Mercurial > sdl-ios-xcode
annotate src/audio/windx5/SDL_dx5audio.c @ 2051:c03f1446e897
Whoops, need a pointer to an LPDIRECTSOUNDBUFFER and not the
LPDIRECTSOUNDBUFFER itself.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 20 Oct 2006 00:15:18 +0000 |
parents | bbc89e09503f |
children | 866052b01ee5 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
26 #include "SDL_timer.h" | |
27 #include "SDL_audio.h" | |
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28 #include "../SDL_audio_c.h" |
0 | 29 #include "SDL_dx5audio.h" |
30 | |
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31 /* !!! FIXME: move this somewhere that other drivers can use it... */ |
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32 #if defined(_WIN32_WCE) |
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33 #define WINDOWS_OS_NAME "Windows CE/PocketPC" |
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34 #elif defined(WIN64) |
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35 #define WINDOWS_OS_NAME "Win64" |
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36 #else |
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37 #define WINDOWS_OS_NAME "Win32" |
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38 #endif |
0 | 39 |
40 /* DirectX function pointers for audio */ | |
41 static HINSTANCE DSoundDLL = NULL; | |
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42 static HRESULT (WINAPI *DSoundCreate)(LPGUID,LPDIRECTSOUND*,LPUNKNOWN) = NULL; |
0 | 43 |
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44 static void |
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45 DSOUND_Unload(void) |
0 | 46 { |
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47 if (DSoundDLL != NULL) { |
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48 FreeLibrary(DSoundDLL); |
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49 } |
0 | 50 |
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51 DSoundCreate = NULL; |
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52 DSoundDLL = NULL; |
0 | 53 } |
54 | |
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55 |
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56 static int |
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57 DSOUND_Load(void) |
0 | 58 { |
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59 int loaded = 0; |
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60 |
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61 DSOUND_Unload(); |
0 | 62 |
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63 DSoundDLL = LoadLibrary(TEXT("DSOUND.DLL")); |
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64 if (DSoundDLL == NULL) { |
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65 SDL_SetError("DirectSound: failed to load DSOUND.DLL"); |
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66 } else { |
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67 /* Now make sure we have DirectX 5 or better... */ |
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68 /* (DirectSoundCaptureCreate was added in DX5) */ |
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69 if (!GetProcAddress(DSoundDLL, TEXT("DirectSoundCaptureCreate"))) { |
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70 SDL_SetError("DirectSound: System doesn't appear to have DX5."); |
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71 } else { |
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72 DSoundCreate = (void *) GetProcAddress(DSoundDLL, |
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73 TEXT("DirectSoundCreate")); |
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74 } |
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75 |
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76 if (!DSoundCreate) { |
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77 SDL_SetError("DirectSound: Failed to find DirectSoundCreate"); |
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78 } else { |
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79 loaded = 1; |
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80 } |
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81 } |
0 | 82 |
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83 if (!loaded) { |
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84 DSOUND_Unload(); |
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85 } |
0 | 86 |
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87 return loaded; |
0 | 88 } |
89 | |
90 | |
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91 static void |
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92 SetDSerror(const char *function, int code) |
0 | 93 { |
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94 static const char *error; |
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95 static char errbuf[1024]; |
0 | 96 |
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97 errbuf[0] = 0; |
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98 switch (code) { |
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99 case E_NOINTERFACE: |
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100 error = "Unsupported interface -- Is DirectX 5.0 or later installed?"; |
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101 break; |
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102 case DSERR_ALLOCATED: |
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103 error = "Audio device in use"; |
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104 break; |
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105 case DSERR_BADFORMAT: |
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106 error = "Unsupported audio format"; |
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107 break; |
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108 case DSERR_BUFFERLOST: |
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109 error = "Mixing buffer was lost"; |
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110 break; |
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111 case DSERR_CONTROLUNAVAIL: |
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112 error = "Control requested is not available"; |
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113 break; |
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114 case DSERR_INVALIDCALL: |
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115 error = "Invalid call for the current state"; |
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116 break; |
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117 case DSERR_INVALIDPARAM: |
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118 error = "Invalid parameter"; |
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119 break; |
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120 case DSERR_NODRIVER: |
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121 error = "No audio device found"; |
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122 break; |
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123 case DSERR_OUTOFMEMORY: |
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124 error = "Out of memory"; |
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125 break; |
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126 case DSERR_PRIOLEVELNEEDED: |
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127 error = "Caller doesn't have priority"; |
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128 break; |
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129 case DSERR_UNSUPPORTED: |
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130 error = "Function not supported"; |
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131 break; |
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132 default: |
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133 SDL_snprintf(errbuf, SDL_arraysize(errbuf), |
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134 "%s: Unknown DirectSound error: 0x%x", function, code); |
