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annotate docs/html/joystick.html @ 1629:ef4a796e7f24
Fixed bug #55
From Christian Walther:
When writing my patch for #12, I ended up doing all sorts of changes to the way
application/window activating/deactivating is handled in the Quartz backend,
resulting in the attached patch. It does make the code a bit cleaner IMHO, but
as it might be regarded as a case of "if it ain't broken, don't fix it" I'd
like to hear other people's opinion about it. Please shout if some change
strikes you as unnecessary or wrong, and I'll explain the reasons behind it. As
far as I tested it, it does not introduce any new bugs, but I may well have
missed some.
- The most fundamental change (that triggered most of the others) is irrelevant
for the usual single-window SDL applications, it only affects the people who
are crazy enough to display other Cocoa windows alongside the SDL window (I'm
actually doing this currently, although the additional window only displays
debugging info and won't be present in the final product): Before, some things
were done on the application becoming active, some on the window becoming key,
and some on the window becoming main. Conceptually, all these actions belong to
the window becoming key, so that's what I implemented. However, since in a
single-window application these three events always happen together, the
previous implementation "ain't broken".
- This slightly changed the meaning of the SDL_APPMOUSEFOCUS flag from
SDL_GetAppState(): Before, it meant "window is main and mouse is inside window
(or mode is fullscreen)". Now, it means "window is key and mouse is inside
window (or mode is fullscreen)". It makes more sense to me that way. (See
http://developer.apple.com/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html
for a discussion of what key and main windows are.) The other two flags are
unchanged: SDL_APPACTIVE = application is not hidden and window is not
minimized, SDL_APPINPUTFOCUS = window is key (or mode is fullscreen).
- As a side effect, the reorganization fixes the following two issues (and
maybe others) (but they could also be fixed in less invasive ways):
* A regression that was introduced in revision 1.42 of SDL_QuartzVideo.m
(http://libsdl.org/cgi/cvsweb.cgi/SDL12/src/video/quartz/SDL_QuartzVideo.m.diff?r1=1.41&r2=1.42)
(from half-desirable to undesirable behavior):
Situation: While in windowed mode, hide the cursor using
SDL_ShowCursor(SDL_DISABLE), move the mouse outside of the window so that the
cursor becomes visible again, and SDL_SetVideoMode() to a fullscreen mode.
What happened before revision 1.42: The cursor is visible, but becomes
invisible as soon as the mouse is moved (half-desirable).
What happens in revision 1.42 and after (including current CVS): The cursor is
visible and stays visible (undesirable).
What happens after my patch: The cursor is invisible from the beginning
(desirable).
* When the cursor is hidden and grabbed, switch away from the application using
cmd-tab (which ungrabs and makes the cursor visible), move the cursor outside
of the SDL window, then cmd-tab back to the application. In 1.2.8 and in the
current CVS, the cursor is re-grabbed, but it stays visible (immovable in the
middle of the window). With my patch, the cursor is correctly re-grabbed and
hidden. (For some reason, it still doesn't work correctly if you switch back to
the application using the dock instead of cmd-tab. I haven't been able to
figure out why. I can step over [NSCursor hide] being called in the debugger,
but it seems to have no effect.)
- The patch includes my patch for #12 (it was easier to obtain using cvs diff
that way). If you apply both of them, you will end up with 6 duplicate lines in
SDL_QuartzEvents.m.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 13 Apr 2006 14:17:48 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >Joystick</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="SDL Reference" | |
14 HREF="reference.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_JoystickEventState" | |
17 HREF="sdljoystickeventstate.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_NumJoysticks" | |
20 HREF="sdlnumjoysticks.html"><META | |
