Mercurial > sdl-ios-xcode
annotate src/audio/windx5/SDL_dx5audio.c @ 1831:edf421c61bc4
Fix from Marc Peter: slightly fixed Watcom makefiles for 1.2.10 release
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 14 May 2006 21:18:26 +0000 |
parents | d910939febfa |
children | 782fd950bd46 9b02a5b97f79 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
26 #include "SDL_timer.h" | |
27 #include "SDL_audio.h" | |
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28 #include "../SDL_audio_c.h" |
0 | 29 #include "SDL_dx5audio.h" |
30 | |
31 /* Define this if you want to use DirectX 6 DirectSoundNotify interface */ | |
32 //#define USE_POSITION_NOTIFY | |
33 | |
34 /* DirectX function pointers for audio */ | |
35 HRESULT (WINAPI *DSoundCreate)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN); | |
36 | |
37 /* Audio driver functions */ | |
38 static int DX5_OpenAudio(_THIS, SDL_AudioSpec *spec); | |
39 static void DX5_ThreadInit(_THIS); | |
40 static void DX5_WaitAudio_BusyWait(_THIS); | |
41 #ifdef USE_POSITION_NOTIFY | |
42 static void DX6_WaitAudio_EventWait(_THIS); | |
43 #endif | |
44 static void DX5_PlayAudio(_THIS); | |
45 static Uint8 *DX5_GetAudioBuf(_THIS); | |
46 static void DX5_WaitDone(_THIS); | |
47 static void DX5_CloseAudio(_THIS); | |
48 | |
49 /* Audio driver bootstrap functions */ | |
50 | |
51 static int Audio_Available(void) | |
52 { | |
53 HINSTANCE DSoundDLL; | |
54 int dsound_ok; | |
55 | |
56 /* Version check DSOUND.DLL (Is DirectX okay?) */ | |
57 dsound_ok = 0; | |
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58 DSoundDLL = LoadLibrary(TEXT("DSOUND.DLL")); |
0 | 59 if ( DSoundDLL != NULL ) { |
60 /* We just use basic DirectSound, we're okay */ | |
61 /* Yay! */ | |
62 /* Unfortunately, the sound drivers on NT have | |
63 higher latencies than the audio buffers used | |
64 by many SDL applications, so there are gaps | |
65 in the audio - it sounds terrible. Punt for now. | |
66 */ | |
67 OSVERSIONINFO ver; | |
68 ver.dwOSVersionInfoSize = sizeof (OSVERSIONINFO); | |
69 GetVersionEx(&ver); | |
70 switch (ver.dwPlatformId) { | |
71 case VER_PLATFORM_WIN32_NT: | |
72 if ( ver.dwMajorVersion > 4 ) { | |
73 /* Win2K */ | |
74 dsound_ok = 1; | |
75 } else { | |
76 /* WinNT */ | |
77 dsound_ok = 0; | |
78 } | |
79 break; | |
80 default: | |
81 /* Win95 or Win98 */ | |
82 dsound_ok = 1; | |
83 break; | |
84 } | |
85 /* Now check for DirectX 5 or better - otherwise | |
86 * we will fail later in DX5_OpenAudio without a chance | |
87 * to fall back to the DIB driver. */ | |
88 if (dsound_ok) { | |
89 /* DirectSoundCaptureCreate was added in DX5 */ | |
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90 if (!GetProcAddress(DSoundDLL, TEXT("DirectSoundCaptureCreate"))) |
0 | 91 dsound_ok = 0; |
92 | |
93 } | |
94 /* Clean up.. */ | |
95 FreeLibrary(DSoundDLL); | |
96 } | |
97 return(dsound_ok); | |
98 } | |
99 | |
100 /* Functions for loading the DirectX functions dynamically */ | |
101 static HINSTANCE DSoundDLL = NULL; | |
102 | |
103 static void DX5_Unload(void) | |
104 { | |
105 if ( DSoundDLL != NULL ) { | |
106 FreeLibrary(DSoundDLL); | |
107 DSoundCreate = NULL; | |
108 DSoundDLL = NULL; | |
109 } | |
110 } | |
111 static int DX5_Load(void) | |
112 { | |
113 int status; | |
114 | |
115 DX5_Unload(); | |
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116 DSoundDLL = LoadLibrary(TEXT("DSOUND.DLL")); |
0 | 117 if ( DSoundDLL != NULL ) { |
