Mercurial > sdl-ios-xcode
annotate src/render/software/SDL_blendline.c @ 5172:ededa1ccf91c
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 21:13:55 -0800 |
parents | 4d39eeaad00b |
children | d976b67150c5 |
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Added stubs for software implementations of blending fills and line drawing
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Added stubs for software implementations of blending fills and line drawing
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13 Lesser General Public License for more details. |
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Added stubs for software implementations of blending fills and line drawing
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_draw.h" |
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Making the API simpler, moved the surface drawing functions to the software renderer.
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25 #include "SDL_blendline.h" |
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26 #include "SDL_blendpoint.h" |
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27 |
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28 |
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29 static void |
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30 SDL_BlendLine_RGB2(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
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31 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, |
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32 SDL_bool draw_end) |
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33 { |
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34 const SDL_PixelFormat *fmt = dst->format; |
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35 unsigned r, g, b, a, inva; |
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36 |
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37 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { |
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38 r = DRAW_MUL(_r, _a); |
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39 g = DRAW_MUL(_g, _a); |
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40 b = DRAW_MUL(_b, _a); |
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41 a = _a; |
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42 } else { |
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43 r = _r; |
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44 g = _g; |
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45 b = _b; |
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46 a = _a; |
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47 } |
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48 inva = (a ^ 0xff); |
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49 |
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50 if (y1 == y2) { |
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51 switch (blendMode) { |
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52 case SDL_BLENDMODE_BLEND: |
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53 HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end); |
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54 break; |
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55 case SDL_BLENDMODE_ADD: |
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56 HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end); |
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57 break; |
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58 default: |
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59 HLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end); |
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60 break; |
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61 } |
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62 } else if (x1 == x2) { |
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63 switch (blendMode) { |
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64 case SDL_BLENDMODE_BLEND: |
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65 VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end); |
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66 break; |
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67 case SDL_BLENDMODE_ADD: |
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68 VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end); |
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69 break; |
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70 default: |
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71 VLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end); |
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72 break; |
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73 } |
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74 } else if (ABS(x1 - x2) == ABS(y1 - y2)) { |
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75 switch (blendMode) { |
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76 case SDL_BLENDMODE_BLEND: |
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77 DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end); |
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78 break; |
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79 case SDL_BLENDMODE_ADD: |
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80 DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end); |
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81 break; |
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82 default: |
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83 DLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end); |
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84 break; |
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85 } |
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86 } else { |
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87 switch (blendMode) { |
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88 case SDL_BLENDMODE_BLEND: |
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89 AALINE(x1, y1, x2, y2, |
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90 DRAW_SETPIXELXY2_BLEND_RGB, DRAW_SETPIXELXY2_BLEND_RGB, |
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91 draw_end); |
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92 break; |
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93 case SDL_BLENDMODE_ADD: |
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94 AALINE(x1, y1, x2, y2, |
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95 DRAW_SETPIXELXY2_ADD_RGB, DRAW_SETPIXELXY2_ADD_RGB, |
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96 draw_end); |
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97 break; |
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98 default: |
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99 AALINE(x1, y1, x2, y2, |
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100 DRAW_SETPIXELXY2_RGB, DRAW_SETPIXELXY2_BLEND_RGB, |
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101 draw_end); |
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102 break; |
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103 } |
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104 } |
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105 } |
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Date: Sat, 20 Dec 2008 23:25:19 +0100
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106 |
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107 static void |
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108 SDL_BlendLine_RGB555(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
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109 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, |
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110 SDL_bool draw_end) |
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111 { |
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112 const SDL_PixelFormat *fmt = dst->format; |
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113 unsigned r, g, b, a, inva; |
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114 |
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115 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { |
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116 r = DRAW_MUL(_r, _a); |
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117 g = DRAW_MUL(_g, _a); |
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118 b = DRAW_MUL(_b, _a); |
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119 a = _a; |
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120 } else { |
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121 r = _r; |
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122 g = _g; |
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123 b = _b; |
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124 a = _a; |
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125 } |
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126 inva = (a ^ 0xff); |
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127 |
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128 if (y1 == y2) { |