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135 break; |
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136 } |
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137 if (!errbuf[0]) { |
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138 SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function, |
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139 error); |
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140 } |
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141 SDL_SetError("%s", errbuf); |
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142 return; |
0 | 143 } |
144 | |
145 /* DirectSound needs to be associated with a window */ | |
146 static HWND mainwin = NULL; | |
147 /* */ | |
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148 |
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149 void |
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150 DSOUND_SoundFocus(HWND hwnd) |
0 | 151 { |
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152 /* !!! FIXME: probably broken with multi-window support in SDL 1.3 ... */ |
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153 mainwin = hwnd; |
0 | 154 } |
155 | |
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156 static void |
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157 DSOUND_ThreadInit(_THIS) |
0 | 158 { |
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159 SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST); |
0 | 160 } |
161 | |
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162 static void |
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163 DSOUND_WaitDevice(_THIS) |
0 | 164 { |
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165 DWORD status = 0; |
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166 DWORD cursor = 0; |
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167 DWORD junk = 0; |
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168 HRESULT result = DS_OK; |
0 | 169 |
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170 /* Semi-busy wait, since we have no way of getting play notification |
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171 on a primary mixing buffer located in hardware (DirectX 5.0) |
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172 */ |
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173 result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf, |
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174 &junk, &cursor); |
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175 if (result != DS_OK) { |
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176 if (result == DSERR_BUFFERLOST) { |
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177 IDirectSoundBuffer_Restore(this->hidden->mixbuf); |
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178 } |
0 | 179 #ifdef DEBUG_SOUND |
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180 SetDSerror("DirectSound GetCurrentPosition", result); |
0 | 181 #endif |
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182 return; |
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183 } |
0 | 184 |
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185 while ((cursor / this->hidden->mixlen) == this->hidden->lastchunk) { |
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186 /* FIXME: find out how much time is left and sleep that long */ |
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187 SDL_Delay(1); |
0 | 188 |
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189 /* Try to restore a lost sound buffer */ |
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190 IDirectSoundBuffer_GetStatus(this->hidden->mixbuf, &status); |
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191 if ((status & DSBSTATUS_BUFFERLOST)) { |
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192 IDirectSoundBuffer_Restore(this->hidden->mixbuf); |
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193 IDirectSoundBuffer_GetStatus(this->hidden->mixbuf, &status); |
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194 if ((status & DSBSTATUS_BUFFERLOST)) { |
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195 break; |
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196 } |
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197 } |
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198 if (!(status & DSBSTATUS_PLAYING)) { |
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199 result = IDirectSoundBuffer_Play(this->hidden->mixbuf, 0, 0, |
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200 DSBPLAY_LOOPING); |
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201 if (result == DS_OK) { |
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202 continue; |
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203 } |
0 | 204 #ifdef DEBUG_SOUND |
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205 SetDSerror("DirectSound Play", result); |
0 | 206 #endif |
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207 return; |
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208 } |
0 | 209 |
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210 /* Find out where we are playing */ |
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211 result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf, |
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212 &junk, &cursor); |
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213 if (result != DS_OK) { |
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214 SetDSerror("DirectSound GetCurrentPosition", result); |
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215 return; |
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216 } |
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217 } |
0 | 218 } |
219 | |
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220 static void |
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221 DSOUND_PlayDevice(_THIS) |
0 | 222 { |
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223 /* Unlock the buffer, allowing it to play */ |
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224 if (this->hidden->locked_buf) { |
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225 IDirectSoundBuffer_Unlock(this->hidden->mixbuf, |
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226 this->hidden->locked_buf, |
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227 this->hidden->mixlen, NULL, 0); |
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228 } |
0 | 229 |
230 } | |
231 | |
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232 static Uint8 * |
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233 DSOUND_GetDeviceBuf(_THIS) |
0 | 234 { |
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235 DWORD cursor = 0; |
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236 DWORD junk = 0; |
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237 HRESULT result = DS_OK; |
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238 DWORD rawlen = 0; |
0 | 239 |
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240 /* Figure out which blocks to fill next */ |
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241 this->hidden->locked_buf = NULL; |
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242 result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf, |
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243 &junk, &cursor); |
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244 if (result == DSERR_BUFFERLOST) { |
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245 IDirectSoundBuffer_Restore(this->hidden->mixbuf); |
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246 result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf, |
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247 &junk, &cursor); |
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248 } |
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249 if (result != DS_OK) { |
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250 SetDSerror("DirectSound GetCurrentPosition", result); |
