Mercurial > sdl-ios-xcode
annotate src/audio/windx5/SDL_dx5audio.c @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 3692456e7b0f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* Allow access to a raw mixing buffer */ | |
24 | |
25 #include "SDL_types.h" | |
26 #include "SDL_error.h" | |
27 #include "SDL_timer.h" | |
28 #include "SDL_audio.h" | |
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29 #include "SDL_stdlib.h" |
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30 #include "SDL_string.h" |
0 | 31 #include "SDL_audio_c.h" |
32 #include "SDL_dx5audio.h" | |
33 | |
34 /* Define this if you want to use DirectX 6 DirectSoundNotify interface */ | |
35 //#define USE_POSITION_NOTIFY | |
36 | |
37 /* DirectX function pointers for audio */ | |
38 HRESULT (WINAPI *DSoundCreate)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN); | |
39 | |
40 /* Audio driver functions */ | |
41 static int DX5_OpenAudio(_THIS, SDL_AudioSpec *spec); | |
42 static void DX5_ThreadInit(_THIS); | |
43 static void DX5_WaitAudio_BusyWait(_THIS); | |
44 #ifdef USE_POSITION_NOTIFY | |
45 static void DX6_WaitAudio_EventWait(_THIS); | |
46 #endif | |
47 static void DX5_PlayAudio(_THIS); | |
48 static Uint8 *DX5_GetAudioBuf(_THIS); | |
49 static void DX5_WaitDone(_THIS); | |
50 static void DX5_CloseAudio(_THIS); | |
51 | |
52 /* Audio driver bootstrap functions */ | |
53 | |
54 static int Audio_Available(void) | |
55 { | |
56 HINSTANCE DSoundDLL; | |
57 int dsound_ok; | |
58 | |
59 /* Version check DSOUND.DLL (Is DirectX okay?) */ | |
60 dsound_ok = 0; | |
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61 DSoundDLL = LoadLibrary(TEXT("DSOUND.DLL")); |
0 | 62 if ( DSoundDLL != NULL ) { |
63 /* We just use basic DirectSound, we're okay */ | |
64 /* Yay! */ | |
65 /* Unfortunately, the sound drivers on NT have | |
66 higher latencies than the audio buffers used | |
67 by many SDL applications, so there are gaps | |
68 in the audio - it sounds terrible. Punt for now. | |
69 */ | |
70 OSVERSIONINFO ver; | |
71 ver.dwOSVersionInfoSize = sizeof (OSVERSIONINFO); | |
72 GetVersionEx(&ver); | |
73 switch (ver.dwPlatformId) { | |
74 case VER_PLATFORM_WIN32_NT: | |
75 if ( ver.dwMajorVersion > 4 ) { | |
76 /* Win2K */ | |
77 dsound_ok = 1; | |
78 } else { | |
79 /* WinNT */ | |
80 dsound_ok = 0; | |
81 } | |
82 break; | |
83 default: | |
84 /* Win95 or Win98 */ | |
85 dsound_ok = 1; | |
86 break; | |
87 } | |
88 /* Now check for DirectX 5 or better - otherwise | |
89 * we will fail later in DX5_OpenAudio without a chance | |
90 * to fall back to the DIB driver. */ | |
91 if (dsound_ok) { | |
92 /* DirectSoundCaptureCreate was added in DX5 */ | |
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93 if (!GetProcAddress(DSoundDLL, TEXT("DirectSoundCaptureCreate"))) |
0 | 94 dsound_ok = 0; |
95 | |
96 } | |
97 /* Clean up.. */ | |
98 FreeLibrary(DSoundDLL); | |
99 } | |
100 return(dsound_ok); | |
101 } | |
102 | |
103 /* Functions for loading the DirectX functions dynamically */ | |
104 static HINSTANCE DSoundDLL = NULL; | |
105 | |
106 static void DX5_Unload(void) | |
107 { | |
108 if ( DSoundDLL != NULL ) { | |
109 FreeLibrary(DSoundDLL); | |
110 DSoundCreate = NULL; | |
111 DSoundDLL = NULL; | |
112 } | |
113 } | |
114 static int DX5_Load(void) | |
115 { | |
116 int status; | |
117 | |
