Mercurial > sdl-ios-xcode
annotate src/audio/windx5/SDL_dx5audio.c @ 2364:e321b52dee8f gsoc2008_iphone
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
There is currently no audio recording support -- my iPod Touch doesn't have a microphone to test this with.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 18 Jul 2008 17:53:54 +0000 |
parents | 866052b01ee5 |
children | e1da92da346c |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
26 #include "SDL_timer.h" | |
27 #include "SDL_audio.h" | |
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28 #include "../SDL_audio_c.h" |
0 | 29 #include "SDL_dx5audio.h" |
30 | |
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31 /* !!! FIXME: move this somewhere that other drivers can use it... */ |
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32 #if defined(_WIN32_WCE) |
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33 #define WINDOWS_OS_NAME "Windows CE/PocketPC" |
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34 #elif defined(WIN64) |
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35 #define WINDOWS_OS_NAME "Win64" |
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36 #else |
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37 #define WINDOWS_OS_NAME "Win32" |
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38 #endif |
0 | 39 |
40 /* DirectX function pointers for audio */ | |
41 static HINSTANCE DSoundDLL = NULL; | |
2060 | 42 static HRESULT(WINAPI * DSoundCreate) (LPGUID, LPDIRECTSOUND *, LPUNKNOWN) = |
43 NULL; | |
0 | 44 |
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45 static void |
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46 DSOUND_Unload(void) |
0 | 47 { |
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48 if (DSoundDLL != NULL) { |
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49 FreeLibrary(DSoundDLL); |
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50 } |
0 | 51 |
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52 DSoundCreate = NULL; |
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53 DSoundDLL = NULL; |
0 | 54 } |
55 | |
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56 |
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57 static int |
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58 DSOUND_Load(void) |
0 | 59 { |
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60 int loaded = 0; |
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61 |
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62 DSOUND_Unload(); |
0 | 63 |
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64 DSoundDLL = LoadLibrary(TEXT("DSOUND.DLL")); |
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65 if (DSoundDLL == NULL) { |
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66 SDL_SetError("DirectSound: failed to load DSOUND.DLL"); |
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67 } else { |
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68 /* Now make sure we have DirectX 5 or better... */ |
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69 /* (DirectSoundCaptureCreate was added in DX5) */ |
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70 if (!GetProcAddress(DSoundDLL, TEXT("DirectSoundCaptureCreate"))) { |
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71 SDL_SetError("DirectSound: System doesn't appear to have DX5."); |
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72 } else { |
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73 DSoundCreate = (void *) GetProcAddress(DSoundDLL, |
2060 | 74 TEXT("DirectSoundCreate")); |
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75 } |
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76 |
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77 if (!DSoundCreate) { |
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78 SDL_SetError("DirectSound: Failed to find DirectSoundCreate"); |
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79 } else { |
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80 loaded = 1; |
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81 } |
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82 } |
0 | 83 |
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84 if (!loaded) { |
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85 DSOUND_Unload(); |
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86 } |
0 | 87 |
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88 return loaded; |
0 | 89 } |
90 | |
91 | |
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92 static void |
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93 SetDSerror(const char *function, int code) |
0 | 94 { |
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95 static const char *error; |
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96 static char errbuf[1024]; |
0 | 97 |
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98 errbuf[0] = 0; |
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99 switch (code) { |
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100 case E_NOINTERFACE: |
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101 error = "Unsupported interface -- Is DirectX 5.0 or later installed?"; |
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102 break; |
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103 case DSERR_ALLOCATED: |
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104 error = "Audio device in use"; |
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105 break; |
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106 case DSERR_BADFORMAT: |
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107 error = "Unsupported audio format"; |
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108 break; |
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109 case DSERR_BUFFERLOST: |
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110 error = "Mixing buffer was lost"; |
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111 break; |
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112 case DSERR_CONTROLUNAVAIL: |
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113 error = "Control requested is not available"; |
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114 break; |
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115 case DSERR_INVALIDCALL: |
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116 error = "Invalid call for the current state"; |
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117 break; |
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118 case DSERR_INVALIDPARAM: |
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119 error = "Invalid parameter"; |
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120 break; |
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121 case DSERR_NODRIVER: |
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122 error = "No audio device found"; |
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123 break; |
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124 case DSERR_OUTOFMEMORY: |
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125 error = "Out of memory"; |
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126 break; |
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127 case DSERR_PRIOLEVELNEEDED: |
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128 error = "Caller doesn't have priority"; |
