Mercurial > sdl-ios-xcode
annotate src/audio/nds/SDL_ndsaudio.c @ 2686:e9f27fe4f2a1 gsoc2008_nds
Existing testsprite programs made into NDS projects
author | Darren Alton <dalton@stevens.edu> |
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date | Wed, 13 Aug 2008 00:49:03 +0000 |
parents | 2190b873ff00 |
children | e065c9f6a393 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 |
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22 This file written by Ryan C. Gordon (icculus@icculus.org) |
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23 */ |
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24 #include "SDL_config.h" |
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25 |
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26 /* Output audio to NDS */ |
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27 |
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28 #include <nds.h> |
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29 |
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30 #include "SDL_audio.h" |
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31 #include "../SDL_audio_c.h" |
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32 #include "SDL_ndsaudio.h" |
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33 |
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34 static int |
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35 NDSAUD_OpenDevice(_THIS, const char *devname, int iscapture) |
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36 { |
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37 return 1; /* always succeeds. */ |
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38 } |
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39 |
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40 static void |
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41 NDSAUD_PlayDevice(_THIS) |
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42 { |
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43 TransferSoundData* sound = SDL_malloc(sizeof(TransferSoundData)); |
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44 if(!sound) { |
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45 SDL_OutOfMemory(); |
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46 } |
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47 sound->data = NULL; /* pointer to raw audio data */ |
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48 sound->len = 0; /* size of raw data pointed to above */ |
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49 sound->rate = 22050; /* sample rate = 22050Hz */ |
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50 sound->vol = 127; /* volume [0..127] for [min..max] */ |
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51 sound->pan = 64; /* balance [0..127] for [left..right] */ |
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52 sound->format = 0; /* 0 for 16-bit, 1 for 8-bit */ |
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53 /*playSound(sound);*/ |
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54 /* stub */ |
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55 } |
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56 |
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57 |
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58 static Uint8 * |
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59 NDSAUD_GetDeviceBuf(_THIS) |
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60 { |
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61 /* stub */ |
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62 } |
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63 |
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64 static void |
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65 NDSAUD_WaitDevice(_THIS) |
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66 { |
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67 /* stub */ |
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68 } |
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69 |
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70 static void |
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71 NDSAUD_CloseDevice(_THIS) |
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72 { |
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73 /* stub */ |
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74 } |
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75 |
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76 static int |
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77 NDSAUD_Init(SDL_AudioDriverImpl * impl) |
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78 { |
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79 /* Set the function pointers */ |
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80 impl->OpenDevice = NDSAUD_OpenDevice; |
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81 impl->PlayDevice = NDSAUD_PlayDevice; |
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82 impl->WaitDevice = NDSAUD_WaitDevice; |
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83 impl->GetDeviceBuf = NDSAUD_GetDeviceBuf; |
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84 impl->CloseDevice = NDSAUD_CloseDevice; |
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85 impl->OnlyHasDefaultOutputDevice = 1; |
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86 return 1; |
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87 } |
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88 |
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89 AudioBootStrap NDSAUD_bootstrap = { |
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90 "nds", "SDL NDS audio driver", NDSAUD_Init, 1 |
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91 }; |
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92 |
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93 /* vi: set ts=4 sw=4 expandtab: */ |