118 DX5_Unload(); | |
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119 DSoundDLL = LoadLibrary(TEXT("DSOUND.DLL")); |
0 | 120 if ( DSoundDLL != NULL ) { |
121 DSoundCreate = (void *)GetProcAddress(DSoundDLL, | |
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122 TEXT("DirectSoundCreate")); |
0 | 123 } |
124 if ( DSoundDLL && DSoundCreate ) { | |
125 status = 0; | |
126 } else { | |
127 DX5_Unload(); | |
128 status = -1; | |
129 } | |
130 return status; | |
131 } | |
132 | |
133 static void Audio_DeleteDevice(SDL_AudioDevice *device) | |
134 { | |
135 DX5_Unload(); | |
136 free(device->hidden); | |
137 free(device); | |
138 } | |
139 | |
140 static SDL_AudioDevice *Audio_CreateDevice(int devindex) | |
141 { | |
142 SDL_AudioDevice *this; | |
143 | |
144 /* Load DirectX */ | |
145 if ( DX5_Load() < 0 ) { | |
146 return(NULL); | |
147 } | |
148 | |
149 /* Initialize all variables that we clean on shutdown */ | |
150 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); | |
151 if ( this ) { | |
152 memset(this, 0, (sizeof *this)); | |
153 this->hidden = (struct SDL_PrivateAudioData *) | |
154 malloc((sizeof *this->hidden)); | |
155 } | |
156 if ( (this == NULL) || (this->hidden == NULL) ) { | |
157 SDL_OutOfMemory(); | |
158 if ( this ) { | |
159 free(this); | |
160 } | |
161 return(0); | |
162 } | |
163 memset(this->hidden, 0, (sizeof *this->hidden)); | |
164 | |
165 /* Set the function pointers */ | |
166 this->OpenAudio = DX5_OpenAudio; | |
167 this->ThreadInit = DX5_ThreadInit; | |
168 this->WaitAudio = DX5_WaitAudio_BusyWait; | |
169 this->PlayAudio = DX5_PlayAudio; | |
170 this->GetAudioBuf = DX5_GetAudioBuf; | |
171 this->WaitDone = DX5_WaitDone; | |
172 this->CloseAudio = DX5_CloseAudio; | |
173 | |
174 this->free = Audio_DeleteDevice; | |
175 | |
176 return this; | |
177 } | |
178 | |
179 AudioBootStrap DSOUND_bootstrap = { | |
180 "dsound", "Win95/98/2000 DirectSound", | |
181 Audio_Available, Audio_CreateDevice | |
182 }; | |
183 | |
184 static void SetDSerror(const char *function, int code) | |
185 { | |
186 static const char *error; | |
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187 static char errbuf[1024]; |
0 | 188 |
189 errbuf[0] = 0; | |
190 switch (code) { | |
191 case E_NOINTERFACE: | |
192 error = | |
193 "Unsupported interface\n-- Is DirectX 5.0 or later installed?"; | |
194 break; | |
195 case DSERR_ALLOCATED: | |
196 error = "Audio device in use"; | |
197 break; | |
198 case DSERR_BADFORMAT: | |
199 error = "Unsupported audio format"; | |
200 break; | |
201 case DSERR_BUFFERLOST: | |
202 error = "Mixing buffer was lost"; | |
203 break; | |
204 case DSERR_CONTROLUNAVAIL: | |
205 error = "Control requested is not available"; | |
206 break; | |
207 case DSERR_INVALIDCALL: | |
208 error = "Invalid call for the current state"; | |
209 break; | |
210 case DSERR_INVALIDPARAM: | |
211 error = "Invalid parameter"; | |
212 break; | |
213 case DSERR_NODRIVER: | |
214 error = "No audio device found"; | |
215 break; | |
216 case DSERR_OUTOFMEMORY: | |
217 error = "Out of memory"; | |
218 break; | |
219 case DSERR_PRIOLEVELNEEDED: | |
220 error = "Caller doesn't have priority"; | |
221 break; | |
222 case DSERR_UNSUPPORTED: | |
223 error = "Function not supported"; | |
224 break; | |
225 default: | |