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129 break; |
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130 case DSERR_UNSUPPORTED: |
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131 error = "Function not supported"; |
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132 break; |
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133 default: |
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134 SDL_snprintf(errbuf, SDL_arraysize(errbuf), |
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135 "%s: Unknown DirectSound error: 0x%x", function, code); |
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136 break; |
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137 } |
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138 if (!errbuf[0]) { |
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139 SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function, |
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140 error); |
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141 } |
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142 SDL_SetError("%s", errbuf); |
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143 return; |
0 | 144 } |
145 | |
146 /* DirectSound needs to be associated with a window */ | |
147 static HWND mainwin = NULL; | |
148 /* */ | |
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149 |
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150 void |
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151 DSOUND_SoundFocus(HWND hwnd) |
0 | 152 { |
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153 /* !!! FIXME: probably broken with multi-window support in SDL 1.3 ... */ |
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154 mainwin = hwnd; |
0 | 155 } |
156 | |
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157 static void |
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158 DSOUND_ThreadInit(_THIS) |
0 | 159 { |
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160 SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST); |
0 | 161 } |
162 | |
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163 static void |
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164 DSOUND_WaitDevice(_THIS) |
0 | 165 { |
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166 DWORD status = 0; |
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167 DWORD cursor = 0; |
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168 DWORD junk = 0; |
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169 HRESULT result = DS_OK; |
0 | 170 |
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171 /* Semi-busy wait, since we have no way of getting play notification |
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172 on a primary mixing buffer located in hardware (DirectX 5.0) |
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173 */ |
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174 result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf, |
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175 &junk, &cursor); |
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176 if (result != DS_OK) { |
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177 if (result == DSERR_BUFFERLOST) { |
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178 IDirectSoundBuffer_Restore(this->hidden->mixbuf); |
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179 } |
0 | 180 #ifdef DEBUG_SOUND |
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181 SetDSerror("DirectSound GetCurrentPosition", result); |
0 | 182 #endif |
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183 return; |
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184 } |
0 | 185 |
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186 while ((cursor / this->hidden->mixlen) == this->hidden->lastchunk) { |
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187 /* FIXME: find out how much time is left and sleep that long */ |
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188 SDL_Delay(1); |
0 | 189 |
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190 /* Try to restore a lost sound buffer */ |
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191 IDirectSoundBuffer_GetStatus(this->hidden->mixbuf, &status); |
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192 if ((status & DSBSTATUS_BUFFERLOST)) { |
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193 IDirectSoundBuffer_Restore(this->hidden->mixbuf); |
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194 IDirectSoundBuffer_GetStatus(this->hidden->mixbuf, &status); |
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195 if ((status & DSBSTATUS_BUFFERLOST)) { |
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196 break; |
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197 } |
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198 } |
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199 if (!(status & DSBSTATUS_PLAYING)) { |
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200 result = IDirectSoundBuffer_Play(this->hidden->mixbuf, 0, 0, |
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201 DSBPLAY_LOOPING); |
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202 if (result == DS_OK) { |
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203 continue; |
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204 } |
0 | 205 #ifdef DEBUG_SOUND |
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206 SetDSerror("DirectSound Play", result); |
0 | 207 #endif |
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208 return; |
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209 } |
0 | 210 |
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211 /* Find out where we are playing */ |
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212 result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf, |
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213 &junk, &cursor); |
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214 if (result != DS_OK) { |
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215 SetDSerror("DirectSound GetCurrentPosition", result); |
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216 return; |
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217 } |
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218 } |
0 | 219 } |
220 | |
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221 static void |
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222 DSOUND_PlayDevice(_THIS) |
0 | 223 { |
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224 /* Unlock the buffer, allowing it to play */ |
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225 if (this->hidden->locked_buf) { |
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226 IDirectSoundBuffer_Unlock(this->hidden->mixbuf, |
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227 this->hidden->locked_buf, |
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228 this->hidden->mixlen, NULL, 0); |
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229 } |
0 | 230 |
231 } | |
232 | |
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233 static Uint8 * |
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234 DSOUND_GetDeviceBuf(_THIS) |
0 | 235 { |
