Mercurial > sdl-ios-xcode
annotate src/audio/SDL_audio.c @ 3975:e85e65aec22f SDL-1.2
Added S60 port.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 24 Jun 2007 18:26:35 +0000 |
parents | 42e83d81224b |
children | 8582c6a5ca16 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_audio_c.h" | |
28 #include "SDL_audiomem.h" | |
29 #include "SDL_sysaudio.h" | |
30 | |
1190 | 31 #ifdef __OS2__ |
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32 /* We'll need the DosSetPriority() API! */ |
1190 | 33 #define INCL_DOSPROCESS |
34 #include <os2.h> | |
35 #endif | |
36 | |
0 | 37 /* Available audio drivers */ |
38 static AudioBootStrap *bootstrap[] = { | |
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39 #if SDL_AUDIO_DRIVER_BSD |
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40 &BSD_AUDIO_bootstrap, |
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41 #endif |
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42 #if SDL_AUDIO_DRIVER_OSS |
0 | 43 &DSP_bootstrap, |
44 &DMA_bootstrap, | |
45 #endif | |
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46 #if SDL_AUDIO_DRIVER_ALSA |
0 | 47 &ALSA_bootstrap, |
48 #endif | |
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49 #if SDL_AUDIO_DRIVER_PULSE |
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50 &PULSE_bootstrap, |
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51 #endif |
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52 #if SDL_AUDIO_DRIVER_QNXNTO |
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53 &QNXNTOAUDIO_bootstrap, |
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54 #endif |
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55 #if SDL_AUDIO_DRIVER_SUNAUDIO |
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56 &SUNAUDIO_bootstrap, |
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57 #endif |
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58 #if SDL_AUDIO_DRIVER_DMEDIA |
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59 &DMEDIA_bootstrap, |
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60 #endif |
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61 #if SDL_AUDIO_DRIVER_ARTS |
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62 &ARTS_bootstrap, |
0 | 63 #endif |
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64 #if SDL_AUDIO_DRIVER_ESD |
0 | 65 &ESD_bootstrap, |
66 #endif | |
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67 #if SDL_AUDIO_DRIVER_NAS |
0 | 68 &NAS_bootstrap, |
69 #endif | |
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70 #if SDL_AUDIO_DRIVER_DSOUND |
0 | 71 &DSOUND_bootstrap, |
72 #endif | |
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73 #if SDL_AUDIO_DRIVER_WAVEOUT |
0 | 74 &WAVEOUT_bootstrap, |
75 #endif | |
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76 #if SDL_AUDIO_DRIVER_PAUD |
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77 &Paud_bootstrap, |
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78 #endif |
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79 #if SDL_AUDIO_DRIVER_BAUDIO |
0 | 80 &BAUDIO_bootstrap, |
81 #endif | |
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82 #if SDL_AUDIO_DRIVER_COREAUDIO |
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83 &COREAUDIO_bootstrap, |
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84 #endif |
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85 #if SDL_AUDIO_DRIVER_SNDMGR |
0 | 86 &SNDMGR_bootstrap, |
87 #endif | |
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88 #if SDL_AUDIO_DRIVER_MINT |
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89 &MINTAUDIO_GSXB_bootstrap, |
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90 &MINTAUDIO_MCSN_bootstrap, |
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91 &MINTAUDIO_STFA_bootstrap, |
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92 &MINTAUDIO_XBIOS_bootstrap, |
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93 &MINTAUDIO_DMA8_bootstrap, |
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94 #endif |
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95 #if SDL_AUDIO_DRIVER_DISK |
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96 &DISKAUD_bootstrap, |
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97 #endif |
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98 #if SDL_AUDIO_DRIVER_DUMMY |
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99 &DUMMYAUD_bootstrap, |
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100 #endif |
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101 #if SDL_AUDIO_DRIVER_DC |
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102 &DCAUD_bootstrap, |
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103 #endif |
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104 #if SDL_AUDIO_DRIVER_MMEAUDIO |
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105 &MMEAUDIO_bootstrap, |
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106 #endif |
