annotate README @ 4420:eaa84e527969 SDL-1.2

Added .hgignore file for 1.2 branch.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 28 Feb 2010 02:19:04 -0500
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2 Simple DirectMedia Layer
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4 (SDL)
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6 Version 1.2
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7
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8 ---
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9 http://www.libsdl.org/
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11 This is the Simple DirectMedia Layer, a general API that provides low
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12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
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13 and 2D framebuffer across multiple platforms.
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15 The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS,
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16 MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX,
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17 and QNX. The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
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18 RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially
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19 supported.
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21 SDL is written in C, but works with C++ natively, and has bindings to
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22 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
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23 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
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24 Pike, Pliant, Python, Ruby, and Smalltalk.
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26 This library is distributed under GNU LGPL version 2, which can be
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27 found in the file "COPYING". This license allows you to use SDL
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28 freely in commercial programs as long as you link with the dynamic
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29 library.
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30
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31 The best way to learn how to use SDL is to check out the header files in
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32 the "include" subdirectory and the programs in the "test" subdirectory.
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33 The header files and test programs are well commented and always up to date.
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34 More documentation is available in HTML format in "docs/index.html", and
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35 a documentation wiki is available online at:
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36 http://www.libsdl.org/cgi/docwiki.cgi
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38 The test programs in the "test" subdirectory are in the public domain.
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39
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40 Frequently asked questions are answered online:
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41 http://www.libsdl.org/faq.php
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42
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43 If you need help with the library, or just want to discuss SDL related
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44 issues, you can join the developers mailing list:
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45 http://www.libsdl.org/mailing-list.php
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47 Enjoy!
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48 Sam Lantinga (slouken@libsdl.org)
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