annotate Makefile.pandora @ 5172:ededa1ccf91c

Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 21:13:55 -0800
parents 11cedc036ca1
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rev   line source
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1 # Makefile to build the pandora SDL library
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2
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3 AR = arm-none-linux-gnueabi-ar
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4 RANLIB = arm-none-linux-gnueabi-ranlib
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5 CC = arm-none-linux-gnueabi-gcc
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6 CXX = arm-none-linux-gnueabi-g++
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7 STRIP = arm-none-linux-gnueabi-strip
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8
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9 CFLAGS = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp \
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10 -mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
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11 -I./include -I$(PNDSDK)/usr/include -DSDL_REVISION=0
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12
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13 TARGET = libSDL.a
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14
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15 SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \
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16 ./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c \
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17 ./src/joystick/*.c ./src/haptic/*.c ./src/power/*.c ./src/video/dummy/*.c ./src/audio/disk/*.c \
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18 ./src/audio/dummy/*.c ./src/loadso/dlopen/*.c ./src/audio/dsp/*.c ./src/audio/dma/*.c \
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19 ./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \
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20 ./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \
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21 ./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c \
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22 ./src/atomic/linux/*.c \
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23 ./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o ./src/video/x11/*.c
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26 OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
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28 CONFIG_H = $(shell cp include/SDL_config_pandora.h include/SDL_config.h && touch include/SDL_revision.h)
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30 all: $(TARGET)
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31
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32 $(TARGET): $(CONFIG_H) $(OBJECTS)
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33 $(AR) crv $@ $^
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34 $(RANLIB) $@
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35
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36 clean:
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37 rm -f $(TARGET) $(OBJECTS)