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129 switch (blendMode) { |
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130 case SDL_BLENDMODE_BLEND: |
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131 HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end); |
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132 break; |
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133 case SDL_BLENDMODE_ADD: |
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134 HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end); |
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135 break; |
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136 default: |
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137 HLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end); |
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138 break; |
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139 } |
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140 } else if (x1 == x2) { |
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141 switch (blendMode) { |
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142 case SDL_BLENDMODE_BLEND: |
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143 VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end); |
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144 break; |
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145 case SDL_BLENDMODE_ADD: |
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146 VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end); |
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147 break; |
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148 default: |
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149 VLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end); |
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150 break; |
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151 } |
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152 } else if (ABS(x1 - x2) == ABS(y1 - y2)) { |
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153 switch (blendMode) { |
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154 case SDL_BLENDMODE_BLEND: |
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155 DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end); |
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156 break; |
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157 case SDL_BLENDMODE_ADD: |
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158 DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end); |
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159 break; |
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160 default: |
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161 DLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end); |
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162 break; |
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163 } |
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164 } else { |
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165 switch (blendMode) { |
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166 case SDL_BLENDMODE_BLEND: |
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167 AALINE(x1, y1, x2, y2, |
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168 DRAW_SETPIXELXY_BLEND_RGB555, DRAW_SETPIXELXY_BLEND_RGB555, |
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169 draw_end); |
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170 break; |
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171 case SDL_BLENDMODE_ADD: |
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172 AALINE(x1, y1, x2, y2, |
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173 DRAW_SETPIXELXY_ADD_RGB555, DRAW_SETPIXELXY_ADD_RGB555, |
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174 draw_end); |
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175 break; |
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176 default: |
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177 AALINE(x1, y1, x2, y2, |
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178 DRAW_SETPIXELXY_RGB555, DRAW_SETPIXELXY_BLEND_RGB555, |
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179 draw_end); |
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180 break; |
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181 } |
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182 } |
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183 } |
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184 |
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185 static void |
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186 SDL_BlendLine_RGB565(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
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187 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, |
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188 SDL_bool draw_end) |
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189 { |
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190 const SDL_PixelFormat *fmt = dst->format; |
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191 unsigned r, g, b, a, inva; |
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192 |
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193 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { |
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194 r = DRAW_MUL(_r, _a); |
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195 g = DRAW_MUL(_g, _a); |
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196 b = DRAW_MUL(_b, _a); |
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197 a = _a; |
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198 } else { |
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199 r = _r; |
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200 g = _g; |
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201 b = _b; |
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202 a = _a; |
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203 } |
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204 inva = (a ^ 0xff); |
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205 |
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206 if (y1 == y2) { |
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207 switch (blendMode) { |
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208 case SDL_BLENDMODE_BLEND: |
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209 HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end); |
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210 break; |
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211 case SDL_BLENDMODE_ADD: |
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212 HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end); |
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213 break; |
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214 default: |
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215 HLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end); |
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216 break; |
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217 } |
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218 } else if (x1 == x2) { |
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219 switch (blendMode) { |
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220 case SDL_BLENDMODE_BLEND: |
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221 VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end); |
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222 break; |
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223 case SDL_BLENDMODE_ADD: |
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224 VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end); |
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225 break; |
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226 default: |
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227 VLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end); |
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228 break; |
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229 } |
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230 } else if (ABS(x1 - x2) == ABS(y1 - y2)) { |
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231 switch (blendMode) { |
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232 case SDL_BLENDMODE_BLEND: |
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233 DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end); |
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234 break; |
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235 case SDL_BLENDMODE_ADD: |
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236 DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end); |
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237 break; |
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238 default: |
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239 DLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end); |
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240 break; |
