annotate test/testdyngl.c @ 4184:ed5913896653 SDL-1.2

Disable Sound Manager support on Mac OS X. It's an OS 9 API that was exposed via Carbon, but is gone in the 10.6 SDK. OS X uses CoreAudio. We only had it in here for debugging purposes anyhow, as SDL would never use it unless forced to with an environment variable. It remains in SDL for OS 9, of course.
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 12 Sep 2009 12:50:25 +0000
parents 871090feb7ad
children 782fd950bd46 c121d94672cb
rev   line source
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1 /*
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2 * Small SDL example to demonstrate dynamically loading
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3 * OpenGL lib and functions
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4 *
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5 * (FYI it was supposed to look like snow in the wind or something...)
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6 *
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7 * Compile with :
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0afe0e38e02c *** empty log message ***
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8 * gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL
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9 *
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10 * You can specify a different OpenGL lib on the command line, i.e. :
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11 * ./testdyngl /usr/X11R6/lib/libGL.so.1.2
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12 * or
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13 * ./testdyngl /usr/lib/libGL.so.1.0.4496
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14 *
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15 */
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16
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17 #include <stdio.h>
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18 #include <stdlib.h>
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19
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20 #include "SDL.h"
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21
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22 #ifdef __MACOS__
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23 #define HAVE_OPENGL
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24 #endif
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25
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26 #ifdef HAVE_OPENGL
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27
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28 #include "SDL_opengl.h"
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29
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30 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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31 static void quit(int rc)
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32 {
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33 SDL_Quit();
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34 exit(rc);
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35 }
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36
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37 void* get_funcaddr(const char* p)
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38 {
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39 void* f=SDL_GL_GetProcAddress(p);
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40 if (f)
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41 {
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42 return f;
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43 }
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44 else
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45 {
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46 printf("Unable to get function pointer for %s\n",p);
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47 quit(1);
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48 }
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49 return NULL;
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50 }
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51
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52 typedef struct
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53 {
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54 void(APIENTRY*glBegin)(GLenum);
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55 void(APIENTRY*glEnd)();
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56 void(APIENTRY*glVertex3f)(GLfloat, GLfloat, GLfloat);
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57 void(APIENTRY*glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat);
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58 void(APIENTRY*glClear)(GLbitfield);
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59 void(APIENTRY*glDisable)(GLenum);
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60 void(APIENTRY*glEnable)(GLenum);
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61 void(APIENTRY*glColor4ub)(GLubyte,GLubyte,GLubyte,GLubyte);
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62 void(APIENTRY*glPointSize)(GLfloat);
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63 void(APIENTRY*glHint)(GLenum,GLenum);
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64 void(APIENTRY*glBlendFunc)(GLenum,GLenum);
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65 void(APIENTRY*glMatrixMode)(GLenum);
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66 void(APIENTRY*glLoadIdentity)();
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67 void(APIENTRY*glOrtho)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble);
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68 void(APIENTRY*glRotatef)(GLfloat,GLfloat,GLfloat,GLfloat);
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69 void(APIENTRY*glViewport)(GLint,GLint,GLsizei,GLsizei);
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70 void(APIENTRY*glFogf)(GLenum,GLfloat);
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71 }
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72 glfuncs;
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73
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74 void init_glfuncs(glfuncs* f)
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75 {
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76 f->glBegin=get_funcaddr("glBegin");
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77 f->glEnd=get_funcaddr("glEnd");
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78 f->glVertex3f=get_funcaddr("glVertex3f");
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79 f->glClearColor=get_funcaddr("glClearColor");
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80 f->glClear=get_funcaddr("glClear");
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81 f->glDisable=get_funcaddr("glDisable");
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82 f->glEnable=get_funcaddr("glEnable");
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83 f->glColor4ub=get_funcaddr("glColor4ub");
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84 f->glPointSize=get_funcaddr("glPointSize");
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85 f->glHint=get_funcaddr("glHint");
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86 f->glBlendFunc=get_funcaddr("glBlendFunc");
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87 f->glMatrixMode=get_funcaddr("glMatrixMode");
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88 f->glLoadIdentity=get_funcaddr("glLoadIdentity");
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89 f->glOrtho=get_funcaddr("glOrtho");
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90 f->glRotatef=get_funcaddr("glRotatef");
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91 f->glViewport=get_funcaddr("glViewport");
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92 f->glFogf=get_funcaddr("glFogf");
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93 }
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94
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95 #define NB_PIXELS 1000
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96
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97 int main(int argc,char *argv[])