21 NAME="KEYWORD" | |
22 CONTENT="joystick"><META | |
23 NAME="KEYWORD" | |
24 CONTENT="function"></HEAD | |
25 ><BODY | |
26 CLASS="CHAPTER" | |
27 BGCOLOR="#FFF8DC" | |
28 TEXT="#000000" | |
29 LINK="#0000ee" | |
30 VLINK="#551a8b" | |
31 ALINK="#ff0000" | |
32 ><DIV | |
33 CLASS="NAVHEADER" | |
34 ><TABLE | |
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35 SUMMARY="Header navigation table" |
0 | 36 WIDTH="100%" |
37 BORDER="0" | |
38 CELLPADDING="0" | |
39 CELLSPACING="0" | |
40 ><TR | |
41 ><TH | |
42 COLSPAN="3" | |
43 ALIGN="center" | |
44 >SDL Library Documentation</TH | |
45 ></TR | |
46 ><TR | |
47 ><TD | |
48 WIDTH="10%" | |
49 ALIGN="left" | |
50 VALIGN="bottom" | |
51 ><A | |
52 HREF="sdljoystickeventstate.html" | |
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53 ACCESSKEY="P" |
0 | 54 >Prev</A |
55 ></TD | |
56 ><TD | |
57 WIDTH="80%" | |
58 ALIGN="center" | |
59 VALIGN="bottom" | |
60 ></TD | |
61 ><TD | |
62 WIDTH="10%" | |
63 ALIGN="right" | |
64 VALIGN="bottom" | |
65 ><A | |
66 HREF="sdlnumjoysticks.html" | |
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67 ACCESSKEY="N" |
0 | 68 >Next</A |
69 ></TD | |
70 ></TR | |
71 ></TABLE | |
72 ><HR | |
73 ALIGN="LEFT" | |
74 WIDTH="100%"></DIV | |
75 ><DIV | |
76 CLASS="CHAPTER" | |
77 ><H1 | |
78 ><A | |
79 NAME="JOYSTICK" | |
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80 ></A |
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81 >Chapter 9. Joystick</H1 |
0 | 82 ><DIV |
83 CLASS="TOC" | |
84 ><DL | |
85 ><DT | |
86 ><B | |
87 >Table of Contents</B | |
88 ></DT | |
89 ><DT | |
90 ><A | |
91 HREF="sdlnumjoysticks.html" | |
92 >SDL_NumJoysticks</A | |
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93 > -- Count available joysticks.</DT |
0 | 94 ><DT |
95 ><A | |
96 HREF="sdljoystickname.html" | |
97 >SDL_JoystickName</A | |
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98 > -- Get joystick name.</DT |
0 | 99 ><DT |
100 ><A | |
101 HREF="sdljoystickopen.html" | |
102 >SDL_JoystickOpen</A | |
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103 > -- Opens a joystick for use.</DT |
0 | 104 ><DT |
105 ><A | |
106 HREF="sdljoystickopened.html" | |
107 >SDL_JoystickOpened</A | |
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108 > -- Determine if a joystick has been opened</DT |
0 | 109 ><DT |
110 ><A | |
111 HREF="sdljoystickindex.html" | |
112 >SDL_JoystickIndex</A | |
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113 > -- Get the index of an SDL_Joystick.</DT |
0 | 114 ><DT |
115 ><A | |
116 HREF="sdljoysticknumaxes.html" | |
117 >SDL_JoystickNumAxes</A | |
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118 > -- Get the number of joystick axes</DT |
0 | 119 ><DT |
120 ><A | |
121 HREF="sdljoysticknumballs.html" | |
122 >SDL_JoystickNumBalls</A | |
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123 > -- Get the number of joystick trackballs</DT |
0 | 124 ><DT |
125 ><A | |
126 HREF="sdljoysticknumhats.html" | |
127 >SDL_JoystickNumHats</A | |
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128 > -- Get the number of joystick hats</DT |
0 | 129 ><DT |
130 ><A | |
131 HREF="sdljoysticknumbuttons.html" | |
132 >SDL_JoystickNumButtons</A | |
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133 > -- Get the number of joysitck buttons</DT |
0 | 134 ><DT |
135 ><A | |
136 HREF="sdljoystickupdate.html" | |
137 >SDL_JoystickUpdate</A | |
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138 > -- Updates the state of all joysticks</DT |
0 | 139 ><DT |
140 ><A | |
141 HREF="sdljoystickgetaxis.html" | |
142 >SDL_JoystickGetAxis</A | |
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143 > -- Get the current state of an axis</DT |
0 | 144 ><DT |
145 ><A | |
146 HREF="sdljoystickgethat.html" | |
147 >SDL_JoystickGetHat</A | |
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148 > -- Get the current state of a joystick hat</DT |
0 | 149 ><DT |
150 ><A | |
151 HREF="sdljoystickgetbutton.html" | |
152 >SDL_JoystickGetButton</A | |
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153 > -- Get the current state of a given button on a given joystick</DT |
0 | 154 ><DT |
155 ><A | |
156 HREF="sdljoystickgetball.html" | |
