annotate VisualC.html @ 5172:ededa1ccf91c

Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 21:13:55 -0800
parents 222aa027e650
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1 <HTML>
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2 <HEAD>
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3 <TITLE>Using SDL with Microsoft Visual C++</TITLE>
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4 </HEAD>
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5 <BODY>
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6 <H1>
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7 Using SDL with Microsoft Visual C++ 5,6&nbsp;and 7
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8 </H1>
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9 <H3>
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10 by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
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11 James Turk</A>
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12 </H3>
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13 <p>
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14 You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php">
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15 the SDL Download web site </A>, or you can build SDL yourself.
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16 </p>
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17 <H3>
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18 Building SDL
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19 </H3>
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20 <P>
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d63e9f5944ae Unpacked project archives to get individual file history in subversion
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21 Go into the VisualC directory and double-click on the VC++ file "<CODE>SDL.dsw</CODE>" <STRONG><FONT color="#009900">("<CODE>SDL.sln</CODE>")</FONT></STRONG>. This should open up the IDE.
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22 </P>
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23 <P>
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24 You may be prompted at this point to upgrade the workspace, should you be using
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25 a more recent version of Visual C++. If so, allow the workspace to be upgraded.
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26 </P>
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27 <P>
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28 Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
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29 </P>
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30 <P>
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31 This is done by right clicking on each project in turn (Projects are listed in
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32 the Workspace panel in the FileView tab), and selecting "Build".
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33 </P>
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34 <P>
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35 If you get an error about SDL_config.h being missing, you should
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36 copy include/SDL_config.h.default to include/SDL_config.h and try again.
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37 </P>
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38 <P>
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39 You may get a few warnings, but you should not get any errors. You do have to
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40 have at least the DirectX 5 SDK installed, however. The latest
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41 version of DirectX can be downloaded or purchased on a cheap CD (my
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42 recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>.
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43 </P>
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44 <P>
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45 Later, we will refer to the following .lib and .dll files that have just been
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46 generated:
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47 </P>
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48 <ul>
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49 <li> SDL.dll</li>
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50 <li> SDL.lib</li>
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51 <li> SDLmain.lib</li>
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52 </ul>
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53 <P>
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54 Search for these using the Windows Find (Windows-F) utility, if you don't
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55 already know where they should be. For those of you with a clue, look inside
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56 the Debug or Release directories of the subdirectories of the Project folder.
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57 (It might be easier to just use Windows Find if this sounds confusing. And
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58 don't worry about needing a clue; we all need visits from the clue fairy
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59 frequently.)
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60 </P>
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61 <H3>
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62 Creating a Project with SDL
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63 </H3>
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64 <P>
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65 Create a project as a Win32 Application.
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66 </P>
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67 <P>
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68 Create a C++ file for your project.
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69 </P>
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70 <P>
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71 Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++
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72 tab|Code Generation|Runtime Library </CODE>.
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73 </P>
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74 <P>
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75 Add the SDL <CODE>include</CODE> directory to your list of includes in the
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76 menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
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77 .
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78 <br>
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79 <STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to
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80 add the include and library directories to the list that VC7 keeps. Do this by
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81 selecting Tools|Options|Projects|VC++ Directories and under the "Show
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82 Directories For:" dropbox select "Include Files", and click the "New Directory
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83 Icon" and add the [SDLROOT]\include directory (ex. If you installed to
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84 c:\SDL-1.2.5\ add c:\SDL-1.2.5\include).&nbsp;Proceed to&nbsp;change the
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85 dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
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86 </P>
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87 <P>
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88 The "include directory" I am referring to is the <CODE>include</CODE> folder
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89 within the main SDL directory (the one that this HTML file located within).
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90 </P>
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91 <P>
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92 Now we're going to use the files that we had created earlier in the Build SDL
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93 step.
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94 </P>
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95 <P>
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96 Copy the following files into your Project directory:
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97 </P>
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98 <ul>
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99 <li> SDL.dll</li>
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100 </ul>
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101 <P>
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102 Add the following files to your project (It is not necessary to copy them to
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103 your project directory):
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104 </P>
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105 <ul>
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106 <li> SDL.lib </li>
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107 <li> SDLmain.lib</li>
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108 </ul>
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109 <P>
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110 (To add them to your project, right click on your project, and select "Add
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111 files to project")
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112 </P>
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113 <P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more
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114 desireable to add them to the linker options: Project|Properties|Linker|Command
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115 Line and type the names of the libraries to link with in the "Additional
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116 Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build
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117 configuration (eg. Release,Debug).</FONT></STRONG></P>
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118 <H3>
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119 SDL 101, First Day of Class
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120 </H3>
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121 <P>
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122 Now create the basic body of your project. The body of your program should take
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123 the following form: <CODE>
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124 <PRE>
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125 #include "SDL.h"
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126
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127 int main( int argc, char* argv[] )
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128 {
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129 // Body of the program goes here.
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130 return 0;
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131 }
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132 </PRE>
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133 </CODE>
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134 <P></P>
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135 <H3>
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136 That's it!
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137 </H3>
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138 <P>
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139 I hope that this document has helped you get through the most difficult part of
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140 using the SDL: installing it. Suggestions for improvements to this document
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141 should be sent to the writers of this document.
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142 </P>
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143 <P>
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144 Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
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145 </P>
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146 <P>
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147 This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
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148 Sam Lantinga</A>.
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149 </P>
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150 <P>
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151 Later, it was converted to HTML and expanded into the document that you see
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152 today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
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153 </P>
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154 <P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
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155 </P>
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156 </BODY>
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157 </HTML>