Mercurial > sdl-ios-xcode
annotate src/video/SDL_sysvideo.h @ 2364:e321b52dee8f gsoc2008_iphone
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
There is currently no audio recording support -- my iPod Touch doesn't have a microphone to test this with.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 18 Jul 2008 17:53:54 +0000 |
parents | 96411dcd2267 |
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rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_sysvideo_h | |
25 #define _SDL_sysvideo_h | |
26 | |
27 #include "SDL_mouse.h" | |
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28 #include "SDL_keysym.h" |
0 | 29 |
30 /* The SDL video driver */ | |
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31 |
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32 typedef struct SDL_Window SDL_Window; |
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33 typedef struct SDL_Texture SDL_Texture; |
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34 typedef struct SDL_Renderer SDL_Renderer; |
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35 typedef struct SDL_RenderDriver SDL_RenderDriver; |
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36 typedef struct SDL_VideoDisplay SDL_VideoDisplay; |
0 | 37 typedef struct SDL_VideoDevice SDL_VideoDevice; |
38 | |
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39 /* Define the SDL texture structure */ |
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40 struct SDL_Texture |
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41 { |
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42 Uint32 id; |
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43 |
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44 Uint32 format; /**< The pixel format of the texture */ |
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45 int access; /**< SDL_TextureAccess */ |
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46 int w; /**< The width of the texture */ |
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47 int h; /**< The height of the texture */ |
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48 int modMode; /**< The texture modulation mode */ |
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49 int blendMode; /**< The texture blend mode */ |
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50 int scaleMode; /**< The texture scale mode */ |
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51 Uint8 r, g, b, a; /**< Texture modulation values */ |
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52 |
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53 SDL_Renderer *renderer; |
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54 |
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55 void *driverdata; /**< Driver specific texture representation */ |
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56 |
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57 SDL_Texture *next; |
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58 }; |
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59 |
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60 /* Define the SDL renderer structure */ |
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61 struct SDL_Renderer |
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62 { |
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63 int (*ActivateRenderer) (SDL_Renderer * renderer); |
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64 int (*DisplayModeChanged) (SDL_Renderer * renderer); |
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65 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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66 int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture, |
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67 void **pixels, int *pitch); |
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68 int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, |
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69 const SDL_Color * colors, int firstcolor, |
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70 int ncolors); |
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71 int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, |
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72 SDL_Color * colors, int firstcolor, |
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73 int ncolors); |
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74 int (*SetTextureColorMod) (SDL_Renderer * renderer, |
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75 SDL_Texture * texture); |
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76 int (*SetTextureAlphaMod) (SDL_Renderer * renderer, |
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77 SDL_Texture * texture); |
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78 int (*SetTextureBlendMode) (SDL_Renderer * renderer, |
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79 SDL_Texture * texture); |
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80 int (*SetTextureScaleMode) (SDL_Renderer * renderer, |
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81 SDL_Texture * texture); |
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82 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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83 const SDL_Rect * rect, const void *pixels, |
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84 int pitch); |
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85 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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86 const SDL_Rect * rect, int markDirty, void **pixels, |
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87 int *pitch); |
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88 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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89 void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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90 int numrects, const SDL_Rect * rects); |
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91 int (*RenderFill) (SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, |
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92 Uint8 a, const SDL_Rect * rect); |
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93 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, |
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94 const SDL_Rect * srcrect, const SDL_Rect * dstrect); |
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95 void (*RenderPresent) (SDL_Renderer * renderer); |
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96 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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97 |
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98 void (*DestroyRenderer) (SDL_Renderer * renderer); |
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99 |
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100 /* The current renderer info */ |
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101 SDL_RendererInfo info; |
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102 |
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103 /* The window associated with the renderer */ |
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104 SDL_WindowID window; |
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105 |
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106 void *driverdata; |
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107 }; |
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108 |
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109 /* Define the SDL render driver structure */ |
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110 struct SDL_RenderDriver |
