annotate src/events/SDL_events.c @ 1315:e94b0d7c33bc

Merged useful fixes from 1.3 branch
author Sam Lantinga <slouken@libsdl.org>
date Wed, 01 Feb 2006 08:17:54 +0000
parents c9b51268668f
children 450721ad5436
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /* General event handling code for SDL */
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24
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25 #include <stdio.h>
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26 #include <string.h>
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27
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28 #include "SDL.h"
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29 #include "SDL_thread.h"
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30 #include "SDL_mutex.h"
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31 #include "SDL_events.h"
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32 #include "SDL_events_c.h"
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33 #include "SDL_timer_c.h"
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34 #ifndef DISABLE_JOYSTICK
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35 #include "SDL_joystick_c.h"
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36 #endif
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37 #ifndef ENABLE_X11
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38 #define DISABLE_X11
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39 #endif
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40 #include "SDL_syswm.h"
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41 #include "SDL_sysevents.h"
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42
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43 /* Public data -- the event filter */
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44 SDL_EventFilter SDL_EventOK = NULL;
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45 Uint8 SDL_ProcessEvents[SDL_NUMEVENTS];
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46 static Uint32 SDL_eventstate = 0;
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47
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48 /* Private data -- event queue */
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49 #define MAXEVENTS 128
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50 static struct {
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51 SDL_mutex *lock;
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52 int active;
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53 int head;
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54 int tail;
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55 SDL_Event event[MAXEVENTS];
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56 int wmmsg_next;
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57 struct SDL_SysWMmsg wmmsg[MAXEVENTS];
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58 } SDL_EventQ;
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59
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60 /* Private data -- event locking structure */
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61 static struct {
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62 SDL_mutex *lock;
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63 int safe;
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64 } SDL_EventLock;
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65
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66 /* Thread functions */
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67 static SDL_Thread *SDL_EventThread = NULL; /* Thread handle */
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68 static Uint32 event_thread; /* The event thread id */
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69
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70 void SDL_Lock_EventThread(void)
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71 {
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72 if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) {
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73 /* Grab lock and spin until we're sure event thread stopped */
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74 SDL_mutexP(SDL_EventLock.lock);
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75 while ( ! SDL_EventLock.safe ) {
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76 SDL_Delay(1);
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77 }
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78 }
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79 }
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80 void SDL_Unlock_EventThread(void)
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81 {
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82 if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) {
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83 SDL_mutexV(SDL_EventLock.lock);
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84 }
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85 }
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86
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87 #ifdef __OS2__
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88 /*
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89 * We'll increase the priority of GobbleEvents thread, so it will process
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90 * events in time for sure! For this, we need the DosSetPriority() API
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91 * from the os2.h include file.
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92 */
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93 #define INCL_DOSPROCESS
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94 #include <os2.h>
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95 #include <time.h>
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96 #endif
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97
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98 static int SDL_GobbleEvents(void *unused)
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99 {
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100 event_thread = SDL_ThreadID();
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101
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102 #ifdef __OS2__
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103 #ifdef USE_DOSSETPRIORITY
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104 /* Increase thread priority, so it will process events in time for sure! */
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105 DosSetPriority(PRTYS_THREAD, PRTYC_REGULAR, +16, 0);
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106 #endif
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107 #endif
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108
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109 while ( SDL_EventQ.active ) {
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110 SDL_VideoDevice *video = current_video;
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111 SDL_VideoDevice *this = current_video;
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112
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113 /* Get events from the video subsystem */
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114 if ( video ) {
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115 video->PumpEvents(this);
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116 }
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117
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118 /* Queue pending key-repeat events */
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119 SDL_CheckKeyRepeat();
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120
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121 #ifndef DISABLE_JOYSTICK
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122 /* Check for joystick state change */
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123 if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) {
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124 SDL_JoystickUpdate();
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125 }
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126 #endif
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127
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128 /* Give up the CPU for the rest of our timeslice */
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129 SDL_EventLock.safe = 1;
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130 if ( SDL_timer_running ) {
0
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131 SDL_ThreadedTimerCheck();
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132 }
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133 SDL_Delay(1);
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134
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135 /* Check for event locking.