118 DSoundCreate = (void *)GetProcAddress(DSoundDLL, | |
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119 TEXT("DirectSoundCreate")); |
0 | 120 } |
121 if ( DSoundDLL && DSoundCreate ) { | |
122 status = 0; | |
123 } else { | |
124 DX5_Unload(); | |
125 status = -1; | |
126 } | |
127 return status; | |
128 } | |
129 | |
130 static void Audio_DeleteDevice(SDL_AudioDevice *device) | |
131 { | |
132 DX5_Unload(); | |
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133 SDL_free(device->hidden); |
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134 SDL_free(device); |
0 | 135 } |
136 | |
137 static SDL_AudioDevice *Audio_CreateDevice(int devindex) | |
138 { | |
139 SDL_AudioDevice *this; | |
140 | |
141 /* Load DirectX */ | |
142 if ( DX5_Load() < 0 ) { | |
143 return(NULL); | |
144 } | |
145 | |
146 /* Initialize all variables that we clean on shutdown */ | |
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147 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
0 | 148 if ( this ) { |
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149 SDL_memset(this, 0, (sizeof *this)); |
0 | 150 this->hidden = (struct SDL_PrivateAudioData *) |
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151 SDL_malloc((sizeof *this->hidden)); |
0 | 152 } |
153 if ( (this == NULL) || (this->hidden == NULL) ) { | |
154 SDL_OutOfMemory(); | |
155 if ( this ) { | |
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156 SDL_free(this); |
0 | 157 } |
158 return(0); | |
159 } | |
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160 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
0 | 161 |
162 /* Set the function pointers */ | |
163 this->OpenAudio = DX5_OpenAudio; | |
164 this->ThreadInit = DX5_ThreadInit; | |
165 this->WaitAudio = DX5_WaitAudio_BusyWait; | |
166 this->PlayAudio = DX5_PlayAudio; | |
167 this->GetAudioBuf = DX5_GetAudioBuf; | |
168 this->WaitDone = DX5_WaitDone; | |
169 this->CloseAudio = DX5_CloseAudio; | |
170 | |
171 this->free = Audio_DeleteDevice; | |
172 | |
173 return this; | |
174 } | |
175 | |
176 AudioBootStrap DSOUND_bootstrap = { | |
177 "dsound", "Win95/98/2000 DirectSound", | |
178 Audio_Available, Audio_CreateDevice | |
179 }; | |
180 | |
181 static void SetDSerror(const char *function, int code) | |
182 { | |
183 static const char *error; | |
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184 static char errbuf[1024]; |
0 | 185 |
186 errbuf[0] = 0; | |
187 switch (code) { | |
188 case E_NOINTERFACE: | |
189 error = | |
190 "Unsupported interface\n-- Is DirectX 5.0 or later installed?"; | |
191 break; | |
192 case DSERR_ALLOCATED: | |
193 error = "Audio device in use"; | |
194 break; | |
195 case DSERR_BADFORMAT: | |
196 error = "Unsupported audio format"; | |
197 break; | |
198 case DSERR_BUFFERLOST: | |
199 error = "Mixing buffer was lost"; | |
200 break; | |
201 case DSERR_CONTROLUNAVAIL: | |
202 error = "Control requested is not available"; | |
203 break; | |
204 case DSERR_INVALIDCALL: | |
205 error = "Invalid call for the current state"; | |
206 break; | |
207 case DSERR_INVALIDPARAM: | |
208 error = "Invalid parameter"; | |
209 break; | |
210 case DSERR_NODRIVER: | |
211 error = "No audio device found"; | |
212 break; | |
213 case DSERR_OUTOFMEMORY: | |
214 error = "Out of memory"; | |
215 break; | |
216 case DSERR_PRIOLEVELNEEDED: | |
217 error = "Caller doesn't have priority"; | |
218 break; | |