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226 snprintf(errbuf, SDL_arraysize(errbuf), |
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227 "%s: Unknown DirectSound error: 0x%x", |
0 | 228 function, code); |
229 break; | |
230 } | |
231 if ( ! errbuf[0] ) { | |
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232 snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function, error); |
0 | 233 } |
234 SDL_SetError("%s", errbuf); | |
235 return; | |
236 } | |
237 | |
238 /* DirectSound needs to be associated with a window */ | |
239 static HWND mainwin = NULL; | |
240 /* */ | |
241 void DX5_SoundFocus(HWND hwnd) | |
242 { | |
243 mainwin = hwnd; | |
244 } | |
245 | |
246 static void DX5_ThreadInit(_THIS) | |
247 { | |
248 SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST); | |
249 } | |
250 | |
251 static void DX5_WaitAudio_BusyWait(_THIS) | |
252 { | |
253 DWORD status; | |
254 DWORD cursor, junk; | |
255 HRESULT result; | |
256 | |
257 /* Semi-busy wait, since we have no way of getting play notification | |
258 on a primary mixing buffer located in hardware (DirectX 5.0) | |
259 */ | |
260 result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, &cursor, &junk); | |
261 if ( result != DS_OK ) { | |
262 if ( result == DSERR_BUFFERLOST ) { | |
263 IDirectSoundBuffer_Restore(mixbuf); | |
264 } | |
265 #ifdef DEBUG_SOUND | |
266 SetDSerror("DirectSound GetCurrentPosition", result); | |
267 #endif | |
268 return; | |
269 } | |
270 cursor /= mixlen; | |
271 | |
272 while ( cursor == playing ) { | |
273 /* FIXME: find out how much time is left and sleep that long */ | |
274 SDL_Delay(10); | |
275 | |
276 /* Try to restore a lost sound buffer */ | |
277 IDirectSoundBuffer_GetStatus(mixbuf, &status); | |
278 if ( (status&DSBSTATUS_BUFFERLOST) ) { | |
279 IDirectSoundBuffer_Restore(mixbuf); | |
280 IDirectSoundBuffer_GetStatus(mixbuf, &status); | |
281 if ( (status&DSBSTATUS_BUFFERLOST) ) { | |
282 break; | |
283 } | |
284 } | |
285 if ( ! (status&DSBSTATUS_PLAYING) ) { | |
286 result = IDirectSoundBuffer_Play(mixbuf, 0, 0, DSBPLAY_LOOPING); | |
287 if ( result == DS_OK ) { | |
288 continue; | |
289 } | |
290 #ifdef DEBUG_SOUND | |
291 SetDSerror("DirectSound Play", result); | |
292 #endif | |
293 return; | |
294 } | |
295 | |
296 /* Find out where we are playing */ | |
297 result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, | |
298 &cursor, &junk); | |
299 if ( result != DS_OK ) { | |
300 SetDSerror("DirectSound GetCurrentPosition", result); | |
301 return; | |
302 } | |
303 cursor /= mixlen; | |
304 } | |
305 } | |
306 | |
307 #ifdef USE_POSITION_NOTIFY | |
308 static void DX6_WaitAudio_EventWait(_THIS) | |
309 { | |
310 DWORD status; | |
311 HRESULT result; | |
312 | |
313 /* Try to restore a lost sound buffer */ | |
314 IDirectSoundBuffer_GetStatus(mixbuf, &status); | |
315 if ( (status&DSBSTATUS_BUFFERLOST) ) { | |
316 IDirectSoundBuffer_Restore(mixbuf); | |
317 IDirectSoundBuffer_GetStatus(mixbuf, &status); | |
318 if ( (status&DSBSTATUS_BUFFERLOST) ) { | |
319 return; | |
320 } | |
321 } | |
322 if ( ! (status&DSBSTATUS_PLAYING) ) { | |
323 result = IDirectSoundBuffer_Play(mixbuf, 0, 0, DSBPLAY_LOOPING); | |
324 if ( result != DS_OK ) { | |
325 #ifdef DEBUG_SOUND | |
326 SetDSerror("DirectSound Play", result); | |
327 #endif | |
328 return; | |
329 } | |
330 } | |
