Mercurial > sdl-ios-xcode
annotate docs/html/sdlsetcolorkey.html @ 78:e9582f471c02
Added the environment variable SDL_MOUSE_NORELATIVE to completely disable
relative mouse motion if the application desires it. UNDOCUMENTED!!
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Sat, 23 Jun 2001 18:51:29 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
rev | line source |
---|---|
0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_SetColorKey</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_SaveBMP" | |
17 HREF="sdlsavebmp.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_SetAlpha" | |
20 HREF="sdlsetalpha.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlsavebmp.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlsetalpha.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLSETCOLORKEY" | |
71 >SDL_SetColorKey</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
76 NAME="AEN1630" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_SetColorKey -- Sets the color key (transparent pixel) in a blittable surface and | |
81 RLE acceleration.</DIV | |
82 ><DIV | |
83 CLASS="REFSYNOPSISDIV" | |
84 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
85 NAME="AEN1633" |
0 | 86 ></A |
87 ><H2 | |
88 >Synopsis</H2 | |
89 ><DIV | |
90 CLASS="FUNCSYNOPSIS" | |
91 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
92 NAME="AEN1634" |
0 | 93 ></A |
94 ><P | |
95 ></P | |
96 ><PRE | |
97 CLASS="FUNCSYNOPSISINFO" | |
98 >#include "SDL.h"</PRE | |
99 ><P | |
100 ><CODE | |
101 ><CODE | |
102 CLASS="FUNCDEF" | |
103 >int <B | |
104 CLASS="FSFUNC" | |
105 >SDL_SetColorKey</B | |
106 ></CODE | |
107 >(SDL_Surface *surface, Uint32 flag, Uint32 key);</CODE | |
108 ></P | |
109 ><P | |
110 ></P | |
111 ></DIV | |
112 ></DIV | |
113 ><DIV | |
114 CLASS="REFSECT1" | |
115 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
116 NAME="AEN1640" |
0 | 117 ></A |
118 ><H2 | |
119 >Description</H2 | |
120 ><P | |
121 > Sets the color key (transparent pixel) in a blittable surface and enables or | |
122 disables RLE blit acceleration.</P | |
123 ><P | |
124 >RLE acceleration can substantially speed up blitting of images with large | |
125 horizontal runs of transparent pixels (i.e., pixels that match the | |
126 <TT | |
127 CLASS="PARAMETER" | |
128 ><I | |
129 >key</I | |
130 ></TT | |
131 > value). The <TT | |
132 CLASS="PARAMETER" | |
133 ><I | |
134 >key</I | |
135 ></TT | |
136 > must be of the same pixel format as the <TT | |
137 CLASS="PARAMETER" | |
138 ><I | |
139 >surface</I | |
140 ></TT | |
141 >, <A | |
142 HREF="sdlmaprgb.html" | |
143 ><TT | |
144 CLASS="FUNCTION" | |
145 >SDL_MapRGB</TT | |
146 ></A | |
147 > is often useful for obtaining an acceptable value.</P | |
148 ><P | |
149 >If <TT | |
150 CLASS="PARAMETER" | |
151 ><I | |
152 >flag</I | |
153 ></TT | |
154 > is <TT | |
155 CLASS="LITERAL" | |
156 >SDL_SRCCOLORKEY</TT | |
157 > then | |
158 <TT | |
159 CLASS="PARAMETER" | |
160 ><I | |
161 >key</I | |
162 ></TT | |
163 > is the transparent pixel value in the source image of a | |
164 blit.</P | |
