Mercurial > sdl-ios-xcode
annotate README.MacOSX @ 1630:eba962f9d603
Fixed compile error
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 13 Apr 2006 14:27:58 +0000 |
parents | f12379c41042 |
children | 9705d5d69691 |
rev | line source |
---|---|
0 | 1 ============================================================================== |
2 Using the Simple DirectMedia Layer with Mac OS X | |
3 ============================================================================== | |
4 | |
5 These instructions are for people using Apple's Mac OS X (pronounced | |
6 "ten"). | |
7 | |
8 From the developer's point of view, OS X is a sort of hybrid Mac and | |
9 Unix system, and you have the option of using either traditional | |
1006
3d9a199d2a70
Updated SDL for MacOS X Xcode support
Sam Lantinga <slouken@libsdl.org>
parents:
869
diff
changeset
|
10 command line tools or Apple's IDE Xcode. |
0 | 11 |
869
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
12 To build SDL using the command line, use the standard configure and make |
0 | 13 process: |
14 | |
15 ./configure | |
16 make | |
869
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
17 sudo make install |
0 | 18 |
19 (You may need to create the subdirs of /usr/local manually.) | |
20 | |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
21 To use the library once it's built, you essential have two possibilities: |
869
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
22 use the traditional autoconf/automake/make method, or use Project Builder. |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
23 |
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
24 ============================================================================== |
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
25 Using the Simple DirectMedia Layer with a traditional Makefile |
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
26 ============================================================================== |
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
27 |
221
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
28 An existing autoconf/automake build system for your SDL app has good chances |
1621 | 29 to work almost unchanged on OS X. However, to produce a "real" Mac OS X binary |
221
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
30 that you can distribute to users, you need to put the generated binary into a |
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
31 so called "bundle", which basically is a fancy folder with a name like |
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
32 "MyCoolGame.app". |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
33 |
221
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
34 To get this build automatically, add something like the following rule to |
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
35 your Makefile.am: |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
36 |
199
2ad0957f6265
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
191
diff
changeset
|
37 bundle_contents = APP_NAME.app/Contents |
2ad0957f6265
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
191
diff
changeset
|
38 APP_NAME_bundle: EXE_NAME |
2ad0957f6265
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
191
diff
changeset
|
39 mkdir -p $(bundle_contents)/MacOS |
2ad0957f6265
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
191
diff
changeset
|
40 mkdir -p $(bundle_contents)/Resources |
2ad0957f6265
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
191
diff
changeset
|
41 echo "APPL????" > $(bundle_contents)/PkgInfo |
2ad0957f6265
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
191
diff
changeset
|
42 $(INSTALL_PROGRAM) $< $(bundle_contents)/MacOS/ |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
43 |
221
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
44 You should replace EXE_NAME with the name of the executable. APP_NAME is what |
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
45 will be visible to the user in the Finder. Usually it will be the same |
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
46 as EXE_NAME but capitalized. E.g. if EXE_NAME is "testgame" then APP_NAME |
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
47 usually is "TestGame". You might also want to use @PACKAGE@ to use the package |
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
48 name as specified in your configure.in file. |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
49 |
221
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
50 If your project builds more than one application, you will have to do a bit |
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
51 more. For each of your target applications, you need a seperate rule. |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
52 |
221
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
53 If you want the created bundles to be installed, you may want to add this |
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
54 rule to your Makefile.am: |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
55 |
199
2ad0957f6265
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
191
diff
changeset
|
56 install-exec-hook: APP_NAME_bundle |
2ad0957f6265
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
191
diff
changeset
|
57 rm -rf $(DESTDIR)$(prefix)/Applications/APP_NAME.app |
2ad0957f6265
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
191
diff
changeset
|
58 mkdir -p $(DESTDIR)$(prefix)/Applications/ |
2ad0957f6265
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
191
diff
changeset
|
59 cp -r $< /$(DESTDIR)$(prefix)Applications/ |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
60 |
221
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
61 This rule takes the Bundle created by the rule from step 3 and installs them |
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
62 into $(DESTDIR)$(prefix)/Applications/. |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
63 |
221
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
64 Again, if you want to install multiple applications, you will have to augment |
50620ec9c86a
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
207
diff
changeset