331 WaitForSingleObject(audio_event, INFINITE); | |
332 } | |
333 #endif /* USE_POSITION_NOTIFY */ | |
334 | |
335 static void DX5_PlayAudio(_THIS) | |
336 { | |
337 /* Unlock the buffer, allowing it to play */ | |
338 if ( locked_buf ) { | |
339 IDirectSoundBuffer_Unlock(mixbuf, locked_buf, mixlen, NULL, 0); | |
340 } | |
341 | |
342 } | |
343 | |
344 static Uint8 *DX5_GetAudioBuf(_THIS) | |
345 { | |
346 DWORD cursor, junk; | |
347 HRESULT result; | |
348 DWORD rawlen; | |
349 | |
350 /* Figure out which blocks to fill next */ | |
351 locked_buf = NULL; | |
352 result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, &cursor, &junk); | |
353 if ( result == DSERR_BUFFERLOST ) { | |
354 IDirectSoundBuffer_Restore(mixbuf); | |
355 result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, | |
356 &cursor, &junk); | |
357 } | |
358 if ( result != DS_OK ) { | |
359 SetDSerror("DirectSound GetCurrentPosition", result); | |
360 return(NULL); | |
361 } | |
362 cursor /= mixlen; | |
363 playing = cursor; | |
364 cursor = (cursor+1)%NUM_BUFFERS; | |
365 cursor *= mixlen; | |
366 | |
367 /* Lock the audio buffer */ | |
368 result = IDirectSoundBuffer_Lock(mixbuf, cursor, mixlen, | |
369 (LPVOID *)&locked_buf, &rawlen, NULL, &junk, 0); | |
370 if ( result == DSERR_BUFFERLOST ) { | |
371 IDirectSoundBuffer_Restore(mixbuf); | |
372 result = IDirectSoundBuffer_Lock(mixbuf, cursor, mixlen, | |
373 (LPVOID *)&locked_buf, &rawlen, NULL, &junk, 0); | |
374 } | |
375 if ( result != DS_OK ) { | |
376 SetDSerror("DirectSound Lock", result); | |
377 return(NULL); | |
378 } | |
379 return(locked_buf); | |
380 } | |
381 | |
382 static void DX5_WaitDone(_THIS) | |
383 { | |
384 Uint8 *stream; | |
385 | |
386 /* Wait for the playing chunk to finish */ | |
387 stream = this->GetAudioBuf(this); | |
388 if ( stream != NULL ) { | |
389 memset(stream, silence, mixlen); | |
390 this->PlayAudio(this); | |
391 } | |
392 this->WaitAudio(this); | |
393 | |
394 /* Stop the looping sound buffer */ | |
395 IDirectSoundBuffer_Stop(mixbuf); | |
396 } | |
397 | |
398 static void DX5_CloseAudio(_THIS) | |
399 { | |
400 if ( sound != NULL ) { | |
401 if ( mixbuf != NULL ) { | |
402 /* Clean up the audio buffer */ | |
403 IDirectSoundBuffer_Release(mixbuf); | |
404 mixbuf = NULL; | |
405 } | |
406 if ( audio_event != NULL ) { | |
407 CloseHandle(audio_event); | |
408 audio_event = NULL; | |
409 } | |
410 IDirectSound_Release(sound); | |
411 sound = NULL; | |
412 } | |
413 } | |
414 | |
469 | 415 #ifdef USE_PRIMARY_BUFFER |
0 | 416 /* This function tries to create a primary audio buffer, and returns the |
417 number of audio chunks available in the created buffer. | |
418 */ | |
419 static int CreatePrimary(LPDIRECTSOUND sndObj, HWND focus, | |
420 LPDIRECTSOUNDBUFFER *sndbuf, WAVEFORMATEX *wavefmt, Uint32 chunksize) | |
421 { | |
422 HRESULT result; | |
423 DSBUFFERDESC format; | |
424 DSBCAPS caps; | |
425 int numchunks; | |
426 | |
427 /* Try to set primary mixing privileges */ | |
428 result = IDirectSound_SetCooperativeLevel(sndObj, focus, | |
429 DSSCL_WRITEPRIMARY); | |
430 if ( result != DS_OK ) { | |
431 #ifdef DEBUG_SOUND | |
432 SetDSerror("DirectSound SetCooperativeLevel", result); | |
433 #endif | |
434 return(-1); | |
435 } | |
436 | |
437 /* Try to create the primary buffer */ | |
