Mercurial > sdl-ios-xcode
annotate src/video/wincommon/SDL_wingl.c @ 889:eac8c69b5706
ate: Fri, 09 Apr 2004 20:07:10 +0200
From: Hibernatus
Subject: [SDL] BUG: changing video mode in opengl + windows
In WIN_GL_SetupWindow (SDL12/src/video/wincommon/SDL_wingl.c) you call
WIN_GL_ResetWindow when SetPixelFormat fails.
WIN_GL_ResetWindow cannot properly work in its current state, because there
are several things to update once you've created a new window. At least
DirectInput doesn't work anymore here (which is somewhat annoying for the
player :).
I think you can simply remove that function. Many games don't try to
recover from that exception, that's why the newest ATI drivers emulate 16
bpp display in 32 bpp mode so the error never occurs (but the games may run
much slower).
Having SDL_SetVideoMode return NULL would be better than actually setting
the video mode and losing focus, directinput and maybe directsound too. It
also made my previous drivers crash (when switching from 32 bpp windowed to
16 bpp fullscreen).
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 16 May 2004 18:02:48 +0000 |
parents | b8d311d90021 |
children | 031e093ba2a5 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
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28 #include <string.h> |
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29 |
0 | 30 /* WGL implementation of SDL OpenGL support */ |
31 | |
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32 #ifdef HAVE_OPENGL |
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33 #include "SDL_opengl.h" |
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34 #endif |
0 | 35 #include "SDL_error.h" |
36 #include "SDL_lowvideo.h" | |
37 #include "SDL_wingl_c.h" | |
38 | |
39 #ifdef HAVE_OPENGL | |
40 #define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL" | |
41 #endif | |
42 | |
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43 /* If setting the HDC fails, we may need to recreate the window (MSDN) */ |
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44 static int WIN_GL_ResetWindow(_THIS) |
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45 { |
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46 int status = 0; |
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47 int can_reset = 1; |
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48 |
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49 /* If we were passed a window, then we can't create a new one */ |
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50 if ( SDL_windowid ) { |
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51 can_reset = 0; |
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52 } |
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53 #if 0 /* This doesn't work with DirectX code (see CVS comments) */ |
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54 #ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */ |
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55 if ( can_reset ) { |
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56 /* Save the existing window attributes */ |
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57 LONG style; |
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58 RECT rect = { 0, 0, 0, 0 }; |
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59 style = GetWindowLong(SDL_Window, GWL_STYLE); |
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60 GetWindowRect(SDL_Window, &rect); |
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61 DestroyWindow(SDL_Window); |
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62 SDL_Window = CreateWindow(SDL_Appname, SDL_Appname, |
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63 style, |
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64 rect.left, rect.top, |
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65 (rect.right-rect.left)+1, |
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66 (rect.top-rect.bottom)+1, |
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67 NULL, NULL, SDL_Instance, NULL); |
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68 if ( SDL_Window ) { |
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69 this->SetCaption(this, this->wm_title, this->wm_icon); |
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70 } else { |
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71 SDL_SetError("Couldn't create window"); |
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72 status = -1; |
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73 } |
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74 } else |
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75 #endif /* !_WIN32_WCE */ |
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76 #endif |
373
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77 { |
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78 SDL_SetError("Unable to reset window for OpenGL context"); |
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79 status = -1; |
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80 } |
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81 return(status); |
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82 } |
0 | 83 |
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84 #ifdef HAVE_OPENGL |
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85 static void Init_WGL_ARB_extensions(_THIS) |
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86 { |
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87 HWND hwnd; |
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88 HDC hdc; |
