annotate src/video/x11/SDL_x11dyn.c @ 1599:ecba4bbaf9c2

More dynamic X11 mangling...should fix NetBSD builds. And hopefully doesn't break 6 other platforms. :)
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 23 Mar 2006 08:43:37 +0000
parents 5115439d67b1
children a1ee5944412b
rev   line source
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
1 /*
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
2 SDL - Simple DirectMedia Layer
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
3 Copyright (C) 1997-2004 Sam Lantinga
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
4
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
5 This library is free software; you can redistribute it and/or
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
6 modify it under the terms of the GNU Library General Public
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
7 License as published by the Free Software Foundation; either
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
8 version 2 of the License, or (at your option) any later version.
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
9
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
10 This library is distributed in the hope that it will be useful,
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
13 Library General Public License for more details.
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
14
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
15 You should have received a copy of the GNU Library General Public
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
16 License along with this library; if not, write to the Free
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
18
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
19 Sam Lantinga
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
20 slouken@libsdl.org
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
21 */
1402
d910939febfa Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents: 1361
diff changeset
22 #include "SDL_config.h"
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
23
1589
34cca785be57 Xrandr support in the X11 target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1587
diff changeset
24 #define DEBUG_DYNAMIC_X11 0
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
25
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
26 #include "SDL_x11dyn.h"
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
27
1589
34cca785be57 Xrandr support in the X11 target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1587
diff changeset
28 #if DEBUG_DYNAMIC_X11
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
29 #include <stdio.h>
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
30 #endif
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
31
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1245
diff changeset
32 #ifdef SDL_VIDEO_DRIVER_X11_DYNAMIC
1593
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
33
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
34 #include <dlfcn.h>
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
35 #include "SDL_name.h"
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
36 #include "SDL_loadso.h"
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
37
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
38 typedef struct
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
39 {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
40 void *lib;
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
41 const char *libname;
1593
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
42 } x11dynlib;
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
43
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
44 #ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
45 #define SDL_VIDEO_DRIVER_X11_DYNAMIC NULL
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
46 #endif
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
47 #ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
48 #define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT NULL
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
49 #endif
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
50 #ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRENDER
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
51 #define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRENDER NULL
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
52 #endif
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
53 #ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
54 #define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR NULL
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
55 #endif
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
56
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
57 static x11dynlib x11libs[] =
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
58 {
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
59 { NULL, SDL_VIDEO_DRIVER_X11_DYNAMIC },
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
60 { NULL, SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT },
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
61 { NULL, SDL_VIDEO_DRIVER_X11_DYNAMIC_XRENDER },
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
62 { NULL, SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR },
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
63 };
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
64
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
65 static void *X11_GetSym(const char *fnname, int *rc)
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
66 {
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
67 int i;
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
68 void *fn = NULL;
1593
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
69 for (i = 0; i < SDL_TABLESIZE(x11libs); i++) {
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
70 if (x11libs[i].lib != NULL)
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
71 {
1593
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
72 fn = SDL_LoadFunction(x11libs[i].lib, fnname);
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
73 if (fn != NULL)
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
74 break;
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
75 }
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
76 }
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
77
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
78 #if DEBUG_DYNAMIC_X11
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
79 if (fn != NULL)
1593
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
80 printf("X11: Found '%s' in %s (%p)\n", fnname, x11libs[i].libname, fn);
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
81 else
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
82 printf("X11: Symbol '%s' NOT FOUND!\n", fnname);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
83 #endif
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
84
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
85 if (fn == NULL)
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
86 *rc = 0; /* kill this module. */
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
87
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
88 return fn;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
89 }
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
90
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
91
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
92 /* Define all the function pointers and wrappers... */
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
93 #define SDL_X11_MODULE(modname)
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
94 #define SDL_X11_SYM(rc,fn,params,args,ret) \