219 case DSERR_UNSUPPORTED: | |
220 error = "Function not supported"; | |
221 break; | |
222 default: | |
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223 SDL_snprintf(errbuf, SDL_arraysize(errbuf), |
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224 "%s: Unknown DirectSound error: 0x%x", |
0 | 225 function, code); |
226 break; | |
227 } | |
228 if ( ! errbuf[0] ) { | |
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229 SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function, error); |
0 | 230 } |
231 SDL_SetError("%s", errbuf); | |
232 return; | |
233 } | |
234 | |
235 /* DirectSound needs to be associated with a window */ | |
236 static HWND mainwin = NULL; | |
237 /* */ | |
238 void DX5_SoundFocus(HWND hwnd) | |
239 { | |
240 mainwin = hwnd; | |
241 } | |
242 | |
243 static void DX5_ThreadInit(_THIS) | |
244 { | |
245 SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST); | |
246 } | |
247 | |
248 static void DX5_WaitAudio_BusyWait(_THIS) | |
249 { | |
250 DWORD status; | |
251 DWORD cursor, junk; | |
252 HRESULT result; | |
253 | |
254 /* Semi-busy wait, since we have no way of getting play notification | |
255 on a primary mixing buffer located in hardware (DirectX 5.0) | |
256 */ | |
257 result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, &cursor, &junk); | |
258 if ( result != DS_OK ) { | |
259 if ( result == DSERR_BUFFERLOST ) { | |
260 IDirectSoundBuffer_Restore(mixbuf); | |
261 } | |
262 #ifdef DEBUG_SOUND | |
263 SetDSerror("DirectSound GetCurrentPosition", result); | |
264 #endif | |
265 return; | |
266 } | |
267 cursor /= mixlen; | |
268 | |
269 while ( cursor == playing ) { | |
270 /* FIXME: find out how much time is left and sleep that long */ | |
271 SDL_Delay(10); | |
272 | |
273 /* Try to restore a lost sound buffer */ | |
274 IDirectSoundBuffer_GetStatus(mixbuf, &status); | |
275 if ( (status&DSBSTATUS_BUFFERLOST) ) { | |
276 IDirectSoundBuffer_Restore(mixbuf); | |
277 IDirectSoundBuffer_GetStatus(mixbuf, &status); | |
278 if ( (status&DSBSTATUS_BUFFERLOST) ) { | |
279 break; | |
280 } | |
281 } | |
282 if ( ! (status&DSBSTATUS_PLAYING) ) { | |
283 result = IDirectSoundBuffer_Play(mixbuf, 0, 0, DSBPLAY_LOOPING); | |
284 if ( result == DS_OK ) { | |
285 continue; | |
286 } | |
287 #ifdef DEBUG_SOUND | |
288 SetDSerror("DirectSound Play", result); | |
289 #endif | |
290 return; | |
291 } | |
292 | |
293 /* Find out where we are playing */ | |
294 result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, | |
295 &cursor, &junk); | |
296 if ( result != DS_OK ) { | |
297 SetDSerror("DirectSound GetCurrentPosition", result); | |
298 return; | |
299 } | |
300 cursor /= mixlen; | |
301 } | |
302 } | |
303 | |
304 #ifdef USE_POSITION_NOTIFY | |
305 static void DX6_WaitAudio_EventWait(_THIS) | |
306 { | |
307 DWORD status; | |
308 HRESULT result; | |
309 | |
310 /* Try to restore a lost sound buffer */ | |
311 IDirectSoundBuffer_GetStatus(mixbuf, &status); | |
312 if ( (status&DSBSTATUS_BUFFERLOST) ) { | |
313 IDirectSoundBuffer_Restore(mixbuf); | |
314 IDirectSoundBuffer_GetStatus(mixbuf, &status); | |
315 if ( (status&DSBSTATUS_BUFFERLOST) ) { | |
316 return; | |
317 } | |
318 } | |
319 if ( ! (status&DSBSTATUS_PLAYING) ) { | |
320 result = IDirectSoundBuffer_Play(mixbuf, 0, 0, DSBPLAY_LOOPING); | |
321 if ( result != DS_OK ) { | |
322 #ifdef DEBUG_SOUND | |
323 SetDSerror("DirectSound Play", result); | |
324 #endif | |
