annotate README.DC @ 4145:f00b6b19d57e SDL-1.2

Date: Sat, 5 Apr 2008 19:54:28 -0700 From: "Chris Peterson" To: sdl@lists.libsdl.org Subject: [SDL] [PATCH] SDLMain.m: fix a bug and some warnings for Mac OS X Here are some small fixes for the src/main/macosx/SDLMain.m source file used by Mac OS X apps: 1. setupWorkingDirectory() called chdir() within an assert(), which gets compiled out in non-debug builds. 2. When some of gcc's optional warnings are enabled, it complains about some implicit casts and the use of #import in SDLMain.m.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 13 Apr 2008 04:50:17 +0000
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1 SDL for Dreamcast (beta2)
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3 BERO
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4 berobero@users.sourceforge.net
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6 http://www.geocities.co.jp/Playtown/2004/
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8 this work with kos-newlib
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9 http://sourceforge.net/projects/dcquake/
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11 compile
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12 - source environ.sh (from the KOS distribution)
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13 - make -f Makefile.dc
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15 compile with gl support
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16 - install latest libgl from http://sourceforge.net/projects/dcquake/
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17 - uncomment GL=1 in Makefile.dc
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18 - make -f Makefile.dc clean
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19 - make -f Makefile.dc
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21 install
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22 - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment
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24 changelog:
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25
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26 beta2
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27 - OpenGL support
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28 - Hardware page flip support
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30 beta
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31 - thread, timer don't tested so much.
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32 - not support OpenGL