Mercurial > sdl-ios-xcode
annotate src/video/SDL_pixels.c @ 1670:eef792d31de8 SDL-1.3
Work in progress. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 07 Jun 2006 16:10:28 +0000 |
parents | 4da1ee79c9af |
children | 7ae8018b2e5d |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* General (mostly internal) pixel/color manipulation routines for SDL */ | |
25 | |
26 #include "SDL_endian.h" | |
27 #include "SDL_video.h" | |
28 #include "SDL_sysvideo.h" | |
29 #include "SDL_blit.h" | |
30 #include "SDL_pixels_c.h" | |
31 #include "SDL_RLEaccel_c.h" | |
32 | |
33 /* Helper functions */ | |
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34 |
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35 SDL_bool |
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36 SDL_PixelFormatEnumToMasks(Uint32 format, int *bpp, Uint32 * Rmask, |
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37 Uint32 * Gmask, Uint32 * Bmask, Uint32 * Amask) |
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38 { |
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39 Uint32 masks[4]; |
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40 |
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41 /* Initialize the values here */ |
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42 if (SDL_BITSPERPIXEL(format) == 24) { |
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43 *bpp = SDL_BYTESPERPIXEL(format) * 8; |
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44 } else { |
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45 *bpp = SDL_BITSPERPIXEL(format); |
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46 } |
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47 *Rmask = *Gmask = *Bmask = *Amask = 0; |
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48 |
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49 if (SDL_PIXELTYPE(format) != SDL_PixelType_Packed8 && |
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50 SDL_PIXELTYPE(format) != SDL_PixelType_Packed16 && |
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51 SDL_PIXELTYPE(format) != SDL_PixelType_Packed32) { |
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52 /* Not a format that uses masks */ |
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53 return SDL_TRUE; |
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54 } |
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55 |
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56 switch (SDL_PIXELLAYOUT(format)) { |
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57 case SDL_PackedLayout_332: |
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58 masks[0] = 0x00000000; |
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59 masks[1] = 0x000000E0; |
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60 masks[2] = 0x0000001C; |
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61 masks[3] = 0x00000003; |
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62 break; |
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63 case SDL_PackedLayout_4444: |
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64 masks[0] = 0x0000F000; |
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65 masks[1] = 0x00000F00; |
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66 masks[2] = 0x000000F0; |
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67 masks[3] = 0x0000000F; |
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68 break; |
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69 case SDL_PackedLayout_1555: |
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70 masks[0] = 0x00008000; |
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71 masks[1] = 0x00007C00; |
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72 masks[2] = 0x000003E0; |
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73 masks[3] = 0x0000001F; |
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74 break; |
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75 case SDL_PackedLayout_565: |
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76 masks[0] = 0x00000000; |
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77 masks[1] = 0x0000F800; |
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78 masks[2] = 0x000007E0; |
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79 masks[3] = 0x0000001F; |
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80 break; |
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81 case SDL_PackedLayout_8888: |
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82 masks[0] = 0xFF000000; |
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83 masks[1] = 0x00FF0000; |
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84 masks[2] = 0x0000FF00; |
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85 masks[3] = 0x000000FF; |
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86 break; |
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87 case SDL_PackedLayout_2101010: |
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88 masks[0] = 0xC0000000; |
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89 masks[1] = 0x3FF00000; |
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90 masks[2] = 0x000FFC00; |
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91 masks[3] = 0x000003FF; |
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92 break; |
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93 default: |
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94 /* Unknown layout */ |
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95 return SDL_FALSE; |
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96 } |
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97 |
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98 switch (SDL_PIXELORDER(format)) { |
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99 case SDL_PackedOrder_XRGB: |
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100 *Rmask = masks[1]; |
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101 *Gmask = masks[2]; |
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102 *Bmask = masks[3]; |
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103 break; |
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104 case SDL_PackedOrder_RGBX: |
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105 *Rmask = masks[0]; |
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106 *Gmask = masks[1]; |
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107 *Bmask = masks[2]; |
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108 break; |
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109 case SDL_PackedOrder_ARGB: |
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110 *Amask = masks[0]; |
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111 *Rmask = masks[1]; |
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112 *Gmask = masks[2]; |
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113 *Bmask = masks[3]; |
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114 break; |
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115 case SDL_PackedOrder_RGBA: |
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116 *Rmask = masks[0]; |
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117 *Gmask = masks[1]; |
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118 *Bmask = masks[2]; |
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119 *Amask = masks[3]; |
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120 break; |
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121 case SDL_PackedOrder_XBGR: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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122 *Bmask = masks[1]; |
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123 *Gmask = masks[2]; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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124 *Rmask = masks[3]; |
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125 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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126 case SDL_PackedOrder_BGRX: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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127 *Bmask = masks[0]; |