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107 #if SDL_AUDIO_DRIVER_DART |
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108 &DART_bootstrap, |
1190 | 109 #endif |
3975 | 110 #if SDL_AUDIO_DRIVER_EPOCAUDIO |
111 &EPOCAudio_bootstrap, | |
112 #endif | |
0 | 113 NULL |
114 }; | |
115 SDL_AudioDevice *current_audio = NULL; | |
116 | |
117 /* Various local functions */ | |
118 int SDL_AudioInit(const char *driver_name); | |
119 void SDL_AudioQuit(void); | |
120 | |
121 /* The general mixing thread function */ | |
1769 | 122 int SDLCALL SDL_RunAudio(void *audiop) |
0 | 123 { |
124 SDL_AudioDevice *audio = (SDL_AudioDevice *)audiop; | |
125 Uint8 *stream; | |
126 int stream_len; | |
127 void *udata; | |
1769 | 128 void (SDLCALL *fill)(void *userdata,Uint8 *stream, int len); |
0 | 129 int silence; |
130 | |
131 /* Perform any thread setup */ | |
132 if ( audio->ThreadInit ) { | |
133 audio->ThreadInit(audio); | |
134 } | |
135 audio->threadid = SDL_ThreadID(); | |
136 | |
137 /* Set up the mixing function */ | |
138 fill = audio->spec.callback; | |
139 udata = audio->spec.userdata; | |
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140 |
0 | 141 if ( audio->convert.needed ) { |
142 if ( audio->convert.src_format == AUDIO_U8 ) { | |
143 silence = 0x80; | |
144 } else { | |
145 silence = 0; | |
146 } | |
147 stream_len = audio->convert.len; | |
148 } else { | |
149 silence = audio->spec.silence; | |
150 stream_len = audio->spec.size; | |
151 } | |
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152 |
1190 | 153 #ifdef __OS2__ |
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154 /* Increase the priority of this thread to make sure that |
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155 the audio will be continuous all the time! */ |
1190 | 156 #ifdef USE_DOSSETPRIORITY |
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157 if (SDL_getenv("SDL_USE_TIMECRITICAL_AUDIO")) |
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158 { |
1190 | 159 #ifdef DEBUG_BUILD |
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160 printf("[SDL_RunAudio] : Setting priority to TimeCritical+0! (TID%d)\n", SDL_ThreadID()); |
1190 | 161 #endif |
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162 DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0); |
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163 } |
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164 else |
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165 { |
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166 #ifdef DEBUG_BUILD |
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167 printf("[SDL_RunAudio] : Setting priority to ForegroundServer+0! (TID%d)\n", SDL_ThreadID()); |
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168 #endif |
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169 DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0); |
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170 } |
1190 | 171 #endif |
172 #endif | |
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173 |
0 | 174 /* Loop, filling the audio buffers */ |
175 while ( audio->enabled ) { | |
176 | |
177 /* Fill the current buffer with sound */ | |
178 if ( audio->convert.needed ) { | |
179 if ( audio->convert.buf ) { | |
180 stream = audio->convert.buf; | |
181 } else { | |
182 continue; | |
183 } | |
184 } else { | |
185 stream = audio->GetAudioBuf(audio); | |
186 if ( stream == NULL ) { | |
187 stream = audio->fake_stream; | |
188 } | |
189 } | |
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190 SDL_memset(stream, silence, stream_len); |
0 | 191 |
192 if ( ! audio->paused ) { | |
193 SDL_mutexP(audio->mixer_lock); | |
194 (*fill)(udata, stream, stream_len); | |
195 SDL_mutexV(audio->mixer_lock); | |
196 } | |
197 | |
198 /* Convert the audio if necessary */ | |
199 if ( audio->convert.needed ) { | |
200 SDL_ConvertAudio(&audio->convert); | |
201 stream = audio->GetAudioBuf(audio); | |
202 if ( stream == NULL ) { | |
203 stream = audio->fake_stream; | |
204 } | |
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205 SDL_memcpy(stream, audio->convert.buf, |
0 | 206 audio->convert.len_cvt); |
207 } | |
208 | |
209 /* Ready current buffer for play and change current buffer */ | |
210 if ( stream != audio->fake_stream ) { | |
211 audio->PlayAudio(audio); | |
1562 | 212 } |
213 | |
214 /* Wait for an audio buffer to become available */ | |
215 if ( stream == audio->fake_stream ) { | |
216 SDL_Delay((audio->spec.samples*1000)/audio->spec.freq); | |
217 } else { | |
218 audio->WaitAudio(audio); | |
0 | 219 } |
220 } | |
1562 | 221 |
0 | 222 /* Wait for the audio to drain.. */ |
223 if ( audio->WaitDone ) { | |
224 audio->WaitDone(audio); | |
225 } | |
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226 |
1190 | 227 #ifdef __OS2__ |
228 #ifdef DEBUG_BUILD | |
229 printf("[SDL_RunAudio] : Task exiting. (TID%d)\n", SDL_ThreadID()); | |
230 #endif | |
