Mercurial > sdl-ios-xcode
annotate src/video/ps3/SDL_ps3render.c @ 3485:e77a69aae239
Mason Wheeler to sdl
I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore.
procedure TSdlFrame.Paint;
begin
if SDL_SelectRenderer(FWindowID) = -1 then
CreateRenderer;
SDL_RenderPresent;
end;
function TSdlFrame.CreateRenderer: boolean;
const
pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1;
dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER;
iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8;
iLayerType: PFD_MAIN_PLANE);
RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d');
var
pFormat: integer;
begin
if (SDL_SelectRenderer(FWindowID) = 0) then
begin
result := true;
Exit;
end;
if FRendererType = rtOpenGL then
begin
pFormat := ChoosePixelFormat(canvas.Handle, @pf);
if not SetPixelFormat(canvas.Handle, pFormat, @pf) then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
if wglCreateContext(canvas.Handle) = 0 then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
end;
if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then
begin
SDL_ShowWindow(FWindowID);
assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0);
FFlags := SDL_GetWindowFlags(FWindowID);
if assigned(FOnAvailable) then
FOnAvailable(self);
end
else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError])));
result := SDL_SelectRenderer(FWindowID) = 0;
end;
This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Nov 2009 04:48:12 +0000 |
parents | 94fb40a4a9a7 |
children | f638ded38b8a |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "../SDL_sysvideo.h" |
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26 #include "../SDL_yuv_sw_c.h" |
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27 #include "../SDL_renderer_sw.h" |
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28 |
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29 #include "SDL_ps3video.h" |
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30 #include "SDL_ps3spe_c.h" |
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31 |
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32 #include <fcntl.h> |
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33 #include <stdlib.h> |
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34 #include <sys/ioctl.h> |
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35 #include <linux/kd.h> |
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36 #include <linux/fb.h> |
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37 #include <sys/mman.h> |
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38 #include <asm/ps3fb.h> |
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39 |
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40 |
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41 /* Stores the executable name */ |
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42 extern spe_program_handle_t yuv2rgb_spu; |
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43 extern spe_program_handle_t bilin_scaler_spu; |
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44 |
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45 /* SDL surface based renderer implementation */ |
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46 static SDL_Renderer *SDL_PS3_CreateRenderer(SDL_Window * window, |
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47 Uint32 flags); |
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48 static int SDL_PS3_DisplayModeChanged(SDL_Renderer * renderer); |
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49 static int SDL_PS3_ActivateRenderer(SDL_Renderer * renderer); |
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50 static int SDL_PS3_RenderPoint(SDL_Renderer * renderer, int x, int y); |
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51 static int SDL_PS3_RenderLine(SDL_Renderer * renderer, int x1, int y1, |
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52 int x2, int y2); |
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53 static int SDL_PS3_RenderFill(SDL_Renderer * renderer, |
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54 const SDL_Rect * rect); |
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55 static int SDL_PS3_RenderCopy(SDL_Renderer * renderer, |
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56 SDL_Texture * texture, |
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57 const SDL_Rect * srcrect, |
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58 const SDL_Rect * dstrect); |
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59 static void SDL_PS3_RenderPresent(SDL_Renderer * renderer); |
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60 static void SDL_PS3_DestroyRenderer(SDL_Renderer * renderer); |
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61 |
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62 /* Texture */ |
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63 static int PS3_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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64 static int PS3_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch); |
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65 static int PS3_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); |
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66 static int PS3_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch); |
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67 static void PS3_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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68 static void PS3_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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69 |
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70 |
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71 SDL_RenderDriver SDL_PS3_RenderDriver = { |
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72 SDL_PS3_CreateRenderer, |
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73 { |
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74 "ps3", |
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75 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTVSYNC | |
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76 SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTDISCARD | |
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77 SDL_RENDERER_ACCELERATED), |
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78 (SDL_TEXTUREMODULATE_NONE), |
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79 (SDL_BLENDMODE_NONE), |
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80 /* We use bilinear scaling on the SPE for YV12 & IYUV |
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81 * (width and height % 8 = 0) */ |
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82 (SDL_TEXTURESCALEMODE_SLOW) |
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83 } |
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84 }; |
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85 |
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86 typedef struct |
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87 { |
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88 int current_screen; |
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89 SDL_Surface *screen; |
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90 SDL_VideoDisplay *display; |
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91 /* adress of the centered image in the framebuffer (double buffered) */ |
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92 uint8_t *center[2]; |
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93 |
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94 /* width of input (bounded by writeable width) */ |
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95 unsigned int bounded_width; |
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96 /* height of input (bounded by writeable height) */ |
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97 unsigned int bounded_height; |
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98 /* offset from the left side (used for centering) */ |
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99 unsigned int offset_left; |
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100 /* offset from the upper side (used for centering) */ |
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101 unsigned int offset_top; |
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102 /* width of screen which is writeable */ |
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103 unsigned int wr_width; |
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104 /* width of screen which is writeable */ |
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105 unsigned int wr_height; |
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106 /* size of a screen line: width * bpp/8 */ |
