annotate src/video/windx5/SDL_dx5yuv.c @ 1629:ef4a796e7f24

Fixed bug #55 From Christian Walther: When writing my patch for #12, I ended up doing all sorts of changes to the way application/window activating/deactivating is handled in the Quartz backend, resulting in the attached patch. It does make the code a bit cleaner IMHO, but as it might be regarded as a case of "if it ain't broken, don't fix it" I'd like to hear other people's opinion about it. Please shout if some change strikes you as unnecessary or wrong, and I'll explain the reasons behind it. As far as I tested it, it does not introduce any new bugs, but I may well have missed some. - The most fundamental change (that triggered most of the others) is irrelevant for the usual single-window SDL applications, it only affects the people who are crazy enough to display other Cocoa windows alongside the SDL window (I'm actually doing this currently, although the additional window only displays debugging info and won't be present in the final product): Before, some things were done on the application becoming active, some on the window becoming key, and some on the window becoming main. Conceptually, all these actions belong to the window becoming key, so that's what I implemented. However, since in a single-window application these three events always happen together, the previous implementation "ain't broken". - This slightly changed the meaning of the SDL_APPMOUSEFOCUS flag from SDL_GetAppState(): Before, it meant "window is main and mouse is inside window (or mode is fullscreen)". Now, it means "window is key and mouse is inside window (or mode is fullscreen)". It makes more sense to me that way. (See http://developer.apple.com/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html for a discussion of what key and main windows are.) The other two flags are unchanged: SDL_APPACTIVE = application is not hidden and window is not minimized, SDL_APPINPUTFOCUS = window is key (or mode is fullscreen). - As a side effect, the reorganization fixes the following two issues (and maybe others) (but they could also be fixed in less invasive ways): * A regression that was introduced in revision 1.42 of SDL_QuartzVideo.m (http://libsdl.org/cgi/cvsweb.cgi/SDL12/src/video/quartz/SDL_QuartzVideo.m.diff?r1=1.41&r2=1.42) (from half-desirable to undesirable behavior): Situation: While in windowed mode, hide the cursor using SDL_ShowCursor(SDL_DISABLE), move the mouse outside of the window so that the cursor becomes visible again, and SDL_SetVideoMode() to a fullscreen mode. What happened before revision 1.42: The cursor is visible, but becomes invisible as soon as the mouse is moved (half-desirable). What happens in revision 1.42 and after (including current CVS): The cursor is visible and stays visible (undesirable). What happens after my patch: The cursor is invisible from the beginning (desirable). * When the cursor is hidden and grabbed, switch away from the application using cmd-tab (which ungrabs and makes the cursor visible), move the cursor outside of the SDL window, then cmd-tab back to the application. In 1.2.8 and in the current CVS, the cursor is re-grabbed, but it stays visible (immovable in the middle of the window). With my patch, the cursor is correctly re-grabbed and hidden. (For some reason, it still doesn't work correctly if you switch back to the application using the dock instead of cmd-tab. I haven't been able to figure out why. I can step over [NSCursor hide] being called in the debugger, but it seems to have no effect.) - The patch includes my patch for #12 (it was easier to obtain using cvs diff that way). If you apply both of them, you will end up with 6 duplicate lines in SDL_QuartzEvents.m.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 14:17:48 +0000
parents d910939febfa
children 51038e80ae59
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* This is the DirectDraw implementation of YUV video overlays */
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25
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26 #include "SDL_video.h"
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27 #include "SDL_dx5yuv_c.h"
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28 #include "../SDL_yuvfuncs.h"
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29
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30 //#define USE_DIRECTX_OVERLAY
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31
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32 /* The functions used to manipulate software video overlays */
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33 static struct private_yuvhwfuncs dx5_yuvfuncs = {
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34 DX5_LockYUVOverlay,
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35 DX5_UnlockYUVOverlay,
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36 DX5_DisplayYUVOverlay,
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37 DX5_FreeYUVOverlay
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38 };
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39
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40 struct private_yuvhwdata {
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41 LPDIRECTDRAWSURFACE3 surface;
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42
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43 /* These are just so we don't have to allocate them separately */
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44 Uint16 pitches[3];
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45 Uint8 *planes[3];
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46 };
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47
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48
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49 static LPDIRECTDRAWSURFACE3 CreateYUVSurface(_THIS,
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50 int width, int height, Uint32 format)
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51 {
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52 HRESULT result;
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53 LPDIRECTDRAWSURFACE dd_surface1;
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54 LPDIRECTDRAWSURFACE3 dd_surface3;
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55 DDSURFACEDESC ddsd;
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56
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57 /* Set up the surface description */
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58 SDL_memset(&ddsd, 0, sizeof(ddsd));
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59 ddsd.dwSize = sizeof(ddsd);
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60 ddsd.dwFlags = (DDSD_WIDTH|DDSD_HEIGHT|DDSD_CAPS|DDSD_PIXELFORMAT);