231 #endif | |
0 | 232 return(0); |
233 } | |
234 | |
322
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235 static void SDL_LockAudio_Default(SDL_AudioDevice *audio) |
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236 { |
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237 if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { |
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238 return; |
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239 } |
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240 SDL_mutexP(audio->mixer_lock); |
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241 } |
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242 |
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243 static void SDL_UnlockAudio_Default(SDL_AudioDevice *audio) |
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244 { |
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245 if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { |
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246 return; |
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247 } |
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248 SDL_mutexV(audio->mixer_lock); |
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249 } |
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250 |
1794 | 251 static Uint16 SDL_ParseAudioFormat(const char *string) |
252 { | |
253 Uint16 format = 0; | |
254 | |
255 switch (*string) { | |
256 case 'U': | |
257 ++string; | |
258 format |= 0x0000; | |
259 break; | |
260 case 'S': | |
261 ++string; | |
262 format |= 0x8000; | |
263 break; | |
264 default: | |
265 return 0; | |
266 } | |
267 switch (SDL_atoi(string)) { | |
268 case 8: | |
269 string += 1; | |
270 format |= 8; | |
271 break; | |
272 case 16: | |
273 string += 2; | |
274 format |= 16; | |
275 if ( SDL_strcmp(string, "LSB") == 0 | |
276 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
277 || SDL_strcmp(string, "SYS") == 0 | |
278 #endif | |
279 ) { | |
280 format |= 0x0000; | |
281 } | |
282 if ( SDL_strcmp(string, "MSB") == 0 | |
283 #if SDL_BYTEORDER == SDL_BIG_ENDIAN | |
284 || SDL_strcmp(string, "SYS") == 0 | |
285 #endif | |
286 ) { | |
287 format |= 0x1000; | |
288 } | |
289 break; | |
290 default: | |
291 return 0; | |
292 } | |
293 return format; | |
294 } | |
295 | |
0 | 296 int SDL_AudioInit(const char *driver_name) |
297 { | |
298 SDL_AudioDevice *audio; | |
299 int i = 0, idx; | |
300 | |
301 /* Check to make sure we don't overwrite 'current_audio' */ | |
302 if ( current_audio != NULL ) { | |
303 SDL_AudioQuit(); | |
304 } | |
305 | |
306 /* Select the proper audio driver */ | |
307 audio = NULL; | |
308 idx = 0; | |
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309 #if SDL_AUDIO_DRIVER_ESD |
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310 if ( (driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL) ) { |
0 | 311 /* Ahem, we know that if ESPEAKER is set, user probably wants |
312 to use ESD, but don't start it if it's not already running. | |
313 This probably isn't the place to do this, but... Shh! :) | |
314 */ | |
315 for ( i=0; bootstrap[i]; ++i ) { | |
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316 if ( SDL_strcasecmp(bootstrap[i]->name, "esd") == 0 ) { |
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317 #ifdef HAVE_PUTENV |
0 | 318 const char *esd_no_spawn; |
319 | |
320 /* Don't start ESD if it's not running */ | |
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321 esd_no_spawn = getenv("ESD_NO_SPAWN"); |
0 | 322 if ( esd_no_spawn == NULL ) { |
323 putenv("ESD_NO_SPAWN=1"); | |
324 } | |
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325 #endif |
0 | 326 if ( bootstrap[i]->available() ) { |
327 audio = bootstrap[i]->create(0); | |
328 break; | |
329 } | |
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330 #ifdef HAVE_UNSETENV |
0 | 331 if ( esd_no_spawn == NULL ) { |
332 unsetenv("ESD_NO_SPAWN"); | |
333 } | |
334 #endif | |
335 } | |
336 } | |
337 } | |
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338 #endif /* SDL_AUDIO_DRIVER_ESD */ |
0 | 339 if ( audio == NULL ) { |
340 if ( driver_name != NULL ) { | |
341 #if 0 /* This will be replaced with a better driver selection API */ | |
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342 if ( SDL_strrchr(driver_name, ':') != NULL ) { |
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343 idx = atoi(SDL_strrchr(driver_name, ':')+1); |
0 | 344 } |
345 #endif | |
346 for ( i=0; bootstrap[i]; ++i ) { | |
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347 if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) { |
0 | 348 if ( bootstrap[i]->available() ) { |
349 audio=bootstrap[i]->create(idx); | |
350 break; | |
351 } | |
352 } | |
353 } | |
354 } else { | |
355 for ( i=0; bootstrap[i]; ++i ) { | |
356 if ( bootstrap[i]->available() ) { | |
357 audio = bootstrap[i]->create(idx); | |
358 if ( audio != NULL ) { | |
359 break; | |