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128 *Gmask = masks[1]; |
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129 *Rmask = masks[2]; |
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130 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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131 case SDL_PackedOrder_BGRA: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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132 *Bmask = masks[0]; |
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133 *Gmask = masks[1]; |
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134 *Rmask = masks[2]; |
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135 *Amask = masks[3]; |
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136 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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137 case SDL_PackedOrder_ABGR: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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138 *Amask = masks[0]; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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139 *Bmask = masks[1]; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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140 *Gmask = masks[2]; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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141 *Rmask = masks[3]; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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142 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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143 default: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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144 /* Unknown order */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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145 return SDL_FALSE; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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146 } |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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147 return SDL_TRUE; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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148 } |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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149 |
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150 Uint32 |
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151 SDL_MasksToPixelFormatEnum(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, |
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152 Uint32 Amask) |
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153 { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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154 switch (bpp) { |
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155 case 8: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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156 switch (Rmask) { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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157 case 0: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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158 return SDL_PixelFormat_Index8; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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159 case 0xE0: |
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160 return SDL_PixelFormat_RGB332; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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161 } |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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162 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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163 case 12: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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164 switch (Rmask) { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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165 case 0x0F00: |
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166 return SDL_PixelFormat_RGB444; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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167 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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168 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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169 case 15: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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170 switch (Rmask) { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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171 case 0x7C00: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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172 return SDL_PixelFormat_RGB555; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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173 } |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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174 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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175 case 16: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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176 switch (Rmask) { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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177 case 0x0F00: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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178 return SDL_PixelFormat_ARGB4444; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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179 case 0x7C00: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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180 return SDL_PixelFormat_ARGB1555; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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181 case 0xF800: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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182 return SDL_PixelFormat_RGB565; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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183 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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184 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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185 case 32: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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186 switch (Rmask) { |
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187 case 0xFF000000: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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188 if (Amask == 0x000000FF) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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189 return SDL_PixelFormat_RGBA8888; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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190 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