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241 } |
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242 } else { |
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243 switch (blendMode) { |
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244 case SDL_BLENDMODE_BLEND: |
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245 AALINE(x1, y1, x2, y2, |
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246 DRAW_SETPIXELXY_BLEND_RGB565, DRAW_SETPIXELXY_BLEND_RGB565, |
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247 draw_end); |
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248 break; |
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249 case SDL_BLENDMODE_ADD: |
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250 AALINE(x1, y1, x2, y2, |
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251 DRAW_SETPIXELXY_ADD_RGB565, DRAW_SETPIXELXY_ADD_RGB565, |
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252 draw_end); |
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253 break; |
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254 default: |
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255 AALINE(x1, y1, x2, y2, |
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256 DRAW_SETPIXELXY_RGB565, DRAW_SETPIXELXY_BLEND_RGB565, |
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257 draw_end); |
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258 break; |
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259 } |
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260 } |
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261 } |
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262 |
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263 static void |
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264 SDL_BlendLine_RGB4(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
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265 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, |
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266 SDL_bool draw_end) |
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267 { |
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268 const SDL_PixelFormat *fmt = dst->format; |
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269 unsigned r, g, b, a, inva; |
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270 |
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271 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { |
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272 r = DRAW_MUL(_r, _a); |
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273 g = DRAW_MUL(_g, _a); |
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274 b = DRAW_MUL(_b, _a); |
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275 a = _a; |
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276 } else { |
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277 r = _r; |
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278 g = _g; |
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279 b = _b; |
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280 a = _a; |
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281 } |
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282 inva = (a ^ 0xff); |
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283 |
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284 if (y1 == y2) { |
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285 switch (blendMode) { |
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286 case SDL_BLENDMODE_BLEND: |
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287 HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end); |
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288 break; |
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289 case SDL_BLENDMODE_ADD: |
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290 HLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end); |
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291 break; |
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292 default: |
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293 HLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end); |
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294 break; |
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295 } |
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296 } else if (x1 == x2) { |
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297 switch (blendMode) { |
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298 case SDL_BLENDMODE_BLEND: |
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299 VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end); |
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300 break; |
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301 case SDL_BLENDMODE_ADD: |
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302 VLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end); |
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303 break; |
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304 default: |
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305 VLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end); |
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306 break; |
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307 } |
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308 } else if (ABS(x1 - x2) == ABS(y1 - y2)) { |
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309 switch (blendMode) { |
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310 case SDL_BLENDMODE_BLEND: |
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311 DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end); |
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312 break; |
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313 case SDL_BLENDMODE_ADD: |
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314 DLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end); |
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315 break; |
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316 default: |
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317 DLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end); |
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318 break; |
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319 } |
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320 } else { |
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321 switch (blendMode) { |
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322 case SDL_BLENDMODE_BLEND: |
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323 AALINE(x1, y1, x2, y2, |
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324 DRAW_SETPIXELXY4_BLEND_RGB, DRAW_SETPIXELXY4_BLEND_RGB, |
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325 draw_end); |
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326 break; |
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327 case SDL_BLENDMODE_ADD: |
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328 AALINE(x1, y1, x2, y2, |
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329 DRAW_SETPIXELXY4_ADD_RGB, DRAW_SETPIXELXY4_ADD_RGB, |
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330 draw_end); |
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331 break; |
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332 default: |
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333 AALINE(x1, y1, x2, y2, |
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334 DRAW_SETPIXELXY4_RGB, DRAW_SETPIXELXY4_BLEND_RGB, |
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335 draw_end); |
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336 break; |
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337 } |
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338 } |
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339 } |
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340 |
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341 static void |
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342 SDL_BlendLine_RGBA4(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
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343 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, |
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344 SDL_bool draw_end) |
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345 { |
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346 const SDL_PixelFormat *fmt = dst->format; |
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347 unsigned r, g, b, a, inva; |
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348 |
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349 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { |
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350 r = DRAW_MUL(_r, _a); |
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351 g = DRAW_MUL(_g, _a); |
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352 b = DRAW_MUL(_b, _a); |
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353 a = _a; |
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354 } else { |
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355 r = _r; |