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111 { |
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112 SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags); |
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113 |
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114 /* Info about the renderer capabilities */ |
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115 SDL_RendererInfo info; |
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116 }; |
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117 |
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118 /* Define the SDL window structure, corresponding to toplevel windows */ |
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119 struct SDL_Window |
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120 { |
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121 Uint32 id; |
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122 |
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123 char *title; |
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124 int x, y; |
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125 int w, h; |
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126 Uint32 flags; |
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127 |
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128 int display; |
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129 SDL_Renderer *renderer; |
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130 SDL_GLContext context; |
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131 |
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132 void *userdata; |
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133 void *driverdata; |
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134 }; |
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135 #define FULLSCREEN_VISIBLE(W) \ |
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136 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \ |
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137 ((W)->flags & SDL_WINDOW_SHOWN) && \ |
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138 !((W)->flags & SDL_WINDOW_MINIMIZED)) |
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139 |
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140 /* Define the SDL display structure |
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141 This corresponds to physical monitors attached to the system. |
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142 */ |
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143 struct SDL_VideoDisplay |
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144 { |
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145 int max_display_modes; |
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146 int num_display_modes; |
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147 SDL_DisplayMode *display_modes; |
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148 SDL_DisplayMode desktop_mode; |
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149 SDL_DisplayMode current_mode; |
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150 SDL_DisplayMode fullscreen_mode; |
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151 SDL_Palette *palette; |
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152 |
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153 Uint16 *gamma; |
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154 Uint16 *saved_gamma; /* (just offset into gamma) */ |
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155 |
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156 int num_render_drivers; |
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157 SDL_RenderDriver *render_drivers; |
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158 |
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159 int num_windows; |
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160 SDL_Window *windows; |
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161 |
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162 SDL_Renderer *current_renderer; |
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163 |
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164 /* The hash list of textures */ |
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165 SDL_Texture *textures[64]; |
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166 |
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167 SDL_VideoDevice *device; |
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168 |
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169 void *driverdata; |
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170 }; |
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171 |
0 | 172 /* Define the SDL video driver structure */ |
173 #define _THIS SDL_VideoDevice *_this | |
174 | |
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175 struct SDL_VideoDevice |
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176 { |
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177 /* * * */ |
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178 /* The name of this video driver */ |
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179 const char *name; |
0 | 180 |
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181 /* * * */ |
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182 /* Initialization/Query functions */ |
0 | 183 |
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184 /* Initialize the native video subsystem, filling in the list |
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185 of displays for this driver, returning 0 or -1 if there's an error. |
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186 */ |
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187 int (*VideoInit) (_THIS); |
0 | 188 |
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189 /* Reverse the effects VideoInit() -- called if VideoInit() fails |
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190 or if the application is shutting down the video subsystem. |
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191 */ |
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192 void (*VideoQuit) (_THIS); |
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193 |
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194 /* * * */ |
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195 /* Display functions |
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196 */ |
0 | 197 |
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198 /* Get a list of the available display modes. |
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199 * e.g. SDL_AddDisplayMode(_this->current_display, mode) |
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200 */ |
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201 void (*GetDisplayModes) (_THIS); |
0 | 202 |
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203 /* Setting the display mode is independent of creating windows, |
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204 * so when the display mode is changed, all existing windows |
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205 * should have their data updated accordingly, including the |
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206 * display surfaces associated with them. |
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207 */ |
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208 int (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode); |
0 | 209 |
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210 /* Set the color entries of the display palette */ |
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211 int (*SetDisplayPalette) (_THIS, SDL_Palette * palette); |