325 return; | |
326 } | |
327 } | |
328 WaitForSingleObject(audio_event, INFINITE); | |
329 } | |
330 #endif /* USE_POSITION_NOTIFY */ | |
331 | |
332 static void DX5_PlayAudio(_THIS) | |
333 { | |
334 /* Unlock the buffer, allowing it to play */ | |
335 if ( locked_buf ) { | |
336 IDirectSoundBuffer_Unlock(mixbuf, locked_buf, mixlen, NULL, 0); | |
337 } | |
338 | |
339 } | |
340 | |
341 static Uint8 *DX5_GetAudioBuf(_THIS) | |
342 { | |
343 DWORD cursor, junk; | |
344 HRESULT result; | |
345 DWORD rawlen; | |
346 | |
347 /* Figure out which blocks to fill next */ | |
348 locked_buf = NULL; | |
349 result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, &cursor, &junk); | |
350 if ( result == DSERR_BUFFERLOST ) { | |
351 IDirectSoundBuffer_Restore(mixbuf); | |
352 result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, | |
353 &cursor, &junk); | |
354 } | |
355 if ( result != DS_OK ) { | |
356 SetDSerror("DirectSound GetCurrentPosition", result); | |
357 return(NULL); | |
358 } | |
359 cursor /= mixlen; | |
360 playing = cursor; | |
361 cursor = (cursor+1)%NUM_BUFFERS; | |
362 cursor *= mixlen; | |
363 | |
364 /* Lock the audio buffer */ | |
365 result = IDirectSoundBuffer_Lock(mixbuf, cursor, mixlen, | |
366 (LPVOID *)&locked_buf, &rawlen, NULL, &junk, 0); | |
367 if ( result == DSERR_BUFFERLOST ) { | |
368 IDirectSoundBuffer_Restore(mixbuf); | |
369 result = IDirectSoundBuffer_Lock(mixbuf, cursor, mixlen, | |
370 (LPVOID *)&locked_buf, &rawlen, NULL, &junk, 0); | |
371 } | |
372 if ( result != DS_OK ) { | |
373 SetDSerror("DirectSound Lock", result); | |
374 return(NULL); | |
375 } | |
376 return(locked_buf); | |
377 } | |
378 | |
379 static void DX5_WaitDone(_THIS) | |
380 { | |
381 Uint8 *stream; | |
382 | |
383 /* Wait for the playing chunk to finish */ | |
384 stream = this->GetAudioBuf(this); | |
385 if ( stream != NULL ) { | |
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386 SDL_memset(stream, silence, mixlen); |
0 | 387 this->PlayAudio(this); |
388 } | |
389 this->WaitAudio(this); | |
390 | |
391 /* Stop the looping sound buffer */ | |
392 IDirectSoundBuffer_Stop(mixbuf); | |
393 } | |
394 | |
395 static void DX5_CloseAudio(_THIS) | |
396 { | |
397 if ( sound != NULL ) { | |
398 if ( mixbuf != NULL ) { | |
399 /* Clean up the audio buffer */ | |
400 IDirectSoundBuffer_Release(mixbuf); | |
401 mixbuf = NULL; | |
402 } | |
403 if ( audio_event != NULL ) { | |
404 CloseHandle(audio_event); | |
405 audio_event = NULL; | |
406 } | |
407 IDirectSound_Release(sound); | |
408 sound = NULL; | |
409 } | |
410 } | |
411 | |
469 | 412 #ifdef USE_PRIMARY_BUFFER |
0 | 413 /* This function tries to create a primary audio buffer, and returns the |
414 number of audio chunks available in the created buffer. | |
415 */ | |
416 static int CreatePrimary(LPDIRECTSOUND sndObj, HWND focus, | |
417 LPDIRECTSOUNDBUFFER *sndbuf, WAVEFORMATEX *wavefmt, Uint32 chunksize) | |
418 { | |
419 HRESULT result; | |
420 DSBUFFERDESC format; | |
421 DSBCAPS caps; | |
422 int numchunks; | |
423 | |
424 /* Try to set primary mixing privileges */ | |
425 result = IDirectSound_SetCooperativeLevel(sndObj, focus, | |
426 DSSCL_WRITEPRIMARY); | |
427 if ( result != DS_OK ) { | |
428 #ifdef DEBUG_SOUND | |
429 SetDSerror("DirectSound SetCooperativeLevel", result); | |
430 #endif | |
431 return(-1); | |
432 } | |
433 | |
434 /* Try to create the primary buffer */ | |