360 } | |
361 } | |
362 } | |
363 } | |
364 if ( audio == NULL ) { | |
365 SDL_SetError("No available audio device"); | |
366 #if 0 /* Don't fail SDL_Init() if audio isn't available. | |
367 SDL_OpenAudio() will handle it at that point. *sigh* | |
368 */ | |
369 return(-1); | |
370 #endif | |
371 } | |
372 } | |
373 current_audio = audio; | |
374 if ( current_audio ) { | |
375 current_audio->name = bootstrap[i]->name; | |
322
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376 if ( !current_audio->LockAudio && !current_audio->UnlockAudio ) { |
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377 current_audio->LockAudio = SDL_LockAudio_Default; |
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378 current_audio->UnlockAudio = SDL_UnlockAudio_Default; |
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379 } |
0 | 380 } |
381 return(0); | |
382 } | |
383 | |
384 char *SDL_AudioDriverName(char *namebuf, int maxlen) | |
385 { | |
386 if ( current_audio != NULL ) { | |
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387 SDL_strlcpy(namebuf, current_audio->name, maxlen); |
0 | 388 return(namebuf); |
389 } | |
390 return(NULL); | |
391 } | |
392 | |
393 int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained) | |
394 { | |
395 SDL_AudioDevice *audio; | |
1794 | 396 const char *env; |
0 | 397 |
398 /* Start up the audio driver, if necessary */ | |
399 if ( ! current_audio ) { | |
400 if ( (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) || | |
401 (current_audio == NULL) ) { | |
402 return(-1); | |
403 } | |
404 } | |
405 audio = current_audio; | |
406 | |
262
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407 if (audio->opened) { |
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408 SDL_SetError("Audio device is already opened"); |
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409 return(-1); |
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410 } |
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411 |
0 | 412 /* Verify some parameters */ |
1794 | 413 if ( desired->freq == 0 ) { |
414 env = SDL_getenv("SDL_AUDIO_FREQUENCY"); | |
415 if ( env ) { | |
416 desired->freq = SDL_atoi(env); | |
417 } | |
418 } | |
419 if ( desired->freq == 0 ) { | |
420 /* Pick some default audio frequency */ | |
421 desired->freq = 22050; | |
422 } | |
423 if ( desired->format == 0 ) { | |
424 env = SDL_getenv("SDL_AUDIO_FORMAT"); | |
425 if ( env ) { | |
426 desired->format = SDL_ParseAudioFormat(env); | |
427 } | |
428 } | |
429 if ( desired->format == 0 ) { | |
430 /* Pick some default audio format */ | |
431 desired->format = AUDIO_S16; | |
432 } | |
433 if ( desired->channels == 0 ) { | |
434 env = SDL_getenv("SDL_AUDIO_CHANNELS"); | |
435 if ( env ) { | |
436 desired->channels = SDL_atoi(env); | |
437 } | |
438 } | |
439 if ( desired->channels == 0 ) { | |
440 /* Pick a default number of channels */ | |
441 desired->channels = 2; | |
0 | 442 } |
443 switch ( desired->channels ) { | |
444 case 1: /* Mono */ | |
445 case 2: /* Stereo */ | |
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446 case 4: /* surround */ |
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447 case 6: /* surround with center and lfe */ |
0 | 448 break; |
449 default: | |
450 SDL_SetError("1 (mono) and 2 (stereo) channels supported"); | |
451 return(-1); | |
452 } | |
1794 | 453 if ( desired->samples == 0 ) { |
454 env = SDL_getenv("SDL_AUDIO_SAMPLES"); | |
455 if ( env ) { | |
456 desired->samples = SDL_atoi(env); | |
457 } | |
458 } | |
459 if ( desired->samples == 0 ) { | |
460 /* Pick a default of ~46 ms at desired frequency */ | |
461 int samples = (desired->freq / 1000) * 46; | |
462 int power2 = 1; | |
463 while ( power2 < samples ) { | |
464 power2 *= 2; | |
465 } | |
466 desired->samples = power2; | |
467 } | |
468 if ( desired->callback == NULL ) { | |
469 SDL_SetError("SDL_OpenAudio() passed a NULL callback"); | |
470 return(-1); | |
471 } | |
0 | 472 |
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473 #if defined(__MACOS__) || (defined(__RISCOS__) && SDL_THREADS_DISABLED) |
0 | 474 /* FIXME: Need to implement PPC interrupt asm for SDL_LockAudio() */ |
475 #else | |
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476 #if defined(__MINT__) && SDL_THREADS_DISABLED |
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477 /* Uses interrupt driven audio, without thread */ |
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478 #else |
0 | 479 /* Create a semaphore for locking the sound buffers */ |
480 audio->mixer_lock = SDL_CreateMutex(); | |
481 if ( audio->mixer_lock == NULL ) { | |
482 SDL_SetError("Couldn't create mixer lock"); | |
483 SDL_CloseAudio(); | |
484 return(-1); | |
485 } | |
398
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486 #endif /* __MINT__ */ |
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487 #endif /* __MACOS__ */ |
0 | 488 |
489 /* Calculate the silence and size of the audio specification */ | |
