annotate src/video/android/SDL_androidgl.c @ 5176:ebfedf3787b1

Standardized on using the managed texture pool. Also experimented with dynamic textures, but didn't get any speed increase with them. More research and testing is needed.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 04 Feb 2011 12:25:26 -0800
parents 327f181542f1
children daa5463466c5
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
d40bb3165d2b Added (partially implemented) android video backend and associated files needed to build
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
d40bb3165d2b Added (partially implemented) android video backend and associated files needed to build
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Android SDL video driver implementation */
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25
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26 #include "SDL_video.h"
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27
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28 #include "SDL_androidvideo.h"
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327f181542f1 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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29 #include "../../core/android/SDL_android.h"
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30
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31 #include <android/log.h>
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32
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33
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34 /* GL functions */
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35 int
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36 Android_GL_LoadLibrary(_THIS, const char *path)
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37 {
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38 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_LoadLibrary\n");
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39 return 0;
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40 }
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41
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42 void *
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43 Android_GL_GetProcAddress(_THIS, const char *proc)
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44 {
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45 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetProcAddress\n");
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46 return 0;
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47 }
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48
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49 void
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50 Android_GL_UnloadLibrary(_THIS)
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51 {
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52 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_UnloadLibrary\n");
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53 }
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54
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55 SDL_GLContext
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56 Android_GL_CreateContext(_THIS, SDL_Window * window)
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57 {
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58 Android_JNI_CreateContext();
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59 return 1;
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60 }
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61
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62 int
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63 Android_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
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64 {
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65 /* There's only one context, nothing to do... */
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66 return 0;
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67 }
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68
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69 int
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70 Android_GL_SetSwapInterval(_THIS, int interval)
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71 {
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72 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_SetSwapInterval\n");
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73 return 0;
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74 }
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75
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76 int
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77 Android_GL_GetSwapInterval(_THIS)
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78 {
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79 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetSwapInterval\n");
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80 return 0;
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81 }
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82
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83 void
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84 Android_GL_SwapWindow(_THIS, SDL_Window * window)
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85 {
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86 Android_JNI_SwapWindow();
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87 }
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88
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89 void
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90 Android_GL_DeleteContext(_THIS, SDL_GLContext context)
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91 {
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92 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_DeleteContext\n");
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93 }