Mercurial > sdl-ios-xcode
annotate src/thread/windows/win_ce_semaphore.c @ 5172:ededa1ccf91c
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 21:13:55 -0800 |
parents | 327f181542f1 |
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1 /* win_ce_semaphore.c |
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2 |
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3 Copyright (c) 1998, Johnson M. Hart |
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4 (with corrections 2001 by Rainer Loritz) |
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5 Permission is granted for any and all use providing that this |
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6 copyright is properly acknowledged. |
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7 There are no assurances of suitability for any use whatsoever. |
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8 |
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9 WINDOWS CE: There is a collection of Windows CE functions to simulate |
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10 semaphores using only a mutex and an event. As Windows CE events cannot |
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11 be named, these simulated semaphores cannot be named either. |
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12 |
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13 Implementation notes: |
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14 1. All required internal data structures are allocated on the process's heap. |
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15 2. Where appropriate, a new error code is returned (see the header |
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16 file), or, if the error is a Win32 error, that code is unchanged. |
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17 3. Notice the new handle type "SYNCHHANDLE" that has handles, counters, |
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18 and other information. This structure will grow as new objects are added |
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19 to this set; some members are specific to only one or two of the objects. |
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20 4. Mutexes are used for critical sections. These could be replaced with |
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21 CRITICAL_SECTION objects but then this would give up the time out |
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22 capability. |
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23 5. The implementation shows several interesting aspects of synchronization, some |
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24 of which are specific to Win32 and some of which are general. These are pointed |
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25 out in the comments as appropriate. |
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26 6. The wait function emulates WaitForSingleObject only. An emulation of |
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27 WaitForMultipleObjects is much harder to implement outside the kernel, |
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28 and it is not clear how to handle a mixture of WCE semaphores and normal |
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29 events and mutexes. */ |
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30 |
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Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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31 #include "../../core/windows/SDL_windows.h" |
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32 |
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33 #include "win_ce_semaphore.h" |
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34 |
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35 static SYNCHHANDLE CleanUp(SYNCHHANDLE hSynch, DWORD Flags); |
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36 |
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37 SYNCHHANDLE |
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38 CreateSemaphoreCE(LPSECURITY_ATTRIBUTES lpSemaphoreAttributes, /* pointer to security attributes */ |
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39 LONG lInitialCount, /* initial count */ |
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40 LONG lMaximumCount, /* maximum count */ |
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41 LPCTSTR lpName) |
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42 /* Semaphore for use with Windows CE that does not support them directly. |
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43 Requires a counter, a mutex to protect the counter, and an |
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44 autoreset event. |
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45 |
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46 Here are the rules that must always hold between the autoreset event |
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47 and the mutex (any violation of these rules by the CE semaphore functions |
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48 will, in all likelihood, result in a defect): |
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49 1. No thread can set, pulse, or reset the event, |
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50 nor can it access any part of the SYNCHHANDLE structure, |
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51 without first gaining ownership of the mutex. |
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52 BUT, a thread can wait on the event without owning the mutex |
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53 (this is clearly necessary or else the event could never be set). |
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54 2. The event is in a signaled state if and only if the current semaphore |
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55 count ("CurCount") is greater than zero. |
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56 3. The semaphore count is always >= 0 and <= the maximum count */ |
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57 { |
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58 SYNCHHANDLE hSynch = NULL, result = NULL; |
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59 |
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60 __try { |
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61 if (lInitialCount > lMaximumCount || lMaximumCount < 0 |
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62 || lInitialCount < 0) { |
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63 /* Bad parameters */ |
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64 SetLastError(SYNCH_ERROR); |
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65 __leave; |
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66 } |
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67 |
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68 hSynch = |
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69 HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, SYNCH_HANDLE_SIZE); |
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70 if (hSynch == NULL) |
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71 __leave; |
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72 |
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73 hSynch->MaxCount = lMaximumCount; |
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74 hSynch->CurCount = lInitialCount; |
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75 hSynch->lpName = lpName; |
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76 |
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77 hSynch->hMutex = CreateMutex(lpSemaphoreAttributes, FALSE, NULL); |
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78 |
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79 WaitForSingleObject(hSynch->hMutex, INFINITE); |
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80 /* Create the event. It is initially signaled if and only if the |
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81 initial count is > 0 */ |
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82 hSynch->hEvent = CreateEvent(lpSemaphoreAttributes, FALSE, |
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83 lInitialCount > 0, NULL); |
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84 ReleaseMutex(hSynch->hMutex); |
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85 hSynch->hSemph = NULL; |
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86 } |
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87 __finally { |
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88 /* Return with the handle, or, if there was any error, return |
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89 a null after closing any open handles and freeing any allocated memory. */ |
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90 result = |
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91 CleanUp(hSynch, 6 /* An event and a mutex, but no semaphore. */ ); |
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92 } |
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93 |
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94 return result; |
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95 } |
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96 |
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97 BOOL |
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98 ReleaseSemaphoreCE(SYNCHHANDLE hSemCE, LONG cReleaseCount, |
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99 LPLONG lpPreviousCount) |
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100 /* Windows CE equivalent to ReleaseSemaphore. */ |
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101 { |
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102 BOOL Result = TRUE; |
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103 |
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104 /* Gain access to the object to assure that the release count |
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105 would not cause the total count to exceed the maximum. */ |
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106 |
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107 __try { |
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108 WaitForSingleObject(hSemCE->hMutex, INFINITE); |
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109 /* reply only if asked to */ |
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110 if (lpPreviousCount != NULL) |