490 SDL_CalculateAudioSpec(desired); | |
491 | |
492 /* Open the audio subsystem */ | |
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493 SDL_memcpy(&audio->spec, desired, sizeof(audio->spec)); |
0 | 494 audio->convert.needed = 0; |
495 audio->enabled = 1; | |
496 audio->paused = 1; | |
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497 |
0 | 498 audio->opened = audio->OpenAudio(audio, &audio->spec)+1; |
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499 |
0 | 500 if ( ! audio->opened ) { |
501 SDL_CloseAudio(); | |
502 return(-1); | |
503 } | |
504 | |
505 /* If the audio driver changes the buffer size, accept it */ | |
506 if ( audio->spec.samples != desired->samples ) { | |
507 desired->samples = audio->spec.samples; | |
508 SDL_CalculateAudioSpec(desired); | |
509 } | |
510 | |
511 /* Allocate a fake audio memory buffer */ | |
512 audio->fake_stream = SDL_AllocAudioMem(audio->spec.size); | |
513 if ( audio->fake_stream == NULL ) { | |
514 SDL_CloseAudio(); | |
515 SDL_OutOfMemory(); | |
516 return(-1); | |
517 } | |
518 | |
519 /* See if we need to do any conversion */ | |
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520 if ( obtained != NULL ) { |
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521 SDL_memcpy(obtained, &audio->spec, sizeof(audio->spec)); |
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522 } else if ( desired->freq != audio->spec.freq || |
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523 desired->format != audio->spec.format || |
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524 desired->channels != audio->spec.channels ) { |
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525 /* Build an audio conversion block */ |
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526 if ( SDL_BuildAudioCVT(&audio->convert, |
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527 desired->format, desired->channels, |
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528 desired->freq, |
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529 audio->spec.format, audio->spec.channels, |
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530 audio->spec.freq) < 0 ) { |
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531 SDL_CloseAudio(); |
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532 return(-1); |
0 | 533 } |
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534 if ( audio->convert.needed ) { |
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535 audio->convert.len = (int) ( ((double) desired->size) / |
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536 audio->convert.len_ratio ); |
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537 audio->convert.buf =(Uint8 *)SDL_AllocAudioMem( |
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538 audio->convert.len*audio->convert.len_mult); |
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539 if ( audio->convert.buf == NULL ) { |
0 | 540 SDL_CloseAudio(); |
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541 SDL_OutOfMemory(); |
0 | 542 return(-1); |
543 } | |
544 } | |
545 } | |
546 | |
547 /* Start the audio thread if necessary */ | |
548 switch (audio->opened) { | |
549 case 1: | |
550 /* Start the audio thread */ | |
3975 | 551 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) && !defined(__SYMBIAN32__) |
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552 #undef SDL_CreateThread |
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553 audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL); |
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554 #else |
0 | 555 audio->thread = SDL_CreateThread(SDL_RunAudio, audio); |
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556 #endif |
0 | 557 if ( audio->thread == NULL ) { |
558 SDL_CloseAudio(); | |
559 SDL_SetError("Couldn't create audio thread"); | |
560 return(-1); | |
561 } | |
562 break; | |
563 | |
564 default: | |
565 /* The audio is now playing */ | |
566 break; | |
567 } | |
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568 |
0 | 569 return(0); |
570 } | |
571 | |
572 SDL_audiostatus SDL_GetAudioStatus(void) | |
573 { | |
574 SDL_AudioDevice *audio = current_audio; | |
575 SDL_audiostatus status; | |
576 | |
577 status = SDL_AUDIO_STOPPED; | |
578 if ( audio && audio->enabled ) { | |
579 if ( audio->paused ) { | |
580 status = SDL_AUDIO_PAUSED; | |
581 } else { | |
582 status = SDL_AUDIO_PLAYING; | |
583 } | |
584 } | |
585 return(status); | |
586 } | |
587 | |
588 void SDL_PauseAudio (int pause_on) | |
589 { | |
590 SDL_AudioDevice *audio = current_audio; | |
591 | |
592 if ( audio ) { | |
593 audio->paused = pause_on; | |
594 } | |
595 } | |
596 | |
597 void SDL_LockAudio (void) | |
598 { | |
599 SDL_AudioDevice *audio = current_audio; | |
600 | |
601 /* Obtain a lock on the mixing buffers */ | |
322
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The audio lock and unlock functions are now a part of the driver.