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89 HGLRC hglrc; |
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90 int pformat; |
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91 const char * (WINAPI *wglGetExtensionsStringARB)(HDC) = 0; |
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92 |
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93 hwnd = CreateWindow(SDL_Appname, SDL_Appname, WS_POPUP | WS_DISABLED, |
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94 0, 0, 10, 10, |
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95 NULL, NULL, SDL_Instance,NULL); |
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96 hdc = GetDC(hwnd); |
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97 |
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98 pformat = ChoosePixelFormat(hdc, &GL_pfd); |
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99 SetPixelFormat(hdc, pformat, &GL_pfd); |
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100 |
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101 hglrc = this->gl_data->wglCreateContext(hdc); |
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102 if ( hglrc ) { |
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103 this->gl_data->wglMakeCurrent(hdc, hglrc); |
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104 } |
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105 |
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106 wglGetExtensionsStringARB = (const char * (WINAPI *)(HDC)) |
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107 this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB"); |
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108 |
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109 if(wglGetExtensionsStringARB && strstr(wglGetExtensionsStringARB(hdc),"WGL_ARB_pixel_format")) { |
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110 this->gl_data->wglChoosePixelFormatARB = |
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111 (BOOL (WINAPI *)(HDC, const int *, const FLOAT *, UINT, int *, UINT *)) |
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112 this->gl_data->wglGetProcAddress("wglChoosePixelFormatARB"); |
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113 this->gl_data->wglGetPixelFormatAttribivARB = |
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114 (BOOL (WINAPI *)(HDC, int, int, UINT, const int *, int *)) |
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115 this->gl_data->wglGetProcAddress("wglGetPixelFormatAttribivARB"); |
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116 |
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117 if( (this->gl_data->wglChoosePixelFormatARB != NULL) && |
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118 (this->gl_data->wglGetPixelFormatAttribivARB != NULL) ) |
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119 this->gl_data->wgl_arb_pixel_format = 1; |
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120 else |
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121 this->gl_data->wgl_arb_pixel_format = 0; |
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122 } else { |
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123 this->gl_data->wgl_arb_pixel_format = 0; |
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124 } |
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125 |
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126 if ( hglrc ) { |
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127 this->gl_data->wglMakeCurrent(NULL, NULL); |
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128 this->gl_data->wglDeleteContext(hglrc); |
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129 } |
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130 ReleaseDC(hwnd, hdc); |
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131 DestroyWindow(hwnd); |
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132 } |
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133 #endif /* !HAVE_OPENGL */ |
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134 |
0 | 135 int WIN_GL_SetupWindow(_THIS) |
136 { | |
137 int retval; | |
138 #ifdef HAVE_OPENGL | |
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139 int i; |
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140 unsigned int matching; |
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141 int iAttribs[64]; |
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142 int *iAttr; |
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143 float fAttribs[1] = { 0 }; |
0 | 144 |
145 /* load the gl driver from a default path */ | |
146 if ( ! this->gl_config.driver_loaded ) { | |
147 /* no driver has been loaded, use default (ourselves) */ | |
148 if ( WIN_GL_LoadLibrary(this, NULL) < 0 ) { | |
149 return(-1); | |
150 } | |
151 } | |
152 | |
373
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153 for ( i=0; ; ++i ) { |
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154 /* Get the window device context for our OpenGL drawing */ |
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155 GL_hdc = GetDC(SDL_Window); |
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156 if ( GL_hdc == NULL ) { |
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157 SDL_SetError("Unable to get DC for SDL_Window"); |
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158 return(-1); |
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159 } |
0 | 160 |
373
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161 /* Set up the pixel format descriptor with our needed format */ |