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136 On the P of the lock mutex, if the lock is held, this thread
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137 will wait until the lock is released before continuing. The
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138 safe flag will be set, meaning that the other thread can go
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139 about it's business. The safe flag is reset before the V,
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140 so as soon as the mutex is free, other threads can see that
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141 it's not safe to interfere with the event thread.
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142 */
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143 SDL_mutexP(SDL_EventLock.lock);
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144 SDL_EventLock.safe = 0;
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145 SDL_mutexV(SDL_EventLock.lock);
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146 }
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147 SDL_SetTimerThreaded(0);
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148 event_thread = 0;
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149 return(0);
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150 }
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151
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152 static int SDL_StartEventThread(Uint32 flags)
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153 {
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154 /* Reset everything to zero */
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155 SDL_EventThread = NULL;
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156 memset(&SDL_EventLock, 0, sizeof(SDL_EventLock));
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157
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158 /* Create the lock and set ourselves active */
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159 #ifndef DISABLE_THREADS
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160 SDL_EventQ.lock = SDL_CreateMutex();
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161 if ( SDL_EventQ.lock == NULL ) {
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162 #ifdef macintosh /* On MacOS 7/8, you can't multithread, so no lock needed */
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163 ;
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164 #else
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165 return(-1);
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166 #endif
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167 }
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diff changeset
168 #endif /* !DISABLE_THREADS */
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169 SDL_EventQ.active = 1;
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diff changeset
170
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diff changeset
171 if ( (flags&SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) {
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diff changeset
172 SDL_EventLock.lock = SDL_CreateMutex();
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diff changeset
173 if ( SDL_EventLock.lock == NULL ) {
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diff changeset
174 return(-1);
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parents:
diff changeset
175 }
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176 SDL_EventLock.safe = 0;
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177
1028
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
178 /* The event thread will handle timers too */
5ba65305c954 Fix various problems with the timer code.
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179 SDL_SetTimerThreaded(2);
0
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180 SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL);
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181 if ( SDL_EventThread == NULL ) {
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182 return(-1);
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183 }
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184 } else {
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185 event_thread = 0;
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186 }
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187 return(0);
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188 }
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189
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190 static void SDL_StopEventThread(void)
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191 {
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192 SDL_EventQ.active = 0;
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193 if ( SDL_EventThread ) {
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194 SDL_WaitThread(SDL_EventThread, NULL);
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195 SDL_EventThread = NULL;
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196 SDL_DestroyMutex(SDL_EventLock.lock);
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197 }
1140
af8b0f9ac2f4 iPod Linux framebuffer support.
Ryan C. Gordon <icculus@icculus.org>
parents: 1123
diff changeset
198 #ifndef IPOD
0
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199 SDL_DestroyMutex(SDL_EventQ.lock);
1140
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200 #endif
0
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201 }
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202
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203 Uint32 SDL_EventThreadID(void)
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204 {
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205 return(event_thread);
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206 }
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207
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208 /* Public functions */
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209
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210 void SDL_StopEventLoop(void)
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211 {
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212 /* Halt the event thread, if running */
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213 SDL_StopEventThread();
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214
1123
28ac87a38c17 Date: Fri, 08 Jul 2005 22:43:48 +0200 (CEST)
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parents: 1028
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215 /* Shutdown event handlers */
28ac87a38c17 Date: Fri, 08 Jul 2005 22:43:48 +0200 (CEST)
Sam Lantinga <slouken@libsdl.org>
parents: 1028
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216 SDL_AppActiveQuit();
28ac87a38c17 Date: Fri, 08 Jul 2005 22:43:48 +0200 (CEST)
Sam Lantinga <slouken@libsdl.org>
parents: 1028
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217 SDL_KeyboardQuit();
28ac87a38c17 Date: Fri, 08 Jul 2005 22:43:48 +0200 (CEST)
Sam Lantinga <slouken@libsdl.org>
parents: 1028
diff changeset
218 SDL_MouseQuit();
28ac87a38c17 Date: Fri, 08 Jul 2005 22:43:48 +0200 (CEST)
Sam Lantinga <slouken@libsdl.org>
parents: 1028
diff changeset
219 SDL_QuitQuit();
28ac87a38c17 Date: Fri, 08 Jul 2005 22:43:48 +0200 (CEST)
Sam Lantinga <slouken@libsdl.org>
parents: 1028
diff changeset
220
0
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221 /* Clean out EventQ */
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222 SDL_EventQ.head = 0;
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223 SDL_EventQ.tail = 0;
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224 SDL_EventQ.wmmsg_next = 0;
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225 }
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parents:
diff changeset
226
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diff changeset
227 /* This function (and associated calls) may be called more than once */
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diff changeset
228 int SDL_StartEventLoop(Uint32 flags)
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diff changeset
229 {
