Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_Rect.3 @ 4247:ee58103d5354 SDL-1.2
Fixed bug #586
Vincent Povirk 2009-09-26 16:58:32 PDT
patch for setting the input hint correctly
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 27 Sep 2009 01:31:30 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_Rect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
4107
4e3b250c950e
Erik Heckers fixed bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
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3 SDL_Rect \- Defines a rectangular area |
0 | 4 .SH "STRUCTURE DEFINITION" |
5 .PP | |
6 .nf | |
7 \f(CWtypedef struct{ | |
8 Sint16 x, y; | |
9 Uint16 w, h; | |
10 } SDL_Rect;\fR | |
11 .fi | |
12 .PP | |
13 .SH "STRUCTURE DATA" | |
14 .TP 20 | |
15 \fBx, y\fR | |
16 Position of the upper-left corner of the rectangle | |
17 .TP 20 | |
18 \fBw, h\fR | |
19 The width and height of the rectangle | |
20 .SH "DESCRIPTION" | |
21 .PP | |
22 A \fBSDL_Rect\fR defines a rectangular area of pixels\&. It is used by \fI\fBSDL_BlitSurface\fP\fR to define blitting regions and by several other video functions\&. | |
23 .SH "SEE ALSO" | |
24 .PP | |
25 \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_UpdateRect\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
26 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |