diff VisualC.html @ 521:136d97397288

Added Visual C++ 7 (.NET) projects (thanks James!)
author Sam Lantinga <slouken@libsdl.org>
date Tue, 08 Oct 2002 15:43:40 +0000
parents 180837a1db89
children e044e7c70a50
line wrap: on
line diff
--- a/VisualC.html	Tue Oct 08 15:34:19 2002 +0000
+++ b/VisualC.html	Tue Oct 08 15:43:40 2002 +0000
@@ -1,193 +1,139 @@
 <HTML>
-
-
-
-<HEAD>
-
-
-
-<TITLE> Using SDL with Microsoft Visual C++ 5 and 6 </TITLE>
-
-
-
-</HEAD>
-
-
-
-<BODY>
-
-
-
-<H1> Using SDL with Microsoft Visual C++ 5 and 6 </H1>
-
-<H3>
-     by <A HREF="mailto:snowlion@sprynet.com"> Lion Kimbro </A>
-</H3>
-
-
-
-<p>
-    You can either use the precompiled libraries from
-    <A HREF="http://www.libsdl.org/download.php">
-    the SDL Download web site </A>,
-    or you can build SDL yourself.
-</p>
-
-
-<H3> Building SDL </H3>
-
-<P>
-     Unzip the <CODE>VisualC.zip</CODE> file into the directory
-     that contains this file (<CODE>VisualC.html</CODE>).
-</P>
-
-<P>
-     Be certain that you unzip <CODE> VisualC.zip </CODE>
-     into <strong>this</strong> directory and not any other
-     directory. If you are using WinZip, be careful to
-     make sure that it extracts to <strong>this</strong>
-     folder, because it's convenient feature of
-     unzipping to a folder with the name of the
-     file currently being unzipped will get you in
-     trouble if you use it right now. And that's all
-     I have to say about that.
-</P>
-
-<P>
-     Now that it's unzipped, go into the VisualC directory
-     that is created, and double-click on the VC++
-     workspace file &quot;<CODE>SDL.dsw</CODE>&quot;.
-     This should open up VisualC.
-</P>
-
-<P>
-     You may be prompted at this point to upgrade the
-     workspace, should you be using a more recent version
-     of Visual C++. If so, allow the workspace to be
-     upgraded.
-</P>
-
-
-<P>
-     Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
-</P>
-
-<P>
-     This is done by right clicking on each project in turn
-     (Projects are listed in the Workspace panel in the
-     FileView tab), and selecting &quot;Build&quot;.
-</P>
-
-<P>
-     You may get a few warnings, but you should not get
-     any errors. You do have to have at least the DirectX
-     5 SDK installed, however. (I believe...) The latest
-     version of DirectX can be downloaded or purchased
-     on a cheap CD (my recommendation) from
-     <A HREF="http://www.microsoft.com"> Microsoft </A>.
-</P>
-
-<P>
-    Later, we will refer to the following .lib and .dll
-    files that have just been generated:
-</P>
-
-    <list>
-    <li> SDL.dll
-    <li> SDL.lib
-    <li> SDLmain.lib
-    </list>
-
-<P>
-    Search for these using the Windows Find (Windows-F)
-    utility, if you don't already know where they should be.
-    For those of you with a clue, look inside the Debug
-    or Release directories of the subdirectories of the
-    VisualC folder. (It might be easier to just use
-    Windows Find if this sounds confusing. And don't worry
-    about needing a clue; we all need visits from the
-    clue fairy frequently.)
-</P>
-
-
-
-<H3> Creating a Project with SDL </H3>
-
-<P>
-     Create a project as a Win32 Application.
-</P>
-
-<P>
-     Create a C++ file for your project.
-</P>
-
-<P>
-     Set the C runtime to "Multi-threaded DLL" in the menu:
-     <CODE> Project|Settings|C/C++ tab|Code Generation|Runtime Library </CODE>.
-</P>
-
-<P>
-     Add the SDL <CODE>include</CODE> directory to your list
-     of includes in the menu:
-     <CODE> Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>.
-</P>
-
-<P>
-     The &quot;include directory&quot; I am referring to is the
-     <CODE>include</CODE> folder within the main SDL
-     directory (the one that this HTML file located
-     within.
-</P>
-
-<P>
-     Now we're going to use the files that we had created
-     earlier in the Build SDL step.
-</P>
-
-<P>
-     Copy the following files into your Project directory:
-</P>
-
-     <list>
-     <li> SDL.dll </li>
-     </list>
-
-<P>
-     Copy the following files into your Project directory,
-     and <em>add them to your Project</em> as well:
-</P>
-
-     <list>
+	<HEAD>
+		<TITLE>Using SDL with Microsoft Visual C++</TITLE>
+	</HEAD>
+	<BODY>
+		<H1>
+			Using SDL with Microsoft Visual C++ 5,6&nbsp;and 7
+		</H1>
+		<H3>
+			by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
+				James Turk</A>
+		</H3>
+		<p>
+			You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php">
+				the SDL Download web site </A>, or you can build SDL yourself.
+		</p>
+		<H3>
+			Building SDL
+		</H3>
+		<P>
+			Unzip the <CODE>VisualC.zip</CODE> file into the directory that contains this 
+			file (<CODE>VisualC.html</CODE>). <STRONG><FONT color="#009900">If you are using Visual 
+					C++ 7 (.NET) you will need to use the file <code>VisualC7.zip.</code></FONT></STRONG>
+		</P>
+		<P>
+			Be certain that you unzip the zip file for your compiler into <strong>this</strong>
+			directory and not any other directory. If you are using WinZip, be careful to 
+			make sure that it extracts to <strong>this</strong> folder, because it's 
+			convenient feature of unzipping to a folder with the name of the file currently 
+			being unzipped will get you in trouble if you use it right now. And that's all 
+			I have to say about that.
+		</P>
+		<P>
+			Now that it's unzipped, go into the VisualC <STRONG><FONT color="#009900">(VisualC7)</FONT></STRONG>
+			directory that is created, and double-click on the VC++ file "<CODE>SDL.dsw</CODE>"<STRONG><FONT color="#009900">
+					("<CODE>SDL.sln</CODE>").</FONT></STRONG> This should open up the IDE.
+		</P>
+		<P>
+			You may be prompted at this point to upgrade the workspace, should you be using 
+			a more recent version of Visual C++. If so, allow the workspace to be upgraded.
+		</P>
+		<P>
+			Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
+		</P>
+		<P>
+			This is done by right clicking on each project in turn (Projects are listed in 
+			the Workspace panel in the FileView tab), and selecting "Build".
+		</P>
+		<P>
+			You may get a few warnings, but you should not get any errors. You do have to 
+			have at least the DirectX 5 SDK installed, however. The latest 
+			version of DirectX can be downloaded or purchased on a cheap CD (my 
+			recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>.
+		</P>
+		<P>
+			Later, we will refer to the following .lib and .dll files that have just been 
+			generated:
+		</P>
+		<ul>
+    <li> SDL.dll</li>
+    <li> SDL.lib</li>
+    <li> SDLmain.lib</li>
+    </ul>
+		<P>
+			Search for these using the Windows Find (Windows-F) utility, if you don't 
+			already know where they should be. For those of you with a clue, look inside 
+			the Debug or Release directories of the subdirectories of the Project folder. 
+			(It might be easier to just use Windows Find if this sounds confusing. And 
+			don't worry about needing a clue; we all need visits from the clue fairy 
+			frequently.)
+		</P>
+		<H3>
+			Creating a Project with SDL
+		</H3>
+		<P>
+			Create a project as a Win32 Application.
+		</P>
+		<P>
+			Create a C++ file for your project.
+		</P>
+		<P>
+			Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ 
+				tab|Code Generation|Runtime Library </CODE>.