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162 memset(&GL_pfd, 0, sizeof(GL_pfd)); |
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163 GL_pfd.nSize = sizeof(GL_pfd); |
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164 GL_pfd.nVersion = 1; |
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165 GL_pfd.dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL); |
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166 if ( this->gl_config.double_buffer ) { |
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167 GL_pfd.dwFlags |= PFD_DOUBLEBUFFER; |
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168 } |
450
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169 if ( this->gl_config.stereo ) { |
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170 GL_pfd.dwFlags |= PFD_STEREO; |
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171 } |
373
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172 GL_pfd.iPixelType = PFD_TYPE_RGBA; |
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173 GL_pfd.cColorBits = this->gl_config.buffer_size; |
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174 GL_pfd.cRedBits = this->gl_config.red_size; |
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175 GL_pfd.cGreenBits = this->gl_config.green_size; |
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176 GL_pfd.cBlueBits = this->gl_config.blue_size; |
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177 GL_pfd.cAlphaBits = this->gl_config.alpha_size; |
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178 GL_pfd.cAccumRedBits = this->gl_config.accum_red_size; |
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179 GL_pfd.cAccumGreenBits = this->gl_config.accum_green_size; |
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180 GL_pfd.cAccumBlueBits = this->gl_config.accum_blue_size; |
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181 GL_pfd.cAccumAlphaBits = this->gl_config.accum_alpha_size; |
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182 GL_pfd.cAccumBits = |
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183 (GL_pfd.cAccumRedBits + GL_pfd.cAccumGreenBits + |
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184 GL_pfd.cAccumBlueBits + GL_pfd.cAccumAlphaBits); |
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185 GL_pfd.cDepthBits = this->gl_config.depth_size; |
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186 GL_pfd.cStencilBits = this->gl_config.stencil_size; |
0 | 187 |
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188 /* initialize WGL_ARB_pixel_format */ |
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189 Init_WGL_ARB_extensions(this); |
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190 |
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191 /* setup WGL_ARB_pixel_format attribs */ |
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192 iAttr = &iAttribs[0]; |
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193 |
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194 *iAttr++ = WGL_DRAW_TO_WINDOW_ARB; |
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195 *iAttr++ = GL_TRUE; |
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196 *iAttr++ = WGL_ACCELERATION_ARB; |
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197 *iAttr++ = WGL_FULL_ACCELERATION_ARB; |
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198 *iAttr++ = WGL_RED_BITS_ARB; |
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199 *iAttr++ = this->gl_config.red_size; |
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200 *iAttr++ = WGL_GREEN_BITS_ARB; |
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201 *iAttr++ = this->gl_config.green_size; |
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202 *iAttr++ = WGL_BLUE_BITS_ARB; |
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203 *iAttr++ = this->gl_config.blue_size; |
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204 |
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205 if ( this->gl_config.alpha_size ) { |
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206 *iAttr++ = WGL_ALPHA_BITS_ARB; |
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207 *iAttr++ = this->gl_config.alpha_size; |
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208 } |
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209 |
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210 if ( this->gl_config.double_buffer ) { |
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211 *iAttr ++ = WGL_DOUBLE_BUFFER_ARB; |
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212 *iAttr ++ = GL_TRUE; |
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213 } |
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214 |
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215 *iAttr++ = WGL_DEPTH_BITS_ARB; |
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216 *iAttr++ = this->gl_config.depth_size; |
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217 |
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218 if ( this->gl_config.stencil_size ) { |
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219 *iAttr++ = WGL_STENCIL_BITS_ARB; |
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220 *iAttr++ = this->gl_config.stencil_size; |
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221 } |
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222 |
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223 if ( this->gl_config.accum_red_size ) { |