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435 SDL_memset(&format, 0, sizeof(format)); |
0 | 436 format.dwSize = sizeof(format); |
437 format.dwFlags=(DSBCAPS_PRIMARYBUFFER|DSBCAPS_GETCURRENTPOSITION2); | |
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438 format.dwFlags |= DSBCAPS_STICKYFOCUS; |
0 | 439 #ifdef USE_POSITION_NOTIFY |
440 format.dwFlags |= DSBCAPS_CTRLPOSITIONNOTIFY; | |
441 #endif | |
442 result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL); | |
443 if ( result != DS_OK ) { | |
444 #ifdef DEBUG_SOUND | |
445 SetDSerror("DirectSound CreateSoundBuffer", result); | |
446 #endif | |
447 return(-1); | |
448 } | |
449 | |
450 /* Check the size of the fragment buffer */ | |
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451 SDL_memset(&caps, 0, sizeof(caps)); |
0 | 452 caps.dwSize = sizeof(caps); |
453 result = IDirectSoundBuffer_GetCaps(*sndbuf, &caps); | |
454 if ( result != DS_OK ) { | |
455 #ifdef DEBUG_SOUND | |
456 SetDSerror("DirectSound GetCaps", result); | |
457 #endif | |
458 IDirectSoundBuffer_Release(*sndbuf); | |
459 return(-1); | |
460 } | |
461 if ( (chunksize > caps.dwBufferBytes) || | |
462 ((caps.dwBufferBytes%chunksize) != 0) ) { | |
463 /* The primary buffer size is not a multiple of 'chunksize' | |
464 -- this hopefully doesn't happen when 'chunksize' is a | |
465 power of 2. | |
466 */ | |
467 IDirectSoundBuffer_Release(*sndbuf); | |
468 SDL_SetError( | |
469 "Primary buffer size is: %d, cannot break it into chunks of %d bytes\n", | |
470 caps.dwBufferBytes, chunksize); | |
471 return(-1); | |
472 } | |
473 numchunks = (caps.dwBufferBytes/chunksize); | |
474 | |
475 /* Set the primary audio format */ | |
476 result = IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt); | |
477 if ( result != DS_OK ) { | |
478 #ifdef DEBUG_SOUND | |
479 SetDSerror("DirectSound SetFormat", result); | |
480 #endif | |
481 IDirectSoundBuffer_Release(*sndbuf); | |
482 return(-1); | |
483 } | |
484 return(numchunks); | |
485 } | |
469 | 486 #endif /* USE_PRIMARY_BUFFER */ |
0 | 487 |
488 /* This function tries to create a secondary audio buffer, and returns the | |
489 number of audio chunks available in the created buffer. | |
490 */ | |
491 static int CreateSecondary(LPDIRECTSOUND sndObj, HWND focus, | |
492 LPDIRECTSOUNDBUFFER *sndbuf, WAVEFORMATEX *wavefmt, Uint32 chunksize) | |
493 { | |
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494 const int numchunks = 2; |
0 | 495 HRESULT result; |
496 DSBUFFERDESC format; | |
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497 LPVOID pvAudioPtr1, pvAudioPtr2; |
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498 DWORD dwAudioBytes1, dwAudioBytes2; |
0 | 499 |
500 /* Try to set primary mixing privileges */ | |
501 if ( focus ) { | |
502 result = IDirectSound_SetCooperativeLevel(sndObj, | |
503 focus, DSSCL_PRIORITY); | |
504 } else { | |
505 result = IDirectSound_SetCooperativeLevel(sndObj, | |
506 GetDesktopWindow(), DSSCL_NORMAL); | |
507 } | |
508 if ( result != DS_OK ) { | |
509 #ifdef DEBUG_SOUND | |
510 SetDSerror("DirectSound SetCooperativeLevel", result); | |
511 #endif | |
512 return(-1); | |
513 } | |
514 | |
515 /* Try to create the secondary buffer */ | |
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516 SDL_memset(&format, 0, sizeof(format)); |
0 | 517 format.dwSize = sizeof(format); |
518 format.dwFlags = DSBCAPS_GETCURRENTPOSITION2; | |
519 #ifdef USE_POSITION_NOTIFY | |
