diff src/video/ps3/SDL_ps3render.c @ 3257:94fb40a4a9a7

Merged Martin's code changes from Google Summer of Code 2009
author Sam Lantinga <slouken@libsdl.org>
date Mon, 07 Sep 2009 04:51:29 +0000
parents
children f638ded38b8a
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/ps3/SDL_ps3render.c	Mon Sep 07 04:51:29 2009 +0000
@@ -0,0 +1,746 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2009 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include "SDL_video.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_yuv_sw_c.h"
+#include "../SDL_renderer_sw.h"
+
+#include "SDL_ps3video.h"
+#include "SDL_ps3spe_c.h"
+
+#include <fcntl.h>
+#include <stdlib.h>
+#include <sys/ioctl.h>
+#include <linux/kd.h>
+#include <linux/fb.h>
+#include <sys/mman.h>
+#include <asm/ps3fb.h>
+
+
+/* Stores the executable name */
+extern spe_program_handle_t yuv2rgb_spu;
+extern spe_program_handle_t bilin_scaler_spu;
+
+/* SDL surface based renderer implementation */
+static SDL_Renderer *SDL_PS3_CreateRenderer(SDL_Window * window,
+                                              Uint32 flags);
+static int SDL_PS3_DisplayModeChanged(SDL_Renderer * renderer);
+static int SDL_PS3_ActivateRenderer(SDL_Renderer * renderer);
+static int SDL_PS3_RenderPoint(SDL_Renderer * renderer, int x, int y);
+static int SDL_PS3_RenderLine(SDL_Renderer * renderer, int x1, int y1,
+                                int x2, int y2);
+static int SDL_PS3_RenderFill(SDL_Renderer * renderer,
+                                const SDL_Rect * rect);
+static int SDL_PS3_RenderCopy(SDL_Renderer * renderer,
+                                SDL_Texture * texture,
+                                const SDL_Rect * srcrect,
+                                const SDL_Rect * dstrect);
+static void SDL_PS3_RenderPresent(SDL_Renderer * renderer);
+static void SDL_PS3_DestroyRenderer(SDL_Renderer * renderer);
+
+/* Texture */
+static int PS3_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
+static int PS3_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch);
+static int PS3_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch);
+static int PS3_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch);
+static void PS3_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
+static void PS3_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
+
+
+SDL_RenderDriver SDL_PS3_RenderDriver = {
+    SDL_PS3_CreateRenderer,
+    {
+     "ps3",
+     (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTVSYNC |
+      SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTDISCARD |
+      SDL_RENDERER_ACCELERATED),
+     (SDL_TEXTUREMODULATE_NONE),
+     (SDL_BLENDMODE_NONE),
+     /* We use bilinear scaling on the SPE for YV12 & IYUV
+      * (width and height % 8 = 0) */
+     (SDL_TEXTURESCALEMODE_SLOW)
+     }
+};
+
+typedef struct
+{
+    int current_screen;
+    SDL_Surface *screen;
+    SDL_VideoDisplay *display;
+    /* adress of the centered image in the framebuffer (double buffered) */
+    uint8_t *center[2];
+
+    /* width of input (bounded by writeable width) */
+    unsigned int bounded_width;
+    /* height of input (bounded by writeable height) */
+    unsigned int bounded_height;
+    /* offset from the left side (used for centering) */
+    unsigned int offset_left;
+    /* offset from the upper side (used for centering) */
+    unsigned int offset_top;
+    /* width of screen which is writeable */
+    unsigned int wr_width;
+    /* width of screen which is writeable */
+    unsigned int wr_height;
+    /* size of a screen line: width * bpp/8 */
+    unsigned int line_length;
+
+    /* Is the kernels fb size bigger than ~12MB
+     * double buffering will work for 1080p */
+    unsigned int double_buffering;
+
+    /* SPE threading stuff */
+    spu_data_t *converter_thread_data;
+    spu_data_t *scaler_thread_data;
+
+    /* YUV converting transfer data */