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224 *iAttr++ = WGL_ACCUM_RED_BITS_ARB; |
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225 *iAttr++ = this->gl_config.accum_red_size; |
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226 } |
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227 |
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228 if ( this->gl_config.accum_green_size ) { |
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229 *iAttr++ = WGL_ACCUM_GREEN_BITS_ARB; |
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230 *iAttr++ = this->gl_config.accum_green_size; |
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231 } |
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232 |
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233 if ( this->gl_config.accum_blue_size ) { |
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234 *iAttr++ = WGL_ACCUM_BLUE_BITS_ARB; |
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235 *iAttr++ = this->gl_config.accum_blue_size; |
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236 } |
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237 |
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238 if ( this->gl_config.accum_alpha_size ) { |
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239 *iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB; |
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240 *iAttr++ = this->gl_config.accum_alpha_size; |
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241 } |
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242 |
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243 if ( this->gl_config.stereo ) { |
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244 *iAttr++ = WGL_STEREO_ARB; |
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245 *iAttr++ = this->gl_config.stereo; |
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246 } |
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247 |
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248 if ( this->gl_config.multisamplebuffers ) { |
655
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249 *iAttr++ = WGL_SAMPLE_BUFFERS_ARB; |
656
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250 *iAttr++ = this->gl_config.multisamplebuffers; |
655
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251 } |
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252 |
656
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253 if ( this->gl_config.multisamplesamples ) { |
655
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254 *iAttr++ = WGL_SAMPLES_ARB; |
656
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255 *iAttr++ = this->gl_config.multisamplesamples; |
655
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256 } |
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257 |
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258 *iAttr = 0; |
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259 |
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260 /* Choose and set the closest available pixel format */ |
655
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261 if ( !this->gl_data->wgl_arb_pixel_format || |
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262 !this->gl_data->wglChoosePixelFormatARB(GL_hdc, iAttribs, fAttribs, 1, &pixel_format, &matching) || |
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263 !matching ) { |
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264 pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd); |
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265 this->gl_data->wgl_arb_pixel_format = 0; |
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266 } |
373
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267 if ( !pixel_format ) { |
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268 SDL_SetError("No matching GL pixel format available"); |
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269 return(-1); |
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270 } |
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271 if ( !SetPixelFormat(GL_hdc, pixel_format, &GL_pfd) ) { |
373
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272 if ( i == 0 ) { |
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273 /* First time through, try resetting the window */ |
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274 if ( WIN_GL_ResetWindow(this) < 0 ) { |
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275 return(-1); |
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276 } |
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277 continue; |
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Fixed setting OpenGL mode multiple times on Windows
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278 } |
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279 SDL_SetError("Unable to set HDC pixel format"); |
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280 return(-1); |
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281 } |
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282 /* We either succeeded or failed by this point */ |
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283 break; |
0 | 284 } |
285 DescribePixelFormat(GL_hdc, pixel_format, sizeof(GL_pfd), &GL_pfd); | |
286 | |
287 GL_hrc = this->gl_data->wglCreateContext(GL_hdc); | |
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288 if ( GL_hrc == NULL ) { |
0 | 289 SDL_SetError("Unable to create GL context"); |
290 return(-1); | |
291 } | |
292 gl_active = 1; | |
293 #else | |