165 ><P | |
166 >If <TT | |
167 CLASS="PARAMETER" | |
168 ><I | |
169 >flag</I | |
170 ></TT | |
171 > is OR'd with | |
172 <TT | |
173 CLASS="LITERAL" | |
174 >SDL_RLEACCEL</TT | |
175 > then the surface will be draw using RLE | |
176 acceleration when drawn with | |
177 <A | |
178 HREF="sdlblitsurface.html" | |
179 >SDL_BlitSurface</A | |
180 >. The surface will | |
181 actually be encoded for RLE acceleration the first time | |
182 <A | |
183 HREF="sdlblitsurface.html" | |
184 >SDL_BlitSurface</A | |
185 > or | |
186 <A | |
187 HREF="sdldisplayformat.html" | |
188 >SDL_DisplayFormat</A | |
189 > is called on the | |
190 surface.</P | |
191 ><P | |
192 >If <TT | |
193 CLASS="PARAMETER" | |
194 ><I | |
195 >flag</I | |
196 ></TT | |
197 > is 0, this function clears | |
198 any current color key.</P | |
199 ></DIV | |
200 ><DIV | |
201 CLASS="REFSECT1" | |
202 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
203 NAME="AEN1661" |
0 | 204 ></A |
205 ><H2 | |
206 >Return Value</H2 | |
207 ><P | |
208 >This function returns <SPAN | |
209 CLASS="RETURNVALUE" | |
210 >0</SPAN | |
211 >, or | |
212 <SPAN | |
213 CLASS="RETURNVALUE" | |
214 >-1</SPAN | |
215 > if there was an error.</P | |
216 ></DIV | |
217 ><DIV | |
218 CLASS="REFSECT1" | |
219 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
220 NAME="AEN1666" |
0 | 221 ></A |
222 ><H2 | |
223 >See Also</H2 | |
224 ><P | |
225 ><A | |
226 HREF="sdlblitsurface.html" | |
227 ><TT | |
228 CLASS="FUNCTION" | |
229 >SDL_BlitSurface</TT | |
230 ></A | |
231 >, | |
232 <A | |
233 HREF="sdldisplayformat.html" | |
234 ><TT | |
235 CLASS="FUNCTION" | |
236 >SDL_DisplayFormat</TT | |
237 ></A | |
238 >, | |
239 <A | |
240 HREF="sdlmaprgb.html" | |
241 ><TT | |
242 CLASS="FUNCTION" | |
243 >SDL_MapRGB</TT | |
244 ></A | |
245 >, | |
246 <A | |
247 HREF="sdlsetalpha.html" | |
248 ><TT | |
249 CLASS="FUNCTION" | |
250 >SDL_SetAlpha</TT | |
251 ></A | |
252 ></P | |
253 ></DIV | |
254 ><DIV | |
255 CLASS="NAVFOOTER" | |
256 ><HR | |
257 ALIGN="LEFT" | |
258 WIDTH="100%"><TABLE | |
259 WIDTH="100%" | |
260 BORDER="0" | |
261 CELLPADDING="0" | |
262 CELLSPACING="0" | |
263 ><TR | |
264 ><TD | |
265 WIDTH="33%" | |
266 ALIGN="left" | |
267 VALIGN="top" | |
268 ><A | |
269 HREF="sdlsavebmp.html" | |
270 >Prev</A | |
271 ></TD | |
272 ><TD | |
273 WIDTH="34%" | |
274 ALIGN="center" | |
275 VALIGN="top" | |
276 ><A | |
277 HREF="index.html" | |
278 >Home</A | |
279 ></TD | |
280 ><TD | |
281 WIDTH="33%" | |
282 ALIGN="right" | |
283 VALIGN="top" | |
284 ><A | |
285 HREF="sdlsetalpha.html" | |
286 >Next</A | |
287 ></TD | |
288 ></TR | |
289 ><TR | |
290 ><TD | |
291 WIDTH="33%" | |
292 ALIGN="left" | |
293 VALIGN="top" | |
294 >SDL_SaveBMP</TD | |
295 ><TD | |
296 WIDTH="34%" | |
297 ALIGN="center" | |
298 VALIGN="top" | |
299 ><A | |
300 HREF="video.html" | |
301 >Up</A | |
302 ></TD | |
303 ><TD | |
304 WIDTH="33%" | |
305 ALIGN="right" | |
306 VALIGN="top" | |
307 >SDL_SetAlpha</TD | |
308 ></TR | |
309 ></TABLE | |
310 ></DIV | |
311 ></BODY | |
312 ></HTML | |
313 > |