+    volatile struct yuv2rgb_parms_t * converter_parms __attribute__((aligned(128)));
+    /* Scaler transfer data */
+    volatile struct scale_parms_t * scaler_parms __attribute__((aligned(128)));
+} SDL_PS3_RenderData;
+
+typedef struct
+{
+    int pitch;
+    /* Image data */
+    volatile void *pixels;
+    /* Use software renderer for not supported formats */
+    SDL_SW_YUVTexture *yuv;
+} PS3_TextureData;
+
+SDL_Renderer *
+SDL_PS3_CreateRenderer(SDL_Window * window, Uint32 flags)
+{
+    deprintf(1, "+SDL_PS3_CreateRenderer()\n");
+    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
+    SDL_DisplayMode *displayMode = &display->current_mode;
+    SDL_VideoData *devdata = display->device->driverdata;
+    SDL_Renderer *renderer;
+    SDL_PS3_RenderData *data;
+    struct ps3fb_ioctl_res res;
+    int i, n;
+    int bpp;
+    Uint32 Rmask, Gmask, Bmask, Amask;
+
+    if (!SDL_PixelFormatEnumToMasks
+        (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
+        SDL_SetError("Unknown display format");
+        return NULL;
+    }
+
+    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
+    if (!renderer) {
+        SDL_OutOfMemory();
+        return NULL;
+    }
+
+    data = (SDL_PS3_RenderData *) SDL_malloc(sizeof(*data));
+    if (!data) {
+        SDL_PS3_DestroyRenderer(renderer);
+        SDL_OutOfMemory();
+        return NULL;
+    }
+    SDL_zerop(data);
+
+    renderer->CreateTexture = PS3_CreateTexture;
+    renderer->DestroyTexture = PS3_DestroyTexture;
+    renderer->QueryTexturePixels = PS3_QueryTexturePixels;
+    renderer->UpdateTexture = PS3_UpdateTexture;
+    renderer->LockTexture = PS3_LockTexture;
+    renderer->UnlockTexture = PS3_UnlockTexture;
+    renderer->ActivateRenderer = SDL_PS3_ActivateRenderer;
+    renderer->DisplayModeChanged = SDL_PS3_DisplayModeChanged;
+    renderer->RenderPoint = SDL_PS3_RenderPoint;
+    renderer->RenderLine = SDL_PS3_RenderLine;
+    renderer->RenderFill = SDL_PS3_RenderFill;
+    renderer->RenderCopy = SDL_PS3_RenderCopy;
+    renderer->RenderPresent = SDL_PS3_RenderPresent;
+    renderer->DestroyRenderer = SDL_PS3_DestroyRenderer;
+    renderer->info.name = SDL_PS3_RenderDriver.info.name;
+    renderer->info.flags = 0;
+    renderer->window = window->id;
+    renderer->driverdata = data;
+
+    deprintf(1, "window->w = %u\n", window->w);
+    deprintf(1, "window->h = %u\n", window->h);
+
+    data->double_buffering = 0;
+
+    /* Get ps3 screeninfo */
+    if (ioctl(devdata->fbdev, PS3FB_IOCTL_SCREENINFO, (unsigned long)&res) < 0) {
+        SDL_SetError("[PS3] PS3FB_IOCTL_SCREENINFO failed");
+    }
+    deprintf(2, "res.num_frames = %d\n", res.num_frames);
+
+    /* Only use double buffering if enough fb memory is available */
+    if (res.num_frames > 1) {
+        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
+        n = 2;
+        data->double_buffering = 1;
+    } else {
+        renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
+        n = 1;
+    }
+
+    data->screen =
+        SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask,
+                             Bmask, Amask);
+    if (!data->screen) {
+        SDL_PS3_DestroyRenderer(renderer);
+        return NULL;
+    }
+    /* Allocate aligned memory for pixels */
+    SDL_free(data->screen->pixels);
+    data->screen->pixels = (void *)memalign(16, data->screen->h * data->screen->pitch);
+    if (!data->screen->pixels) {
+        SDL_FreeSurface(data->screen);
+        SDL_OutOfMemory();
+        return NULL;
+    }
+    SDL_memset(data->screen->pixels, 0, data->screen->h * data->screen->pitch);
+    SDL_SetSurfacePalette(data->screen, display->palette);
+
+    data->current_screen = 0;
+
+    /* Create SPU parms structure */
+    data->converter_parms = (struct yuv2rgb_parms_t *) memalign(16, sizeof(struct yuv2rgb_parms_t));
+    data->scaler_parms = (struct scale_parms_t *) memalign(16, sizeof(struct scale_parms_t));