191 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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192 case 0x00FF0000: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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193 if (Amask == 0xFF000000) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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194 return SDL_PixelFormat_ARGB8888; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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195 } else { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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196 return SDL_PixelFormat_RGB888; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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197 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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198 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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199 case 0x0000FF00: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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200 if (Amask == 0x000000FF) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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201 return SDL_PixelFormat_BGRA8888; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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202 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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203 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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204 case 0x000000FF: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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205 if (Amask == 0xFF000000) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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206 return SDL_PixelFormat_ABGR8888; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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207 } else { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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208 return SDL_PixelFormat_BGR888; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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209 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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210 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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211 case 0x3FF00000: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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212 return SDL_PixelFormat_ARGB2101010; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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213 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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214 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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215 return SDL_PixelFormat_Unknown; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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216 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
217 |
0 | 218 /* |
219 * Allocate a pixel format structure and fill it according to the given info. | |
220 */ | |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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221 SDL_PixelFormat * |
1668
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222 SDL_AllocFormat(int bpp, |
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more tweaking indent options
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223 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) |
0 | 224 { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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225 SDL_PixelFormat *format; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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226 Uint32 mask; |
0 | 227 |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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228 /* Allocate an empty pixel format structure */ |
1668
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229 format = SDL_malloc(sizeof(*format)); |
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230 if (format == NULL) { |
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231 SDL_OutOfMemory(); |
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232 return (NULL); |
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233 } |
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234 SDL_memset(format, 0, sizeof(*format)); |
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235 format->alpha = SDL_ALPHA_OPAQUE; |
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237 /* Set up the format */ |
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238 format->BitsPerPixel = bpp; |
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239 format->BytesPerPixel = (bpp + 7) / 8; |
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240 if (Rmask || Bmask || Gmask) { /* Packed pixels with custom mask */ |
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241 format->palette = NULL; |
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242 format->Rshift = 0; |
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243 format->Rloss = 8; |
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244 if (Rmask) { |
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245 for (mask = Rmask; !(mask & 0x01); mask >>= 1) |
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246 ++format->Rshift; |
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247 for (; (mask & 0x01); mask >>= 1) |
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248 --format->Rloss; |
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249 } |
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250 format->Gshift = 0; |
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251 format->Gloss = 8; |
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252 if (Gmask) { |
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253 for (mask = Gmask; !(mask & 0x01); mask >>= 1) |
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254 ++format->Gshift; |
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255 for (; (mask & 0x01); mask >>= 1) |
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256 --format->Gloss; |
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257 } |
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258 format->Bshift = 0; |
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259 format->Bloss = 8; |
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260 if (Bmask) { |
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261 for (mask = Bmask; !(mask & 0x01); mask >>= 1) |
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262 ++format->Bshift; |
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263 for (; (mask & 0x01); mask >>= 1) |
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264 --format->Bloss; |
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265 } |
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266 format->Ashift = 0; |
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267 format->Aloss = 8; |
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268 if (Amask) { |
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269 for (mask = Amask; !(mask & 0x01); mask >>= 1) |
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270 ++format->Ashift; |
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271 for (; (mask & 0x01); mask >>= 1) |
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272 --format->Aloss; |
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273 } |
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274 format->Rmask = Rmask; |
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275 format->Gmask = Gmask; |
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276 format->Bmask = Bmask; |
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277 format->Amask = Amask; |
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278 } else if (bpp > 8) { /* Packed pixels with standard mask */ |
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279 /* R-G-B */ |
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280 if (bpp > 24) |
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281 bpp = 24; |
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282 format->Rloss = 8 - (bpp / 3); |
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283 format->Gloss = 8 - (bpp / 3) - (bpp % 3); |
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284 format->Bloss = 8 - (bpp / 3); |
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285 format->Rshift = ((bpp / 3) + (bpp % 3)) + (bpp / 3); |
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286 format->Gshift = (bpp / 3); |
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287 format->Bshift = 0; |
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288 format->Rmask = ((0xFF >> format->Rloss) << format->Rshift); |
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289 format->Gmask = ((0xFF >> format->Gloss) << format->Gshift); |