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602 if ( audio && audio->LockAudio ) { |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
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603 audio->LockAudio(audio); |
0 | 604 } |
605 } | |
606 | |
607 void SDL_UnlockAudio (void) | |
608 { | |
609 SDL_AudioDevice *audio = current_audio; | |
610 | |
611 /* Release lock on the mixing buffers */ | |
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The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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612 if ( audio && audio->UnlockAudio ) { |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
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613 audio->UnlockAudio(audio); |
0 | 614 } |
615 } | |
616 | |
617 void SDL_CloseAudio (void) | |
618 { | |
619 SDL_QuitSubSystem(SDL_INIT_AUDIO); | |
620 } | |
621 | |
622 void SDL_AudioQuit(void) | |
623 { | |
624 SDL_AudioDevice *audio = current_audio; | |
625 | |
626 if ( audio ) { | |
627 audio->enabled = 0; | |
628 if ( audio->thread != NULL ) { | |
629 SDL_WaitThread(audio->thread, NULL); | |
630 } | |
631 if ( audio->mixer_lock != NULL ) { | |
632 SDL_DestroyMutex(audio->mixer_lock); | |
633 } | |
634 if ( audio->fake_stream != NULL ) { | |
635 SDL_FreeAudioMem(audio->fake_stream); | |
636 } | |
637 if ( audio->convert.needed ) { | |
638 SDL_FreeAudioMem(audio->convert.buf); | |
21
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Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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639 |
0 | 640 } |
641 if ( audio->opened ) { | |
642 audio->CloseAudio(audio); | |
643 audio->opened = 0; | |
644 } | |
645 /* Free the driver data */ | |
646 audio->free(audio); | |
647 current_audio = NULL; | |
648 } | |
649 } | |
650 | |
651 #define NUM_FORMATS 6 | |
652 static int format_idx; | |
653 static int format_idx_sub; | |
654 static Uint16 format_list[NUM_FORMATS][NUM_FORMATS] = { | |
655 { AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, | |
656 { AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, | |
657 { AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8 }, | |
658 { AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8 }, | |
659 { AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U8, AUDIO_S8 }, | |
660 { AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U8, AUDIO_S8 }, | |
661 }; | |
662 | |
663 Uint16 SDL_FirstAudioFormat(Uint16 format) | |
664 { | |
665 for ( format_idx=0; format_idx < NUM_FORMATS; ++format_idx ) { | |
666 if ( format_list[format_idx][0] == format ) { | |
667 break; | |
668 } | |
669 } | |
670 format_idx_sub = 0; | |
671 return(SDL_NextAudioFormat()); | |
672 } | |
673 | |
674 Uint16 SDL_NextAudioFormat(void) | |
675 { | |
676 if ( (format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS) ) { | |
677 return(0); | |
678 } | |
679 return(format_list[format_idx][format_idx_sub++]); | |
680 } | |
681 | |
682 void SDL_CalculateAudioSpec(SDL_AudioSpec *spec) | |
683 { | |
684 switch (spec->format) { | |
685 case AUDIO_U8: | |
686 spec->silence = 0x80; | |
687 break; | |
688 default: | |
689 spec->silence = 0x00; | |
690 break; | |
691 } | |
692 spec->size = (spec->format&0xFF)/8; | |
693 spec->size *= spec->channels; | |
694 spec->size *= spec->samples; | |
695 } |