157 >SDL_JoystickGetBall</A | |
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158 > -- Get relative trackball motion</DT |
0 | 159 ><DT |
160 ><A | |
161 HREF="sdljoystickclose.html" | |
162 >SDL_JoystickClose</A | |
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163 > -- Closes a previously opened joystick</DT |
0 | 164 ></DL |
165 ></DIV | |
166 ><P | |
167 >Joysticks, and other similar input devices, have a very strong role in game playing and SDL provides comprehensive support for them. Axes, Buttons, POV Hats and trackballs are all supported.</P | |
168 ><P | |
169 >Joystick support is initialized by passed the <TT | |
170 CLASS="LITERAL" | |
171 >SDL_INIT_JOYSTICK</TT | |
172 > flag to <A | |
173 HREF="sdlinit.html" | |
174 ><TT | |
175 CLASS="FUNCTION" | |
176 >SDL_Init</TT | |
177 ></A | |
178 >. Once initilized joysticks must be opened using <A | |
179 HREF="sdljoystickopen.html" | |
180 ><TT | |
181 CLASS="FUNCTION" | |
182 >SDL_JoystickOpen</TT | |
183 ></A | |
184 >.</P | |
185 ><P | |
186 >While using the functions describe in this secton may seem like the best way to access and read from joysticks, in most cases they aren't. Ideally joysticks should be read using the <A | |
187 HREF="event.html" | |
188 >event</A | |
189 > system. To enable this, you must set the joystick event processing state with <A | |
190 HREF="sdljoystickeventstate.html" | |
191 ><TT | |
192 CLASS="FUNCTION" | |
193 >SDL_JoystickEventState</TT | |
194 ></A | |
195 >. Joysticks must be <A | |
196 HREF="sdljoystickopen.html" | |
197 >opened</A | |
198 > before they can be used of course.</P | |
199 ><DIV | |
200 CLASS="NOTE" | |
201 ><BLOCKQUOTE | |
202 CLASS="NOTE" | |
203 ><P | |
204 ><B | |
205 >Note: </B | |
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206 >If you are <SPAN |
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207 CLASS="emphasis" |
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208 ><I |
0 | 209 CLASS="EMPHASIS" |
210 >not</I | |
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211 ></SPAN |
0 | 212 > handling the joystick via the event queue then you must explicitly request a joystick update by calling <A |
213 HREF="sdljoystickupdate.html" | |
214 ><TT | |
215 CLASS="FUNCTION" | |
216 >SDL_JoystickUpdate</TT | |
217 ></A | |
218 >.</P | |
219 ></BLOCKQUOTE | |
220 ></DIV | |
221 ><DIV | |
222 CLASS="NOTE" | |
223 ><BLOCKQUOTE | |
224 CLASS="NOTE" | |
225 ><P | |
226 ><B | |
227 >Note: </B | |
228 >Force Feedback is not yet support. Sam (slouken@libsdl.org) is soliciting suggestions from people with force-feedback experience on the best wat to desgin the API.</P | |
229 ></BLOCKQUOTE | |
230 ></DIV | |
231 ></DIV | |
232 ><DIV | |
233 CLASS="NAVFOOTER" | |
234 ><HR | |
235 ALIGN="LEFT" | |
236 WIDTH="100%"><TABLE | |
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237 SUMMARY="Footer navigation table" |
0 | 238 WIDTH="100%" |
239 BORDER="0" | |
240 CELLPADDING="0" | |
241 CELLSPACING="0" | |
242 ><TR | |
243 ><TD | |
244 WIDTH="33%" | |
245 ALIGN="left" | |
246 VALIGN="top" | |
247 ><A | |
248 HREF="sdljoystickeventstate.html" | |
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249 ACCESSKEY="P" |
0 | 250 >Prev</A |
251 ></TD | |
252 ><TD | |
253 WIDTH="34%" | |
254 ALIGN="center" | |
255 VALIGN="top" | |
256 ><A | |
257 HREF="index.html" | |
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258 ACCESSKEY="H" |
0 | 259 >Home</A |
260 ></TD | |
261 ><TD | |
262 WIDTH="33%" | |
263 ALIGN="right" | |
264 VALIGN="top" | |
265 ><A | |
266 HREF="sdlnumjoysticks.html" | |
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267 ACCESSKEY="N" |
0 | 268 >Next</A |
269 ></TD | |
270 ></TR | |
271 ><TR | |
272 ><TD | |
273 WIDTH="33%" | |
274 ALIGN="left" | |
275 VALIGN="top" | |
276 >SDL_JoystickEventState</TD | |
277 ><TD | |
278 WIDTH="34%" | |
279 ALIGN="center" | |
280 VALIGN="top" | |
281 ><A | |
282 HREF="reference.html" | |
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283 ACCESSKEY="U" |
0 | 284 >Up</A |
285 ></TD | |
286 ><TD | |
287 WIDTH="33%" | |
288 ALIGN="right" | |
289 VALIGN="top" | |
290 >SDL_NumJoysticks</TD | |
291 ></TR | |
292 ></TABLE | |
293 ></DIV | |
294 ></BODY | |
295 ></HTML | |
296 > |