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290 format->Bmask = ((0xFF >> format->Bloss) << format->Bshift); |
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291 } else { |
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292 /* Palettized formats have no mask info */ |
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293 format->Rloss = 8; |
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294 format->Gloss = 8; |
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295 format->Bloss = 8; |
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296 format->Aloss = 8; |
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297 format->Rshift = 0; |
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298 format->Gshift = 0; |
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299 format->Bshift = 0; |
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300 format->Ashift = 0; |
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301 format->Rmask = 0; |
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302 format->Gmask = 0; |
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303 format->Bmask = 0; |
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304 format->Amask = 0; |
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305 } |
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306 if (bpp <= 8) { /* Palettized mode */ |
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307 int ncolors = 1 << bpp; |
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308 #ifdef DEBUG_PALETTE |
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309 fprintf(stderr, "bpp=%d ncolors=%d\n", bpp, ncolors); |
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310 #endif |
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311 format->palette = (SDL_Palette *) SDL_malloc(sizeof(SDL_Palette)); |
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312 if (format->palette == NULL) { |
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313 SDL_FreeFormat(format); |
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314 SDL_OutOfMemory(); |
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315 return (NULL); |
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316 } |
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317 (format->palette)->ncolors = ncolors; |
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318 (format->palette)->colors = (SDL_Color *) SDL_malloc((format-> |
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319 palette)-> |
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320 ncolors * |
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321 sizeof |
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322 (SDL_Color)); |
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323 if ((format->palette)->colors == NULL) { |
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324 SDL_FreeFormat(format); |
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325 SDL_OutOfMemory(); |
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326 return (NULL); |
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327 } |
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328 if (Rmask || Bmask || Gmask) { |
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329 /* create palette according to masks */ |
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330 int i; |
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331 int Rm = 0, Gm = 0, Bm = 0; |
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332 int Rw = 0, Gw = 0, Bw = 0; |
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333 #ifdef ENABLE_PALETTE_ALPHA |
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334 int Am = 0, Aw = 0; |
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335 #endif |
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336 if (Rmask) { |
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337 Rw = 8 - format->Rloss; |
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338 for (i = format->Rloss; i > 0; i -= Rw) |
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339 Rm |= 1 << i; |
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340 } |
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341 #ifdef DEBUG_PALETTE |
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342 fprintf(stderr, "Rw=%d Rm=0x%02X\n", Rw, Rm); |
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343 #endif |
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344 if (Gmask) { |
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345 Gw = 8 - format->Gloss; |
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346 for (i = format->Gloss; i > 0; i -= Gw) |
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347 Gm |= 1 << i; |
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348 } |
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349 #ifdef DEBUG_PALETTE |
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350 fprintf(stderr, "Gw=%d Gm=0x%02X\n", Gw, Gm); |
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351 #endif |
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352 if (Bmask) { |
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353 Bw = 8 - format->Bloss; |
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354 for (i = format->Bloss; i > 0; i -= Bw) |
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355 Bm |= 1 << i; |
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356 } |
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357 #ifdef DEBUG_PALETTE |
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358 fprintf(stderr, "Bw=%d Bm=0x%02X\n", Bw, Bm); |
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359 #endif |
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360 #ifdef ENABLE_PALETTE_ALPHA |
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361 if (Amask) { |
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362 Aw = 8 - format->Aloss; |
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363 for (i = format->Aloss; i > 0; i -= Aw) |
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364 Am |= 1 << i; |
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365 } |
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366 # ifdef DEBUG_PALETTE |
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367 fprintf(stderr, "Aw=%d Am=0x%02X\n", Aw, Am); |
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368 # endif |
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369 #endif |
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370 for (i = 0; i < ncolors; ++i) { |
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371 int r, g, b; |
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372 r = (i & Rmask) >> format->Rshift; |
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373 r = (r << format->Rloss) | ((r * Rm) >> Rw); |
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374 format->palette->colors[i].r = r; |
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375 |
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376 g = (i & Gmask) >> format->Gshift; |
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377 g = (g << format->Gloss) | ((g * Gm) >> Gw); |
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378 format->palette->colors[i].g = g; |
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379 |
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380 b = (i & Bmask) >> format->Bshift; |
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381 b = (b << format->Bloss) | ((b * Bm) >> Bw); |
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382 format->palette->colors[i].b = b; |
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383 |
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384 #ifdef ENABLE_PALETTE_ALPHA |
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385 a = (i & Amask) >> format->Ashift; |
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386 a = (a << format->Aloss) | ((a * Am) >> Aw); |
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387 format->palette->colors[i].unused = a; |
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388 #else |