438 memset(&format, 0, sizeof(format)); | |
439 format.dwSize = sizeof(format); | |
440 format.dwFlags=(DSBCAPS_PRIMARYBUFFER|DSBCAPS_GETCURRENTPOSITION2); | |
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441 format.dwFlags |= DSBCAPS_STICKYFOCUS; |
0 | 442 #ifdef USE_POSITION_NOTIFY |
443 format.dwFlags |= DSBCAPS_CTRLPOSITIONNOTIFY; | |
444 #endif | |
445 result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL); | |
446 if ( result != DS_OK ) { | |
447 #ifdef DEBUG_SOUND | |
448 SetDSerror("DirectSound CreateSoundBuffer", result); | |
449 #endif | |
450 return(-1); | |
451 } | |
452 | |
453 /* Check the size of the fragment buffer */ | |
454 memset(&caps, 0, sizeof(caps)); | |
455 caps.dwSize = sizeof(caps); | |
456 result = IDirectSoundBuffer_GetCaps(*sndbuf, &caps); | |
457 if ( result != DS_OK ) { | |
458 #ifdef DEBUG_SOUND | |
459 SetDSerror("DirectSound GetCaps", result); | |
460 #endif | |
461 IDirectSoundBuffer_Release(*sndbuf); | |
462 return(-1); | |
463 } | |
464 if ( (chunksize > caps.dwBufferBytes) || | |
465 ((caps.dwBufferBytes%chunksize) != 0) ) { | |
466 /* The primary buffer size is not a multiple of 'chunksize' | |
467 -- this hopefully doesn't happen when 'chunksize' is a | |
468 power of 2. | |
469 */ | |
470 IDirectSoundBuffer_Release(*sndbuf); | |
471 SDL_SetError( | |
472 "Primary buffer size is: %d, cannot break it into chunks of %d bytes\n", | |
473 caps.dwBufferBytes, chunksize); | |
474 return(-1); | |
475 } | |
476 numchunks = (caps.dwBufferBytes/chunksize); | |
477 | |
478 /* Set the primary audio format */ | |
479 result = IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt); | |
480 if ( result != DS_OK ) { | |
481 #ifdef DEBUG_SOUND | |
482 SetDSerror("DirectSound SetFormat", result); | |
483 #endif | |
484 IDirectSoundBuffer_Release(*sndbuf); | |
485 return(-1); | |
486 } | |
487 return(numchunks); | |
488 } | |
469 | 489 #endif /* USE_PRIMARY_BUFFER */ |
0 | 490 |
491 /* This function tries to create a secondary audio buffer, and returns the | |
492 number of audio chunks available in the created buffer. | |
493 */ | |
494 static int CreateSecondary(LPDIRECTSOUND sndObj, HWND focus, | |
495 LPDIRECTSOUNDBUFFER *sndbuf, WAVEFORMATEX *wavefmt, Uint32 chunksize) | |
496 { | |
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497 const int numchunks = 2; |
0 | 498 HRESULT result; |
499 DSBUFFERDESC format; | |
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500 LPVOID pvAudioPtr1, pvAudioPtr2; |
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501 DWORD dwAudioBytes1, dwAudioBytes2; |
0 | 502 |
503 /* Try to set primary mixing privileges */ | |
504 if ( focus ) { | |
505 result = IDirectSound_SetCooperativeLevel(sndObj, | |
506 focus, DSSCL_PRIORITY); | |
507 } else { | |
508 result = IDirectSound_SetCooperativeLevel(sndObj, | |
509 GetDesktopWindow(), DSSCL_NORMAL); | |
510 } | |
511 if ( result != DS_OK ) { | |
512 #ifdef DEBUG_SOUND | |
513 SetDSerror("DirectSound SetCooperativeLevel", result); | |
514 #endif | |
515 return(-1); | |
516 } | |
517 | |
518 /* Try to create the secondary buffer */ | |
519 memset(&format, 0, sizeof(format)); | |
520 format.dwSize = sizeof(format); | |
521 format.dwFlags = DSBCAPS_GETCURRENTPOSITION2; | |
522 #ifdef USE_POSITION_NOTIFY | |
523 format.dwFlags |= DSBCAPS_CTRLPOSITIONNOTIFY; | |
524 #endif | |
