annotate docs/html/sdlsetcolorkey.html @ 55:55f1f1b3e27d

Added new docs for SDL 1.2.1
author Sam Lantinga <slouken@lokigames.com>
date Sun, 10 Jun 2001 19:31:57 +0000
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children e5bc29de3f0a
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_SetColorKey</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Video"
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14 HREF="video.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_SaveBMP"
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17 HREF="sdlsavebmp.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_SetAlpha"
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20 HREF="sdlsetalpha.html"></HEAD
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21 ><BODY
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24 TEXT="#000000"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 WIDTH="100%"
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32 BORDER="0"
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33 CELLPADDING="0"
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34 CELLSPACING="0"
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35 ><TR
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36 ><TH
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37 COLSPAN="3"
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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41 ><TR
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42 ><TD
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43 WIDTH="10%"
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44 ALIGN="left"
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45 VALIGN="bottom"
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46 ><A
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47 HREF="sdlsavebmp.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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51 WIDTH="80%"
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52 ALIGN="center"
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53 VALIGN="bottom"
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54 ></TD
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55 ><TD
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56 WIDTH="10%"
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57 ALIGN="right"
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58 VALIGN="bottom"
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59 ><A
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60 HREF="sdlsetalpha.html"
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61 >Next</A
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62 ></TD
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63 ></TR
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64 ></TABLE
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65 ><HR
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66 ALIGN="LEFT"
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67 WIDTH="100%"></DIV
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68 ><H1
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69 ><A
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70 NAME="SDLSETCOLORKEY"
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71 >SDL_SetColorKey</A
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72 ></H1
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73 ><DIV
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74 CLASS="REFNAMEDIV"
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75 ><A
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76 NAME="AEN1630"
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77 ></A
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78 ><H2
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79 >Name</H2
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80 >SDL_SetColorKey&nbsp;--&nbsp;Sets the color key (transparent pixel) in a blittable surface and
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81 RLE acceleration.</DIV
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82 ><DIV
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83 CLASS="REFSYNOPSISDIV"
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84 ><A
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85 NAME="AEN1633"
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86 ></A
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87 ><H2
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88 >Synopsis</H2
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89 ><DIV
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90 CLASS="FUNCSYNOPSIS"
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91 ><A
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92 NAME="AEN1634"
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93 ></A
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94 ><P
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95 ></P
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96 ><PRE
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97 CLASS="FUNCSYNOPSISINFO"
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98 >#include "SDL.h"</PRE
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99 ><P
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100 ><CODE
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101 ><CODE
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102 CLASS="FUNCDEF"
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103 >int <B
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104 CLASS="FSFUNC"
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105 >SDL_SetColorKey</B
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106 ></CODE
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107 >(SDL_Surface *surface, Uint32 flag, Uint32 key);</CODE
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108 ></P
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109 ><P
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110 ></P
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111 ></DIV
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112 ></DIV
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113 ><DIV
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114 CLASS="REFSECT1"
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115 ><A
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116 NAME="AEN1640"
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117 ></A
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118 ><H2
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119 >Description</H2
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120 ><P
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121 > Sets the color key (transparent pixel) in a blittable surface and enables or
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122 disables RLE blit acceleration.</P
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123 ><P
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124 >RLE acceleration can substantially speed up blitting of images with large
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125 horizontal runs of transparent pixels (i.e., pixels that match the
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126 <TT
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127 CLASS="PARAMETER"
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128 ><I
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129 >key</I
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130 ></TT
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131 > value). The <TT
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132 CLASS="PARAMETER"
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133 ><I
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134 >key</I
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135 ></TT
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136 > must be of the same pixel format as the <TT
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137 CLASS="PARAMETER"
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138 ><I
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139 >surface</I
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140 ></TT
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141 >, <A
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142 HREF="sdlmaprgb.html"
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143 ><TT
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144 CLASS="FUNCTION"
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145 >SDL_MapRGB</TT
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146 ></A
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147 > is often useful for obtaining an acceptable value.</P
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148 ><P
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149 >If <TT
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150 CLASS="PARAMETER"
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151 ><I
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152 >flag</I
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153 ></TT
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154 > is <TT
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155 CLASS="LITERAL"
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156 >SDL_SRCCOLORKEY</TT
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157 > then
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158 <TT
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159 CLASS="PARAMETER"
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160 ><I
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161 >key</I
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162 ></TT
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163 > is the transparent pixel value in the source image of a
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164 blit.</P
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165 ><P
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166 >If <TT