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356 g = _g; |
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357 b = _b; |
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358 a = _a; |
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359 } |
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360 inva = (a ^ 0xff); |
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361 |
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362 if (y1 == y2) { |
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363 switch (blendMode) { |
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364 case SDL_BLENDMODE_BLEND: |
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365 HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end); |
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366 break; |
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367 case SDL_BLENDMODE_ADD: |
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368 HLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end); |
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369 break; |
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370 default: |
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371 HLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end); |
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372 break; |
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373 } |
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374 } else if (x1 == x2) { |
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375 switch (blendMode) { |
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376 case SDL_BLENDMODE_BLEND: |
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377 VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end); |
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378 break; |
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379 case SDL_BLENDMODE_ADD: |
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380 VLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end); |
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381 break; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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382 default: |
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383 VLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end); |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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384 break; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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385 } |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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386 } else if (ABS(x1 - x2) == ABS(y1 - y2)) { |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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387 switch (blendMode) { |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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388 case SDL_BLENDMODE_BLEND: |
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389 DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end); |
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390 break; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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391 case SDL_BLENDMODE_ADD: |
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392 DLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end); |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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393 break; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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394 default: |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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395 DLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end); |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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396 break; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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397 } |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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398 } else { |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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399 switch (blendMode) { |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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400 case SDL_BLENDMODE_BLEND: |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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|
401 AALINE(x1, y1, x2, y2, |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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402 DRAW_SETPIXELXY4_BLEND_RGBA, DRAW_SETPIXELXY4_BLEND_RGBA, |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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403 draw_end); |
2898
e40448bc7727
Share code between fill and line drawing
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|
404 break; |
e40448bc7727
Share code between fill and line drawing
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405 case SDL_BLENDMODE_ADD: |
3596
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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406 AALINE(x1, y1, x2, y2, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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407 DRAW_SETPIXELXY4_ADD_RGBA, DRAW_SETPIXELXY4_ADD_RGBA, |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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408 draw_end); |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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409 break; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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410 default: |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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411 AALINE(x1, y1, x2, y2, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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412 DRAW_SETPIXELXY4_RGBA, DRAW_SETPIXELXY4_BLEND_RGBA, |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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413 draw_end); |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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414 break; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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415 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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416 } |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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417 } |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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418 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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419 static void |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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|
420 SDL_BlendLine_RGB888(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
4929
aa8888658021
Use the enumerated type for blend and scale mode instead of int
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421 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, |
3596
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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422 SDL_bool draw_end) |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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423 { |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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424 const SDL_PixelFormat *fmt = dst->format; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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425 unsigned r, g, b, a, inva; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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426 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
427 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
428 r = DRAW_MUL(_r, _a); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
429 g = DRAW_MUL(_g, _a); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
430 b = DRAW_MUL(_b, _a); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
431 a = _a; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
432 } else { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
433 r = _r; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
434 g = _g; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
435 b = _b; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
436 a = _a; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
437 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
438 inva = (a ^ 0xff); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
439 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
440 if (y1 == y2) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
441 switch (blendMode) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
442 case SDL_BLENDMODE_BLEND: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
443 HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
444 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