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111 *lpPreviousCount = hSemCE->CurCount; |
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112 if (hSemCE->CurCount + cReleaseCount > hSemCE->MaxCount |
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113 || cReleaseCount <= 0) { |
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114 SetLastError(SYNCH_ERROR); |
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115 Result = FALSE; |
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116 __leave; |
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117 } |
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118 hSemCE->CurCount += cReleaseCount; |
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119 |
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120 /* Set the autoreset event, releasing exactly one waiting thread, now or |
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121 in the future. */ |
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122 |
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123 SetEvent(hSemCE->hEvent); |
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124 } |
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125 __finally { |
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126 ReleaseMutex(hSemCE->hMutex); |
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127 } |
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128 |
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129 return Result; |
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130 } |
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131 |
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132 DWORD |
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133 WaitForSemaphoreCE(SYNCHHANDLE hSemCE, DWORD dwMilliseconds) |
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134 /* Windows CE semaphore equivalent of WaitForSingleObject. */ |
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135 { |
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136 DWORD WaitResult; |
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137 |
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138 WaitResult = WaitForSingleObject(hSemCE->hMutex, dwMilliseconds); |
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139 if (WaitResult != WAIT_OBJECT_0 && WaitResult != WAIT_ABANDONED_0) |
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140 return WaitResult; |
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141 while (hSemCE->CurCount <= 0) { |
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142 |
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143 /* The count is 0, and the thread must wait on the event (which, by |
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144 the rules, is currently reset) for semaphore resources to become |
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145 available. First, of course, the mutex must be released so that another |
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146 thread will be capable of setting the event. */ |
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147 |
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148 ReleaseMutex(hSemCE->hMutex); |
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149 |
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150 /* Wait for the event to be signaled, indicating a semaphore state change. |
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151 The event is autoreset and signaled with a SetEvent (not PulseEvent) |
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152 so exactly one waiting thread (whether or not there is currently |
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153 a waiting thread) is released as a result of the SetEvent. */ |
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154 |
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155 WaitResult = WaitForSingleObject(hSemCE->hEvent, dwMilliseconds); |
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156 if (WaitResult != WAIT_OBJECT_0) |
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157 return WaitResult; |
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158 |
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159 /* This is where the properties of setting of an autoreset event is critical |
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160 to assure that, even if the semaphore state changes between the |
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161 preceding Wait and the next, and even if NO threads are waiting |
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162 on the event at the time of the SetEvent, at least one thread |
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163 will be released. |
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164 Pulsing a manual reset event would appear to work, but it would have |
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165 a defect which could appear if the semaphore state changed between |
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166 the two waits. */ |
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167 |
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168 WaitResult = WaitForSingleObject(hSemCE->hMutex, dwMilliseconds); |
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169 if (WaitResult != WAIT_OBJECT_0 && WaitResult != WAIT_ABANDONED_0) |
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170 return WaitResult; |
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171 |
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172 } |
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173 /* The count is not zero and this thread owns the mutex. */ |
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174 |
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175 hSemCE->CurCount--; |
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176 /* The event is now unsignaled, BUT, the semaphore count may not be |
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177 zero, in which case the event should be signaled again |
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178 before releasing the mutex. */ |
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179 |
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180 if (hSemCE->CurCount > 0) |
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181 SetEvent(hSemCE->hEvent); |
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182 ReleaseMutex(hSemCE->hMutex); |
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183 return WaitResult; |
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184 } |
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185 |
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186 BOOL |
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187 CloseSynchHandle(SYNCHHANDLE hSynch) |
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188 /* Close a synchronization handle. |
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189 Improvement: Test for a valid handle before dereferencing the handle. */ |
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190 { |
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191 BOOL Result = TRUE; |
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192 if (hSynch->hEvent != NULL) |
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193 Result = Result && CloseHandle(hSynch->hEvent); |
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194 if (hSynch->hMutex != NULL) |
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195 Result = Result && CloseHandle(hSynch->hMutex); |
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196 if (hSynch->hSemph != NULL) |
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197 Result = Result && CloseHandle(hSynch->hSemph); |
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198 HeapFree(GetProcessHeap(), 0, hSynch); |
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199 return (Result); |
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200 } |
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201 |
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202 static SYNCHHANDLE |
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203 CleanUp(SYNCHHANDLE hSynch, DWORD Flags) |
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204 { /* Prepare to return from a create of a synchronization handle. |
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205 If there was any failure, free any allocated resources. |
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206 "Flags" indicates which Win32 objects are required in the |
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207 synchronization handle. */ |
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208 |
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209 BOOL ok = TRUE; |
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210 |
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211 if (hSynch == NULL) |
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212 return NULL; |
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213 if ((Flags & 4) == 1 && (hSynch->hEvent == NULL)) |
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214 ok = FALSE; |
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215 if ((Flags & 2) == 1 && (hSynch->hMutex == NULL)) |
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216 ok = FALSE; |
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217 if ((Flags & 1) == 1 && (hSynch->hEvent == NULL)) |
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218 ok = FALSE; |
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219 if (!ok) { |
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220 CloseSynchHandle(hSynch); |
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221 return NULL; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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222 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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223 /* Everything worked */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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224 return hSynch; |
36
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
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225 } |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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226 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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227 /* vi: set ts=4 sw=4 expandtab: */ |