Mercurial > sdl-ios-xcode
diff README.MacOSX @ 47:45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 07 Jun 2001 14:28:11 +0000 |
parents | 74212992fb08 |
children | 25dfe480c75e |
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--- a/README.MacOSX Thu Jun 07 13:53:51 2001 +0000 +++ b/README.MacOSX Thu Jun 07 14:28:11 2001 +0000 @@ -34,11 +34,80 @@ sdl-config knows about the linking path and -framework, so it's recommended to use it to fill in your Makefile variables. -[Add instructions for how to build using PB] +============================================================================== +Using the Simple DirectMedia Layer with Project Builder +============================================================================== + +These instructions are for using Apple's Project Builder IDE to build SDL applications. + +- Building the Framework + +The SDL Library is packaged as a framework bundle, an organized +relocatable folder heirarchy of executible code, interface headers, +and additional resources. For practical purposes, you can think of a +framework as a more user and system-friendly shared library, whose library +file behaves more or less like a standard UNIX shared library. + +To build the framework, simply open the framework project and build it. +By default, the framework bundle "SDL.framework" is installed in +~/Library/Frameworks. Therefore, the testers and project stationary expect +it to be located there. However, it will function the same in any of the +following locations: + + ~/Library/Frameworks + /Local/Library/Frameworks + /System/Library/Frameworks + +- Build Options + There are two "Build Styles" (See the "Targets" tab) for SDL. + "Deployment" should be used if you aren't tweaking the SDL library. + "Development" should be used to debug SDL apps or the library itself. + +- Building the Testers + Open the SDLTest project and build away! + +- Using the Project Stationary + Copy the stationary to the indicated folders to access it from + the "New Project" and "Add target" menus. What could be easier? -As of this writing (Sep 2000), OS X is in public beta. This means -that while most of the APIs are frozen, things are still subject to -change, and many of the known problems will be resolved before the -final release comes out. +- Setting up a new project by hand + Some of you won't want to use the Stationary so I'll give some tips: + * Create a new "Cocoa Application" + * Add src/main/macosx/SDLMain.m , .h and .nib to your project + * Remove "main.c" from your project + * Remove "MainMenu.nib" from your project + * Add "$(HOME)/Library/Frameworks/SDL.framework/Headers" to include path + * Add "$(HOME)/Library/Frameworks" to the frameworks search path + * Add "-framework SDL" to the "OTHER_LDFLAGS" variable + * Set the "Main Nib File" under "Application Settings" to "SDLMain.nib" + * Add your files + * Clean and build +- Building from command line + Use pbxbuild in the same directory as your .pbproj file + +- Running your app + You can send command line args to your app by either invoking it from + the command line (in *.app/Contents/MacOS) or by entering them in the + "Executibles" panel of the target settings. + +- Implementation Notes + Some things that may be of interest about how it all works... + * Working directory + As defined in the SDLMain.m file, the working directory of your SDL app + is by default set to its parent. You may wish to change this to better + suit your needs. + * You have a Cocoa App! + Your SDL app is essentially a Cocoa application. When your app + starts up and the libraries finish loading, a Cocoa procedure is called, + which sets up the working directory and calls your main() method. + You are free to modify your Cocoa app with generally no consequence + to SDL. You cannot, however, easily change the SDL window itself. + Functionality may be added in the future to help this. + * My development setup: + I am using version 1.0.1 (v63.0) of Project Builder on MacOS X 10.0.3, + from the Developer Tools CD for May 2001. + As of May 31 2001, Apple hasn't released this version of the tools to the public, + but I expect that things will still work on older versions. + Known bugs are listed in the file "BUGS"