+		</P>
+		<P>
+			Add the SDL <CODE>include</CODE> directory to your list of includes in the 
+			menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
+			.
+			<br>
+			<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to 
+					add the include and library directories to the list that VC7 keeps. Do this by 
+					selecting Tools|Options|Projects|VC++ Directories and under the "Show 
+					Directories For:" dropbox select "Include Files", and click the "New Directory 
+					Icon" and add the [SDLROOT]\include directory (ex. If you installed to 
+					c:\SDL-1.2.5\ add c:\SDL-1.2.5\include).&nbsp;Proceed to&nbsp;change the 
+					dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
+		</P>
+			<P>
+				The "include directory" I am referring to is the <CODE>include</CODE> folder 
+				within the main SDL directory (the one that this HTML file located within).
+			</P>
+			<P>
+				Now we're going to use the files that we had created earlier in the Build SDL 
+				step.
+			</P>
+			<P>
+				Copy the following files into your Project directory:
+			</P>
+			<ul>
+     <li> SDL.dll</li>
+     </ul>
+			<P>
+				Add the following files to your project (It is not necessary to copy them to 
+				your project directory):
+			</P>
+			<ul>
      <li> SDL.lib </li>
-     <li> SDLmain.lib </li>
-     </list>
-
-<P>
-     (To add them to your project, right click on your
-     project, and select &quot;Add files to project&quot;)
-</P>
-
-<P>
-     (I believe that it's not necessary to actually
-     copy the .lib files into your directory; you only
-     have to be certain that you add them to your Project.
-     If someone is so inclined, correct this document, or
-     <A HREF="mailto:snowlion@sprynet.com">
-     e-mail me </A>,
-     and I'll fix this document.)
-</P>
-
-
-
-<H3> SDL 101, First Day of Class </H3>
-
-<P>
-     Now create the basic body of your project.
-     The body of your program should take the following form:
-
-<CODE>
-<PRE>
-#include &quot;SDL.h&quot;
+     <li> SDLmain.lib</li>
+     </ul>
+			<P>
+				(To add them to your project, right click on your project, and select "Add 
+				files to project")
+			</P>
+		<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more 
+					desireable to add them to the linker options: Project|Properties|Linker|Command 
+					Line and type the names of the libraries to link with in the "Additional 
+					Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build 
+					configuration (eg. Release,Debug).</FONT></STRONG></P>
+		<H3>
+			SDL 101, First Day of Class
+		</H3>
+		<P>
+			Now create the basic body of your project. The body of your program should take 
+			the following form: <CODE>
+				<PRE>
+#include "SDL.h"
 
 int main( int argc, char* argv[] )
 {
@@ -195,41 +141,28 @@
   return 0;
 }
 </PRE>
-</CODE>
-</P>
-
-<H3> That's it! </H3>
-
-<P>
-     I hope that this document has helped you get
-     through the most difficult part of using the
-     SDL: installing it. Suggestions for improvements
-     to this document should be sent to the writers
-     of this document.
-</P>
-
-<P>
-     Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
-</P>
-
-<P>
-     This document was originally called &quot;VisualC.txt&quot;,
-     and was written by 
-     <A HREF="mailto:slouken@libsdl.org">Sam Lantinga</A>.
-</P>
-
-<P>
-     Later, it was converted to HTML and expanded into
-     the document that you see today by 
-     <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
-</P>
-
-
-
-</BODY>
-
-
-
+			</CODE>
+		<P></P>
+		<H3>
+			That's it!
+		</H3>
+		<P>
+			I hope that this document has helped you get through the most difficult part of 
+			using the SDL: installing it. Suggestions for improvements to this document 
+			should be sent to the writers of this document.
+		</P>
+		<P>
+			Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
+		</P>
+		<P>
+			This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
+				Sam Lantinga</A>.
+		</P>
+		<P>
+			Later, it was converted to HTML and expanded into the document that you see 
+			today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
+		</P>
+		<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
+		</P>
+	</BODY>
 </HTML>
-
-