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236 DWORD cursor = 0; |
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237 DWORD junk = 0; |
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238 HRESULT result = DS_OK; |
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239 DWORD rawlen = 0; |
0 | 240 |
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241 /* Figure out which blocks to fill next */ |
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242 this->hidden->locked_buf = NULL; |
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243 result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf, |
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244 &junk, &cursor); |
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245 if (result == DSERR_BUFFERLOST) { |
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246 IDirectSoundBuffer_Restore(this->hidden->mixbuf); |
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247 result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf, |
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248 &junk, &cursor); |
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249 } |
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250 if (result != DS_OK) { |
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251 SetDSerror("DirectSound GetCurrentPosition", result); |
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252 return (NULL); |
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253 } |
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254 cursor /= this->hidden->mixlen; |
1877 | 255 #ifdef DEBUG_SOUND |
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256 /* Detect audio dropouts */ |
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257 { |
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258 DWORD spot = cursor; |
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259 if (spot < this->hidden->lastchunk) { |
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260 spot += this->hidden->num_buffers; |
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261 } |
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262 if (spot > this->hidden->lastchunk + 1) { |
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263 fprintf(stderr, "Audio dropout, missed %d fragments\n", |
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264 (spot - (this->hidden->lastchunk + 1))); |
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265 } |
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266 } |
1877 | 267 #endif |
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268 this->hidden->lastchunk = cursor; |
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269 cursor = (cursor + 1) % this->hidden->num_buffers; |
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270 cursor *= this->hidden->mixlen; |
0 | 271 |
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272 /* Lock the audio buffer */ |
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273 result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor, |
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274 this->hidden->mixlen, |
2060 | 275 (LPVOID *) & this->hidden->locked_buf, |
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276 &rawlen, NULL, &junk, 0); |
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277 if (result == DSERR_BUFFERLOST) { |
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278 IDirectSoundBuffer_Restore(this->hidden->mixbuf); |
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279 result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor, |
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280 this->hidden->mixlen, |
2060 | 281 (LPVOID *) & this->hidden-> |
282 locked_buf, &rawlen, NULL, &junk, 0); | |
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283 } |
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284 if (result != DS_OK) { |
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285 SetDSerror("DirectSound Lock", result); |
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286 return (NULL); |
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287 } |
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288 return (this->hidden->locked_buf); |
0 | 289 } |
290 | |
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291 static void |
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292 DSOUND_WaitDone(_THIS) |
0 | 293 { |
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294 Uint8 *stream = DSOUND_GetDeviceBuf(this); |
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295 |
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296 /* Wait for the playing chunk to finish */ |
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297 if (stream != NULL) { |
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298 SDL_memset(stream, this->spec.silence, this->hidden->mixlen); |
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299 DSOUND_PlayDevice(this); |
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300 } |
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301 DSOUND_WaitDevice(this); |
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302 |
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303 /* Stop the looping sound buffer */ |
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304 IDirectSoundBuffer_Stop(this->hidden->mixbuf); |
0 | 305 } |
306 | |
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307 static void |
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308 DSOUND_CloseDevice(_THIS) |
0 | 309 { |
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310 if (this->hidden != NULL) { |
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311 if (this->hidden->sound != NULL) { |
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312 if (this->hidden->mixbuf != NULL) { |
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313 /* Clean up the audio buffer */ |
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314 IDirectSoundBuffer_Release(this->hidden->mixbuf); |
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315 this->hidden->mixbuf = NULL; |
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316 } |
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317 IDirectSound_Release(this->hidden->sound); |
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318 this->hidden->sound = NULL; |
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319 } |
0 | 320 |
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321 SDL_free(this->hidden); |
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322 this->hidden = NULL; |
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323 } |
0 | 324 } |
325 | |
326 /* This function tries to create a secondary audio buffer, and returns the | |
327 number of audio chunks available in the created buffer. | |
328 */ | |
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329 static int |
2060 | 330 CreateSecondary(_THIS, HWND focus, WAVEFORMATEX * wavefmt) |
0 | 331 { |
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332 LPDIRECTSOUND sndObj = this->hidden->sound; |
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333 LPDIRECTSOUNDBUFFER *sndbuf = &this->hidden->mixbuf; |
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334 Uint32 chunksize = this->spec.size; |
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335 const int numchunks = 8; |