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107 unsigned int line_length; |
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108 |
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109 /* Is the kernels fb size bigger than ~12MB |
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110 * double buffering will work for 1080p */ |
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111 unsigned int double_buffering; |
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112 |
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113 /* SPE threading stuff */ |
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114 spu_data_t *converter_thread_data; |
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115 spu_data_t *scaler_thread_data; |
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116 |
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117 /* YUV converting transfer data */ |
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118 volatile struct yuv2rgb_parms_t * converter_parms __attribute__((aligned(128))); |
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119 /* Scaler transfer data */ |
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120 volatile struct scale_parms_t * scaler_parms __attribute__((aligned(128))); |
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121 } SDL_PS3_RenderData; |
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122 |
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123 typedef struct |
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124 { |
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125 int pitch; |
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126 /* Image data */ |
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127 volatile void *pixels; |
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128 /* Use software renderer for not supported formats */ |
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129 SDL_SW_YUVTexture *yuv; |
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130 } PS3_TextureData; |
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131 |
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132 SDL_Renderer * |
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133 SDL_PS3_CreateRenderer(SDL_Window * window, Uint32 flags) |
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134 { |
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135 deprintf(1, "+SDL_PS3_CreateRenderer()\n"); |
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136 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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137 SDL_DisplayMode *displayMode = &display->current_mode; |
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138 SDL_VideoData *devdata = display->device->driverdata; |
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139 SDL_Renderer *renderer; |
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140 SDL_PS3_RenderData *data; |
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141 struct ps3fb_ioctl_res res; |
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142 int i, n; |
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143 int bpp; |
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144 Uint32 Rmask, Gmask, Bmask, Amask; |
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145 |
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146 if (!SDL_PixelFormatEnumToMasks |
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147 (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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148 SDL_SetError("Unknown display format"); |
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149 return NULL; |
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150 } |
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151 |
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152 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
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153 if (!renderer) { |
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154 SDL_OutOfMemory(); |
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155 return NULL; |
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156 } |
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157 |
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158 data = (SDL_PS3_RenderData *) SDL_malloc(sizeof(*data)); |
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159 if (!data) { |
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160 SDL_PS3_DestroyRenderer(renderer); |
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161 SDL_OutOfMemory(); |
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162 return NULL; |
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163 } |
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164 SDL_zerop(data); |
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165 |
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166 renderer->CreateTexture = PS3_CreateTexture; |
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167 renderer->DestroyTexture = PS3_DestroyTexture; |
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168 renderer->QueryTexturePixels = PS3_QueryTexturePixels; |
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169 renderer->UpdateTexture = PS3_UpdateTexture; |
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170 renderer->LockTexture = PS3_LockTexture; |
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171 renderer->UnlockTexture = PS3_UnlockTexture; |
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172 renderer->ActivateRenderer = SDL_PS3_ActivateRenderer; |
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173 renderer->DisplayModeChanged = SDL_PS3_DisplayModeChanged; |
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174 renderer->RenderPoint = SDL_PS3_RenderPoint; |
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175 renderer->RenderLine = SDL_PS3_RenderLine; |
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176 renderer->RenderFill = SDL_PS3_RenderFill; |
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177 renderer->RenderCopy = SDL_PS3_RenderCopy; |
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178 renderer->RenderPresent = SDL_PS3_RenderPresent; |
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179 renderer->DestroyRenderer = SDL_PS3_DestroyRenderer; |
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180 renderer->info.name = SDL_PS3_RenderDriver.info.name; |
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181 renderer->info.flags = 0; |
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182 renderer->window = window->id; |
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183 renderer->driverdata = data; |
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184 |
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185 deprintf(1, "window->w = %u\n", window->w); |
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186 deprintf(1, "window->h = %u\n", window->h); |
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187 |
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188 data->double_buffering = 0; |
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189 |
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190 /* Get ps3 screeninfo */ |
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191 if (ioctl(devdata->fbdev, PS3FB_IOCTL_SCREENINFO, (unsigned long)&res) < 0) { |
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192 SDL_SetError("[PS3] PS3FB_IOCTL_SCREENINFO failed"); |
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193 } |
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194 deprintf(2, "res.num_frames = %d\n", res.num_frames); |
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195 |
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196 /* Only use double buffering if enough fb memory is available */ |
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197 if (res.num_frames > 1) { |
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198 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; |
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199 n = 2; |
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200 data->double_buffering = 1; |
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201 } else { |
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202 renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; |
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203 n = 1; |
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204 } |
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205 |
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206 data->screen = |
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207 SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask, |