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212 |
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213 /* Get the color entries of the display palette */ |
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214 int (*GetDisplayPalette) (_THIS, SDL_Palette * palette); |
0 | 215 |
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216 /* Set the gamma ramp */ |
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217 int (*SetDisplayGammaRamp) (_THIS, Uint16 * ramp); |
0 | 218 |
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219 /* Get the gamma ramp */ |
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220 int (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp); |
0 | 221 |
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222 /* * * */ |
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223 /* Window functions |
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224 */ |
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225 int (*CreateWindow) (_THIS, SDL_Window * window); |
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226 int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data); |
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227 void (*SetWindowTitle) (_THIS, SDL_Window * window); |
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228 void (*SetWindowPosition) (_THIS, SDL_Window * window); |
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229 void (*SetWindowSize) (_THIS, SDL_Window * window); |
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230 void (*ShowWindow) (_THIS, SDL_Window * window); |
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231 void (*HideWindow) (_THIS, SDL_Window * window); |
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232 void (*RaiseWindow) (_THIS, SDL_Window * window); |
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233 void (*MaximizeWindow) (_THIS, SDL_Window * window); |
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234 void (*MinimizeWindow) (_THIS, SDL_Window * window); |
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235 void (*RestoreWindow) (_THIS, SDL_Window * window); |
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236 void (*SetWindowGrab) (_THIS, SDL_Window * window); |
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237 void (*DestroyWindow) (_THIS, SDL_Window * window); |
0 | 238 |
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239 /* Get some platform dependent window information */ |
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240 SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window, |
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241 struct SDL_SysWMinfo * info); |
0 | 242 |
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243 /* * * */ |
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244 /* OpenGL support |
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245 */ |
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246 int (*GL_LoadLibrary) (_THIS, const char *path); |
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247 void *(*GL_GetProcAddress) (_THIS, const char *proc); |
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248 SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window); |
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249 int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context); |
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250 int (*GL_SetSwapInterval) (_THIS, int interval); |
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251 int (*GL_GetSwapInterval) (_THIS); |
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252 void (*GL_SwapWindow) (_THIS, SDL_Window * window); |
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253 void (*GL_DeleteContext) (_THIS, SDL_GLContext context); |
0 | 254 |
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255 /* * * */ |
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256 /* Event manager functions |
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257 */ |
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258 void (*PumpEvents) (_THIS); |
0 | 259 |
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260 /* * * */ |
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261 /* Data common to all drivers */ |
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262 int num_displays; |
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263 SDL_VideoDisplay *displays; |
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264 int current_display; |
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265 Uint32 next_object_id; |
0 | 266 |
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267 /* * * */ |
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268 /* Data used by the GL drivers */ |
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269 struct |
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270 { |
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271 int red_size; |
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272 int green_size; |
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273 int blue_size; |
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274 int alpha_size; |
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275 int depth_size; |
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276 int buffer_size; |
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277 int stencil_size; |
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278 int double_buffer; |
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279 int accum_red_size; |
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280 int accum_green_size; |
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281 int accum_blue_size; |
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282 int accum_alpha_size; |
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283 int stereo; |
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284 int multisamplebuffers; |
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285 int multisamplesamples; |
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286 int accelerated; |
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287 int retained_backing; |
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288 int driver_loaded; |
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289 char driver_path[256]; |
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290 void *dll_handle; |
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291 } gl_config; |
0 | 292 |
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293 /* * * */ |
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294 /* Data private to this driver */ |
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295 void *driverdata; |
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296 struct SDL_GLDriverData *gl_data; |
0 | 297 |
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298 /* * * */ |
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299 /* The function used to dispose of this structure */ |
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300 void (*free) (_THIS); |
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301 }; |
0 | 302 |
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303 typedef struct VideoBootStrap |
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304 { |
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305 const char *name; |
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306 const char *desc; |
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307 int (*available) (void); |
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308 SDL_VideoDevice *(*create) (int devindex); |
0 | 309 } VideoBootStrap; |
310 | |