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230 int retcode;
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parents:
diff changeset
231
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diff changeset
232 /* Clean out the event queue */
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diff changeset
233 SDL_EventThread = NULL;
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diff changeset
234 SDL_EventQ.lock = NULL;
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diff changeset
235 SDL_StopEventLoop();
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parents:
diff changeset
236
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parents:
diff changeset
237 /* No filter to start with, process most event types */
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parents:
diff changeset
238 SDL_EventOK = NULL;
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diff changeset
239 memset(SDL_ProcessEvents,SDL_ENABLE,sizeof(SDL_ProcessEvents));
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diff changeset
240 SDL_eventstate = ~0;
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parents:
diff changeset
241 /* It's not save to call SDL_EventState() yet */
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parents:
diff changeset
242 SDL_eventstate &= ~(0x00000001 << SDL_SYSWMEVENT);
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diff changeset
243 SDL_ProcessEvents[SDL_SYSWMEVENT] = SDL_IGNORE;
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diff changeset
244
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diff changeset
245 /* Initialize event handlers */
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diff changeset
246 retcode = 0;
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diff changeset
247 retcode += SDL_AppActiveInit();
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diff changeset
248 retcode += SDL_KeyboardInit();
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diff changeset
249 retcode += SDL_MouseInit();
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diff changeset
250 retcode += SDL_QuitInit();
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parents:
diff changeset
251 if ( retcode < 0 ) {
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parents:
diff changeset
252 /* We don't expect them to fail, but... */
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diff changeset
253 return(-1);
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parents:
diff changeset
254 }
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diff changeset
255
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parents:
diff changeset
256 /* Create the lock and event thread */
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parents:
diff changeset
257 if ( SDL_StartEventThread(flags) < 0 ) {
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diff changeset
258 SDL_StopEventLoop();
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parents:
diff changeset
259 return(-1);
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parents:
diff changeset
260 }
74212992fb08 Initial revision
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parents:
diff changeset
261 return(0);
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parents:
diff changeset
262 }
74212992fb08 Initial revision
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parents:
diff changeset
263
74212992fb08 Initial revision
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parents:
diff changeset
264
74212992fb08 Initial revision
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parents:
diff changeset
265 /* Add an event to the event queue -- called with the queue locked */
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parents:
diff changeset
266 static int SDL_AddEvent(SDL_Event *event)
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parents:
diff changeset
267 {
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parents:
diff changeset
268 int tail, added;
74212992fb08 Initial revision
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parents:
diff changeset
269
74212992fb08 Initial revision
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diff changeset
270 tail = (SDL_EventQ.tail+1)%MAXEVENTS;
74212992fb08 Initial revision
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parents:
diff changeset
271 if ( tail == SDL_EventQ.head ) {
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parents:
diff changeset
272 /* Overflow, drop event */
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parents:
diff changeset
273 added = 0;
74212992fb08 Initial revision
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parents:
diff changeset
274 } else {
74212992fb08 Initial revision
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parents:
diff changeset
275 SDL_EventQ.event[SDL_EventQ.tail] = *event;
74212992fb08 Initial revision
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parents:
diff changeset
276 if (event->type == SDL_SYSWMEVENT) {
74212992fb08 Initial revision
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parents:
diff changeset
277 /* Note that it's possible to lose an event */
74212992fb08 Initial revision
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parents:
diff changeset
278 int next = SDL_EventQ.wmmsg_next;
74212992fb08 Initial revision
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diff changeset
279 SDL_EventQ.wmmsg[next] = *event->syswm.msg;
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parents:
diff changeset
280 SDL_EventQ.event[SDL_EventQ.tail].syswm.msg =
74212992fb08 Initial revision
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parents:
diff changeset
281 &SDL_EventQ.wmmsg[next];
74212992fb08 Initial revision
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parents:
diff changeset
282 SDL_EventQ.wmmsg_next = (next+1)%MAXEVENTS;
74212992fb08 Initial revision
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parents:
diff changeset
283 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
284 SDL_EventQ.tail = tail;
74212992fb08 Initial revision
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parents:
diff changeset
285 added = 1;
74212992fb08 Initial revision
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parents:
diff changeset
286 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
287 return(added);
74212992fb08 Initial revision
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parents:
diff changeset
288 }
74212992fb08 Initial revision
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parents:
diff changeset
289
74212992fb08 Initial revision
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parents:
diff changeset
290 /* Cut an event, and return the next valid spot, or the tail */
74212992fb08 Initial revision
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parents:
diff changeset
291 /* -- called with the queue locked */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
292 static int SDL_CutEvent(int spot)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
293 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
294 if ( spot == SDL_EventQ.head ) {
74212992fb08 Initial revision
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parents:
diff changeset
295 SDL_EventQ.head = (SDL_EventQ.head+1)%MAXEVENTS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
296 return(SDL_EventQ.head);
74212992fb08 Initial revision
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parents:
diff changeset
297 } else
74212992fb08 Initial revision
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parents:
diff changeset
298 if ( (spot+1)%MAXEVENTS == SDL_EventQ.tail ) {
74212992fb08 Initial revision
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parents:
diff changeset
299 SDL_EventQ.tail = spot;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
300 return(SDL_EventQ.tail);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
301 } else
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
302 /* We cut the middle -- shift everything over */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
303 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
304 int here, next;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
305
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