294 SDL_SetError("WIN driver not configured with OpenGL"); | |
295 #endif | |
296 if ( gl_active ) { | |
297 retval = 0; | |
298 } else { | |
299 retval = -1; | |
300 } | |
301 return(retval); | |
302 } | |
303 | |
304 void WIN_GL_ShutDown(_THIS) | |
305 { | |
306 #ifdef HAVE_OPENGL | |
307 /* Clean up OpenGL */ | |
308 if ( GL_hrc ) { | |
309 this->gl_data->wglMakeCurrent(NULL, NULL); | |
310 this->gl_data->wglDeleteContext(GL_hrc); | |
311 GL_hrc = NULL; | |
312 } | |
313 if ( GL_hdc ) { | |
314 ReleaseDC(SDL_Window, GL_hdc); | |
315 GL_hdc = NULL; | |
316 } | |
317 gl_active = 0; | |
318 | |
319 WIN_GL_UnloadLibrary(this); | |
320 #endif /* HAVE_OPENGL */ | |
321 } | |
322 | |
323 #ifdef HAVE_OPENGL | |
324 | |
325 /* Make the current context active */ | |
326 int WIN_GL_MakeCurrent(_THIS) | |
327 { | |
328 int retval; | |
329 | |
330 retval = 0; | |
331 if ( ! this->gl_data->wglMakeCurrent(GL_hdc, GL_hrc) ) { | |
332 SDL_SetError("Unable to make GL context current"); | |
333 retval = -1; | |
334 } | |
335 return(retval); | |
336 } | |
337 | |
338 /* Get attribute data from glX. */ | |
339 int WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) | |
340 { | |
341 int retval; | |
655
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342 |
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343 if ( this->gl_data->wgl_arb_pixel_format ) { |
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344 int wgl_attrib; |
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345 |
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346 switch(attrib) { |
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347 case SDL_GL_RED_SIZE: |
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348 wgl_attrib = WGL_RED_BITS_ARB; |
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349 break; |
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350 case SDL_GL_GREEN_SIZE: |
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351 wgl_attrib = WGL_GREEN_BITS_ARB; |
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352 break; |
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353 case SDL_GL_BLUE_SIZE: |
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354 wgl_attrib = WGL_BLUE_BITS_ARB; |
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355 break; |
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356 case SDL_GL_ALPHA_SIZE: |
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357 wgl_attrib = WGL_ALPHA_BITS_ARB; |
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358 break; |
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359 case SDL_GL_DOUBLEBUFFER: |
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360 wgl_attrib = WGL_DOUBLE_BUFFER_ARB; |
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361 break; |
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362 case SDL_GL_BUFFER_SIZE: |
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363 wgl_attrib = WGL_COLOR_BITS_ARB; |
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364 break; |
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365 case SDL_GL_DEPTH_SIZE: |
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366 wgl_attrib = WGL_DEPTH_BITS_ARB; |
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367 break; |
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368 case SDL_GL_STENCIL_SIZE: |
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369 wgl_attrib = WGL_STENCIL_BITS_ARB; |
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370 break; |
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371 case SDL_GL_ACCUM_RED_SIZE: |
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372 wgl_attrib = WGL_ACCUM_RED_BITS_ARB; |
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373 break; |
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374 case SDL_GL_ACCUM_GREEN_SIZE: |
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375 wgl_attrib = WGL_ACCUM_GREEN_BITS_ARB; |
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376 break; |
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377 case SDL_GL_ACCUM_BLUE_SIZE: |
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378 wgl_attrib = WGL_ACCUM_BLUE_BITS_ARB; |
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379 break; |
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380 case SDL_GL_ACCUM_ALPHA_SIZE: |
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381 wgl_attrib = WGL_ACCUM_ALPHA_BITS_ARB; |
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382 break; |
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383 case SDL_GL_STEREO: |
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384 wgl_attrib = WGL_STEREO_ARB; |
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385 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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386 case SDL_GL_MULTISAMPLEBUFFERS: |
655
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387 wgl_attrib = WGL_SAMPLE_BUFFERS_ARB; |
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388 break; |
656
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Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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389 case SDL_GL_MULTISAMPLESAMPLES: |
655
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390 wgl_attrib = WGL_SAMPLES_ARB; |
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391 break; |
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392 default: |
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393 return(-1); |
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394 } |