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208 Bmask, Amask); |
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209 if (!data->screen) { |
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210 SDL_PS3_DestroyRenderer(renderer); |
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211 return NULL; |
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212 } |
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213 /* Allocate aligned memory for pixels */ |
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214 SDL_free(data->screen->pixels); |
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215 data->screen->pixels = (void *)memalign(16, data->screen->h * data->screen->pitch); |
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216 if (!data->screen->pixels) { |
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217 SDL_FreeSurface(data->screen); |
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218 SDL_OutOfMemory(); |
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219 return NULL; |
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220 } |
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221 SDL_memset(data->screen->pixels, 0, data->screen->h * data->screen->pitch); |
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222 SDL_SetSurfacePalette(data->screen, display->palette); |
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223 |
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224 data->current_screen = 0; |
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225 |
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226 /* Create SPU parms structure */ |
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227 data->converter_parms = (struct yuv2rgb_parms_t *) memalign(16, sizeof(struct yuv2rgb_parms_t)); |
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228 data->scaler_parms = (struct scale_parms_t *) memalign(16, sizeof(struct scale_parms_t)); |
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229 if (data->converter_parms == NULL || data->scaler_parms == NULL) { |
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230 SDL_PS3_DestroyRenderer(renderer); |
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231 SDL_OutOfMemory(); |
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232 return NULL; |
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233 } |
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234 |
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235 /* Set up the SPE threading data */ |
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236 data->converter_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t)); |
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237 data->scaler_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t)); |
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238 if (data->converter_thread_data == NULL || data->scaler_thread_data == NULL) { |
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239 SDL_PS3_DestroyRenderer(renderer); |
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240 SDL_OutOfMemory(); |
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241 return NULL; |
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242 } |
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243 |
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244 /* Set up the SPE scaler (booted) */ |
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245 data->scaler_thread_data->program = bilin_scaler_spu; |
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246 data->scaler_thread_data->program_name = "bilin_scaler_spu"; |
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247 data->scaler_thread_data->keepalive = 0; |
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248 data->scaler_thread_data->booted = 0; |
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249 |
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250 /* Set up the SPE converter (always running) */ |
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251 data->converter_thread_data->program = yuv2rgb_spu; |
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252 data->converter_thread_data->program_name = "yuv2rgb_spu"; |
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253 data->converter_thread_data->keepalive = 1; |
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254 data->converter_thread_data->booted = 0; |
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255 |
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256 SPE_Start(data->converter_thread_data); |
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257 |
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258 deprintf(1, "-SDL_PS3_CreateRenderer()\n"); |
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259 return renderer; |
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260 } |
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261 |
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262 static int |
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263 SDL_PS3_ActivateRenderer(SDL_Renderer * renderer) |
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264 { |
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265 deprintf(1, "+PS3_ActivateRenderer()\n"); |
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266 SDL_PS3_RenderData *data = (SDL_PS3_RenderData *) renderer->driverdata; |
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267 |
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268 deprintf(1, "-PS3_ActivateRenderer()\n"); |
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269 return 0; |
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270 } |
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271 |
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272 static int SDL_PS3_DisplayModeChanged(SDL_Renderer * renderer) { |
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273 deprintf(1, "+PS3_DisplayModeChanged()\n"); |
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274 SDL_PS3_RenderData *data = (SDL_PS3_RenderData *) renderer->driverdata; |
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275 |
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276 deprintf(1, "-PS3_DisplayModeChanged()\n"); |
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277 return 0; |
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278 } |
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279 |
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280 static int |
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281 PS3_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) { |
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282 deprintf(1, "+PS3_CreateTexture()\n"); |
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283 PS3_TextureData *data; |
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284 data = (PS3_TextureData *) SDL_calloc(1, sizeof(*data)); |
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285 if (!data) { |
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286 SDL_OutOfMemory(); |
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287 return -1; |
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288 } |
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289 data->pitch = (texture->w * SDL_BYTESPERPIXEL(texture->format)); |
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290 |
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291 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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292 /* Use SDLs SW_YUVTexture */ |
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293 data->yuv = |
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294 SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h); |
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295 if (!data->yuv) { |
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296 SDL_OutOfMemory(); |
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297 return -1; |
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298 } |
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299 /* but align pixels */ |
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300 SDL_free(data->yuv->pixels); |
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301 data->yuv->pixels = (Uint8 *)memalign(16, texture->w * texture->h * 2); |
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302 if (!data->yuv->pixels) { |
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303 SDL_OutOfMemory(); |
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304 return -1; |
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305 } |
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306 |
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307 /* Redo: Find the pitch and offset values for the overlay */ |