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
95 static rc (*p##fn) params = NULL; \
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
96 rc fn params { ret p##fn args ; }
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
97 #include "SDL_x11sym.h"
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
98 #undef SDL_X11_MODULE
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
99 #undef SDL_X11_SYM
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1245
diff changeset
100 #endif /* SDL_VIDEO_DRIVER_X11_DYNAMIC */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
101
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
102 /* Annoying varargs entry point... */
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
103 #ifdef X_HAVE_UTF8_STRING
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
104 XIC (*pXCreateIC)(XIM,...) = NULL;
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
105 #endif
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
106
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
107 /* These SDL_X11_HAVE_* flags are here whether you have dynamic X11 or not. */
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
108 #define SDL_X11_MODULE(modname) int SDL_X11_HAVE_##modname = 1;
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
109 #define SDL_X11_SYM(rc,fn,params,args,ret)
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
110 #include "SDL_x11sym.h"
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
111 #undef SDL_X11_MODULE
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
112 #undef SDL_X11_SYM
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
113
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
114
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
115 static int x11_load_refcount = 0;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
116
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
117 void SDL_X11_UnloadSymbols(void)
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
118 {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
119 #ifdef SDL_VIDEO_DRIVER_X11_DYNAMIC
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
120 /* Don't actually unload if more than one module is using the libs... */
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
121 if (x11_load_refcount > 0) {
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
122 if (--x11_load_refcount == 0) {
1593
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
123 int i;
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
124
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
125 /* set all the function pointers to NULL. */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
126 #define SDL_X11_MODULE(modname) SDL_X11_HAVE_##modname = 1;
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
127 #define SDL_X11_SYM(rc,fn,params,args,ret) p##fn = NULL;
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
128 #include "SDL_x11sym.h"
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
129 #undef SDL_X11_MODULE
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
130 #undef SDL_X11_SYM
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
131
1593
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
132 #ifdef X_HAVE_UTF8_STRING
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
133 pXCreateIC = NULL;
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
134 #endif
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
135
1593
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
136 for (i = 0; i < SDL_TABLESIZE(x11libs); i++) {
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
137 if (x11libs[i].lib != NULL) {
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
138 SDL_UnloadObject(x11libs[i].lib);
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
139 x11libs[i].lib = NULL;
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
140 }
1589
34cca785be57 Xrandr support in the X11 target.
Ryan C. Gordon <icculus@icculus.org>
parents: 1587
diff changeset
141 }
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
142 }
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
143 }
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
144 #endif
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
145 }
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
146
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
147 /* returns non-zero if all needed symbols were loaded. */
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
148 int SDL_X11_LoadSymbols(void)
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
149 {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
150 int rc = 1; /* always succeed if not using Dynamic X11 stuff. */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
151
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
152 #ifdef SDL_VIDEO_DRIVER_X11_DYNAMIC
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
153 /* deal with multiple modules (dga, x11, etc) needing these symbols... */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
154 if (x11_load_refcount++ == 0) {
1593
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
155 int i;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
156 int *thismod = NULL;
1593
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
157 for (i = 0; i < SDL_TABLESIZE(x11libs); i++) {
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
158 if (x11libs[i].libname != NULL) {
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
159 x11libs[i].lib = SDL_LoadObject(x11libs[i].libname);
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
160 }
5115439d67b1 Consolidate all the X11 libraries, so you don't have to update 12 different
Ryan C. Gordon <icculus@icculus.org>
parents: 1589
diff changeset
161 }
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
162 #define SDL_X11_MODULE(modname) thismod = &SDL_X11_HAVE_##modname;
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
163 #define SDL_X11_SYM(a,fn,x,y,z) p##fn = X11_GetSym(#fn,thismod);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
164 #include "SDL_x11sym.h"
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
165 #undef SDL_X11_MODULE
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
166 #undef SDL_X11_SYM
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
167
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
168 #ifdef X_HAVE_UTF8_STRING
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
169 pXCreateIC = X11_GetSym("XCreateIC",&SDL_X11_HAVE_UTF8);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
170 #endif
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
171
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
172 if (!SDL_X11_HAVE_BASEXLIB) { /* some required symbol didn't load. */
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
173 SDL_X11_UnloadSymbols(); /* in case something got loaded... */
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
174 }
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
175 }
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
176 #else
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
177 #ifdef X_HAVE_UTF8_STRING
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
178 pXCreateIC = XCreateIC;
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
179 #endif
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
180 #endif
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
181
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
182 return rc;
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
183 }
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
184
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
185 /* end of SDL_x11dyn.c ... */
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
186