+    if (data->converter_parms == NULL || data->scaler_parms == NULL) {
+        SDL_PS3_DestroyRenderer(renderer);
+        SDL_OutOfMemory();
+        return NULL;
+    }
+
+    /* Set up the SPE threading data */
+    data->converter_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t));
+    data->scaler_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t));
+    if (data->converter_thread_data == NULL || data->scaler_thread_data == NULL) {
+        SDL_PS3_DestroyRenderer(renderer);
+        SDL_OutOfMemory();
+        return NULL;
+    }
+
+    /* Set up the SPE scaler (booted) */
+    data->scaler_thread_data->program = bilin_scaler_spu;
+    data->scaler_thread_data->program_name = "bilin_scaler_spu";
+    data->scaler_thread_data->keepalive = 0;
+    data->scaler_thread_data->booted = 0;
+
+    /* Set up the SPE converter (always running) */
+    data->converter_thread_data->program = yuv2rgb_spu;
+    data->converter_thread_data->program_name = "yuv2rgb_spu";
+    data->converter_thread_data->keepalive = 1;
+    data->converter_thread_data->booted = 0;
+
+    SPE_Start(data->converter_thread_data);
+
+    deprintf(1, "-SDL_PS3_CreateRenderer()\n");
+    return renderer;
+}
+
+static int
+SDL_PS3_ActivateRenderer(SDL_Renderer * renderer)
+{
+    deprintf(1, "+PS3_ActivateRenderer()\n");
+    SDL_PS3_RenderData *data = (SDL_PS3_RenderData *) renderer->driverdata;
+
+    deprintf(1, "-PS3_ActivateRenderer()\n");
+    return 0;
+}
+
+static int SDL_PS3_DisplayModeChanged(SDL_Renderer * renderer) {
+    deprintf(1, "+PS3_DisplayModeChanged()\n");
+    SDL_PS3_RenderData *data = (SDL_PS3_RenderData *) renderer->driverdata;
+
+    deprintf(1, "-PS3_DisplayModeChanged()\n");
+    return 0;
+}
+
+static int
+PS3_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) {
+    deprintf(1, "+PS3_CreateTexture()\n");
+    PS3_TextureData *data;
+    data = (PS3_TextureData *) SDL_calloc(1, sizeof(*data));
+    if (!data) {
+        SDL_OutOfMemory();
+        return -1;
+    }
+    data->pitch = (texture->w * SDL_BYTESPERPIXEL(texture->format));
+
+    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
+        /* Use SDLs SW_YUVTexture */
+        data->yuv =
+            SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
+        if (!data->yuv) {
+            SDL_OutOfMemory();
+            return -1;
+        }
+        /* but align pixels */
+        SDL_free(data->yuv->pixels);
+        data->yuv->pixels = (Uint8 *)memalign(16, texture->w * texture->h * 2);
+        if (!data->yuv->pixels) {
+            SDL_OutOfMemory();
+            return -1;
+        }
+
+        /* Redo: Find the pitch and offset values for the overlay */
+        SDL_SW_YUVTexture *swdata = (SDL_SW_YUVTexture *) data->yuv;
+        switch (texture->format) {
+            case SDL_PIXELFORMAT_YV12:
+            case SDL_PIXELFORMAT_IYUV:
+                swdata->pitches[0] = texture->w;
+                swdata->pitches[1] = swdata->pitches[0] / 2;
+                swdata->pitches[2] = swdata->pitches[0] / 2;
+                swdata->planes[0] = swdata->pixels;
+                swdata->planes[1] = swdata->planes[0] + swdata->pitches[0] * texture->h;
+                swdata->planes[2] = swdata->planes[1] + swdata->pitches[1] * texture->h / 2;
+                break;
+            case SDL_PIXELFORMAT_YUY2:
+            case SDL_PIXELFORMAT_UYVY:
+            case SDL_PIXELFORMAT_YVYU:
+                swdata->pitches[0] = texture->w * 2;
+                swdata->planes[0] = swdata->pixels;
+                break;
+            default:
+                /* We should never get here (caught above) */
+                break;
+        }
+    } else {
+        data->pixels = NULL;
+        data->pixels = SDL_malloc(texture->h * data->pitch);
+        if (!data->pixels) {
+            PS3_DestroyTexture(renderer, texture);