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336 HRESULT result = DS_OK; |
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337 DSBUFFERDESC format; |
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338 LPVOID pvAudioPtr1, pvAudioPtr2; |
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339 DWORD dwAudioBytes1, dwAudioBytes2; |
0 | 340 |
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341 /* Try to set primary mixing privileges */ |
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342 if (focus) { |
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343 result = IDirectSound_SetCooperativeLevel(sndObj, |
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344 focus, DSSCL_PRIORITY); |
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345 } else { |
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346 result = IDirectSound_SetCooperativeLevel(sndObj, |
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347 GetDesktopWindow(), |
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348 DSSCL_NORMAL); |
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349 } |
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350 if (result != DS_OK) { |
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351 SetDSerror("DirectSound SetCooperativeLevel", result); |
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352 return (-1); |
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353 } |
0 | 354 |
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355 /* Try to create the secondary buffer */ |
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356 SDL_memset(&format, 0, sizeof(format)); |
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357 format.dwSize = sizeof(format); |
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358 format.dwFlags = DSBCAPS_GETCURRENTPOSITION2; |
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359 if (!focus) { |
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360 format.dwFlags |= DSBCAPS_GLOBALFOCUS; |
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361 } else { |
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362 format.dwFlags |= DSBCAPS_STICKYFOCUS; |
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363 } |
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364 format.dwBufferBytes = numchunks * chunksize; |
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365 if ((format.dwBufferBytes < DSBSIZE_MIN) || |
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366 (format.dwBufferBytes > DSBSIZE_MAX)) { |
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367 SDL_SetError("Sound buffer size must be between %d and %d", |
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368 DSBSIZE_MIN / numchunks, DSBSIZE_MAX / numchunks); |
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369 return (-1); |
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370 } |
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371 format.dwReserved = 0; |
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372 format.lpwfxFormat = wavefmt; |
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373 result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL); |
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374 if (result != DS_OK) { |
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375 SetDSerror("DirectSound CreateSoundBuffer", result); |
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376 return (-1); |
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377 } |
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378 IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt); |
0 | 379 |
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380 /* Silence the initial audio buffer */ |
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381 result = IDirectSoundBuffer_Lock(*sndbuf, 0, format.dwBufferBytes, |
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382 (LPVOID *) & pvAudioPtr1, &dwAudioBytes1, |
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383 (LPVOID *) & pvAudioPtr2, &dwAudioBytes2, |
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384 DSBLOCK_ENTIREBUFFER); |
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385 if (result == DS_OK) { |
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386 SDL_memset(pvAudioPtr1, this->spec.silence, dwAudioBytes1); |
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387 IDirectSoundBuffer_Unlock(*sndbuf, |
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388 (LPVOID) pvAudioPtr1, dwAudioBytes1, |
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389 (LPVOID) pvAudioPtr2, dwAudioBytes2); |
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390 } |
118
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391 |
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392 /* We're ready to go */ |
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393 return (numchunks); |
0 | 394 } |
395 | |
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396 static int |
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397 DSOUND_OpenDevice(_THIS, const char *devname, int iscapture) |
0 | 398 { |
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399 HRESULT result; |
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400 WAVEFORMATEX waveformat; |
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401 int valid_format = 0; |
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402 SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); |
0 | 403 |
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404 /* !!! FIXME: handle devname */ |
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405 /* !!! FIXME: handle iscapture */ |
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406 |
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407 /* Initialize all variables that we clean on shutdown */ |
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408 this->hidden = (struct SDL_PrivateAudioData *) |
2060 | 409 SDL_malloc((sizeof *this->hidden)); |
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410 if (this->hidden == NULL) { |
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411 SDL_OutOfMemory(); |
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412 return 0; |
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413 } |
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414 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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415 |
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416 while ((!valid_format) && (test_format)) { |
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417 switch (test_format) { |
2060 | 418 case AUDIO_U8: |
419 case AUDIO_S16: | |
420 case AUDIO_S32: | |
421 this->spec.format = test_format; | |
422 valid_format = 1; | |
423 break; | |
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424 } |
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425 test_format = SDL_NextAudioFormat(); |
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426 } |
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427 |
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428 if (!valid_format) { |
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429 DSOUND_CloseDevice(this); |
