Mercurial > sdl-ios-xcode
annotate src/timer/amigaos/SDL_systimer.c @ 1629:ef4a796e7f24
Fixed bug #55
From Christian Walther:
When writing my patch for #12, I ended up doing all sorts of changes to the way
application/window activating/deactivating is handled in the Quartz backend,
resulting in the attached patch. It does make the code a bit cleaner IMHO, but
as it might be regarded as a case of "if it ain't broken, don't fix it" I'd
like to hear other people's opinion about it. Please shout if some change
strikes you as unnecessary or wrong, and I'll explain the reasons behind it. As
far as I tested it, it does not introduce any new bugs, but I may well have
missed some.
- The most fundamental change (that triggered most of the others) is irrelevant
for the usual single-window SDL applications, it only affects the people who
are crazy enough to display other Cocoa windows alongside the SDL window (I'm
actually doing this currently, although the additional window only displays
debugging info and won't be present in the final product): Before, some things
were done on the application becoming active, some on the window becoming key,
and some on the window becoming main. Conceptually, all these actions belong to
the window becoming key, so that's what I implemented. However, since in a
single-window application these three events always happen together, the
previous implementation "ain't broken".
- This slightly changed the meaning of the SDL_APPMOUSEFOCUS flag from
SDL_GetAppState(): Before, it meant "window is main and mouse is inside window
(or mode is fullscreen)". Now, it means "window is key and mouse is inside
window (or mode is fullscreen)". It makes more sense to me that way. (See
http://developer.apple.com/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html
for a discussion of what key and main windows are.) The other two flags are
unchanged: SDL_APPACTIVE = application is not hidden and window is not
minimized, SDL_APPINPUTFOCUS = window is key (or mode is fullscreen).
- As a side effect, the reorganization fixes the following two issues (and
maybe others) (but they could also be fixed in less invasive ways):
* A regression that was introduced in revision 1.42 of SDL_QuartzVideo.m
(http://libsdl.org/cgi/cvsweb.cgi/SDL12/src/video/quartz/SDL_QuartzVideo.m.diff?r1=1.41&r2=1.42)
(from half-desirable to undesirable behavior):
Situation: While in windowed mode, hide the cursor using
SDL_ShowCursor(SDL_DISABLE), move the mouse outside of the window so that the
cursor becomes visible again, and SDL_SetVideoMode() to a fullscreen mode.
What happened before revision 1.42: The cursor is visible, but becomes
invisible as soon as the mouse is moved (half-desirable).
What happens in revision 1.42 and after (including current CVS): The cursor is
visible and stays visible (undesirable).
What happens after my patch: The cursor is invisible from the beginning
(desirable).
* When the cursor is hidden and grabbed, switch away from the application using
cmd-tab (which ungrabs and makes the cursor visible), move the cursor outside
of the SDL window, then cmd-tab back to the application. In 1.2.8 and in the
current CVS, the cursor is re-grabbed, but it stays visible (immovable in the
middle of the window). With my patch, the cursor is correctly re-grabbed and
hidden. (For some reason, it still doesn't work correctly if you switch back to
the application using the dock instead of cmd-tab. I haven't been able to
figure out why. I can step over [NSCursor hide] being called in the debugger,
but it seems to have no effect.)