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308 SDL_SW_YUVTexture *swdata = (SDL_SW_YUVTexture *) data->yuv; |
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309 switch (texture->format) { |
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310 case SDL_PIXELFORMAT_YV12: |
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311 case SDL_PIXELFORMAT_IYUV: |
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312 swdata->pitches[0] = texture->w; |
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313 swdata->pitches[1] = swdata->pitches[0] / 2; |
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314 swdata->pitches[2] = swdata->pitches[0] / 2; |
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315 swdata->planes[0] = swdata->pixels; |
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316 swdata->planes[1] = swdata->planes[0] + swdata->pitches[0] * texture->h; |
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317 swdata->planes[2] = swdata->planes[1] + swdata->pitches[1] * texture->h / 2; |
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318 break; |
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319 case SDL_PIXELFORMAT_YUY2: |
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320 case SDL_PIXELFORMAT_UYVY: |
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321 case SDL_PIXELFORMAT_YVYU: |
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322 swdata->pitches[0] = texture->w * 2; |
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323 swdata->planes[0] = swdata->pixels; |
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324 break; |
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325 default: |
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326 /* We should never get here (caught above) */ |
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327 break; |
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328 } |
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329 } else { |
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330 data->pixels = NULL; |
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331 data->pixels = SDL_malloc(texture->h * data->pitch); |
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332 if (!data->pixels) { |
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333 PS3_DestroyTexture(renderer, texture); |
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334 SDL_OutOfMemory(); |
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335 return -1; |
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336 } |
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337 } |
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338 texture->driverdata = data; |
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339 deprintf(1, "-PS3_CreateTexture()\n"); |
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340 return 0; |
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341 } |
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342 |
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343 static int |
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344 PS3_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, |
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345 void **pixels, int *pitch) |
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346 { |
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347 deprintf(1, "+PS3_QueryTexturePixels()\n"); |
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348 PS3_TextureData *data = (PS3_TextureData *) texture->driverdata; |
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349 |
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350 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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351 return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch); |
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352 } else { |
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353 *pixels = (void *)data->pixels; |
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354 *pitch = data->pitch; |
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355 } |
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356 |
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357 deprintf(1, "-PS3_QueryTexturePixels()\n"); |
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358 return 0; |
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359 } |
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360 |
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361 static int |
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362 PS3_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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363 const SDL_Rect * rect, const void *pixels, int pitch) |
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364 { |
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365 deprintf(1, "+PS3_UpdateTexture()\n"); |
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366 PS3_TextureData *data = (PS3_TextureData *) texture->driverdata; |
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367 |
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368 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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369 return SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch); |
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370 } else { |
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371 Uint8 *src, *dst; |
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372 int row; |
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373 size_t length; |
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374 Uint8 *dstpixels; |
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375 |
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376 src = (Uint8 *) pixels; |
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377 dst = (Uint8 *) dstpixels + rect->y * data->pitch + rect->x |
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378 * SDL_BYTESPERPIXEL(texture->format); |
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379 length = rect->w * SDL_BYTESPERPIXEL(texture->format); |
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380 /* Update the texture */ |
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381 for (row = 0; row < rect->h; ++row) { |
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382 SDL_memcpy(dst, src, length); |
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383 src += pitch; |
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384 dst += data->pitch; |
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385 } |
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386 } |
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387 deprintf(1, "-PS3_UpdateTexture()\n"); |
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388 return 0; |
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389 } |
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390 |
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391 static int |
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392 PS3_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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393 const SDL_Rect * rect, int markDirty, void **pixels, |
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394 int *pitch) |
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395 { |
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396 deprintf(1, "+PS3_LockTexture()\n"); |
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397 PS3_TextureData *data = (PS3_TextureData *) texture->driverdata; |
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398 |
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399 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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400 deprintf(1, "-PS3_LockTexture()\n"); |
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401 return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels, pitch); |
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402 } else { |
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403 *pixels = |
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404 (void *) ((Uint8 *) data->pixels + rect->y * data->pitch + |
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405 rect->x * SDL_BYTESPERPIXEL(texture->format)); |
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406 *pitch = data->pitch; |
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407 deprintf(1, "-PS3_LockTexture()\n"); |
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408 return 0; |
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409 } |
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410 } |
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411 |
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412 static void |