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61 ddsd.dwWidth = width;
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62 ddsd.dwHeight= height;
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63 #ifdef USE_DIRECTX_OVERLAY
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64 ddsd.ddsCaps.dwCaps = (DDSCAPS_OVERLAY|DDSCAPS_VIDEOMEMORY);
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65 #else
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66 ddsd.ddsCaps.dwCaps = (DDSCAPS_OFFSCREENPLAIN|DDSCAPS_VIDEOMEMORY);
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67 #endif
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68 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
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69 ddsd.ddpfPixelFormat.dwFlags = DDPF_FOURCC;
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70 ddsd.ddpfPixelFormat.dwFourCC = format;
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71
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72 /* Create the DirectDraw video surface */
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73 result = IDirectDraw2_CreateSurface(ddraw2, &ddsd, &dd_surface1, NULL);
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74 if ( result != DD_OK ) {
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75 SetDDerror("DirectDraw2::CreateSurface", result);
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76 return(NULL);
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77 }
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78 result = IDirectDrawSurface_QueryInterface(dd_surface1,
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79 &IID_IDirectDrawSurface3, (LPVOID *)&dd_surface3);
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80 IDirectDrawSurface_Release(dd_surface1);
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81 if ( result != DD_OK ) {
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82 SetDDerror("DirectDrawSurface::QueryInterface", result);
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83 return(NULL);
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84 }
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85
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86 /* Make sure the surface format was set properly */
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87 SDL_memset(&ddsd, 0, sizeof(ddsd));
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88 ddsd.dwSize = sizeof(ddsd);
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89 result = IDirectDrawSurface3_Lock(dd_surface3, NULL,
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90 &ddsd, DDLOCK_NOSYSLOCK, NULL);
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91 if ( result != DD_OK ) {
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92 SetDDerror("DirectDrawSurface3::Lock", result);
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93 IDirectDrawSurface_Release(dd_surface3);
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94 return(NULL);
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95 }
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96 IDirectDrawSurface3_Unlock(dd_surface3, NULL);
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97
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98 if ( !(ddsd.ddpfPixelFormat.dwFlags & DDPF_FOURCC) ||
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99 (ddsd.ddpfPixelFormat.dwFourCC != format) ) {
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100 SDL_SetError("DDraw didn't use requested FourCC format");
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101 IDirectDrawSurface_Release(dd_surface3);
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102 return(NULL);
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103 }
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104
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105 /* We're ready to go! */
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106 return(dd_surface3);
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107 }
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108
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109 #ifdef DEBUG_YUV
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110 static char *PrintFOURCC(Uint32 code)
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111 {
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112 static char buf[5];
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113
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114 buf[3] = code >> 24;
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115 buf[2] = (code >> 16) & 0xFF;
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116 buf[1] = (code >> 8) & 0xFF;
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117 buf[0] = (code & 0xFF);
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118 return(buf);
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119 }
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120 #endif
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121
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122 SDL_Overlay *DX5_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display)
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123 {
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124 SDL_Overlay *overlay;
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125 struct private_yuvhwdata *hwdata;
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126
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127 #ifdef DEBUG_YUV
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128 DWORD numcodes;
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129 DWORD *codes;
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130
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131 printf("FOURCC format requested: 0x%x\n", PrintFOURCC(format));
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132 IDirectDraw2_GetFourCCCodes(ddraw2, &numcodes, NULL);
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133 if ( numcodes ) {
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134 DWORD i;
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135 codes = SDL_malloc(numcodes*sizeof(*codes));
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136 if ( codes ) {
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137 IDirectDraw2_GetFourCCCodes(ddraw2, &numcodes, codes);
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138 for ( i=0; i<numcodes; ++i ) {
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139 fprintf(stderr, "Code %d: 0x%x\n", i, PrintFOURCC(codes[i]));
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140 }
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141 SDL_free(codes);