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389 format->palette->colors[i].unused = 0; |
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390 #endif |
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391 } |
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392 } else if (ncolors == 2) { |
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393 /* Create a black and white bitmap palette */ |
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394 format->palette->colors[0].r = 0xFF; |
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395 format->palette->colors[0].g = 0xFF; |
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396 format->palette->colors[0].b = 0xFF; |
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397 format->palette->colors[1].r = 0x00; |
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398 format->palette->colors[1].g = 0x00; |
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399 format->palette->colors[1].b = 0x00; |
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400 } else { |
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401 /* Create an empty palette */ |
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402 SDL_memset((format->palette)->colors, 0, |
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403 (format->palette)->ncolors * sizeof(SDL_Color)); |
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404 } |
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405 } |
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406 return (format); |
0 | 407 } |
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408 |
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409 SDL_PixelFormat * |
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410 SDL_ReallocFormat(SDL_Surface * surface, int bpp, |
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411 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) |
0 | 412 { |
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413 if (surface->format) { |
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414 SDL_FreeFormat(surface->format); |
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415 SDL_FormatChanged(surface); |
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416 } |
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417 surface->format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask); |
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418 return surface->format; |
0 | 419 } |
420 | |
421 /* | |
422 * Change any previous mappings from/to the new surface format | |
423 */ | |
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424 void |
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425 SDL_FormatChanged(SDL_Surface * surface) |
0 | 426 { |
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427 static int format_version = 0; |
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428 ++format_version; |
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429 if (format_version < 0) { /* It wrapped... */ |
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430 format_version = 1; |
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431 } |
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432 surface->format_version = format_version; |
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433 SDL_InvalidateMap(surface->map); |
0 | 434 } |
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435 |
0 | 436 /* |
437 * Free a previously allocated format structure | |
438 */ | |
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439 void |
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440 SDL_FreeFormat(SDL_PixelFormat * format) |
0 | 441 { |
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442 if (format) { |
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443 if (format->palette) { |
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444 if (format->palette->colors) { |
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445 SDL_free(format->palette->colors); |
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446 } |
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447 SDL_free(format->palette); |
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448 } |
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449 SDL_free(format); |
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450 } |
0 | 451 } |
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452 |
0 | 453 /* |
454 * Calculate an 8-bit (3 red, 3 green, 2 blue) dithered palette of colors | |
455 */ | |
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456 void |
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457 SDL_DitherColors(SDL_Color * colors, int bpp) |
0 | 458 { |
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459 int i; |
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460 if (bpp != 8) |
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461 return; /* only 8bpp supported right now */ |
0 | 462 |
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463 for (i = 0; i < 256; i++) { |
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464 int r, g, b; |
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465 /* map each bit field to the full [0, 255] interval, |
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466 so 0 is mapped to (0, 0, 0) and 255 to (255, 255, 255) */ |
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467 r = i & 0xe0; |
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468 r |= r >> 3 | r >> 6; |
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469 colors[i].r = r; |
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470 g = (i << 3) & 0xe0; |
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471 g |= g >> 3 | g >> 6; |
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472 colors[i].g = g; |
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473 b = i & 0x3; |
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474 b |= b << 2; |
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475 b |= b << 4; |
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476 colors[i].b = b; |
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477 } |
0 | 478 } |
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479 |
0 | 480 /* |
481 * Calculate the pad-aligned scanline width of a surface | |
482 */ | |
1670 | 483 int |
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484 SDL_CalculatePitch(SDL_Surface * surface) |
0 | 485 { |
1670 | 486 int pitch; |
0 | 487 |
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488 /* Surface should be 4-byte aligned for speed */ |
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489 pitch = surface->w * surface->format->BytesPerPixel; |
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490 switch (surface->format->BitsPerPixel) { |
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491 case 1: |
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492 pitch = (pitch + 7) / 8; |
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493 break; |
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494 case 4: |
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495 pitch = (pitch + 1) / 2; |
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496 break; |
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497 default: |
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498 break; |
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499 } |
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500 pitch = (pitch + 3) & ~3; /* 4-byte aligning */ |
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501 return (pitch); |
0 | 502 } |
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503 |
0 | 504 /* |
505 * Match an RGB value to a particular palette index | |
506 */ | |
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507 Uint8 |
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508 SDL_FindColor(SDL_Palette * pal, Uint8 r, Uint8 g, Uint8 b) |
0 | 509 { |
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510 /* Do colorspace distance matching */ |
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511 unsigned int smallest; |