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395 this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format, 0, 1, &wgl_attrib, value); |
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396 |
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397 return 0; |
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398 } |
0 | 399 |
400 retval = 0; | |
655
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401 switch ( attrib ) { |
0 | 402 case SDL_GL_RED_SIZE: |
403 *value = GL_pfd.cRedBits; | |
404 break; | |
405 case SDL_GL_GREEN_SIZE: | |
406 *value = GL_pfd.cGreenBits; | |
407 break; | |
408 case SDL_GL_BLUE_SIZE: | |
409 *value = GL_pfd.cBlueBits; | |
410 break; | |
411 case SDL_GL_ALPHA_SIZE: | |
412 *value = GL_pfd.cAlphaBits; | |
413 break; | |
414 case SDL_GL_DOUBLEBUFFER: | |
415 if ( GL_pfd.dwFlags & PFD_DOUBLEBUFFER ) { | |
416 *value = 1; | |
417 } else { | |
418 *value = 0; | |
419 } | |
420 break; | |
421 case SDL_GL_BUFFER_SIZE: | |
422 *value = GL_pfd.cColorBits; | |
423 break; | |
424 case SDL_GL_DEPTH_SIZE: | |
425 *value = GL_pfd.cDepthBits; | |
426 break; | |
427 case SDL_GL_STENCIL_SIZE: | |
428 *value = GL_pfd.cStencilBits; | |
429 break; | |
430 case SDL_GL_ACCUM_RED_SIZE: | |
431 *value = GL_pfd.cAccumRedBits; | |
432 break; | |
433 case SDL_GL_ACCUM_GREEN_SIZE: | |
434 *value = GL_pfd.cAccumGreenBits; | |
435 break; | |
436 case SDL_GL_ACCUM_BLUE_SIZE: | |
437 *value = GL_pfd.cAccumBlueBits; | |
438 break; | |
439 case SDL_GL_ACCUM_ALPHA_SIZE: | |
440 *value = GL_pfd.cAccumAlphaBits; | |
441 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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442 case SDL_GL_STEREO: |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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443 if ( GL_pfd.dwFlags & PFD_STEREO ) { |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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444 *value = 1; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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445 } else { |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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446 *value = 0; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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447 } |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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448 break; |
0 | 449 default: |
450 retval = -1; | |
451 break; | |
452 } | |
453 return retval; | |
454 } | |
455 | |
456 void WIN_GL_SwapBuffers(_THIS) | |
457 { | |
458 SwapBuffers(GL_hdc); | |
459 } | |
460 | |
461 void WIN_GL_UnloadLibrary(_THIS) | |
462 { | |
463 if ( this->gl_config.driver_loaded ) { | |
464 FreeLibrary((HMODULE)this->gl_config.dll_handle); | |
465 | |
466 this->gl_data->wglGetProcAddress = NULL; | |
467 this->gl_data->wglCreateContext = NULL; | |
468 this->gl_data->wglDeleteContext = NULL; | |
469 this->gl_data->wglMakeCurrent = NULL; | |
655
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470 this->gl_data->wglChoosePixelFormatARB = NULL; |
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471 this->gl_data->wglGetPixelFormatAttribivARB = NULL; |
0 | 472 |
473 this->gl_config.dll_handle = NULL; | |
474 this->gl_config.driver_loaded = 0; | |
475 } | |
476 } | |
477 | |
478 /* Passing a NULL path means load pointers from the application */ | |
479 int WIN_GL_LoadLibrary(_THIS, const char* path) | |
480 { | |
481 HMODULE handle; | |
482 | |
483 if ( gl_active ) { | |
484 SDL_SetError("OpenGL context already created"); | |
485 return -1; | |
486 } | |
487 | |
488 if ( path == NULL ) { | |
489 path = DEFAULT_GL_DRIVER_PATH; | |
490 } | |
491 handle = LoadLibrary(path); | |
492 if ( handle == NULL ) { | |
493 SDL_SetError("Could not load OpenGL library"); | |
494 return -1; | |
495 } | |
496 | |
497 /* Unload the old driver and reset the pointers */ | |
498 WIN_GL_UnloadLibrary(this); | |
499 | |
500 /* Load new function pointers */ | |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
453
diff
changeset
|
501 memset(this->gl_data, 0, sizeof(*this->gl_data)); |
0 | 502 this->gl_data->wglGetProcAddress = (void * (WINAPI *)(const char *)) |
503 GetProcAddress(handle, "wglGetProcAddress"); | |
504 this->gl_data->wglCreateContext = (HGLRC (WINAPI *)(HDC)) | |
505 GetProcAddress(handle, "wglCreateContext"); | |
506 this->gl_data->wglDeleteContext = (BOOL (WINAPI *)(HGLRC)) | |
507 GetProcAddress(handle, "wglDeleteContext"); | |
508 this->gl_data->wglMakeCurrent = (BOOL (WINAPI *)(HDC, HGLRC)) | |
509 GetProcAddress(handle, "wglMakeCurrent"); | |
510 | |
511 if ( (this->gl_data->wglGetProcAddress == NULL) || | |
512 (this->gl_data->wglCreateContext == NULL) || | |
513 (this->gl_data->wglDeleteContext == NULL) || | |
514 (this->gl_data->wglMakeCurrent == NULL) ) { | |
515 SDL_SetError("Could not retrieve OpenGL functions"); | |
516 FreeLibrary(handle); | |
517 return -1; | |
518 } | |
519 | |
520 this->gl_config.dll_handle = handle; | |
521 strcpy(this->gl_config.driver_path, path); | |
522 this->gl_config.driver_loaded = 1; | |
523 return 0; | |
524 } | |
525 | |
526 void *WIN_GL_GetProcAddress(_THIS, const char* proc) | |
527 { | |
528 void *func; | |
529 | |
530 /* This is to pick up extensions */ | |
531 func = this->gl_data->wglGetProcAddress(proc); | |
532 if ( ! func ) { | |
533 /* This is probably a normal GL function */ | |
534 func = GetProcAddress(this->gl_config.dll_handle, proc); | |
535 } | |
536 return func; | |
537 } | |
538 | |
539 #endif /* HAVE_OPENGL */ |