Mercurial > sdl-ios-xcode
annotate Android.mk @ 5172:ededa1ccf91c
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 21:13:55 -0800 |
parents | 1bd1e62e648d |
children | daa5463466c5 |
rev | line source |
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4964
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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1 LOCAL_PATH := $(call my-dir) |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
2 |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
3 ########################### |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
4 # |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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5 # SDL shared library |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
6 # |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
7 ########################### |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
8 |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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9 include $(CLEAR_VARS) |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
10 |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
11 LOCAL_MODULE := SDL |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
12 |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
13 LOCAL_C_INCLUDES := $(LOCAL_PATH)/include |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
14 |
5092
327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents:
5003
diff
changeset
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15 LOCAL_SRC_FILES := \ |
4964
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
16 $(subst $(LOCAL_PATH)/,, \ |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
17 $(wildcard $(LOCAL_PATH)/src/*.c) \ |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
18 $(wildcard $(LOCAL_PATH)/src/audio/*.c) \ |
5092
327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents:
5003
diff
changeset
|
19 $(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \ |
327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents:
5003
diff
changeset
|
20 $(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \ |
5003
3a95a2b93eb3
Updated the atomic API for better use cases
Sam Lantinga <slouken@libsdl.org>
parents:
4964
diff
changeset
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21 $(LOCAL_PATH)/src/atomic/SDL_atomic.c \ |
3a95a2b93eb3
Updated the atomic API for better use cases
Sam Lantinga <slouken@libsdl.org>
parents:
4964
diff
changeset
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22 $(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \ |
5092
327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents:
5003
diff
changeset
|
23 $(wildcard $(LOCAL_PATH)/src/core/android/*.cpp) \ |
4964
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
24 $(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \ |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
25 $(wildcard $(LOCAL_PATH)/src/events/*.c) \ |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
26 $(wildcard $(LOCAL_PATH)/src/file/*.c) \ |
5092
327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents:
5003
diff
changeset
|
27 $(wildcard $(LOCAL_PATH)/src/haptic/*.c) \ |
327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents:
5003
diff
changeset
|
28 $(wildcard $(LOCAL_PATH)/src/haptic/dummy/*.c) \ |
4964
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
29 $(wildcard $(LOCAL_PATH)/src/joystick/*.c) \ |
5092
327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents:
5003
diff
changeset
|
30 $(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \ |
5094 | 31 $(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \ |
5092
327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents:
5003
diff
changeset
|
32 $(wildcard $(LOCAL_PATH)/src/power/*.c) \ |
5164
1bd1e62e648d
Fixed building for Android
Sam Lantinga <slouken@libsdl.org>
parents:
5094
diff
changeset
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33 $(wildcard $(LOCAL_PATH)/src/render/*.c) \ |
1bd1e62e648d
Fixed building for Android
Sam Lantinga <slouken@libsdl.org>
parents:
5094
diff
changeset
|
34 $(wildcard $(LOCAL_PATH)/src/render/opengles/*.c) \ |
1bd1e62e648d
Fixed building for Android
Sam Lantinga <slouken@libsdl.org>
parents:
5094
diff
changeset
|
35 $(wildcard $(LOCAL_PATH)/src/render/software/*.c) \ |
4964
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
36 $(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \ |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
37 $(wildcard $(LOCAL_PATH)/src/thread/*.c) \ |
5092
327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents:
5003
diff
changeset
|
38 $(wildcard $(LOCAL_PATH)/src/thread/pthread/*.c) \ |
4964
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
39 $(wildcard $(LOCAL_PATH)/src/timer/*.c) \ |
5092
327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents:
5003
diff
changeset
|
40 $(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \ |
4964
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
41 $(wildcard $(LOCAL_PATH)/src/video/*.c) \ |
5094 | 42 $(wildcard $(LOCAL_PATH)/src/video/android/*.c)) |
4964
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
43 |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
44 LOCAL_LDLIBS := -ldl -lGLESv1_CM -llog |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
45 |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
46 include $(BUILD_SHARED_LIBRARY) |