0
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142 }
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143 } else {
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144 fprintf(stderr, "No FOURCC codes supported\n");
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145 }
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146 #endif
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147
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148 /* Create the overlay structure */
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149 overlay = (SDL_Overlay *)SDL_malloc(sizeof *overlay);
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150 if ( overlay == NULL ) {
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151 SDL_OutOfMemory();
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152 return(NULL);
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153 }
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154 SDL_memset(overlay, 0, (sizeof *overlay));
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155
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156 /* Fill in the basic members */
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157 overlay->format = format;
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158 overlay->w = width;
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159 overlay->h = height;
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160
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161 /* Set up the YUV surface function structure */
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162 overlay->hwfuncs = &dx5_yuvfuncs;
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163
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164 /* Create the pixel data and lookup tables */
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165 hwdata = (struct private_yuvhwdata *)SDL_malloc(sizeof *hwdata);
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166 overlay->hwdata = hwdata;
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167 if ( hwdata == NULL ) {
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168 SDL_OutOfMemory();
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169 SDL_FreeYUVOverlay(overlay);
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170 return(NULL);
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171 }
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172 hwdata->surface = CreateYUVSurface(this, width, height, format);
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173 if ( hwdata->surface == NULL ) {
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174 SDL_FreeYUVOverlay(overlay);
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175 return(NULL);
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176 }
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177 overlay->hw_overlay = 1;
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178
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179 /* Set up the plane pointers */
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180 overlay->pitches = hwdata->pitches;
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181 overlay->pixels = hwdata->planes;
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182 switch (format) {
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183 case SDL_YV12_OVERLAY:
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184 case SDL_IYUV_OVERLAY:
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185 overlay->planes = 3;
33
81a7158fa836 Silly bug fix from Billy Biggs
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186 break;
0
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187 default:
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188 overlay->planes = 1;
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189 break;
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190 }
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191
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192 /* We're all done.. */
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193 return(overlay);
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194 }
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195
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196 int DX5_LockYUVOverlay(_THIS, SDL_Overlay *overlay)
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197 {
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198 HRESULT result;
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199 LPDIRECTDRAWSURFACE3 surface;
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200 DDSURFACEDESC ddsd;
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201
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202 surface = overlay->hwdata->surface;
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203 SDL_memset(&ddsd, 0, sizeof(ddsd));
0
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204 ddsd.dwSize = sizeof(ddsd);
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205 result = IDirectDrawSurface3_Lock(surface, NULL,
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206 &ddsd, DDLOCK_NOSYSLOCK, NULL);
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207 if ( result == DDERR_SURFACELOST ) {
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208 result = IDirectDrawSurface3_Restore(surface);
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209 result = IDirectDrawSurface3_Lock(surface, NULL, &ddsd,
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210 (DDLOCK_NOSYSLOCK|DDLOCK_WAIT), NULL);
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211 }
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212 if ( result != DD_OK ) {
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213 SetDDerror("DirectDrawSurface3::Lock", result);
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214 return(-1);
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215 }
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216
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217 /* Find the pitch and offset values for the overlay */
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218 #if defined(NONAMELESSUNION)
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219 overlay->pitches[0] = (Uint16)ddsd.u1.lPitch;
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220 #else
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221 overlay->pitches[0] = (Uint16)ddsd.lPitch;
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222 #endif
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223 overlay->pixels[0] = (Uint8 *)ddsd.lpSurface;
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diff changeset
224 switch (overlay->format) {
