annotate docs/man3/SDL_EnableUNICODE.3 @ 42:eb1459f3a3ae

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author Sam Lantinga <slouken@lokigames.com>
date Sun, 27 May 2001 00:38:26 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_EnableUNICODE" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_EnableUNICODE\- Enable UNICODE translation
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_EnableUNICODE\fP\fR(\fBint enable\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Enables/Disables UNICODE keyboard translation\&.
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12 .PP
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13 If you wish to translate a keysym to it\&'s printable representation, you need to enable UNICODE translation using this function (\fBenable\fR=0) and then look in the \fBunicode\fR member of the \fI\fBSDL_keysym\fR\fR structure\&. This value will be zero for keysyms that do not have a printable representation\&. UNICODE translation is disabled by default as the conversion can cause a slight overhead\&.
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14 .SH "RETURN VALUE"
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15 .PP
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16 Returns the previous translation mode\&.
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17 .SH "SEE ALSO"
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18 .PP
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19 \fI\fBSDL_keysym\fR\fR
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20 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03