- The patch includes my patch for #12 (it was easier to obtain using cvs diff
that way). If you apply both of them, you will end up with 6 duplicate lines in
SDL_QuartzEvents.m.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 13 Apr 2006 14:17:48 +0000 |
parents | d910939febfa |
children | 92947e3a18db |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #include <stdio.h> | |
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25 #include <time.h> |
0 | 26 #include <signal.h> |
27 #include <unistd.h> | |
28 #include <string.h> | |
29 #include <errno.h> | |
21
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30 #include <exec/types.h> |
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31 #ifdef __SASC |
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32 #include <proto/dos.h> |
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33 #include <clib/graphics_protos.h> |
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34 #include <pragmas/graphics.h> |
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35 #include <clib/exec_protos.h> |
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36 #include <pragmas/exec.h> |
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37 #elif defined(STORMC4_WOS) |
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38 #include <proto/dos.h> |
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39 #include <proto/exec.h> |
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40 #include <proto/graphics.h> |
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41 #else |
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42 #include <inline/dos.h> |
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43 #include <inline/exec.h> |
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44 #include <inline/graphics.h> |
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45 #endif |
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46 #include "mydebug.h" |
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47 |
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48 extern struct DosLibrary *DOSBase; |
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49 extern struct ExecBase *SysBase; |
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50 static struct GfxBase *GfxBase; |
0 | 51 |
52 #include "SDL_timer.h" | |
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53 #include "../SDL_timer_c.h" |
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54 |
0 | 55 /* The first ticks value of the application */ |
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56 |
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57 #if !defined(__PPC__) || defined(STORMC4_WOS) || defined(MORPHOS) |
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58 static clock_t start; |
0 | 59 |
60 void SDL_StartTicks(void) | |
61 { | |
62 /* Set first ticks value */ | |
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63 start=clock(); |
0 | 64 } |
65 | |
66 Uint32 SDL_GetTicks (void) | |
67 { | |
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68 clock_t ticks; |
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69 |
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70 ticks=clock()-start; |
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71 |
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72 #ifdef __SASC |
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73 // CLOCKS_PER_SEC == 1000 ! |
0 | 74 |
75 return(ticks); | |
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76 #else |
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77 // CLOCKS_PER_SEC != 1000 ! |
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78 |
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79 return ticks*(1000/CLOCKS_PER_SEC); |
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80 #endif |
0 | 81 } |
82 | |
83 void SDL_Delay (Uint32 ms) | |
84 { | |
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85 // Do a busy wait if time is less than 50ms |
0 | 86 |
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87 if(ms<50) |
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88 { |
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89 clock_t to_wait=clock(); |
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90 |
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91 #ifndef __SASC |
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92 ms*=(CLOCKS_PER_SEC/1000); |
0 | 93 #endif |
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94 to_wait+=ms; |
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95 |
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96 while(clock()<to_wait); |
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97 } |
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98 else |
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99 { |
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100 Delay(ms/20); |
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101 } |
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102 } |
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103 |
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104 #else |
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105 |
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106 ULONG MY_CLOCKS_PER_SEC; |
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107 |
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108 void PPC_TimerInit(void); |
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109 APTR MyTimer; |
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110 |
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111 ULONG start[2]; |
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112 |
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113 void SDL_StartTicks(void) |
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114 { |
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115 /* Set first ticks value */ |
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116 if(!MyTimer) |
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117 PPC_TimerInit(); |
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118 |
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119 PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,start); |
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120 start[1]>>=10; |
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121 start[1]|=((result[0]&0x3ff)<<22); |
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122 start[0]>>=10; |
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123 } |
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124 |
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125 Uint32 SDL_GetTicks (void) |
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126 { |
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127 ULONG result[2]; |
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128 PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,result); |
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129 |
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130 // PPCAsr64p(result,10); |
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131 // Non va, la emulo: |
255
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132 |
21
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133 result[1]>>=10; |
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134 result[1]|=((result[0]&0x3ff)<<22); |
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135 |
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136 // Non mi interessa piu' result[0] |