+            SDL_OutOfMemory();
+            return -1;
+        }
+    }
+    texture->driverdata = data;
+    deprintf(1, "-PS3_CreateTexture()\n");
+    return 0;
+}
+
+static int
+PS3_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
+                      void **pixels, int *pitch)
+{
+    deprintf(1, "+PS3_QueryTexturePixels()\n");
+    PS3_TextureData *data = (PS3_TextureData *) texture->driverdata;
+
+    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
+        return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch);
+    } else {
+        *pixels = (void *)data->pixels;
+        *pitch = data->pitch;
+    }
+
+    deprintf(1, "-PS3_QueryTexturePixels()\n");
+    return 0;
+}
+
+static int
+PS3_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+                       const SDL_Rect * rect, const void *pixels, int pitch)
+{
+    deprintf(1, "+PS3_UpdateTexture()\n");
+    PS3_TextureData *data = (PS3_TextureData *) texture->driverdata;
+
+    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
+        return SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch);
+    } else {
+        Uint8 *src, *dst;
+        int row;
+        size_t length;
+        Uint8 *dstpixels;
+
+        src = (Uint8 *) pixels;
+        dst = (Uint8 *) dstpixels + rect->y * data->pitch + rect->x
+                        * SDL_BYTESPERPIXEL(texture->format);
+        length = rect->w * SDL_BYTESPERPIXEL(texture->format);
+        /* Update the texture */
+        for (row = 0; row < rect->h; ++row) {
+            SDL_memcpy(dst, src, length);
+            src += pitch;
+            dst += data->pitch;
+        }
+    }
+    deprintf(1, "-PS3_UpdateTexture()\n");
+    return 0;
+}
+
+static int
+PS3_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+               const SDL_Rect * rect, int markDirty, void **pixels,
+               int *pitch)
+{
+    deprintf(1, "+PS3_LockTexture()\n");
+    PS3_TextureData *data = (PS3_TextureData *) texture->driverdata;
+
+    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
+        deprintf(1, "-PS3_LockTexture()\n");
+        return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels, pitch);
+    } else {
+        *pixels =
+            (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
+                      rect->x * SDL_BYTESPERPIXEL(texture->format));
+        *pitch = data->pitch;
+        deprintf(1, "-PS3_LockTexture()\n");
+        return 0;
+    }
+}
+
+static void
+PS3_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+    deprintf(1, "+PS3_UnlockTexture()\n");
+    PS3_TextureData *data = (PS3_TextureData *) texture->driverdata;
+
+    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
+        SDL_SW_UnlockYUVTexture(data->yuv);
+    }
+    deprintf(1, "-PS3_UnlockTexture()\n");
+}
+
+static void
+PS3_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+    deprintf(1, "+PS3_DestroyTexture()\n");
+    PS3_TextureData *data = (PS3_TextureData *) texture->driverdata;
+
+    if (!data) {
+        return;
+    }
+    if (data->yuv) {
+        SDL_SW_DestroyYUVTexture(data->yuv);
+    }
+    if (data->pixels) {
+        SDL_free((void *)data->pixels);
+    }
+    deprintf(1, "-PS3_DestroyTexture()\n");
+}
+
+static int
+SDL_PS3_RenderPoint(SDL_Renderer * renderer, int x, int y)
+{
+    SDL_PS3_RenderData *data =
+        (SDL_PS3_RenderData *) renderer->driverdata;
+    SDL_Surface *target = data->screen;
+    int status;
+
+    if (renderer->blendMode == SDL_BLENDMODE_NONE ||
+        renderer->blendMode == SDL_BLENDMODE_MASK) {
+        Uint32 color =
+            SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b,
+                        renderer->a);
+
+        status = SDL_DrawPoint(target, x, y, color);
+    } else {
+        status =
+            SDL_BlendPoint(target, x, y, renderer->blendMode, renderer->r,
