Mercurial > sdl-ios-xcode
annotate src/video/fbcon/SDL_fbriva.c @ 1358:c71e05b4dc2e
More header massaging... works great on Windows. ;-)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 10 Feb 2006 06:48:43 +0000 |
parents | c9b51268668f |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #include "SDL_video.h" |
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24 #include "SDL_blit.h" |
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25 #include "SDL_fbriva.h" |
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26 #include "riva_mmio.h" |
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27 #include "riva_regs.h" |
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28 |
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29 |
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30 static int FifoEmptyCount = 0; |
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31 static int FifoFreeCount = 0; |
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32 |
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33 /* Wait for vertical retrace */ |
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34 static void WaitVBL(_THIS) |
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35 { |
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36 volatile Uint8 *port = (Uint8 *)(mapped_io + PCIO_OFFSET + 0x3DA); |
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37 |
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38 while ( (*port & 0x08) ) |
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39 ; |
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40 while ( !(*port & 0x08) ) |
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41 ; |
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42 } |
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43 static void NV3WaitIdle(_THIS) |
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44 { |
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45 RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); |
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46 while ( (Rop->FifoFree < FifoEmptyCount) || |
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47 (*(mapped_io + PGRAPH_OFFSET + 0x000006B0) & 0x01) ) |
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48 ; |
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49 } |
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50 static void NV4WaitIdle(_THIS) |
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51 { |
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52 RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); |
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53 while ( (Rop->FifoFree < FifoEmptyCount) || |
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54 (*(mapped_io + PGRAPH_OFFSET + 0x00000700) & 0x01) ) |
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55 ; |
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56 } |
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57 |
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58 #if 0 /* Not yet implemented? */ |
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59 /* Sets video mem colorkey and accelerated blit function */ |
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60 static int SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key) |
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61 { |
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62 return(0); |
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63 } |
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64 |
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65 /* Sets per surface hardware alpha value */ |
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66 static int SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 value) |
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67 { |
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68 return(0); |
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69 } |
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70 #endif /* Not yet implemented */ |
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71 |
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72 static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) |
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73 { |
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74 int dstX, dstY; |
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75 int dstW, dstH; |
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76 RivaBitmap *Bitmap = (RivaBitmap *)(mapped_io + BITMAP_OFFSET); |
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77 |
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78 /* Don't blit to the display surface when switched away */ |
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79 if ( dst == this->screen ) { |
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80 SDL_mutexP(hw_lock); |
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81 } |
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82 |
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83 /* Set up the X/Y base coordinates */ |
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84 dstW = rect->w; |
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85 dstH = rect->h; |
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86 FB_dst_to_xy(this, dst, &dstX, &dstY); |
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87 |
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88 /* Adjust for the current rectangle */ |
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89 dstX += rect->x; |
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90 dstY += rect->y; |
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91 |
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92 RIVA_FIFO_FREE(Bitmap, 1); |
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93 Bitmap->Color1A = color; |
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94 |
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95 RIVA_FIFO_FREE(Bitmap, 2); |
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96 Bitmap->UnclippedRectangle[0].TopLeft = (dstX << 16) | dstY; |
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97 Bitmap->UnclippedRectangle[0].WidthHeight = (dstW << 16) | dstH; |
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98 |
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99 FB_AddBusySurface(dst); |
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100 |
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101 if ( dst == this->screen ) { |
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102 SDL_mutexV(hw_lock); |
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103 } |
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104 return(0); |
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105 } |
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106 |
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107 static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, |
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108 SDL_Surface *dst, SDL_Rect *dstrect) |
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109 { |
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110 SDL_VideoDevice *this = current_video; |
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111 int srcX, srcY; |
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112 int dstX, dstY; |
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113 int dstW, dstH; |
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114 RivaScreenBlt *Blt = (RivaScreenBlt *)(mapped_io + BLT_OFFSET); |
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115 |
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116 /* FIXME: For now, only blit to display surface */ |
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117 if ( dst->pitch != SDL_VideoSurface->pitch ) { |