|
65 the make rule accordingly. |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
53
diff
changeset
|
66 |
0 | 67 |
869
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
68 But beware! That is only part of the story! With the above, you end up with |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
69 a bare bone .app bundle, which is double clickable from the Finder. But |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
70 there are some more things you should do before shipping yor product... |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
71 |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
72 1) The bundle right now probably is dynamically linked against SDL. That |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
73 means that when you copy it to another computer, *it will not run*, |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
74 unless you also install SDL on that other computer. A good solution |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
75 for this dilemma is to static link against SDL. On OS X, you can |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
76 achieve that by linkinag against the libraries listed by |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
77 sdl-config --static-libs |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
78 instead of those listed by |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
79 sdl-config --libs |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
80 Depending on how exactly SDL is integrated into your build systems, the |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
81 way to achieve that varies, so I won't describe it here in detail |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
82 2) Add an 'Info.plist' to your application. That is a special XML file which |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
83 contains some meta-information about your application (like some copyright |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
84 information, the version of your app, the name of an optional icon file, |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
85 and other things). Part of that information is displayed by the Finder |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
86 when you click on the .app, or if you look at the "Get Info" window. |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
87 More information about Info.plist files can be found on Apple's homepage. |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
88 |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
89 |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
90 As a final remark, let me add that I use some of the techniques (and some |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
91 variations of them) in Exult and ScummVM; both are available in source on |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
92 the net, so feel free to take a peek at them for inspiration! |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
93 |
ae4ab3ac89a9
Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents:
221
diff
changeset
|
94 |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
95 ============================================================================== |
1006
3d9a199d2a70
Updated SDL for MacOS X Xcode support
Sam Lantinga <slouken@libsdl.org>
parents:
869
diff
changeset
|
96 Using the Simple DirectMedia Layer with Xcode |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
97 ============================================================================== |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
98 |
1006
3d9a199d2a70
Updated SDL for MacOS X Xcode support
Sam Lantinga <slouken@libsdl.org>
parents:
869
diff
changeset
|
99 These instructions are for using Apple's Xcode IDE to build SDL applications. |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
100 |
53
25dfe480c75e
Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
101 - First steps |
25dfe480c75e
Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
102 |
1006
3d9a199d2a70
Updated SDL for MacOS X Xcode support
Sam Lantinga <slouken@libsdl.org>
parents:
869
diff
changeset
|
103 The first thing to do is to unpack the Xcode.tar.gz archive in the |
3d9a199d2a70
Updated SDL for MacOS X Xcode support
Sam Lantinga <slouken@libsdl.org>
parents:
869
diff
changeset
|
104 top level SDL directory (where the Xcode.tar.gz archive resides). |
53
25dfe480c75e
Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
105 Because Stuffit Expander will unpack the archive into a subdirectory, |
25dfe480c75e
Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
106 you should unpack the archive manually from the command line: |
25dfe480c75e
Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
107 cd [path_to_SDL_source] |
1006
3d9a199d2a70
Updated SDL for MacOS X Xcode support
Sam Lantinga <slouken@libsdl.org>
parents:
869
diff
changeset
|
108 tar zxf Xcode.tar.gz |
3d9a199d2a70
Updated SDL for MacOS X Xcode support
Sam Lantinga <slouken@libsdl.org>
parents:
869
diff
changeset
|
109 This will create a new folder called Xcode, which you can browse |
53
25dfe480c75e
Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
110 normally from the Finder. |
25dfe480c75e
Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
111 |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
112 - Building the Framework |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
113 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
114 The SDL Library is packaged as a framework bundle, an organized |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
115 relocatable folder heirarchy of executible code, interface headers, |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
116 and additional resources. For practical purposes, you can think of a |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
117 framework as a more user and system-friendly shared library, whose library |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
118 file behaves more or less like a standard UNIX shared library. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
119 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