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98 {
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99 glfuncs f;
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100 int i;
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101 SDL_Event event;
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102 int done=0;
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103 GLfloat pixels[NB_PIXELS*3];
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104 const char *gl_library = NULL; /* Use the default GL library */
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105
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106 if (argv[1]) {
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107 gl_library = argv[1];
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108 }
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109
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110 if (SDL_Init(SDL_INIT_VIDEO)<0)
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111 {
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112 printf("Unable to init SDL : %s\n",SDL_GetError());
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113 return(1);
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114 }
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115
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116 if (SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1)<0)
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117 {
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118 printf("Unable to set GL attribute : %s\n",SDL_GetError());
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119 quit(1);
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120 }
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121
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122 if (SDL_GL_LoadLibrary(gl_library)<0)
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123 {
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124 printf("Unable to dynamically open GL lib : %s\n",SDL_GetError());
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125 quit(1);
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126 }
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127
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128 if (SDL_SetVideoMode(640,480,0,SDL_OPENGL)==NULL)
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129 {
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130 printf("Unable to open video mode : %s\n",SDL_GetError());
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131 quit(1);
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132 }
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133
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134 /* Set the window manager title bar */
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135 SDL_WM_SetCaption( "SDL Dynamic OpenGL Loading Test", "testdyngl" );
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136
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137 init_glfuncs(&f);
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138
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139 for(i=0;i<NB_PIXELS;i++)
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140 {
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141 pixels[3*i]=rand()%250-125;
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142 pixels[3*i+1]=rand()%250-125;
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143 pixels[3*i+2]=rand()%250-125;
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144 }
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145
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146 f.glViewport(0,0,640,480);
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147
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148 f.glMatrixMode(GL_PROJECTION);
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149 f.glLoadIdentity();
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150 f.glOrtho(-100,100,-100,100,-500,500);
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151
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152 f.glMatrixMode(GL_MODELVIEW);
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153 f.glLoadIdentity();
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154
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155 f.glEnable(GL_DEPTH_TEST);
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156 f.glDisable(GL_TEXTURE_2D);
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157 f.glEnable(GL_BLEND);
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158 f.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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159
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160 f.glClearColor(0.0f,0.0f,0.0f,0.0f);
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161 f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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162
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163 f.glEnable(GL_POINT_SMOOTH);
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164 f.glHint(GL_POINT_SMOOTH_HINT,GL_NICEST);
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165 f.glPointSize(5.0f);
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166 f.glEnable(GL_FOG);
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167 f.glFogf(GL_FOG_START,-500);
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168 f.glFogf(GL_FOG_END,500);
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169 f.glFogf(GL_FOG_DENSITY,0.005);
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170
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171 do
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172 {
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173 f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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174
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175 f.glRotatef(2.0,1.0,1.0,1.0);
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176 f.glRotatef(1.0,0.0,1.0,1.0);
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177
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178 f.glColor4ub(255,255,255,255);
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179 f.glBegin(GL_POINTS);
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180 for(i=0;i<NB_PIXELS;i++)
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181 {
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182 f.glVertex3f(pixels[3*i],pixels[3*i+1],pixels[3*i+2]);
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183 }
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184 f.glEnd();
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185 SDL_GL_SwapBuffers();
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186
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187 while(SDL_PollEvent(&event))
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188 {
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189 if(event.type & SDL_KEYDOWN)
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190 done=1;
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191 }
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192
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193 SDL_Delay(20);
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194 }
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195 while(!done);
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196
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197 SDL_Quit();
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198 return 0;
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199 }
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200
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201 #else /* HAVE_OPENGL */
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202
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203 int main(int argc, char *argv[])
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204 {
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205 printf("No OpenGL support on this system\n");
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206 return 1;
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207 }
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208
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209 #endif /* HAVE_OPENGL */