520 format.dwFlags |= DSBCAPS_CTRLPOSITIONNOTIFY; | |
521 #endif | |
522 if ( ! focus ) { | |
523 format.dwFlags |= DSBCAPS_GLOBALFOCUS; | |
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524 } else { |
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525 format.dwFlags |= DSBCAPS_STICKYFOCUS; |
0 | 526 } |
527 format.dwBufferBytes = numchunks*chunksize; | |
528 if ( (format.dwBufferBytes < DSBSIZE_MIN) || | |
529 (format.dwBufferBytes > DSBSIZE_MAX) ) { | |
530 SDL_SetError("Sound buffer size must be between %d and %d", | |
531 DSBSIZE_MIN/numchunks, DSBSIZE_MAX/numchunks); | |
532 return(-1); | |
533 } | |
534 format.dwReserved = 0; | |
535 format.lpwfxFormat = wavefmt; | |
536 result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL); | |
537 if ( result != DS_OK ) { | |
538 SetDSerror("DirectSound CreateSoundBuffer", result); | |
539 return(-1); | |
540 } | |
541 IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt); | |
542 | |
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543 /* Silence the initial audio buffer */ |
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544 result = IDirectSoundBuffer_Lock(*sndbuf, 0, format.dwBufferBytes, |
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545 (LPVOID *)&pvAudioPtr1, &dwAudioBytes1, |
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546 (LPVOID *)&pvAudioPtr2, &dwAudioBytes2, |
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547 DSBLOCK_ENTIREBUFFER); |
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548 if ( result == DS_OK ) { |
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549 if ( wavefmt->wBitsPerSample == 8 ) { |
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550 SDL_memset(pvAudioPtr1, 0x80, dwAudioBytes1); |
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551 } else { |
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552 SDL_memset(pvAudioPtr1, 0x00, dwAudioBytes1); |
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553 } |
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554 IDirectSoundBuffer_Unlock(*sndbuf, |
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555 (LPVOID)pvAudioPtr1, dwAudioBytes1, |
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556 (LPVOID)pvAudioPtr2, dwAudioBytes2); |
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557 } |
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558 |
0 | 559 /* We're ready to go */ |
560 return(numchunks); | |
561 } | |
562 | |
563 /* This function tries to set position notify events on the mixing buffer */ | |
564 #ifdef USE_POSITION_NOTIFY | |
565 static int CreateAudioEvent(_THIS) | |
566 { | |
567 LPDIRECTSOUNDNOTIFY notify; | |
568 DSBPOSITIONNOTIFY *notify_positions; | |
569 int i, retval; | |
570 HRESULT result; | |
571 | |
572 /* Default to fail on exit */ | |
573 retval = -1; | |
574 notify = NULL; | |
575 | |
576 /* Query for the interface */ | |
577 result = IDirectSoundBuffer_QueryInterface(mixbuf, | |
578 &IID_IDirectSoundNotify, (void *)¬ify); | |
579 if ( result != DS_OK ) { | |
580 goto done; | |
581 } | |
582 | |
583 /* Allocate the notify structures */ | |
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584 notify_positions = (DSBPOSITIONNOTIFY *)SDL_malloc(NUM_BUFFERS* |
0 | 585 sizeof(*notify_positions)); |
586 if ( notify_positions == NULL ) { | |
587 goto done; | |
588 } | |
589 | |
590 /* Create the notify event */ | |
