Mercurial > sdl-ios-xcode
annotate src/video/fbcon/SDL_fbriva.c @ 3262:e3d33bd599eb
Stefan Ullinger
Hi,
so here we go: GL_LINE_SMOOTH bad for business! ;)
I checked the code within SDL_renderer_gl.c / GL_CreateRenderer(..)
and have found the reason for blurred lines when using OpenGL.
I have attached 2 images here.
I don't know whether this has to be changed and I don't know if there
is an option to turn it off/on...just wanted to say that with GL_LINE_SMOOTH
enabled there is a difference when rendering with opengl compared to directx.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 19 Sep 2009 04:43:41 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "../SDL_blit.h" |
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26 #include "SDL_fbriva.h" |
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27 #include "riva_mmio.h" |
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28 #include "riva_regs.h" |
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29 |
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30 |
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31 static int FifoEmptyCount = 0; |
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32 static int FifoFreeCount = 0; |
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33 |
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34 /* Wait for vertical retrace */ |
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35 static void |
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36 WaitVBL(_THIS) |
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37 { |
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38 volatile Uint8 *port = (Uint8 *) (mapped_io + PCIO_OFFSET + 0x3DA); |
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39 |
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40 while ((*port & 0x08)); |
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41 while (!(*port & 0x08)); |
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42 } |
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43 |
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44 static void |
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45 NV3WaitIdle(_THIS) |
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46 { |
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47 RivaRop *Rop = (RivaRop *) (mapped_io + ROP_OFFSET); |
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48 while ((Rop->FifoFree < FifoEmptyCount) || |
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49 (*(mapped_io + PGRAPH_OFFSET + 0x000006B0) & 0x01)); |
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50 } |
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51 |
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52 static void |
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53 NV4WaitIdle(_THIS) |
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54 { |
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55 RivaRop *Rop = (RivaRop *) (mapped_io + ROP_OFFSET); |
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56 while ((Rop->FifoFree < FifoEmptyCount) || |
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57 (*(mapped_io + PGRAPH_OFFSET + 0x00000700) & 0x01)); |
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58 } |
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59 |
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60 #if 0 /* Not yet implemented? */ |
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61 /* Sets video mem colorkey and accelerated blit function */ |
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62 static int |
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63 SetHWColorKey(_THIS, SDL_Surface * surface, Uint32 key) |
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64 { |
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65 return (0); |
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66 } |
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67 |
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68 /* Sets per surface hardware alpha value */ |
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69 static int |
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70 SetHWAlpha(_THIS, SDL_Surface * surface, Uint8 value) |
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71 { |
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72 return (0); |
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73 } |
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74 #endif /* Not yet implemented */ |
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75 |
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76 static int |
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77 FillHWRect(_THIS, SDL_Surface * dst, SDL_Rect * rect, Uint32 color) |
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78 { |
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79 int dstX, dstY; |
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80 int dstW, dstH; |
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81 RivaBitmap *Bitmap = (RivaBitmap *) (mapped_io + BITMAP_OFFSET); |
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82 |
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83 /* Don't blit to the display surface when switched away */ |
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84 if (switched_away) { |
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85 return -2; /* no hardware access */ |
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86 } |
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87 if (dst == this->screen) { |
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88 SDL_mutexP(hw_lock); |
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89 } |
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90 |
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91 /* Set up the X/Y base coordinates */ |
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92 dstW = rect->w; |
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93 dstH = rect->h; |
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94 FB_dst_to_xy(this, dst, &dstX, &dstY); |
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95 |
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96 /* Adjust for the current rectangle */ |
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97 dstX += rect->x; |
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98 dstY += rect->y; |
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99 |
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100 RIVA_FIFO_FREE(Bitmap, 1); |
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101 Bitmap->Color1A = color; |
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102 |
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103 RIVA_FIFO_FREE(Bitmap, 2); |
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104 Bitmap->UnclippedRectangle[0].TopLeft = (dstX << 16) | dstY; |
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105 Bitmap->UnclippedRectangle[0].WidthHeight = (dstW << 16) | dstH; |
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106 |
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107 FB_AddBusySurface(dst); |
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108 |
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109 if (dst == this->screen) { |
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110 SDL_mutexV(hw_lock); |
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111 } |
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112 return (0); |
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113 } |
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114 |
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115 static int |
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116 HWAccelBlit(SDL_Surface * src, SDL_Rect * srcrect, |
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117 SDL_Surface * dst, SDL_Rect * dstrect) |
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118 { |
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119 SDL_VideoDevice *this = current_video; |
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120 int srcX, srcY; |
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121 int dstX, dstY; |
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122 int dstW, dstH; |
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123 RivaScreenBlt *Blt = (RivaScreenBlt *) (mapped_io + BLT_OFFSET); |
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124 |
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125 /* FIXME: For now, only blit to display surface */ |