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167 CLASS="PARAMETER"
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168 ><I
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169 >flag</I
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170 ></TT
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171 > is OR'd with
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172 <TT
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173 CLASS="LITERAL"
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174 >SDL_RLEACCEL</TT
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175 > then the surface will be draw using RLE
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176 acceleration when drawn with
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177 <A
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178 HREF="sdlblitsurface.html"
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179 >SDL_BlitSurface</A
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180 >. The surface will
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181 actually be encoded for RLE acceleration the first time
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182 <A
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183 HREF="sdlblitsurface.html"
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184 >SDL_BlitSurface</A
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185 > or
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186 <A
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187 HREF="sdldisplayformat.html"
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188 >SDL_DisplayFormat</A
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189 > is called on the
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190 surface.</P
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191 ><P
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192 >If <TT
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193 CLASS="PARAMETER"
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194 ><I
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195 >flag</I
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196 ></TT
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197 > is 0, this function clears
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198 any current color key.</P
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199 ></DIV
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200 ><DIV
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201 CLASS="REFSECT1"
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202 ><A
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203 NAME="AEN1661"
0
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204 ></A
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205 ><H2
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206 >Return Value</H2
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207 ><P
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208 >This function returns <SPAN
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209 CLASS="RETURNVALUE"
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210 >0</SPAN
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211 >, or
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212 <SPAN
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213 CLASS="RETURNVALUE"
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214 >-1</SPAN
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215 > if there was an error.</P
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216 ></DIV
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217 ><DIV
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218 CLASS="REFSECT1"
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219 ><A
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220 NAME="AEN1666"
0
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221 ></A
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222 ><H2
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223 >See Also</H2
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224 ><P
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225 ><A
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226 HREF="sdlblitsurface.html"
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227 ><TT
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228 CLASS="FUNCTION"
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229 >SDL_BlitSurface</TT
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230 ></A
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231 >,
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232 <A
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233 HREF="sdldisplayformat.html"
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234 ><TT
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235 CLASS="FUNCTION"
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236 >SDL_DisplayFormat</TT
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237 ></A
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238 >,
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239 <A
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240 HREF="sdlmaprgb.html"
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241 ><TT
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242 CLASS="FUNCTION"
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243 >SDL_MapRGB</TT
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244 ></A
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245 >,
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246 <A
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247 HREF="sdlsetalpha.html"
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248 ><TT
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249 CLASS="FUNCTION"
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250 >SDL_SetAlpha</TT
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251 ></A
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252 ></P
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253 ></DIV
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254 ><DIV
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255 CLASS="NAVFOOTER"
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256 ><HR
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257 ALIGN="LEFT"
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258 WIDTH="100%"><TABLE
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259 WIDTH="100%"
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260 BORDER="0"
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261 CELLPADDING="0"
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262 CELLSPACING="0"
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263 ><TR
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264 ><TD
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265 WIDTH="33%"
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266 ALIGN="left"
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267 VALIGN="top"
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268 ><A
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269 HREF="sdlsavebmp.html"
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270 >Prev</A
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271 ></TD
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272 ><TD
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273 WIDTH="34%"
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274 ALIGN="center"
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275 VALIGN="top"
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276 ><A
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277 HREF="index.html"
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278 >Home</A
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279 ></TD
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280 ><TD
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281 WIDTH="33%"
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282 ALIGN="right"
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283 VALIGN="top"
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284 ><A
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285 HREF="sdlsetalpha.html"
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286 >Next</A
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287 ></TD
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288 ></TR
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289 ><TR
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290 ><TD
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291 WIDTH="33%"
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292 ALIGN="left"
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293 VALIGN="top"
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294 >SDL_SaveBMP</TD
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295 ><TD
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296 WIDTH="34%"
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297 ALIGN="center"
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298 VALIGN="top"
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299 ><A
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300 HREF="video.html"
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301 >Up</A
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302 ></TD
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303 ><TD
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304 WIDTH="33%"
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305 ALIGN="right"
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306 VALIGN="top"
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307 >SDL_SetAlpha</TD
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308 ></TR
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309 ></TABLE
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310 ></DIV
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311 ></BODY
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312 ></HTML
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313 >