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512 unsigned int distance; |
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513 int rd, gd, bd; |
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514 int i; |
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515 Uint8 pixel = 0; |
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516 |
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517 smallest = ~0; |
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518 for (i = 0; i < pal->ncolors; ++i) { |
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519 rd = pal->colors[i].r - r; |
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520 gd = pal->colors[i].g - g; |
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521 bd = pal->colors[i].b - b; |
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522 distance = (rd * rd) + (gd * gd) + (bd * bd); |
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523 if (distance < smallest) { |
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524 pixel = i; |
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525 if (distance == 0) { /* Perfect match! */ |
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526 break; |
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527 } |
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528 smallest = distance; |
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529 } |
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530 } |
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531 return (pixel); |
0 | 532 } |
533 | |
534 /* Find the opaque pixel value corresponding to an RGB triple */ | |
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535 Uint32 |
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536 SDL_MapRGB(SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b) |
0 | 537 { |
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538 if (format->palette == NULL) { |
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539 return (r >> format->Rloss) << format->Rshift |
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540 | (g >> format->Gloss) << format->Gshift |
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541 | (b >> format->Bloss) << format->Bshift | format->Amask; |
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542 } else { |
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543 return SDL_FindColor(format->palette, r, g, b); |
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544 } |
0 | 545 } |
546 | |
547 /* Find the pixel value corresponding to an RGBA quadruple */ | |
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548 Uint32 |
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549 SDL_MapRGBA(SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
0 | 550 { |
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551 if (format->palette == NULL) { |
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552 return (r >> format->Rloss) << format->Rshift |
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553 | (g >> format->Gloss) << format->Gshift |
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554 | (b >> format->Bloss) << format->Bshift |
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555 | ((a >> format->Aloss) << format->Ashift & format->Amask); |
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556 } else { |
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557 return SDL_FindColor(format->palette, r, g, b); |
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558 } |
0 | 559 } |
560 | |
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561 void |
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562 SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat * fmt, |
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563 Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a) |
0 | 564 { |
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565 if (fmt->palette == NULL) { |
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566 /* |
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567 * This makes sure that the result is mapped to the |
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568 * interval [0..255], and the maximum value for each |
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569 * component is 255. This is important to make sure |
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570 * that white is indeed reported as (255, 255, 255), |
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571 * and that opaque alpha is 255. |
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572 * This only works for RGB bit fields at least 4 bit |
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573 * wide, which is almost always the case. |
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574 */ |
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575 unsigned v; |
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576 v = (pixel & fmt->Rmask) >> fmt->Rshift; |
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577 *r = (v << fmt->Rloss) + (v >> (8 - (fmt->Rloss << 1))); |
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578 v = (pixel & fmt->Gmask) >> fmt->Gshift; |
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579 *g = (v << fmt->Gloss) + (v >> (8 - (fmt->Gloss << 1))); |
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580 v = (pixel & fmt->Bmask) >> fmt->Bshift; |
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581 *b = (v << fmt->Bloss) + (v >> (8 - (fmt->Bloss << 1))); |
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582 if (fmt->Amask) { |
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583 v = (pixel & fmt->Amask) >> fmt->Ashift; |
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584 *a = (v << fmt->Aloss) + (v >> (8 - (fmt->Aloss << 1))); |
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585 } else { |
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586 *a = SDL_ALPHA_OPAQUE; |
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587 } |
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588 } else { |
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589 *r = fmt->palette->colors[pixel].r; |
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590 *g = fmt->palette->colors[pixel].g; |
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591 *b = fmt->palette->colors[pixel].b; |
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592 *a = SDL_ALPHA_OPAQUE; |
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593 } |
0 | 594 } |
595 | |
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596 void |
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597 SDL_GetRGB(Uint32 pixel, SDL_PixelFormat * fmt, Uint8 * r, Uint8 * g, |
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598 Uint8 * b) |
0 | 599 { |
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600 if (fmt->palette == NULL) { |
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601 /* the note for SDL_GetRGBA above applies here too */ |
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602 unsigned v; |
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603 v = (pixel & fmt->Rmask) >> fmt->Rshift; |
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604 *r = (v << fmt->Rloss) + (v >> (8 - (fmt->Rloss << 1))); |
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605 v = (pixel & fmt->Gmask) >> fmt->Gshift; |
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606 *g = (v << fmt->Gloss) + (v >> (8 - (fmt->Gloss << 1))); |
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607 v = (pixel & fmt->Bmask) >> fmt->Bshift; |
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608 *b = (v << fmt->Bloss) + (v >> (8 - (fmt->Bloss << 1))); |
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609 } else { |
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610 *r = fmt->palette->colors[pixel].r; |
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611 *g = fmt->palette->colors[pixel].g; |
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612 *b = fmt->palette->colors[pixel].b; |
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613 } |
0 | 614 } |
615 | |
616 /* Apply gamma to a set of colors - this is easy. :) */ | |