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413 PS3_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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414 { |
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415 deprintf(1, "+PS3_UnlockTexture()\n"); |
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416 PS3_TextureData *data = (PS3_TextureData *) texture->driverdata; |
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417 |
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418 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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419 SDL_SW_UnlockYUVTexture(data->yuv); |
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420 } |
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421 deprintf(1, "-PS3_UnlockTexture()\n"); |
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422 } |
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423 |
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424 static void |
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425 PS3_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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426 { |
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427 deprintf(1, "+PS3_DestroyTexture()\n"); |
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428 PS3_TextureData *data = (PS3_TextureData *) texture->driverdata; |
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429 |
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430 if (!data) { |
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431 return; |
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432 } |
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433 if (data->yuv) { |
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434 SDL_SW_DestroyYUVTexture(data->yuv); |
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435 } |
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436 if (data->pixels) { |
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437 SDL_free((void *)data->pixels); |
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438 } |
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439 deprintf(1, "-PS3_DestroyTexture()\n"); |
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440 } |
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441 |
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442 static int |
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443 SDL_PS3_RenderPoint(SDL_Renderer * renderer, int x, int y) |
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444 { |
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445 SDL_PS3_RenderData *data = |
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446 (SDL_PS3_RenderData *) renderer->driverdata; |
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447 SDL_Surface *target = data->screen; |
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448 int status; |
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449 |
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450 if (renderer->blendMode == SDL_BLENDMODE_NONE || |
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451 renderer->blendMode == SDL_BLENDMODE_MASK) { |
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452 Uint32 color = |
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453 SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b, |
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454 renderer->a); |
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455 |
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456 status = SDL_DrawPoint(target, x, y, color); |
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457 } else { |
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458 status = |
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459 SDL_BlendPoint(target, x, y, renderer->blendMode, renderer->r, |
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460 renderer->g, renderer->b, renderer->a); |
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461 } |
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462 return status; |
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463 } |
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464 |
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465 static int |
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466 SDL_PS3_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) |
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467 { |
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468 SDL_PS3_RenderData *data = |
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469 (SDL_PS3_RenderData *) renderer->driverdata; |
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470 SDL_Surface *target = data->screen; |
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471 int status; |
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472 |
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473 if (renderer->blendMode == SDL_BLENDMODE_NONE || |
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474 renderer->blendMode == SDL_BLENDMODE_MASK) { |
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475 Uint32 color = |
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476 SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b, |
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477 renderer->a); |
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478 |
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479 status = SDL_DrawLine(target, x1, y1, x2, y2, color); |
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480 } else { |
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481 status = |
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482 SDL_BlendLine(target, x1, y1, x2, y2, renderer->blendMode, |
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483 renderer->r, renderer->g, renderer->b, renderer->a); |
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484 } |
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485 return status; |
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486 } |
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487 |
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488 static int |
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489 SDL_PS3_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect) |
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490 { |
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491 deprintf(1, "SDL_PS3_RenderFill()\n"); |
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492 SDL_PS3_RenderData *data = |
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493 (SDL_PS3_RenderData *) renderer->driverdata; |
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494 SDL_Surface *target = data->screen; |
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495 SDL_Rect real_rect = *rect; |
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496 int status; |
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497 |
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498 if (renderer->blendMode == SDL_BLENDMODE_NONE) { |
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499 Uint32 color = |
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500 SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b, |
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501 renderer->a); |
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502 |
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503 status = SDL_FillRect(target, &real_rect, color); |
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504 } else { |
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505 status = |
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506 SDL_BlendRect(target, &real_rect, renderer->blendMode, |
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507 renderer->r, renderer->g, renderer->b, renderer->a); |
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508 } |
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509 return status; |
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510 } |
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511 |
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512 static int |
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513 SDL_PS3_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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514 const SDL_Rect * srcrect, const SDL_Rect * dstrect) |
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515 { |
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516 deprintf(1, "+SDL_PS3_RenderCopy()\n"); |
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517 SDL_PS3_RenderData *data = |
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518 (SDL_PS3_RenderData *) renderer->driverdata; |