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225 case SDL_YV12_OVERLAY:
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226 case SDL_IYUV_OVERLAY:
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diff changeset
227 /* Add the two extra planes */
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228 overlay->pitches[1] = overlay->pitches[0] / 2;
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229 overlay->pitches[2] = overlay->pitches[0] / 2;
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230 overlay->pixels[1] = overlay->pixels[0] +
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231 overlay->pitches[0] * overlay->h;
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diff changeset
232 overlay->pixels[2] = overlay->pixels[1] +
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diff changeset
233 overlay->pitches[1] * overlay->h / 2;
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diff changeset
234 break;
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diff changeset
235 default:
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diff changeset
236 /* Only one plane, no worries */
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diff changeset
237 break;
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diff changeset
238 }
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diff changeset
239 return(0);
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parents:
diff changeset
240 }
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diff changeset
241
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242 void DX5_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay)
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diff changeset
243 {
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diff changeset
244 LPDIRECTDRAWSURFACE3 surface;
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diff changeset
245
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diff changeset
246 surface = overlay->hwdata->surface;
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diff changeset
247 IDirectDrawSurface3_Unlock(surface, NULL);
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diff changeset
248 }
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diff changeset
249
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diff changeset
250 int DX5_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect)
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diff changeset
251 {
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diff changeset
252 HRESULT result;
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parents:
diff changeset
253 LPDIRECTDRAWSURFACE3 surface;
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diff changeset
254 RECT src, dst;
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diff changeset
255
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diff changeset
256 surface = overlay->hwdata->surface;
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diff changeset
257 src.top = 0;
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diff changeset
258 src.bottom = overlay->h;
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diff changeset
259 src.left = 0;
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diff changeset
260 src.right = overlay->w;
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diff changeset
261 dst.top = SDL_bounds.top+dstrect->y;
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diff changeset
262 dst.left = SDL_bounds.left+dstrect->x;
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diff changeset
263 dst.bottom = dst.top+dstrect->h;
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diff changeset
264 dst.right = dst.left+dstrect->w;
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diff changeset
265 #ifdef USE_DIRECTX_OVERLAY
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diff changeset
266 result = IDirectDrawSurface3_UpdateOverlay(surface, &src,
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diff changeset
267 SDL_primary, &dst, DDOVER_SHOW, NULL);
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parents:
diff changeset
268 if ( result != DD_OK ) {
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diff changeset
269 SetDDerror("DirectDrawSurface3::UpdateOverlay", result);
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diff changeset
270 return(-1);
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parents:
diff changeset
271 }
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parents:
diff changeset
272 #else
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diff changeset
273 result = IDirectDrawSurface3_Blt(SDL_primary, &dst, surface, &src,
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diff changeset
274 DDBLT_WAIT, NULL);
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diff changeset
275 if ( result != DD_OK ) {
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diff changeset
276 SetDDerror("DirectDrawSurface3::Blt", result);
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diff changeset
277 return(-1);
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diff changeset
278 }
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diff changeset
279 #endif
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diff changeset
280 return(0);
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diff changeset
281 }
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diff changeset
282
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diff changeset
283 void DX5_FreeYUVOverlay(_THIS, SDL_Overlay *overlay)
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diff changeset
284 {
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diff changeset
285 struct private_yuvhwdata *hwdata;
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diff changeset
286
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diff changeset
287 hwdata = overlay->hwdata;
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diff changeset
288 if ( hwdata ) {
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parents:
diff changeset
289 if ( hwdata->surface ) {
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parents:
diff changeset
290 IDirectDrawSurface_Release(hwdata->surface);
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diff changeset
291 }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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parents: 1330
diff changeset
292 SDL_free(hwdata);
0
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diff changeset
293 }
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parents:
diff changeset
294 }
74212992fb08 Initial revision
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parents:
diff changeset
295