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617 void |
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618 SDL_ApplyGamma(Uint16 * gamma, SDL_Color * colors, SDL_Color * output, |
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619 int ncolors) |
0 | 620 { |
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621 int i; |
0 | 622 |
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623 for (i = 0; i < ncolors; ++i) { |
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624 output[i].r = gamma[0 * 256 + colors[i].r] >> 8; |
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625 output[i].g = gamma[1 * 256 + colors[i].g] >> 8; |
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626 output[i].b = gamma[2 * 256 + colors[i].b] >> 8; |
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627 } |
0 | 628 } |
629 | |
630 /* Map from Palette to Palette */ | |
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631 static Uint8 * |
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632 Map1to1(SDL_Palette * src, SDL_Palette * dst, int *identical) |
0 | 633 { |
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634 Uint8 *map; |
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635 int i; |
0 | 636 |
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637 if (identical) { |
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638 if (src->ncolors <= dst->ncolors) { |
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639 /* If an identical palette, no need to map */ |
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640 if (SDL_memcmp(src->colors, dst->colors, src->ncolors * |
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641 sizeof(SDL_Color)) == 0) { |
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642 *identical = 1; |
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643 return (NULL); |
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644 } |
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645 } |
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646 *identical = 0; |
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647 } |
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648 map = (Uint8 *) SDL_malloc(src->ncolors); |
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649 if (map == NULL) { |
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650 SDL_OutOfMemory(); |
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651 return (NULL); |
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652 } |
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653 for (i = 0; i < src->ncolors; ++i) { |
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654 map[i] = SDL_FindColor(dst, |
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655 src->colors[i].r, src->colors[i].g, |
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656 src->colors[i].b); |
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657 } |
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658 return (map); |
0 | 659 } |
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660 |
0 | 661 /* Map from Palette to BitField */ |
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662 static Uint8 * |
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663 Map1toN(SDL_PixelFormat * src, SDL_PixelFormat * dst) |
0 | 664 { |
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665 Uint8 *map; |
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666 int i; |
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667 int bpp; |
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668 unsigned alpha; |
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669 SDL_Palette *pal = src->palette; |
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670 |
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671 bpp = ((dst->BytesPerPixel == 3) ? 4 : dst->BytesPerPixel); |
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672 map = (Uint8 *) SDL_malloc(pal->ncolors * bpp); |
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673 if (map == NULL) { |
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674 SDL_OutOfMemory(); |
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675 return (NULL); |
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676 } |
0 | 677 |
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678 alpha = dst->Amask ? src->alpha : 0; |
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679 /* We memory copy to the pixel map so the endianness is preserved */ |
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680 for (i = 0; i < pal->ncolors; ++i) { |
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681 ASSEMBLE_RGBA(&map[i * bpp], dst->BytesPerPixel, dst, |
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682 pal->colors[i].r, pal->colors[i].g, |
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683 pal->colors[i].b, alpha); |
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684 } |
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685 return (map); |
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686 } |
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687 |
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688 /* Map from BitField to Dithered-Palette to Palette */ |
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689 static Uint8 * |
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690 MapNto1(SDL_PixelFormat * src, SDL_PixelFormat * dst, int *identical) |
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691 { |
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692 /* Generate a 256 color dither palette */ |
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693 SDL_Palette dithered; |
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694 SDL_Color colors[256]; |
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695 SDL_Palette *pal = dst->palette; |
0 | 696 |
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697 /* SDL_DitherColors does not initialize the 'unused' component of colors, |
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698 but Map1to1 compares it against pal, so we should initialize it. */ |
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699 SDL_memset(colors, 0, sizeof(colors)); |
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700 |
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701 dithered.ncolors = 256; |
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702 SDL_DitherColors(colors, 8); |
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703 dithered.colors = colors; |
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704 return (Map1to1(&dithered, pal, identical)); |
0 | 705 } |
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|
706 |
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707 SDL_BlitMap * |
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708 SDL_AllocBlitMap(void) |
0 | 709 { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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710 SDL_BlitMap *map; |
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711 |
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712 /* Allocate the empty map */ |
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713 map = (SDL_BlitMap *) SDL_malloc(sizeof(*map)); |
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714 if (map == NULL) { |
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715 SDL_OutOfMemory(); |
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716 return (NULL); |
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717 } |
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718 SDL_memset(map, 0, sizeof(*map)); |
0 | 719 |
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|
720 /* Allocate the software blit data */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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721 map->sw_data = |
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722 (struct private_swaccel *) SDL_malloc(sizeof(*map->sw_data)); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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723 if (map->sw_data == NULL) { |
