annotate src/video/bwindow/SDL_lowvideo.h @ 78:e9582f471c02

Added the environment variable SDL_MOUSE_NORELATIVE to completely disable relative mouse motion if the application desires it. UNDOCUMENTED!!
author Sam Lantinga <slouken@lokigames.com>
date Sat, 23 Jun 2001 18:51:29 +0000
parents 74212992fb08
children e8157fcb3114
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@devolution.com
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #ifndef _SDL_lowvideo_h
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29 #define _SDL_lowvideo_h
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30
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31 #include "SDL_mouse.h"
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32 #include "SDL_sysvideo.h"
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33
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34 /* Hidden "this" pointer for the video functions */
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35 #define _THIS SDL_VideoDevice *_this
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36
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37 /* Private display data */
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38 struct SDL_PrivateVideoData {
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39 /* The main window */
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40 SDL_BWin *SDL_Win;
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41
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42 /* The fullscreen mode list */
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43 display_mode saved_mode;
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44 #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
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45 int SDL_nummodes[NUM_MODELISTS];
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46 SDL_Rect **SDL_modelist[NUM_MODELISTS];
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47
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48 /* A completely clear cursor */
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49 WMcursor *BlankCursor;
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50
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51 /* Mouse state variables */
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52 uint32 last_buttons;
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53 BPoint last_point;
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54
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55 /* Keyboard state variables */
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56 int key_flip;
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57 struct key_info keyinfo[2];
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58 };
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59 /* Old variable names */
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60 #define SDL_Win (_this->hidden->SDL_Win)
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61 #define saved_mode (_this->hidden->saved_mode)
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62 #define SDL_nummodes (_this->hidden->SDL_nummodes)
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63 #define SDL_modelist (_this->hidden->SDL_modelist)
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64 #define SDL_BlankCursor (_this->hidden->BlankCursor)
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65 #define last_buttons (_this->hidden->last_buttons)
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66 #define last_point (_this->hidden->last_point)
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67 #define key_flip (_this->hidden->key_flip)
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68 #define keyinfo (_this->hidden->keyinfo)
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69
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70 #endif /* _SDL_lowvideo_h */