525 if ( ! focus ) { | |
526 format.dwFlags |= DSBCAPS_GLOBALFOCUS; | |
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527 } else { |
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528 format.dwFlags |= DSBCAPS_STICKYFOCUS; |
0 | 529 } |
530 format.dwBufferBytes = numchunks*chunksize; | |
531 if ( (format.dwBufferBytes < DSBSIZE_MIN) || | |
532 (format.dwBufferBytes > DSBSIZE_MAX) ) { | |
533 SDL_SetError("Sound buffer size must be between %d and %d", | |
534 DSBSIZE_MIN/numchunks, DSBSIZE_MAX/numchunks); | |
535 return(-1); | |
536 } | |
537 format.dwReserved = 0; | |
538 format.lpwfxFormat = wavefmt; | |
539 result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL); | |
540 if ( result != DS_OK ) { | |
541 SetDSerror("DirectSound CreateSoundBuffer", result); | |
542 return(-1); | |
543 } | |
544 IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt); | |
545 | |
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546 /* Silence the initial audio buffer */ |
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547 result = IDirectSoundBuffer_Lock(*sndbuf, 0, format.dwBufferBytes, |
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548 (LPVOID *)&pvAudioPtr1, &dwAudioBytes1, |
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549 (LPVOID *)&pvAudioPtr2, &dwAudioBytes2, |
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550 DSBLOCK_ENTIREBUFFER); |
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551 if ( result == DS_OK ) { |
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552 if ( wavefmt->wBitsPerSample == 8 ) { |
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553 memset(pvAudioPtr1, 0x80, dwAudioBytes1); |
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554 } else { |
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555 memset(pvAudioPtr1, 0x00, dwAudioBytes1); |
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556 } |
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557 IDirectSoundBuffer_Unlock(*sndbuf, |
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558 (LPVOID)pvAudioPtr1, dwAudioBytes1, |
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559 (LPVOID)pvAudioPtr2, dwAudioBytes2); |
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560 } |
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561 |
0 | 562 /* We're ready to go */ |
563 return(numchunks); | |
564 } | |
565 | |
566 /* This function tries to set position notify events on the mixing buffer */ | |
567 #ifdef USE_POSITION_NOTIFY | |
568 static int CreateAudioEvent(_THIS) | |
569 { | |
570 LPDIRECTSOUNDNOTIFY notify; | |
571 DSBPOSITIONNOTIFY *notify_positions; | |
572 int i, retval; | |
573 HRESULT result; | |
574 | |
575 /* Default to fail on exit */ | |
576 retval = -1; | |
577 notify = NULL; | |
578 | |
579 /* Query for the interface */ | |
580 result = IDirectSoundBuffer_QueryInterface(mixbuf, | |
581 &IID_IDirectSoundNotify, (void *)¬ify); | |
582 if ( result != DS_OK ) { | |
583 goto done; | |
584 } | |
585 | |
586 /* Allocate the notify structures */ | |
587 notify_positions = (DSBPOSITIONNOTIFY *)malloc(NUM_BUFFERS* | |
588 sizeof(*notify_positions)); | |
589 if ( notify_positions == NULL ) { | |
590 goto done; | |
591 } | |
592 | |
593 /* Create the notify event */ | |
594 audio_event = CreateEvent(NULL, FALSE, FALSE, NULL); | |