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724 SDL_FreeBlitMap(map); |
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725 SDL_OutOfMemory(); |
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726 return (NULL); |
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727 } |
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728 SDL_memset(map->sw_data, 0, sizeof(*map->sw_data)); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
729 |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
730 /* It's ready to go */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
731 return (map); |
0 | 732 } |
733 | |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
734 void |
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735 SDL_InvalidateMap(SDL_BlitMap * map) |
0 | 736 { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
737 if (!map) { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
738 return; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
739 } |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
740 map->dst = NULL; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
741 map->format_version = (unsigned int) -1; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
742 if (map->table) { |
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743 SDL_free(map->table); |
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|
744 map->table = NULL; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
745 } |
0 | 746 } |
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|
747 int |
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748 SDL_MapSurface(SDL_Surface * src, SDL_Surface * dst) |
0 | 749 { |
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|
750 SDL_PixelFormat *srcfmt; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
751 SDL_PixelFormat *dstfmt; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
752 SDL_BlitMap *map; |
0 | 753 |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
754 /* Clear out any previous mapping */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
755 map = src->map; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
756 if ((src->flags & SDL_RLEACCEL) == SDL_RLEACCEL) { |
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|
757 SDL_UnRLESurface(src, 1); |
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|
758 } |
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759 SDL_InvalidateMap(map); |
0 | 760 |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
761 /* Figure out what kind of mapping we're doing */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
762 map->identity = 0; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
763 srcfmt = src->format; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
764 dstfmt = dst->format; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
765 switch (srcfmt->BytesPerPixel) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
766 case 1: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
767 switch (dstfmt->BytesPerPixel) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
768 case 1: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
769 /* Palette --> Palette */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
770 /* If both SDL_HWSURFACE, assume have same palette */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
771 if (((src->flags & SDL_HWSURFACE) == SDL_HWSURFACE) && |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
772 ((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE)) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
773 map->identity = 1; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
774 } else { |
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775 map->table = Map1to1(srcfmt->palette, |
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776 dstfmt->palette, &map->identity); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
777 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
778 if (!map->identity) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
779 if (map->table == NULL) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
780 return (-1); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
781 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
782 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
783 if (srcfmt->BitsPerPixel != dstfmt->BitsPerPixel) |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
784 map->identity = 0; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
785 break; |
0 | 786 |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
787 default: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
788 /* Palette --> BitField */ |
1668
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|
789 map->table = Map1toN(srcfmt, dstfmt); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
790 if (map->table == NULL) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
791 return (-1); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
792 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
793 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
794 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
795 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
796 default: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
797 switch (dstfmt->BytesPerPixel) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
798 case 1: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
799 /* BitField --> Palette */ |
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|
800 map->table = MapNto1(srcfmt, dstfmt, &map->identity); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
801 if (!map->identity) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
802 if (map->table == NULL) { |
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803 return (-1); |
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804 } |
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805 } |
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806 map->identity = 0; /* Don't optimize to copy */ |
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807 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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808 default: |
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809 /* BitField --> BitField */ |
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810 if (FORMAT_EQUAL(srcfmt, dstfmt)) |
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811 map->identity = 1; |
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812 break; |
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Sam Lantinga <slouken@libsdl.org>
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813 } |
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814 break; |
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Sam Lantinga <slouken@libsdl.org>
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815 } |
0 | 816 |
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817 map->dst = dst; |
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818 map->format_version = dst->format_version; |
0 | 819 |
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820 /* Choose your blitters wisely */ |
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821 return (SDL_CalculateBlit(src)); |
0 | 822 } |
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823 |
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824 void |
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825 SDL_FreeBlitMap(SDL_BlitMap * map) |
0 | 826 { |
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827 if (map) { |
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828 SDL_InvalidateMap(map); |
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829 if (map->sw_data != NULL) { |
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830 SDL_free(map->sw_data); |
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831 } |
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832 SDL_free(map); |
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833 } |
0 | 834 } |
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|
835 |
782fd950bd46
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836 /* vi: set ts=4 sw=4 expandtab: */ |