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519 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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parents:
diff
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520 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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521 PS3_TextureData *txdata = (PS3_TextureData *) texture->driverdata; |
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522 SDL_VideoData *devdata = display->device->driverdata; |
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523 |
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524 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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525 deprintf(1, "Texture is in a FOURCC format\n"); |
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526 if ((texture->format == SDL_PIXELFORMAT_YV12 || texture->format == SDL_PIXELFORMAT_IYUV) |
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527 && texture->w % 8 == 0 && texture->h % 8 == 0 |
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528 && dstrect->w % 8 == 0 && dstrect->h % 8 == 0) { |
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529 deprintf(1, "Use SPE for scaling/converting\n"); |
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530 |
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531 SDL_SW_YUVTexture *swdata = (SDL_SW_YUVTexture *) txdata->yuv; |
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532 Uint8 *lum, *Cr, *Cb; |
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533 Uint8 *scaler_out = NULL; |
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|
534 Uint8 *dstpixels; |
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parents:
diff
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535 switch (texture->format) { |
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536 case SDL_PIXELFORMAT_YV12: |
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537 lum = swdata->planes[0]; |
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538 Cr = swdata->planes[1]; |
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|
539 Cb = swdata->planes[2]; |
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parents:
diff
changeset
|
540 break; |
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diff
changeset
|
541 case SDL_PIXELFORMAT_IYUV: |
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parents:
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542 lum = swdata->planes[0]; |
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543 Cr = swdata->planes[2]; |
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544 Cb = swdata->planes[1]; |
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diff
changeset
|
545 break; |
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diff
changeset
|
546 default: |
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diff
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|
547 /* We should never get here (caught above) */ |
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parents:
diff
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548 return -1; |
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parents:
diff
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|
549 } |
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diff
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550 |
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551 if (srcrect->w != dstrect->w || srcrect->h != dstrect->h) { |
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Merged Martin's code changes from Google Summer of Code 2009
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552 deprintf(1, "We need to scale the texture from %u x %u to %u x %u\n", |
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parents:
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553 srcrect->w, srcrect->h, dstrect->w, dstrect->h); |
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Sam Lantinga <slouken@libsdl.org>
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|
554 /* Alloc mem for scaled YUV picture */ |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
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changeset
|
555 scaler_out = (Uint8 *) memalign(16, dstrect->w * dstrect->h + ((dstrect->w * dstrect->h) >> 1)); |
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Sam Lantinga <slouken@libsdl.org>
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556 if (scaler_out == NULL) { |
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|
557 SDL_OutOfMemory(); |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
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558 return -1; |
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|
559 } |
94fb40a4a9a7
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changeset
|
560 |
94fb40a4a9a7
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diff
changeset
|
561 /* Set parms for scaling */ |
94fb40a4a9a7
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parents:
diff
changeset
|
562 data->scaler_parms->src_pixel_width = srcrect->w; |
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parents:
diff
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563 data->scaler_parms->src_pixel_height = srcrect->h; |
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564 data->scaler_parms->dst_pixel_width = dstrect->w; |
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diff
changeset
|
565 data->scaler_parms->dst_pixel_height = dstrect->h; |
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566 data->scaler_parms->y_plane = lum; |
94fb40a4a9a7
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567 data->scaler_parms->v_plane = Cr; |
94fb40a4a9a7
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diff
changeset
|
568 data->scaler_parms->u_plane = Cb; |
94fb40a4a9a7
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diff
changeset
|
569 data->scaler_parms->dstBuffer = scaler_out; |
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parents:
diff
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|
570 data->scaler_thread_data->argp = (void *)data->scaler_parms; |
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parents:
diff
changeset
|
571 |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
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|
572 /* Scale the YUV overlay to given size */ |
94fb40a4a9a7
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parents:
diff
changeset
|
573 SPE_Start(data->scaler_thread_data); |
94fb40a4a9a7
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changeset
|
574 SPE_Stop(data->scaler_thread_data); |
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Sam Lantinga <slouken@libsdl.org>
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diff
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|
575 |
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parents:
diff
changeset
|
576 /* Set parms for converting after scaling */ |
94fb40a4a9a7
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parents:
diff
changeset
|
577 data->converter_parms->y_plane = scaler_out; |
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parents:
diff
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|
578 data->converter_parms->v_plane = scaler_out + dstrect->w * dstrect->h; |
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diff
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|
579 data->converter_parms->u_plane = scaler_out + dstrect->w * dstrect->h + ((dstrect->w * dstrect->h) >> 2); |
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Merged Martin's code changes from Google Summer of Code 2009
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diff
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|
580 } else { |
94fb40a4a9a7
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diff
changeset
|
581 data->converter_parms->y_plane = lum; |
94fb40a4a9a7
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parents:
diff
changeset
|
582 data->converter_parms->v_plane = Cr; |
94fb40a4a9a7
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Sam Lantinga <slouken@libsdl.org>
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diff
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|
583 data->converter_parms->u_plane = Cb; |
94fb40a4a9a7
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diff
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|
584 } |
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Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
585 |
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changeset
|
586 dstpixels = (Uint8 *) data->screen->pixels + dstrect->y * data->screen->pitch + dstrect->x |
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parents:
diff
changeset
|
587 * SDL_BYTESPERPIXEL(texture->format); |
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parents:
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changeset
|
588 data->converter_parms->src_pixel_width = dstrect->w; |
94fb40a4a9a7
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changeset
|
589 data->converter_parms->src_pixel_height = dstrect->h; |
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parents:
diff
changeset
|
590 data->converter_parms->dstBuffer = dstpixels/*(Uint8 *)data->screen->pixels*/; |
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Merged Martin's code changes from Google Summer of Code 2009
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parents:
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changeset
|
591 data->converter_thread_data->argp = (void *)data->converter_parms; |
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parents:
diff
changeset
|
592 |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
593 /* Convert YUV texture to RGB */ |
94fb40a4a9a7
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parents:
diff
changeset
|
594 SPE_SendMsg(data->converter_thread_data, SPU_START); |
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parents:
diff
changeset
|
595 SPE_SendMsg(data->converter_thread_data, (unsigned int)data->converter_thread_data->argp); |
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parents:
diff
changeset
|
596 |
94fb40a4a9a7
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parents:
diff
changeset
|
597 /* We can probably move that to RenderPresent() */ |
94fb40a4a9a7
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
598 SPE_WaitForMsg(data->converter_thread_data, SPU_FIN); |
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changeset
|
599 if (scaler_out) { |
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Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
600 free(scaler_out); |
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diff
changeset
|
601 } |
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diff
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|
602 } else { |
94fb40a4a9a7
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Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
603 deprintf(1, "Use software for scaling/converting\n"); |
94fb40a4a9a7
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
604 Uint8 *dst; |
94fb40a4a9a7
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parents:
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changeset
|
605 /* FIXME: Not good */ |
94fb40a4a9a7
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
606 dst = (Uint8 *) data->screen->pixels + dstrect->y * data->screen->pitch + dstrect->x |
94fb40a4a9a7
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changeset
|
607 * SDL_BYTESPERPIXEL(texture->format); |
94fb40a4a9a7
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parents:
diff
changeset
|
608 return SDL_SW_CopyYUVToRGB(txdata->yuv, srcrect, display->current_mode.format, |
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Sam Lantinga <slouken@libsdl.org>
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diff
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609 dstrect->w, dstrect->h, dst/*data->screen->pixels*/, |
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parents:
diff
changeset
|
610 data->screen->pitch); |
94fb40a4a9a7
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parents:
diff
changeset
|
611 } |
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diff
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|
612 } else { |
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parents:
diff
changeset
|
613 deprintf(1, "SDL_ISPIXELFORMAT_FOURCC = false\n"); |
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Sam Lantinga <slouken@libsdl.org>
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|
614 |
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615 Uint8 *src, *dst; |
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|
616 int row; |
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diff
changeset
|
617 size_t length; |
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parents:
diff
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|
618 Uint8 *dstpixels; |
94fb40a4a9a7
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diff
changeset
|
619 |
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changeset
|
620 src = (Uint8 *) txdata->pixels; |
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parents:
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|
621 dst = (Uint8 *) data->screen->pixels + dstrect->y * data->screen->pitch + dstrect->x |
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changeset
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622 * SDL_BYTESPERPIXEL(texture->format); |
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parents:
diff
changeset
|
623 length = dstrect->w * SDL_BYTESPERPIXEL(texture->format); |
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parents:
diff
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|
624 for (row = 0; row < dstrect->h; ++row) { |
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625 SDL_memcpy(dst, src, length); |
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|
626 src += txdata->pitch; |
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parents:
diff
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|
627 dst += data->screen->pitch; |
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|
628 } |
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changeset
|
629 } |
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parents:
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changeset
|
630 |
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diff
changeset
|
631 deprintf(1, "-SDL_PS3_RenderCopy()\n"); |
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632 return 0; |
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633 } |
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|
634 |
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|
635 static void |
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changeset
|
636 SDL_PS3_RenderPresent(SDL_Renderer * renderer) |
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parents:
diff
changeset
|
637 { |
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parents:
diff
changeset
|
638 deprintf(1, "+SDL_PS3_RenderPresent()\n"); |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
639 SDL_PS3_RenderData *data = |
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Sam Lantinga <slouken@libsdl.org>
parents:
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640 (SDL_PS3_RenderData *) renderer->driverdata; |
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Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
641 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
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parents:
diff
changeset
|
642 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
643 SDL_VideoData *devdata = display->device->driverdata; |
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Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
644 |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
645 /* Send the data to the screen */ |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
646 /* Get screeninfo */ |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
647 struct fb_fix_screeninfo fb_finfo; |
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Merged Martin's code changes from Google Summer of Code 2009
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parents:
diff
changeset
|
648 if (ioctl(devdata->fbdev, FBIOGET_FSCREENINFO, &fb_finfo)) { |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
649 SDL_SetError("[PS3] Can't get fixed screeninfo"); |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
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parents:
diff
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|
650 } |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
651 struct fb_var_screeninfo fb_vinfo; |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
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parents:
diff
changeset
|
652 if (ioctl(devdata->fbdev, FBIOGET_VSCREENINFO, &fb_vinfo)) { |
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Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
653 SDL_SetError("[PS3] Can't get VSCREENINFO"); |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
654 } |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
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diff
changeset
|
655 |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
656 /* 16 and 15 bpp is reported as 16 bpp */ |
94fb40a4a9a7
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
657 //txdata->bpp = fb_vinfo.bits_per_pixel; |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