445 case SDL_BLENDMODE_ADD: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
446 HLINE(Uint32, DRAW_SETPIXEL_ADD_RGB888, draw_end); |
2898
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2896
diff
changeset
|
447 break; |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
448 default: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
449 HLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
450 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
451 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
452 } else if (x1 == x2) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
453 switch (blendMode) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
454 case SDL_BLENDMODE_BLEND: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
455 VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
456 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
457 case SDL_BLENDMODE_ADD: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
458 VLINE(Uint32, DRAW_SETPIXEL_ADD_RGB888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
459 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
460 default: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
461 VLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
462 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
463 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
464 } else if (ABS(x1 - x2) == ABS(y1 - y2)) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
465 switch (blendMode) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
466 case SDL_BLENDMODE_BLEND: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
467 DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
468 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
469 case SDL_BLENDMODE_ADD: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
470 DLINE(Uint32, DRAW_SETPIXEL_ADD_RGB888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
471 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
472 default: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
473 DLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
474 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
475 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
476 } else { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
477 switch (blendMode) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
478 case SDL_BLENDMODE_BLEND: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
479 AALINE(x1, y1, x2, y2, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
480 DRAW_SETPIXELXY_BLEND_RGB888, DRAW_SETPIXELXY_BLEND_RGB888, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
481 draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
482 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
483 case SDL_BLENDMODE_ADD: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
484 AALINE(x1, y1, x2, y2, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
485 DRAW_SETPIXELXY_ADD_RGB888, DRAW_SETPIXELXY_ADD_RGB888, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
486 draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
487 break; |
2898
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2896
diff
changeset
|
488 default: |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
489 AALINE(x1, y1, x2, y2, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
490 DRAW_SETPIXELXY_RGB888, DRAW_SETPIXELXY_BLEND_RGB888, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
491 draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
492 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
493 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
494 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
495 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
496 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
497 static void |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
498 SDL_BlendLine_ARGB8888(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
4929
aa8888658021
Use the enumerated type for blend and scale mode instead of int
Sam Lantinga <slouken@libsdl.org>
parents:
3697
diff
changeset
|
499 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
500 SDL_bool draw_end) |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
501 { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
502 const SDL_PixelFormat *fmt = dst->format; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
503 unsigned r, g, b, a, inva; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
504 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
505 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
506 r = DRAW_MUL(_r, _a); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
507 g = DRAW_MUL(_g, _a); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
508 b = DRAW_MUL(_b, _a); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
509 a = _a; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
510 } else { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
511 r = _r; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
512 g = _g; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
513 b = _b; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
514 a = _a; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
515 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
516 inva = (a ^ 0xff); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
517 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
518 if (y1 == y2) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
519 switch (blendMode) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
520 case SDL_BLENDMODE_BLEND: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
521 HLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
522 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
523 case SDL_BLENDMODE_ADD: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
524 HLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
525 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
526 default: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
527 HLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
528 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
529 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
530 } else if (x1 == x2) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
531 switch (blendMode) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
532 case SDL_BLENDMODE_BLEND: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
533 VLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
534 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
535 case SDL_BLENDMODE_ADD: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
536 VLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
537 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
538 default: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
539 VLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end); |
2898
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2896
diff
changeset
|
540 break; |
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2896
diff
changeset
|
541 } |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
542 } else if (ABS(x1 - x2) == ABS(y1 - y2)) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
543 switch (blendMode) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
544 case SDL_BLENDMODE_BLEND: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
545 DLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
546 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
547 case SDL_BLENDMODE_ADD: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
548 DLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
549 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
550 default: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
551 DLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
552 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
553 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
554 } else { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
555 switch (blendMode) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
556 case SDL_BLENDMODE_BLEND: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
557 AALINE(x1, y1, x2, y2, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
558 DRAW_SETPIXELXY_BLEND_ARGB8888, DRAW_SETPIXELXY_BLEND_ARGB8888, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
559 draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
560 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
561 case SDL_BLENDMODE_ADD: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
562 AALINE(x1, y1, x2, y2, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
563 DRAW_SETPIXELXY_ADD_ARGB8888, DRAW_SETPIXELXY_ADD_ARGB8888, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
564 draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
565 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
566 default: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
567 AALINE(x1, y1, x2, y2, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
568 DRAW_SETPIXELXY_ARGB8888, DRAW_SETPIXELXY_BLEND_ARGB8888, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
569 draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
570 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
571 } |
2898
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2896
