio USCITA...\n"));
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
539
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
540 #endif
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
541
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
542 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
543 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
544
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
545 SDL_audiostatus SDL_GetAudioStatus(void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
546 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
547 SDL_AudioDevice *audio = current_audio;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
548 SDL_audiostatus status;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
549
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
550 status = SDL_AUDIO_STOPPED;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
551 if ( audio && audio->enabled ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
552 if ( audio->paused ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
553 status = SDL_AUDIO_PAUSED;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
554 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
555 status = SDL_AUDIO_PLAYING;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
556 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
557 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
558 return(status);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
559 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
560
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
561 void SDL_PauseAudio (int pause_on)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
562 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
563 SDL_AudioDevice *audio = current_audio;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
564
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
565 if ( audio ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
566 audio->paused = pause_on;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
567 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
568 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
569
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
570 void SDL_LockAudio (void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
571 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
572 SDL_AudioDevice *audio = current_audio;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
573
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
574 /* Obtain a lock on the mixing buffers */
322
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
575 if ( audio && audio->LockAudio ) {
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
576 audio->LockAudio(audio);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
577 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
578 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
579
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
580 void SDL_UnlockAudio (void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
581 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
582 SDL_AudioDevice *audio = current_audio;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
583
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
584 /* Release lock on the mixing buffers */
322
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
585 if ( audio && audio->UnlockAudio ) {
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
586 audio->UnlockAudio(audio);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
587 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
588 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
589
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
590 void SDL_CloseAudio (void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
591 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
592 SDL_QuitSubSystem(SDL_INIT_AUDIO);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
593 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
594
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
595 void SDL_AudioQuit(void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
596 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
597 SDL_AudioDevice *audio = current_audio;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
598
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
599 if ( audio ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
600 audio->enabled = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
601 if ( audio->thread != NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
602 SDL_WaitThread(audio->thread, NULL);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
603 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
604 if ( audio->mixer_lock != NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
605 SDL_DestroyMutex(audio->mixer_lock);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
606 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
607 if ( audio->fake_stream != NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
608 SDL_FreeAudioMem(audio->fake_stream);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
609 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
610 if ( audio->convert.needed ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
611 SDL_FreeAudioMem(audio->convert.buf);
21
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
612
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
613 }
1406
39ca9a4b22f3 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
614 #if !SDL_AUDIO_DRIVER_AHI
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
615 if ( audio->opened ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
616 audio->CloseAudio(audio);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
617 audio->opened = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
618 }
21
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
619 #endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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620 /* Free the driver data */
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621 audio->free(audio);
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622 current_audio = NULL;
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623 }
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624 }
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625
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626 #define NUM_FORMATS 6
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627 static int format_idx;
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parents:
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628 static int format_idx_sub;
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629 static Uint16 format_list[NUM_FORMATS][NUM_FORMATS] = {
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630 { AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB },
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631 { AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB },
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parents:
diff changeset
632 { AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8 },
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633 { AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8 },
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634 { AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U8, AUDIO_S8 },
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635 { AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U8, AUDIO_S8 },
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636 };
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parents:
diff changeset
637
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638 Uint16 SDL_FirstAudioFormat(Uint16 format)
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639 {
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640 for ( format_idx=0; format_idx < NUM_FORMATS; ++format_idx ) {
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641 if ( format_list[format_idx][0] == format ) {
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parents:
diff changeset
642 break;
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parents:
diff changeset
643 }
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parents:
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644 }
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645 format_idx_sub = 0;
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parents:
diff changeset
646 return(SDL_NextAudioFormat());
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parents:
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647 }
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parents:
diff changeset
648
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parents:
diff changeset
649 Uint16 SDL_NextAudioFormat(void)
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parents:
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650 {
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651 if ( (format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS) ) {
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parents:
diff changeset
652 return(0);
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parents:
diff changeset
653 }
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parents:
diff changeset
654 return(format_list[format_idx][format_idx_sub++]);
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parents:
diff changeset
655 }
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parents:
diff changeset
656
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parents:
diff changeset
657 void SDL_CalculateAudioSpec(SDL_AudioSpec *spec)
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parents:
diff changeset
658 {
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parents:
diff changeset
659 switch (spec->format) {
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parents:
diff changeset
660 case AUDIO_U8:
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parents:
diff changeset
661 spec->silence = 0x80;
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parents:
diff changeset
662 break;
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parents:
diff changeset
663 default:
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parents:
diff changeset
664 spec->silence = 0x00;
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parents:
diff changeset
665 break;
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parents:
diff changeset
666 }
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parents:
diff changeset
667 spec->size = (spec->format&0xFF)/8;
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parents:
diff changeset
668 spec->size *= spec->channels;
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parents:
diff changeset
669 spec->size *= spec->samples;
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parents:
diff changeset
670 }