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118 return(src->map->sw_blit(src, srcrect, dst, dstrect)); |
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119 } |
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120 |
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121 /* Don't blit to the display surface when switched away */ |
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122 if ( dst == this->screen ) { |
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123 SDL_mutexP(hw_lock); |
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124 } |
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125 |
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126 /* Calculate source and destination base coordinates (in pixels) */ |
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127 dstW = dstrect->w; |
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128 dstH = dstrect->h; |
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129 FB_dst_to_xy(this, src, &srcX, &srcY); |
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130 FB_dst_to_xy(this, dst, &dstX, &dstY); |
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131 |
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132 /* Adjust for the current blit rectangles */ |
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133 srcX += srcrect->x; |
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134 srcY += srcrect->y; |
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135 dstX += dstrect->x; |
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136 dstY += dstrect->y; |
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137 |
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138 RIVA_FIFO_FREE(Blt, 3); |
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139 Blt->TopLeftSrc = (srcY << 16) | srcX; |
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140 Blt->TopLeftDst = (dstY << 16) | dstX; |
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141 Blt->WidthHeight = (dstH << 16) | dstW; |
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142 |
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143 FB_AddBusySurface(src); |
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144 FB_AddBusySurface(dst); |
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145 |
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146 if ( dst == this->screen ) { |
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147 SDL_mutexV(hw_lock); |
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148 } |
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149 return(0); |
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150 } |
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151 |
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152 static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst) |
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153 { |
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154 int accelerated; |
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155 |
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156 /* Set initial acceleration on */ |
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157 src->flags |= SDL_HWACCEL; |
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158 |
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159 /* Set the surface attributes */ |
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160 if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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161 if ( ! this->info.blit_hw_A ) { |
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162 src->flags &= ~SDL_HWACCEL; |
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163 } |
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164 } |
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165 if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { |
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166 if ( ! this->info.blit_hw_CC ) { |
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167 src->flags &= ~SDL_HWACCEL; |
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168 } |
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169 } |
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170 |
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171 /* Check to see if final surface blit is accelerated */ |
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172 accelerated = !!(src->flags & SDL_HWACCEL); |
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173 if ( accelerated ) { |
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174 src->map->hw_blit = HWAccelBlit; |
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175 } |
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176 return(accelerated); |
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177 } |
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178 |
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179 void FB_RivaAccel(_THIS, __u32 card) |
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180 { |
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181 RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); |
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182 |
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183 /* We have hardware accelerated surface functions */ |
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184 this->CheckHWBlit = CheckHWBlit; |
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185 wait_vbl = WaitVBL; |
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186 switch (card) { |
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187 case FB_ACCEL_NV3: |
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188 wait_idle = NV3WaitIdle; |
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189 break; |
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190 case FB_ACCEL_NV4: |
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191 wait_idle = NV4WaitIdle; |
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192 break; |
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193 default: |
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194 /* Hmm... FIXME */ |
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195 break; |
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196 } |
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197 FifoEmptyCount = Rop->FifoFree; |
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198 |
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199 /* The Riva has an accelerated color fill */ |
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200 this->info.blit_fill = 1; |
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201 this->FillHWRect = FillHWRect; |
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202 |
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203 /* The Riva has accelerated normal and colorkey blits. */ |
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204 this->info.blit_hw = 1; |
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205 #if 0 /* Not yet implemented? */ |
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206 this->info.blit_hw_CC = 1; |
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207 this->SetHWColorKey = SetHWColorKey; |
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208 #endif |
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209 |
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210 #if 0 /* Not yet implemented? */ |
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211 /* The Riva has an accelerated alpha blit */ |
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212 this->info.blit_hw_A = 1; |
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213 this->SetHWAlpha = SetHWAlpha; |
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214 #endif |
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215 } |