+                           renderer->g, renderer->b, renderer->a);
+    }
+    return status;
+}
+
+static int
+SDL_PS3_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
+{
+    SDL_PS3_RenderData *data =
+        (SDL_PS3_RenderData *) renderer->driverdata;
+    SDL_Surface *target = data->screen;
+    int status;
+
+    if (renderer->blendMode == SDL_BLENDMODE_NONE ||
+        renderer->blendMode == SDL_BLENDMODE_MASK) {
+        Uint32 color =
+            SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b,
+                        renderer->a);
+
+        status = SDL_DrawLine(target, x1, y1, x2, y2, color);
+    } else {
+        status =
+            SDL_BlendLine(target, x1, y1, x2, y2, renderer->blendMode,
+                          renderer->r, renderer->g, renderer->b, renderer->a);
+    }
+    return status;
+}
+
+static int
+SDL_PS3_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
+{
+    deprintf(1, "SDL_PS3_RenderFill()\n");
+    SDL_PS3_RenderData *data =
+        (SDL_PS3_RenderData *) renderer->driverdata;
+    SDL_Surface *target = data->screen;
+    SDL_Rect real_rect = *rect;
+    int status;
+
+    if (renderer->blendMode == SDL_BLENDMODE_NONE) {
+        Uint32 color =
+            SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b,
+                        renderer->a);
+
+        status = SDL_FillRect(target, &real_rect, color);
+    } else {
+        status =
+            SDL_BlendRect(target, &real_rect, renderer->blendMode,
+                          renderer->r, renderer->g, renderer->b, renderer->a);
+    }
+    return status;
+}
+
+static int
+SDL_PS3_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+                     const SDL_Rect * srcrect, const SDL_Rect * dstrect)
+{
+    deprintf(1, "+SDL_PS3_RenderCopy()\n");
+    SDL_PS3_RenderData *data =
+        (SDL_PS3_RenderData *) renderer->driverdata;
+    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
+    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
+    PS3_TextureData *txdata = (PS3_TextureData *) texture->driverdata;
+    SDL_VideoData *devdata = display->device->driverdata;
+
+    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
+        deprintf(1, "Texture is in a FOURCC format\n");
+        if ((texture->format == SDL_PIXELFORMAT_YV12 || texture->format == SDL_PIXELFORMAT_IYUV)
+                && texture->w % 8 == 0 && texture->h % 8 == 0
+                && dstrect->w % 8 == 0 && dstrect->h % 8 == 0) {
+            deprintf(1, "Use SPE for scaling/converting\n");
+
+            SDL_SW_YUVTexture *swdata = (SDL_SW_YUVTexture *) txdata->yuv;
+            Uint8 *lum, *Cr, *Cb;
+            Uint8 *scaler_out = NULL;
+            Uint8 *dstpixels;
+            switch (texture->format) {
+                case SDL_PIXELFORMAT_YV12:
+                    lum = swdata->planes[0];
+                    Cr = swdata->planes[1];
+                    Cb = swdata->planes[2];
+                    break;
+                case SDL_PIXELFORMAT_IYUV:
+                    lum = swdata->planes[0];
+                    Cr = swdata->planes[2];
+                    Cb = swdata->planes[1];
+                    break;
+                default:
+                    /* We should never get here (caught above) */
+                    return -1;
+            }
+
+            if (srcrect->w != dstrect->w || srcrect->h != dstrect->h) {
+                deprintf(1, "We need to scale the texture from %u x %u to %u x %u\n",
+                        srcrect->w, srcrect->h, dstrect->w, dstrect->h);
+                /* Alloc mem for scaled YUV picture */
+                scaler_out = (Uint8 *) memalign(16, dstrect->w * dstrect->h + ((dstrect->w * dstrect->h) >> 1));
+                if (scaler_out == NULL) {
+                    SDL_OutOfMemory();
+                    return -1;
+                }
+
+                /* Set parms for scaling */