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311 #if SDL_VIDEO_DRIVER_COCOA |
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312 extern VideoBootStrap COCOA_bootstrap; |
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313 #endif |
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314 #if SDL_VIDEO_DRIVER_X11 |
0 | 315 extern VideoBootStrap X11_bootstrap; |
316 #endif | |
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317 #if SDL_VIDEO_DRIVER_NANOX |
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318 extern VideoBootStrap NX_bootstrap; |
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319 #endif |
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320 #if SDL_VIDEO_DRIVER_IPOD |
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321 extern VideoBootStrap iPod_bootstrap; |
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322 #endif |
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323 #if SDL_VIDEO_DRIVER_WSCONS |
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324 extern VideoBootStrap WSCONS_bootstrap; |
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325 #endif |
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326 #if SDL_VIDEO_DRIVER_FBCON |
0 | 327 extern VideoBootStrap FBCON_bootstrap; |
328 #endif | |
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329 #if SDL_VIDEO_DRIVER_DIRECTFB |
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330 extern VideoBootStrap DirectFB_bootstrap; |
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331 #endif |
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332 #if SDL_VIDEO_DRIVER_PS2GS |
0 | 333 extern VideoBootStrap PS2GS_bootstrap; |
334 #endif | |
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335 #if SDL_VIDEO_DRIVER_VGL |
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336 extern VideoBootStrap VGL_bootstrap; |
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337 #endif |
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338 #if SDL_VIDEO_DRIVER_SVGALIB |
0 | 339 extern VideoBootStrap SVGALIB_bootstrap; |
340 #endif | |
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341 #if SDL_VIDEO_DRIVER_GAPI |
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342 extern VideoBootStrap GAPI_bootstrap; |
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343 #endif |
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344 #if SDL_VIDEO_DRIVER_WIN32 |
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345 extern VideoBootStrap WIN32_bootstrap; |
0 | 346 #endif |
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347 #if SDL_VIDEO_DRIVER_BWINDOW |
0 | 348 extern VideoBootStrap BWINDOW_bootstrap; |
349 #endif | |
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350 #if SDL_VIDEO_DRIVER_PHOTON |
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351 extern VideoBootStrap ph_bootstrap; |
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352 #endif |
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353 #if SDL_VIDEO_DRIVER_EPOC |
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354 extern VideoBootStrap EPOC_bootstrap; |
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355 #endif |
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356 #if SDL_VIDEO_DRIVER_XBIOS |
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357 extern VideoBootStrap XBIOS_bootstrap; |
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358 #endif |
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359 #if SDL_VIDEO_DRIVER_GEM |
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360 extern VideoBootStrap GEM_bootstrap; |
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361 #endif |
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362 #if SDL_VIDEO_DRIVER_DC |
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363 extern VideoBootStrap DC_bootstrap; |
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364 #endif |
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365 #if SDL_VIDEO_DRIVER_RISCOS |
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366 extern VideoBootStrap RISCOS_bootstrap; |
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367 #endif |
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368 #if SDL_VIDEO_DRIVER_OS2FS |
1190 | 369 extern VideoBootStrap OS2FSLib_bootstrap; |
370 #endif | |
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371 #if SDL_VIDEO_DRIVER_UIKIT |
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372 extern VideoBootStrap UIKIT_bootstrap; |
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373 #endif |
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374 #if SDL_VIDEO_DRIVER_DUMMY |
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375 extern VideoBootStrap DUMMY_bootstrap; |
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New configure-based build system. Still work in progress, but much improved
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376 #endif |
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377 |
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378 #define SDL_CurrentDisplay (_this->displays[_this->current_display]) |
0 | 379 |
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380 extern SDL_VideoDevice *SDL_GetVideoDevice(); |
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381 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); |
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382 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display); |
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383 extern SDL_bool SDL_AddDisplayMode(int displayIndex, |
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384 const SDL_DisplayMode * mode); |
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385 extern void SDL_AddRenderDriver(int displayIndex, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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386 const SDL_RenderDriver * driver); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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387 |
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Fixed crash with multiple windows
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388 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); |
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389 extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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390 extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window); |
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391 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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392 extern void SDL_OnWindowShown(SDL_Window * window); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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393 extern void SDL_OnWindowHidden(SDL_Window * window); |
1970
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Allow the render context to do necessary work when the video mode changes.
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394 extern void SDL_OnWindowResized(SDL_Window * window); |
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395 extern void SDL_OnWindowFocusGained(SDL_Window * window); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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396 extern void SDL_OnWindowFocusLost(SDL_Window * window); |
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397 extern SDL_WindowID SDL_GetFocusWindow(void); |
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399 #endif /* _SDL_sysvideo_h */ | |
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400 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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401 /* vi: set ts=4 sw=4 expandtab: */ |