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137 |
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138 return result[1]*1000/MY_CLOCKS_PER_SEC; |
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139 } |
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140 |
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141 void SDL_Delay (Uint32 ms) |
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142 { |
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143 // Do a busy wait if time is less than 50ms |
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144 |
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145 if(ms<50) |
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146 { |
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147 ULONG to_wait[2],actual[2]; |
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148 PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,result); |
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149 actual[1]=0; |
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150 to_wait[1]+=ms*1000/MY_CLOCKS_PER_SEC; |
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151 |
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152 while(actual[1]<to_wait[1]) |
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153 { |
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154 PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,actual); |
0 | 155 } |
21
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156 } |
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157 else |
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158 { |
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159 Delay(ms/50); |
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160 } |
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161 } |
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162 |
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163 void PPC_TimerInit(void) |
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164 { |
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165 struct TagItem tags[]= |
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166 { |
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167 PPCTIMERTAG_CPU,TRUE, |
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168 TAG_DONE,0 |
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169 }; |
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170 |
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171 |
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172 if(MyTimer=PPCCreateTimerObject(tags)) |
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173 { |
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174 ULONG result[2]; |
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175 |
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176 PPCGetTimerObject(MyTimer,PPCTIMERTAG_TICKSPERSEC,result); |
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177 D(bug("Timer inizializzato, TPS: %lu - %lu\n",result[0],result[1])); |
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178 // PPCAsr64p(result,10); |
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179 result[1]>>=10; |
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180 result[1]|=((result[0]&0x3ff)<<22); |
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181 result[0]>>=10; |
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182 |
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183 D(bug("Shiftato TPS: %lu - %lu\n",result[0],result[1])); |
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184 MY_CLOCKS_PER_SEC=result[1]; |
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185 |
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186 PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,result); |
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187 |
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188 D(bug("Current ticks: %lu - %lu\n",result[0],result[1])); |
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189 result[1]>>=10; |
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190 result[1]|=((result[0]&0x3ff)<<22); |
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191 result[0]>>=10; |
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192 // PPCAsr64p(result,10); |
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193 D(bug("Shiftato: %lu - %lu\n",result[0],result[1])); |
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194 } |
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195 else |
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196 { |
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197 D(bug("Errore nell'inizializzazione del timer!\n")); |
255
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198 } |
21
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199 } |
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200 |
0 | 201 #endif |
202 | |
203 #include "SDL_thread.h" | |
204 | |
205 /* Data to handle a single periodic alarm */ | |
206 static int timer_alive = 0; | |
21
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207 static SDL_Thread *timer_thread = NULL; |
0 | 208 |
209 static int RunTimer(void *unused) | |
210 { | |
21
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211 D(bug("SYSTimer: Entering RunTimer loop...")); |
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212 |
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213 if(GfxBase==NULL) |
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214 GfxBase=(struct GfxBase *)OpenLibrary("graphics.library",37); |
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215 |
0 | 216 while ( timer_alive ) { |
217 if ( SDL_timer_running ) { | |
218 SDL_ThreadedTimerCheck(); | |
219 } | |
21
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220 if(GfxBase) |
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221 WaitTOF(); // Check the timer every fifth of seconds. Was SDL_Delay(1)->BusyWait! |
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222 else |
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223 Delay(1); |
0 | 224 } |
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225 D(bug("SYSTimer: EXITING RunTimer loop...")); |
0 | 226 return(0); |
227 } | |
228 | |
229 /* This is only called if the event thread is not running */ | |
230 int SDL_SYS_TimerInit(void) | |
231 { | |
255
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232 D(bug("Creating thread for the timer (NOITIMER)...\n")); |
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233 |
0 | 234 timer_alive = 1; |
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235 timer_thread = SDL_CreateThread(RunTimer, NULL); |
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236 if ( timer_thread == NULL ) |
0 | 237 { |
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238 D(bug("Creazione del thread fallita...\n")); |
0 | 239 |
240 return(-1); | |
241 } | |
242 return(SDL_SetTimerThreaded(1)); | |
243 } | |
244 | |
245 void SDL_SYS_TimerQuit(void) | |
246 { | |
247 timer_alive = 0; | |
21
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248 if ( timer_thread ) { |
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249 SDL_WaitThread(timer_thread, NULL); |
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250 timer_thread = NULL; |
0 | 251 } |
252 } | |
253 | |
254 int SDL_SYS_StartTimer(void) | |
255 { | |
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256 SDL_SetError("Internal logic error: AmigaOS uses threaded timer"); |
0 | 257 return(-1); |
258 } | |
259 | |
260 void SDL_SYS_StopTimer(void) | |
261 { | |
262 return; | |
263 } |