+                data->scaler_parms->src_pixel_width = srcrect->w;
+                data->scaler_parms->src_pixel_height = srcrect->h;
+                data->scaler_parms->dst_pixel_width = dstrect->w;
+                data->scaler_parms->dst_pixel_height = dstrect->h;
+                data->scaler_parms->y_plane = lum;
+                data->scaler_parms->v_plane = Cr;
+                data->scaler_parms->u_plane = Cb;
+                data->scaler_parms->dstBuffer = scaler_out;
+                data->scaler_thread_data->argp = (void *)data->scaler_parms;
+
+                /* Scale the YUV overlay to given size */
+                SPE_Start(data->scaler_thread_data);
+                SPE_Stop(data->scaler_thread_data);
+
+                /* Set parms for converting after scaling */
+                data->converter_parms->y_plane = scaler_out;
+                data->converter_parms->v_plane = scaler_out + dstrect->w * dstrect->h;
+                data->converter_parms->u_plane = scaler_out + dstrect->w * dstrect->h + ((dstrect->w * dstrect->h) >> 2);
+            } else {
+                data->converter_parms->y_plane = lum;
+                data->converter_parms->v_plane = Cr;
+                data->converter_parms->u_plane = Cb;
+            }
+
+            dstpixels = (Uint8 *) data->screen->pixels + dstrect->y * data->screen->pitch + dstrect->x
+                            * SDL_BYTESPERPIXEL(texture->format);
+            data->converter_parms->src_pixel_width = dstrect->w;
+            data->converter_parms->src_pixel_height = dstrect->h;
+            data->converter_parms->dstBuffer = dstpixels/*(Uint8 *)data->screen->pixels*/;
+            data->converter_thread_data->argp = (void *)data->converter_parms;
+
+            /* Convert YUV texture to RGB */
+            SPE_SendMsg(data->converter_thread_data, SPU_START);
+            SPE_SendMsg(data->converter_thread_data, (unsigned int)data->converter_thread_data->argp);
+
+            /* We can probably move that to RenderPresent() */
+            SPE_WaitForMsg(data->converter_thread_data, SPU_FIN);
+            if (scaler_out) {
+                free(scaler_out);
+            }
+        } else {
+            deprintf(1, "Use software for scaling/converting\n");
+            Uint8 *dst;
+            /* FIXME: Not good */
+            dst = (Uint8 *) data->screen->pixels + dstrect->y * data->screen->pitch + dstrect->x
+                            * SDL_BYTESPERPIXEL(texture->format);
+            return SDL_SW_CopyYUVToRGB(txdata->yuv, srcrect, display->current_mode.format,
+                                   dstrect->w, dstrect->h, dst/*data->screen->pixels*/,
+                                   data->screen->pitch);
+        }
+    } else {
+        deprintf(1, "SDL_ISPIXELFORMAT_FOURCC = false\n");
+
+        Uint8 *src, *dst;
+        int row;
+        size_t length;
+        Uint8 *dstpixels;
+
+        src = (Uint8 *) txdata->pixels;
+        dst = (Uint8 *) data->screen->pixels + dstrect->y * data->screen->pitch + dstrect->x
+                        * SDL_BYTESPERPIXEL(texture->format);
+        length = dstrect->w * SDL_BYTESPERPIXEL(texture->format);
+        for (row = 0; row < dstrect->h; ++row) {
+            SDL_memcpy(dst, src, length);
+            src += txdata->pitch;
+            dst += data->screen->pitch;
+        }
+    }
+
+    deprintf(1, "-SDL_PS3_RenderCopy()\n");
+    return 0;
+}
+
+static void
+SDL_PS3_RenderPresent(SDL_Renderer * renderer)
+{
+    deprintf(1, "+SDL_PS3_RenderPresent()\n");
+    SDL_PS3_RenderData *data =
+        (SDL_PS3_RenderData *) renderer->driverdata;
+    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
+    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
+    SDL_VideoData *devdata = display->device->driverdata;
+
+    /* Send the data to the screen */
+    /* Get screeninfo */
+    struct fb_fix_screeninfo fb_finfo;