591 audio_event = CreateEvent(NULL, FALSE, FALSE, NULL); | |
592 if ( audio_event == NULL ) { | |
593 goto done; | |
594 } | |
595 | |
596 /* Set up the notify structures */ | |
597 for ( i=0; i<NUM_BUFFERS; ++i ) { | |
598 notify_positions[i].dwOffset = i*mixlen; | |
599 notify_positions[i].hEventNotify = audio_event; | |
600 } | |
601 result = IDirectSoundNotify_SetNotificationPositions(notify, | |
602 NUM_BUFFERS, notify_positions); | |
603 if ( result == DS_OK ) { | |
604 retval = 0; | |
605 } | |
606 done: | |
607 if ( notify != NULL ) { | |
608 IDirectSoundNotify_Release(notify); | |
609 } | |
610 return(retval); | |
611 } | |
612 #endif /* USE_POSITION_NOTIFY */ | |
613 | |
614 static int DX5_OpenAudio(_THIS, SDL_AudioSpec *spec) | |
615 { | |
616 HRESULT result; | |
617 WAVEFORMATEX waveformat; | |
618 | |
619 /* Set basic WAVE format parameters */ | |
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620 SDL_memset(&waveformat, 0, sizeof(waveformat)); |
0 | 621 waveformat.wFormatTag = WAVE_FORMAT_PCM; |
622 | |
623 /* Determine the audio parameters from the AudioSpec */ | |
624 switch ( spec->format & 0xFF ) { | |
625 case 8: | |
626 /* Unsigned 8 bit audio data */ | |
627 spec->format = AUDIO_U8; | |
628 silence = 0x80; | |
629 waveformat.wBitsPerSample = 8; | |
630 break; | |
631 case 16: | |
632 /* Signed 16 bit audio data */ | |
633 spec->format = AUDIO_S16; | |
634 silence = 0x00; | |
635 waveformat.wBitsPerSample = 16; | |
636 break; | |
637 default: | |
638 SDL_SetError("Unsupported audio format"); | |
639 return(-1); | |
640 } | |
641 waveformat.nChannels = spec->channels; | |
642 waveformat.nSamplesPerSec = spec->freq; | |
643 waveformat.nBlockAlign = | |
644 waveformat.nChannels * (waveformat.wBitsPerSample/8); | |
645 waveformat.nAvgBytesPerSec = | |
646 waveformat.nSamplesPerSec * waveformat.nBlockAlign; | |
647 | |
648 /* Update the fragment size as size in bytes */ | |
649 SDL_CalculateAudioSpec(spec); | |
650 | |
651 /* Open the audio device */ | |
652 result = DSoundCreate(NULL, &sound, NULL); | |
653 if ( result != DS_OK ) { | |
654 SetDSerror("DirectSoundCreate", result); | |
655 return(-1); | |
656 } | |
657 | |
658 /* Create the audio buffer to which we write */ | |
659 NUM_BUFFERS = -1; | |
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660 #ifdef USE_PRIMARY_BUFFER |
0 | 661 if ( mainwin ) { |
662 NUM_BUFFERS = CreatePrimary(sound, mainwin, &mixbuf, | |
663 &waveformat, spec->size); | |
664 } | |
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665 #endif /* USE_PRIMARY_BUFFER */ |
0 | 666 if ( NUM_BUFFERS < 0 ) { |
667 NUM_BUFFERS = CreateSecondary(sound, mainwin, &mixbuf, | |
668 &waveformat, spec->size); | |
669 if ( NUM_BUFFERS < 0 ) { | |
670 return(-1); | |
671 } | |
672 #ifdef DEBUG_SOUND | |
673 fprintf(stderr, "Using secondary audio buffer\n"); | |
674 #endif | |
675 } | |
676 #ifdef DEBUG_SOUND | |
677 else | |
678 fprintf(stderr, "Using primary audio buffer\n"); | |
679 #endif | |
680 | |
681 /* The buffer will auto-start playing in DX5_WaitAudio() */ | |
682 playing = 0; | |
683 mixlen = spec->size; | |
684 | |
685 #ifdef USE_POSITION_NOTIFY | |
686 /* See if we can use DirectX 6 event notification */ | |
687 if ( CreateAudioEvent(this) == 0 ) { | |
688 this->WaitAudio = DX6_WaitAudio_EventWait; | |
689 } else { | |
690 this->WaitAudio = DX5_WaitAudio_BusyWait; | |
691 } | |
692 #endif | |
693 return(0); | |
694 } | |
695 |