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126 if (dst->pitch != SDL_VideoSurface->pitch) { |
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127 return (src->map->sw_blit(src, srcrect, dst, dstrect)); |
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128 } |
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129 |
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130 /* Don't blit to the display surface when switched away */ |
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131 if (switched_away) { |
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132 return -2; /* no hardware access */ |
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133 } |
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134 if (dst == this->screen) { |
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135 SDL_mutexP(hw_lock); |
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136 } |
133
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137 |
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138 /* Calculate source and destination base coordinates (in pixels) */ |
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139 dstW = dstrect->w; |
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140 dstH = dstrect->h; |
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141 FB_dst_to_xy(this, src, &srcX, &srcY); |
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142 FB_dst_to_xy(this, dst, &dstX, &dstY); |
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143 |
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144 /* Adjust for the current blit rectangles */ |
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145 srcX += srcrect->x; |
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146 srcY += srcrect->y; |
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147 dstX += dstrect->x; |
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148 dstY += dstrect->y; |
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149 |
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150 RIVA_FIFO_FREE(Blt, 3); |
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151 Blt->TopLeftSrc = (srcY << 16) | srcX; |
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152 Blt->TopLeftDst = (dstY << 16) | dstX; |
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153 Blt->WidthHeight = (dstH << 16) | dstW; |
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154 |
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155 FB_AddBusySurface(src); |
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156 FB_AddBusySurface(dst); |
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157 |
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158 if (dst == this->screen) { |
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159 SDL_mutexV(hw_lock); |
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160 } |
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161 return (0); |
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162 } |
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163 |
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164 static int |
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165 CheckHWBlit(_THIS, SDL_Surface * src, SDL_Surface * dst) |
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166 { |
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167 int accelerated; |
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168 |
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169 /* Set initial acceleration on */ |
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170 src->flags |= SDL_HWACCEL; |
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171 |
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172 /* Set the surface attributes */ |
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173 if ((src->flags & SDL_SRCALPHA) == SDL_SRCALPHA) { |
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174 if (!this->info.blit_hw_A) { |
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175 src->flags &= ~SDL_HWACCEL; |
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176 } |
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177 } |
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178 if ((src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) { |
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179 if (!this->info.blit_hw_CC) { |
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180 src->flags &= ~SDL_HWACCEL; |
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181 } |
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182 } |
133
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183 |
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184 /* Check to see if final surface blit is accelerated */ |
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185 accelerated = !!(src->flags & SDL_HWACCEL); |
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186 if (accelerated) { |
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187 src->map->hw_blit = HWAccelBlit; |
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188 } |
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189 return (accelerated); |
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190 } |
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191 |
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192 void |
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193 FB_RivaAccel(_THIS, __u32 card) |
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194 { |
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195 RivaRop *Rop = (RivaRop *) (mapped_io + ROP_OFFSET); |
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196 |
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197 /* We have hardware accelerated surface functions */ |
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198 this->CheckHWBlit = CheckHWBlit; |
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199 wait_vbl = WaitVBL; |
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200 switch (card) { |
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201 case FB_ACCEL_NV3: |
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202 wait_idle = NV3WaitIdle; |
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203 break; |
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204 case FB_ACCEL_NV4: |
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205 wait_idle = NV4WaitIdle; |
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206 break; |
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207 default: |
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208 /* Hmm... FIXME */ |
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209 break; |
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210 } |
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211 FifoEmptyCount = Rop->FifoFree; |
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212 |
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213 /* The Riva has an accelerated color fill */ |
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214 this->info.blit_fill = 1; |
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215 this->FillHWRect = FillHWRect; |
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216 |
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217 /* The Riva has accelerated normal and colorkey blits. */ |
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218 this->info.blit_hw = 1; |
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219 #if 0 /* Not yet implemented? */ |
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220 this->info.blit_hw_CC = 1; |
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221 this->SetHWColorKey = SetHWColorKey; |
133
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222 #endif |
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223 |
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224 #if 0 /* Not yet implemented? */ |
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225 /* The Riva has an accelerated alpha blit */ |
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226 this->info.blit_hw_A = 1; |
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227 this->SetHWAlpha = SetHWAlpha; |
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228 #endif |
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229 } |
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230 |
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231 /* vi: set ts=4 sw=4 expandtab: */ |