+    if (ioctl(devdata->fbdev, FBIOGET_FSCREENINFO, &fb_finfo)) {
+        SDL_SetError("[PS3] Can't get fixed screeninfo");
+    }
+    struct fb_var_screeninfo fb_vinfo;
+    if (ioctl(devdata->fbdev, FBIOGET_VSCREENINFO, &fb_vinfo)) {
+        SDL_SetError("[PS3] Can't get VSCREENINFO");
+    }
+
+    /* 16 and 15 bpp is reported as 16 bpp */
+    //txdata->bpp = fb_vinfo.bits_per_pixel;
+    //if (txdata->bpp == 16)
+    //    txdata->bpp = fb_vinfo.red.length + fb_vinfo.green.length + fb_vinfo.blue.length;
+
+    /* Adjust centering */
+    data->bounded_width = window->w < fb_vinfo.xres ? window->w : fb_vinfo.xres;
+    data->bounded_height = window->h < fb_vinfo.yres ? window->h : fb_vinfo.yres;
+    /* We could use SDL's CENTERED flag for centering */
+    data->offset_left = (fb_vinfo.xres - data->bounded_width) >> 1;
+    data->offset_top = (fb_vinfo.yres - data->bounded_height) >> 1;
+    data->center[0] = devdata->frame_buffer + data->offset_left * /*txdata->bpp/8*/ 4 +
+                data->offset_top * fb_finfo.line_length;
+    data->center[1] = data->center[0] + fb_vinfo.yres * fb_finfo.line_length;
+
+    deprintf(1, "offset_left = %u\n", data->offset_left);
+    deprintf(1, "offset_top = %u\n", data->offset_top);
+
+    /* Set SPU parms for copying the surface to framebuffer */
+    devdata->fb_parms->data = (unsigned char *)data->screen->pixels;
+    devdata->fb_parms->center = data->center[data->current_screen];
+    devdata->fb_parms->out_line_stride = fb_finfo.line_length;
+    devdata->fb_parms->in_line_stride = window->w * /*txdata->bpp / 8*/4;
+    devdata->fb_parms->bounded_input_height = data->bounded_height;
+    devdata->fb_parms->bounded_input_width = data->bounded_width;
+    //devdata->fb_parms->fb_pixel_size = txdata->bpp / 8;
+    devdata->fb_parms->fb_pixel_size = 4;//SDL_BYTESPERPIXEL(window->format);
+
+    deprintf(3, "[PS3->SPU] fb_thread_data->argp = 0x%x\n", devdata->fb_thread_data->argp);
+
+    /* Copying.. */
+    SPE_SendMsg(devdata->fb_thread_data, SPU_START);
+    SPE_SendMsg(devdata->fb_thread_data, (unsigned int)devdata->fb_thread_data->argp);
+
+    SPE_WaitForMsg(devdata->fb_thread_data, SPU_FIN);
+
+    /* Wait for vsync */
+    if (renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) {
+        unsigned long crt = 0;
+        deprintf(1, "[PS3] Wait for vsync\n");
+        ioctl(devdata->fbdev, FBIO_WAITFORVSYNC, &crt);
+    }
+
+    /* Page flip */
+    deprintf(1, "[PS3] Page flip to buffer #%u 0x%x\n", data->current_screen, data->center[data->current_screen]);
+    ioctl(devdata->fbdev, PS3FB_IOCTL_FSEL, (unsigned long)&data->current_screen);
+
+    /* Update the flipping chain, if any */
+    if (data->double_buffering) {
+        data->current_screen = (data->current_screen + 1) % 2;
+    }
+    deprintf(1, "-SDL_PS3_RenderPresent()\n");
+}
+
+static void
+SDL_PS3_DestroyRenderer(SDL_Renderer * renderer)
+{
+    deprintf(1, "+SDL_PS3_DestroyRenderer()\n");
+    SDL_PS3_RenderData *data =
+        (SDL_PS3_RenderData *) renderer->driverdata;
+    int i;
+
+    if (data) {
+        for (i = 0; i < SDL_arraysize(data->screen); ++i) {
+            if (data->screen) {
+                SDL_FreeSurface(data->screen);
+            }
+        }
+
+        /* Shutdown SPE and release related resources */
+        if (data->scaler_thread_data) {
+            free((void *)data->scaler_thread_data);
+        }
+        if (data->scaler_parms) {
+            free((void *)data->scaler_parms);
+        }
+        if (data->converter_thread_data) {
+            SPE_Shutdown(data->converter_thread_data);
+            free((void *)data->converter_thread_data);
+        }
+        if (data->converter_parms) {
+            free((void *)data->converter_parms);
+        }
+
+        SDL_free(data);
+    }
+    SDL_free(renderer);
+    deprintf(1, "-SDL_PS3_DestroyRenderer()\n");
+}
+
+/* vi: set ts=4 sw=4 expandtab: */