306 /* This can probably be optimized with memcpy() -- careful! */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
307 if ( --SDL_EventQ.tail < 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
308 SDL_EventQ.tail = MAXEVENTS-1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
309 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
310 for ( here=spot; here != SDL_EventQ.tail; here = next ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
311 next = (here+1)%MAXEVENTS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
312 SDL_EventQ.event[here] = SDL_EventQ.event[next];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
313 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
314 return(spot);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
315 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
316 /* NOTREACHED */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
317 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
318
74212992fb08 Initial revision
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parents:
diff changeset
319 /* Lock the event queue, take a peep at it, and unlock it */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
320 int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
321 Uint32 mask)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
322 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
323 int i, used;
74212992fb08 Initial revision
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parents:
diff changeset
324
74212992fb08 Initial revision
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parents:
diff changeset
325 /* Don't look after we've quit */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
326 if ( ! SDL_EventQ.active ) {
276
8af85680ca0a Updated the documentation for the SDL_PushEvent() call.
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
327 return(-1);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
328 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
329 /* Lock the event queue */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
330 used = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
331 if ( SDL_mutexP(SDL_EventQ.lock) == 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
332 if ( action == SDL_ADDEVENT ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
333 for ( i=0; i<numevents; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
334 used += SDL_AddEvent(&events[i]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
335 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
336 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
337 SDL_Event tmpevent;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
338 int spot;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
339
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
340 /* If 'events' is NULL, just see if they exist */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
341 if ( events == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
342 action = SDL_PEEKEVENT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
343 numevents = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
344 events = &tmpevent;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
345 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
346 spot = SDL_EventQ.head;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
347 while ((used < numevents)&&(spot != SDL_EventQ.tail)) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
348 if ( mask & SDL_EVENTMASK(SDL_EventQ.event[spot].type) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
349 events[used++] = SDL_EventQ.event[spot];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
350 if ( action == SDL_GETEVENT ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
351 spot = SDL_CutEvent(spot);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
352 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
353 spot = (spot+1)%MAXEVENTS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
354 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
355 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
356 spot = (spot+1)%MAXEVENTS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
357 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
358 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
359 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
360 SDL_mutexV(SDL_EventQ.lock);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
361 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
362 SDL_SetError("Couldn't lock event queue");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
363 used = -1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
364 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
365 return(used);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
366 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
367
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
368 /* Run the system dependent event loops */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
369 void SDL_PumpEvents(void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
370 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
371 if ( !SDL_EventThread ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
372 SDL_VideoDevice *video = current_video;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
373 SDL_VideoDevice *this = current_video;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
374
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
375 /* Get events from the video subsystem */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
376 if ( video ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
377 video->PumpEvents(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
378 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
379
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
380 /* Queue pending key-repeat events */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
381 SDL_CheckKeyRepeat();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
382
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
383 #ifndef DISABLE_JOYSTICK
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
384 /* Check for joystick state change */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
385 if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
386 SDL_JoystickUpdate();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
387 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
388 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
389 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
391
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
392 /* Public functions */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
393
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
394 int SDL_PollEvent (SDL_Event *event)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
395 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
396 SDL_PumpEvents();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
397
352
b49fc922e7f6 Fixed SDL_PollEvent() so it only returns a boolean value (not -1)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
398 /* We can't return -1, just return 0 (no event) on error */
b49fc922e7f6 Fixed SDL_PollEvent() so it only returns a boolean value (not -1)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
399 if ( SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS) <= 0 )
b49fc922e7f6 Fixed SDL_PollEvent() so it only returns a boolean value (not -1)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
400 return 0;
b49fc922e7f6 Fixed SDL_PollEvent() so it only returns a boolean value (not -1)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
401 return 1;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
402 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
403
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
404 int SDL_WaitEvent (SDL_Event *event)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
405 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
406 while ( 1 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
407 SDL_PumpEvents();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
408 switch(SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) {
353
d47637068e52 The documented error return value for SDL_WaitEvent() is 0.