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430 SDL_SetError("DirectSound: Unsupported audio format"); |
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431 return 0; |
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432 } |
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433 |
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434 SDL_memset(&waveformat, 0, sizeof(waveformat)); |
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435 waveformat.wFormatTag = WAVE_FORMAT_PCM; |
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436 waveformat.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format); |
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437 waveformat.nChannels = this->spec.channels; |
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438 waveformat.nSamplesPerSec = this->spec.freq; |
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439 waveformat.nBlockAlign = |
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440 waveformat.nChannels * (waveformat.wBitsPerSample / 8); |
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441 waveformat.nAvgBytesPerSec = |
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442 waveformat.nSamplesPerSec * waveformat.nBlockAlign; |
0 | 443 |
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444 /* Update the fragment size as size in bytes */ |
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445 SDL_CalculateAudioSpec(&this->spec); |
0 | 446 |
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447 /* Open the audio device */ |
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448 result = DSoundCreate(NULL, &this->hidden->sound, NULL); |
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449 if (result != DS_OK) { |
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450 DSOUND_CloseDevice(this); |
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451 SetDSerror("DirectSoundCreate", result); |
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452 return 0; |
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453 } |
0 | 454 |
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455 /* Create the audio buffer to which we write */ |
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456 this->hidden->num_buffers = CreateSecondary(this, mainwin, &waveformat); |
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457 if (this->hidden->num_buffers < 0) { |
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458 DSOUND_CloseDevice(this); |
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459 return 0; |
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460 } |
0 | 461 |
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462 /* The buffer will auto-start playing in DSOUND_WaitDevice() */ |
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463 this->hidden->mixlen = this->spec.size; |
0 | 464 |
2060 | 465 return 1; /* good to go. */ |
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466 } |
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467 |
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468 |
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469 static void |
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470 DSOUND_Deinitialize(void) |
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471 { |
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472 DSOUND_Unload(); |
0 | 473 } |
474 | |
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475 |
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|
476 static int |
2060 | 477 DSOUND_Init(SDL_AudioDriverImpl * impl) |
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478 { |
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479 OSVERSIONINFO ver; |
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480 |
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481 /* |
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482 * Unfortunately, the sound drivers on NT have higher latencies than the |
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483 * audio buffers used by many SDL applications, so there are gaps in the |
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484 * audio - it sounds terrible. Punt for now. |
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485 */ |
2060 | 486 SDL_memset(&ver, '\0', sizeof(OSVERSIONINFO)); |
2049
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487 ver.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); |
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488 GetVersionEx(&ver); |
2050
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489 if (ver.dwPlatformId == VER_PLATFORM_WIN32_NT) { |
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490 if (ver.dwMajorVersion <= 4) { |
2060 | 491 return 0; /* NT4.0 or earlier. Disable dsound support. */ |
2049
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492 } |
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493 } |
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494 |
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495 if (!DSOUND_Load()) { |
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496 return 0; |
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497 } |
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498 |
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499 /* Set the function pointers */ |
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500 impl->OpenDevice = DSOUND_OpenDevice; |
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501 impl->PlayDevice = DSOUND_PlayDevice; |
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502 impl->WaitDevice = DSOUND_WaitDevice; |
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503 impl->WaitDone = DSOUND_WaitDone; |
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504 impl->ThreadInit = DSOUND_ThreadInit; |
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505 impl->GetDeviceBuf = DSOUND_GetDeviceBuf; |
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506 impl->CloseDevice = DSOUND_CloseDevice; |
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507 impl->Deinitialize = DSOUND_Deinitialize; |
2060 | 508 impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME */ |
2049
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509 |
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510 return 1; |
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511 } |
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Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2008
diff
changeset
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512 |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2008
diff
changeset
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513 AudioBootStrap DSOUND_bootstrap = { |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2008
diff
changeset
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514 "dsound", WINDOWS_OS_NAME "DirectSound", DSOUND_Init, 0 |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2008
diff
changeset
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515 }; |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2008
diff
changeset
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516 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1877
diff
changeset
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517 /* vi: set ts=4 sw=4 expandtab: */ |