658 //if (txdata->bpp == 16) |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
659 // txdata->bpp = fb_vinfo.red.length + fb_vinfo.green.length + fb_vinfo.blue.length; |
94fb40a4a9a7
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
660 |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
661 /* Adjust centering */ |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
662 data->bounded_width = window->w < fb_vinfo.xres ? window->w : fb_vinfo.xres; |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
663 data->bounded_height = window->h < fb_vinfo.yres ? window->h : fb_vinfo.yres; |
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Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
664 /* We could use SDL's CENTERED flag for centering */ |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
665 data->offset_left = (fb_vinfo.xres - data->bounded_width) >> 1; |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
666 data->offset_top = (fb_vinfo.yres - data->bounded_height) >> 1; |
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Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
667 data->center[0] = devdata->frame_buffer + data->offset_left * /*txdata->bpp/8*/ 4 + |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
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parents:
diff
changeset
|
668 data->offset_top * fb_finfo.line_length; |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
669 data->center[1] = data->center[0] + fb_vinfo.yres * fb_finfo.line_length; |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
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parents:
diff
changeset
|
670 |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
671 deprintf(1, "offset_left = %u\n", data->offset_left); |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
672 deprintf(1, "offset_top = %u\n", data->offset_top); |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
673 |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
674 /* Set SPU parms for copying the surface to framebuffer */ |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
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parents:
diff
changeset
|
675 devdata->fb_parms->data = (unsigned char *)data->screen->pixels; |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
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parents:
diff
changeset
|
676 devdata->fb_parms->center = data->center[data->current_screen]; |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
677 devdata->fb_parms->out_line_stride = fb_finfo.line_length; |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
678 devdata->fb_parms->in_line_stride = window->w * /*txdata->bpp / 8*/4; |
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Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
679 devdata->fb_parms->bounded_input_height = data->bounded_height; |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
680 devdata->fb_parms->bounded_input_width = data->bounded_width; |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
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parents:
diff
changeset
|
681 //devdata->fb_parms->fb_pixel_size = txdata->bpp / 8; |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
682 devdata->fb_parms->fb_pixel_size = 4;//SDL_BYTESPERPIXEL(window->format); |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
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parents:
diff
changeset
|
683 |
94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
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parents:
diff
changeset
|
684 deprintf(3, "[PS3->SPU] fb_thread_data->argp = 0x%x\n", devdata->fb_thread_data->argp); |
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685 |
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686 /* Copying.. */ |
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687 SPE_SendMsg(devdata->fb_thread_data, SPU_START); |
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688 SPE_SendMsg(devdata->fb_thread_data, (unsigned int)devdata->fb_thread_data->argp); |
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689 |
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690 SPE_WaitForMsg(devdata->fb_thread_data, SPU_FIN); |
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691 |
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692 /* Wait for vsync */ |
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693 if (renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) { |
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694 unsigned long crt = 0; |
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695 deprintf(1, "[PS3] Wait for vsync\n"); |
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696 ioctl(devdata->fbdev, FBIO_WAITFORVSYNC, &crt); |
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697 } |
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698 |
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699 /* Page flip */ |
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700 deprintf(1, "[PS3] Page flip to buffer #%u 0x%x\n", data->current_screen, data->center[data->current_screen]); |
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701 ioctl(devdata->fbdev, PS3FB_IOCTL_FSEL, (unsigned long)&data->current_screen); |
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702 |
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703 /* Update the flipping chain, if any */ |
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704 if (data->double_buffering) { |
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705 data->current_screen = (data->current_screen + 1) % 2; |
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706 } |
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707 deprintf(1, "-SDL_PS3_RenderPresent()\n"); |
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708 } |
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709 |
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710 static void |
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711 SDL_PS3_DestroyRenderer(SDL_Renderer * renderer) |
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712 { |
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713 deprintf(1, "+SDL_PS3_DestroyRenderer()\n"); |
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714 SDL_PS3_RenderData *data = |
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715 (SDL_PS3_RenderData *) renderer->driverdata; |
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716 int i; |
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717 |
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718 if (data) { |
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719 for (i = 0; i < SDL_arraysize(data->screen); ++i) { |
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720 if (data->screen) { |
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721 SDL_FreeSurface(data->screen); |
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722 } |
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723 } |
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724 |
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725 /* Shutdown SPE and release related resources */ |
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726 if (data->scaler_thread_data) { |
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727 free((void *)data->scaler_thread_data); |
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728 } |
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729 if (data->scaler_parms) { |
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730 free((void *)data->scaler_parms); |
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731 } |
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732 if (data->converter_thread_data) { |
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733 SPE_Shutdown(data->converter_thread_data); |
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734 free((void *)data->converter_thread_data); |
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735 } |
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736 if (data->converter_parms) { |
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737 free((void *)data->converter_parms); |
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738 } |
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739 |
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740 SDL_free(data); |
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741 } |
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742 SDL_free(renderer); |
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743 deprintf(1, "-SDL_PS3_DestroyRenderer()\n"); |
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744 } |
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745 |
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746 /* vi: set ts=4 sw=4 expandtab: */ |