595 if ( audio_event == NULL ) { | |
596 goto done; | |
597 } | |
598 | |
599 /* Set up the notify structures */ | |
600 for ( i=0; i<NUM_BUFFERS; ++i ) { | |
601 notify_positions[i].dwOffset = i*mixlen; | |
602 notify_positions[i].hEventNotify = audio_event; | |
603 } | |
604 result = IDirectSoundNotify_SetNotificationPositions(notify, | |
605 NUM_BUFFERS, notify_positions); | |
606 if ( result == DS_OK ) { | |
607 retval = 0; | |
608 } | |
609 done: | |
610 if ( notify != NULL ) { | |
611 IDirectSoundNotify_Release(notify); | |
612 } | |
613 return(retval); | |
614 } | |
615 #endif /* USE_POSITION_NOTIFY */ | |
616 | |
617 static int DX5_OpenAudio(_THIS, SDL_AudioSpec *spec) | |
618 { | |
619 HRESULT result; | |
620 WAVEFORMATEX waveformat; | |
621 | |
622 /* Set basic WAVE format parameters */ | |
623 memset(&waveformat, 0, sizeof(waveformat)); | |
624 waveformat.wFormatTag = WAVE_FORMAT_PCM; | |
625 | |
626 /* Determine the audio parameters from the AudioSpec */ | |
627 switch ( spec->format & 0xFF ) { | |
628 case 8: | |
629 /* Unsigned 8 bit audio data */ | |
630 spec->format = AUDIO_U8; | |
631 silence = 0x80; | |
632 waveformat.wBitsPerSample = 8; | |
633 break; | |
634 case 16: | |
635 /* Signed 16 bit audio data */ | |
636 spec->format = AUDIO_S16; | |
637 silence = 0x00; | |
638 waveformat.wBitsPerSample = 16; | |
639 break; | |
640 default: | |
641 SDL_SetError("Unsupported audio format"); | |
642 return(-1); | |
643 } | |
644 waveformat.nChannels = spec->channels; | |
645 waveformat.nSamplesPerSec = spec->freq; | |
646 waveformat.nBlockAlign = | |
647 waveformat.nChannels * (waveformat.wBitsPerSample/8); | |
648 waveformat.nAvgBytesPerSec = | |
649 waveformat.nSamplesPerSec * waveformat.nBlockAlign; | |
650 | |
651 /* Update the fragment size as size in bytes */ | |
652 SDL_CalculateAudioSpec(spec); | |
653 | |
654 /* Open the audio device */ | |
655 result = DSoundCreate(NULL, &sound, NULL); | |
656 if ( result != DS_OK ) { | |
657 SetDSerror("DirectSoundCreate", result); | |
658 return(-1); | |
659 } | |
660 | |
661 /* Create the audio buffer to which we write */ | |
662 NUM_BUFFERS = -1; | |
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663 #ifdef USE_PRIMARY_BUFFER |
0 | 664 if ( mainwin ) { |
665 NUM_BUFFERS = CreatePrimary(sound, mainwin, &mixbuf, | |
666 &waveformat, spec->size); | |
667 } | |
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668 #endif /* USE_PRIMARY_BUFFER */ |
0 | 669 if ( NUM_BUFFERS < 0 ) { |
670 NUM_BUFFERS = CreateSecondary(sound, mainwin, &mixbuf, | |
671 &waveformat, spec->size); | |
672 if ( NUM_BUFFERS < 0 ) { | |
673 return(-1); | |
674 } | |
675 #ifdef DEBUG_SOUND | |
676 fprintf(stderr, "Using secondary audio buffer\n"); | |
677 #endif | |
678 } | |
679 #ifdef DEBUG_SOUND | |
680 else | |
681 fprintf(stderr, "Using primary audio buffer\n"); | |
682 #endif | |
683 | |
684 /* The buffer will auto-start playing in DX5_WaitAudio() */ | |
685 playing = 0; | |
686 mixlen = spec->size; | |
687 | |
688 #ifdef USE_POSITION_NOTIFY | |
689 /* See if we can use DirectX 6 event notification */ | |
690 if ( CreateAudioEvent(this) == 0 ) { | |
691 this->WaitAudio = DX6_WaitAudio_EventWait; | |
692 } else { | |
693 this->WaitAudio = DX5_WaitAudio_BusyWait; | |
694 } | |
695 #endif | |
696 return(0); | |
697 } | |
698 |