diff
changeset
|
572 } |
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2896
diff
changeset
|
573 } |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
574 |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
575 typedef void (*BlendLineFunc) (SDL_Surface * dst, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
576 int x1, int y1, int x2, int y2, |
4929
aa8888658021
Use the enumerated type for blend and scale mode instead of int
Sam Lantinga <slouken@libsdl.org>
parents:
3697
diff
changeset
|
577 SDL_BlendMode blendMode, |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
578 Uint8 r, Uint8 g, Uint8 b, Uint8 a, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
579 SDL_bool draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
580 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
581 static BlendLineFunc |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
582 SDL_CalculateBlendLineFunc(const SDL_PixelFormat * fmt) |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
583 { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
584 switch (fmt->BytesPerPixel) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
585 case 2: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
586 if (fmt->Rmask == 0x7C00) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
587 return SDL_BlendLine_RGB555; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
588 } else if (fmt->Rmask == 0xF800) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
589 return SDL_BlendLine_RGB565; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
590 } else { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
591 return SDL_BlendLine_RGB2; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
592 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
593 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
594 case 4: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
595 if (fmt->Rmask == 0x00FF0000) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
596 if (fmt->Amask) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
597 return SDL_BlendLine_ARGB8888; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
598 } else { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
599 return SDL_BlendLine_RGB888; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
600 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
601 } else { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
602 if (fmt->Amask) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
603 return SDL_BlendLine_RGBA4; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
604 } else { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
605 return SDL_BlendLine_RGB4; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
606 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
607 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
608 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
609 return NULL; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
610 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
611 |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
612 int |
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
613 SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
4929
aa8888658021
Use the enumerated type for blend and scale mode instead of int
Sam Lantinga <slouken@libsdl.org>
parents:
3697
diff
changeset
|
614 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
615 { |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
616 BlendLineFunc func; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
617 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
618 if (!dst) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
619 SDL_SetError("SDL_BlendLine(): Passed NULL destination surface"); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
620 return -1; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
621 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
622 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
623 func = SDL_CalculateBlendLineFunc(dst->format); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
624 if (!func) { |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
625 SDL_SetError("SDL_BlendLine(): Unsupported surface format"); |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
626 return -1; |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
627 } |
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
628 |
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
629 /* Perform clipping */ |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
630 /* FIXME: We don't actually want to clip, as it may change line slope */ |
2910
27d8b12e0e8e
Fixed argument order to the line clipping routine
Sam Lantinga <slouken@libsdl.org>
parents:
2909
diff
changeset
|
631 if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) { |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
632 return 0; |
2896
1ef2f1e75ff7
Date: Sat, 20 Dec 2008 23:25:19 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
2888
diff
changeset
|
633 } |
2898
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2896
diff
changeset
|
634 |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
635 func(dst, x1, y1, x2, y2, blendMode, r, g, b, a, SDL_TRUE); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
636 return 0; |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
637 } |
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
638 |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
2910
diff
changeset
|
639 int |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
2910
diff
changeset
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640 SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count, |
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641 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
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642 { |
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643 int i; |
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644 int x1, y1; |
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645 int x2, y2; |
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646 SDL_bool draw_end; |
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647 BlendLineFunc func; |
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648 |
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649 if (!dst) { |
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650 SDL_SetError("SDL_BlendLines(): Passed NULL destination surface"); |
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651 return -1; |
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652 } |
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653 |
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654 func = SDL_CalculateBlendLineFunc(dst->format); |
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655 if (!func) { |
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656 SDL_SetError("SDL_BlendLines(): Unsupported surface format"); |
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657 return -1; |
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658 } |
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659 |
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660 for (i = 1; i < count; ++i) { |
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661 x1 = points[i-1].x; |
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662 y1 = points[i-1].y; |
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663 x2 = points[i].x; |
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664 y2 = points[i].y; |
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665 |
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666 /* Perform clipping */ |
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667 /* FIXME: We don't actually want to clip, as it may change line slope */ |
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668 if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) { |
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669 continue; |
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670 } |
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671 |
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672 /* Draw the end if it was clipped */ |
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673 draw_end = (x2 != points[i].x || y2 != points[i].y); |
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674 |
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675 func(dst, x1, y1, x2, y2, blendMode, r, g, b, a, draw_end); |
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676 } |
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677 if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) { |
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678 SDL_BlendPoint(dst, points[count-1].x, points[count-1].y, |
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679 blendMode, r, g, b, a); |
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680 } |
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681 return 0; |
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682 } |
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683 |
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684 /* vi: set ts=4 sw=4 expandtab: */ |