Sam Lantinga <slouken@libsdl.org>
parents: 352
diff changeset
409 case -1: return 0;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
410 case 1: return 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
411 case 0: SDL_Delay(10);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
412 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
413 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
414 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
415
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416 int SDL_PushEvent(SDL_Event *event)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
417 {
384
1870bb49ab18 Almost... :)
Sam Lantinga <slouken@libsdl.org>
parents: 383
diff changeset
418 if ( SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0) <= 0 )
1870bb49ab18 Almost... :)
Sam Lantinga <slouken@libsdl.org>
parents: 383
diff changeset
419 return -1;
1870bb49ab18 Almost... :)
Sam Lantinga <slouken@libsdl.org>
parents: 383
diff changeset
420 return 0;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
421 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
422
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
423 void SDL_SetEventFilter (SDL_EventFilter filter)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
424 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425 SDL_Event bitbucket;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
427 /* Set filter and discard pending events */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428 SDL_EventOK = filter;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429 while ( SDL_PollEvent(&bitbucket) > 0 )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
430 ;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
431 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
432
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
433 SDL_EventFilter SDL_GetEventFilter(void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435 return(SDL_EventOK);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
436 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
437
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
438 Uint8 SDL_EventState (Uint8 type, int state)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
439 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
440 SDL_Event bitbucket;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441 Uint8 current_state;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
443 /* If SDL_ALLEVENTS was specified... */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
444 if ( type == 0xFF ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
445 current_state = SDL_IGNORE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446 for ( type=0; type<SDL_NUMEVENTS; ++type ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 if ( SDL_ProcessEvents[type] != SDL_IGNORE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448 current_state = SDL_ENABLE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
449 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450 SDL_ProcessEvents[type] = state;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451 if ( state == SDL_ENABLE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 SDL_eventstate |= (0x00000001 << (type));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
453 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
454 SDL_eventstate &= ~(0x00000001 << (type));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
455 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
456 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
457 while ( SDL_PollEvent(&bitbucket) > 0 )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
458 ;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459 return(current_state);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
462 /* Just set the state for one event type */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
463 current_state = SDL_ProcessEvents[type];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
464 switch (state) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
465 case SDL_IGNORE:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
466 case SDL_ENABLE:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
467 /* Set state and discard pending events */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
468 SDL_ProcessEvents[type] = state;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
469 if ( state == SDL_ENABLE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
470 SDL_eventstate |= (0x00000001 << (type));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
471 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
472 SDL_eventstate &= ~(0x00000001 << (type));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
473 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
474 while ( SDL_PollEvent(&bitbucket) > 0 )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
475 ;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
476 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
477 default:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
478 /* Querying state? */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
479 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
480 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
481 return(current_state);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
482 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
483
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
484 /* This is a generic event handler.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
485 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
486 int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
487 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
488 int posted;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
489
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
490 posted = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
491 if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
492 SDL_Event event;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
493 memset(&event, 0, sizeof(event));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
494 event.type = SDL_SYSWMEVENT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
495 event.syswm.msg = message;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
496 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
497 posted = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
498 SDL_PushEvent(&event);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
499 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
500 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
501 /* Update internal event state */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
502 return(posted);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
503 }