120 To build the framework, simply open the framework project and build it. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
121 By default, the framework bundle "SDL.framework" is installed in |
1006
3d9a199d2a70
Updated SDL for MacOS X Xcode support
Sam Lantinga <slouken@libsdl.org>
parents:
869
diff
changeset
|
122 /Library/Frameworks. Therefore, the testers and project stationary expect |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
123 it to be located there. However, it will function the same in any of the |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
124 following locations: |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
125 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
126 ~/Library/Frameworks |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
127 /Local/Library/Frameworks |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
128 /System/Library/Frameworks |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
129 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
130 - Build Options |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
131 There are two "Build Styles" (See the "Targets" tab) for SDL. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
132 "Deployment" should be used if you aren't tweaking the SDL library. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
133 "Development" should be used to debug SDL apps or the library itself. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
134 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
135 - Building the Testers |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
136 Open the SDLTest project and build away! |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
137 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
138 - Using the Project Stationary |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
139 Copy the stationary to the indicated folders to access it from |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
140 the "New Project" and "Add target" menus. What could be easier? |
0 | 141 |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
142 - Setting up a new project by hand |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
143 Some of you won't want to use the Stationary so I'll give some tips: |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
144 * Create a new "Cocoa Application" |
207
c03846dd489b
Added Darrell Walisser's updated project-builder projects
Sam Lantinga <slouken@libsdl.org>
parents:
199
diff
changeset
|
145 * Add src/main/macosx/SDLMain.m , .h and .nib to your project |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
146 * Remove "main.c" from your project |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
147 * Remove "MainMenu.nib" from your project |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
148 * Add "$(HOME)/Library/Frameworks/SDL.framework/Headers" to include path |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
149 * Add "$(HOME)/Library/Frameworks" to the frameworks search path |
207
c03846dd489b
Added Darrell Walisser's updated project-builder projects
Sam Lantinga <slouken@libsdl.org>
parents:
199
diff
changeset
|
150 * Add "-framework SDL -framework Foundation -framework AppKit" to "OTHER_LDFLAGS" |
c03846dd489b
Added Darrell Walisser's updated project-builder projects
Sam Lantinga <slouken@libsdl.org>
parents:
199
diff
changeset
|
151 * Set the "Main Nib File" under "Application Settings" to "SDLMain.nib" |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
152 * Add your files |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
153 * Clean and build |
0 | 154 |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
155 - Building from command line |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
156 Use pbxbuild in the same directory as your .pbproj file |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
157 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
158 - Running your app |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
159 You can send command line args to your app by either invoking it from |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
160 the command line (in *.app/Contents/MacOS) or by entering them in the |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
161 "Executibles" panel of the target settings. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
162 |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
163 - Implementation Notes |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
164 Some things that may be of interest about how it all works... |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
165 * Working directory |
191
c151cfc43c07
Changed SDLMain to SDL_main for MacOS X stuff
Sam Lantinga <slouken@libsdl.org>
parents:
172
diff
changeset
|
166 As defined in the SDL_main.m file, the working directory of your SDL app |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
167 is by default set to its parent. You may wish to change this to better |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
168 suit your needs. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
169 * You have a Cocoa App! |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
170 Your SDL app is essentially a Cocoa application. When your app |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
171 starts up and the libraries finish loading, a Cocoa procedure is called, |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
172 which sets up the working directory and calls your main() method. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
173 You are free to modify your Cocoa app with generally no consequence |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
174 to SDL. You cannot, however, easily change the SDL window itself. |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
175 Functionality may be added in the future to help this. |
207
c03846dd489b
Added Darrell Walisser's updated project-builder projects
Sam Lantinga <slouken@libsdl.org>
parents:
199
diff
changeset
|
176 |
c03846dd489b
Added Darrell Walisser's updated project-builder projects
Sam Lantinga <slouken@libsdl.org>
parents:
199
diff
changeset
|
177 |
0 | 178 Known bugs are listed in the file "BUGS" |