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251 return (NULL); |
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252 } |
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253 cursor /= this->hidden->mixlen; |
1877 | 254 #ifdef DEBUG_SOUND |
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255 /* Detect audio dropouts */ |
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256 { |
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257 DWORD spot = cursor; |
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258 if (spot < this->hidden->lastchunk) { |
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259 spot += this->hidden->num_buffers; |
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260 } |
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261 if (spot > this->hidden->lastchunk + 1) { |
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262 fprintf(stderr, "Audio dropout, missed %d fragments\n", |
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263 (spot - (this->hidden->lastchunk + 1))); |
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264 } |
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265 } |
1877 | 266 #endif |
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267 this->hidden->lastchunk = cursor; |
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268 cursor = (cursor + 1) % this->hidden->num_buffers; |
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269 cursor *= this->hidden->mixlen; |
0 | 270 |
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271 /* Lock the audio buffer */ |
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272 result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor, |
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273 this->hidden->mixlen, |
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274 (LPVOID *) &this->hidden->locked_buf, |
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275 &rawlen, NULL, &junk, 0); |
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276 if (result == DSERR_BUFFERLOST) { |
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277 IDirectSoundBuffer_Restore(this->hidden->mixbuf); |
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278 result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor, |
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279 this->hidden->mixlen, |
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280 (LPVOID *) &this->hidden->locked_buf, |
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281 &rawlen, NULL, &junk, 0); |
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282 } |
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283 if (result != DS_OK) { |
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284 SetDSerror("DirectSound Lock", result); |
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285 return (NULL); |
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286 } |
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287 return (this->hidden->locked_buf); |
0 | 288 } |
289 | |
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290 static void |
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291 DSOUND_WaitDone(_THIS) |
0 | 292 { |
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293 Uint8 *stream = DSOUND_GetDeviceBuf(this); |
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294 |
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295 /* Wait for the playing chunk to finish */ |
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296 if (stream != NULL) { |
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297 SDL_memset(stream, this->spec.silence, this->hidden->mixlen); |
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298 DSOUND_PlayDevice(this); |
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299 } |
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300 DSOUND_WaitDevice(this); |
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301 |
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302 /* Stop the looping sound buffer */ |
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303 IDirectSoundBuffer_Stop(this->hidden->mixbuf); |
0 | 304 } |
305 | |
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306 static void |
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307 DSOUND_CloseDevice(_THIS) |
0 | 308 { |
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309 if (this->hidden != NULL) { |
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310 if (this->hidden->sound != NULL) { |
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311 if (this->hidden->mixbuf != NULL) { |
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312 /* Clean up the audio buffer */ |
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313 IDirectSoundBuffer_Release(this->hidden->mixbuf); |
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314 this->hidden->mixbuf = NULL; |
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315 } |
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316 IDirectSound_Release(this->hidden->sound); |
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317 this->hidden->sound = NULL; |
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318 } |
0 | 319 |
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320 SDL_free(this->hidden); |
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321 this->hidden = NULL; |
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322 } |
0 | 323 } |
324 | |
325 /* This function tries to create a secondary audio buffer, and returns the | |
326 number of audio chunks available in the created buffer. | |
327 */ | |
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328 static int |
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329 CreateSecondary(_THIS, HWND focus, WAVEFORMATEX *wavefmt) |
0 | 330 { |
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331 LPDIRECTSOUND sndObj = this->hidden->sound; |
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332 LPDIRECTSOUNDBUFFER *sndbuf = &this->hidden->mixbuf; |
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333 Uint32 chunksize = this->spec.size; |
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334 const int numchunks = 8; |
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335 HRESULT result = DS_OK; |
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336 DSBUFFERDESC format; |
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337 LPVOID pvAudioPtr1, pvAudioPtr2; |
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338 DWORD dwAudioBytes1, dwAudioBytes2; |
0 | 339 |
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340 /* Try to set primary mixing privileges */ |
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341 if (focus) { |
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342 result = IDirectSound_SetCooperativeLevel(sndObj, |
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343 focus, DSSCL_PRIORITY); |
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344 } else { |
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345 result = IDirectSound_SetCooperativeLevel(sndObj, |
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346 GetDesktopWindow(), |
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347 DSSCL_NORMAL); |
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348 } |
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349 if (result != DS_OK) { |
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350 SetDSerror("DirectSound SetCooperativeLevel", result); |
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351 return (-1); |
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352 } |
0 | 353 |
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354 /* Try to create the secondary buffer */ |
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355 SDL_memset(&format, 0, sizeof(format)); |
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356 format.dwSize = sizeof(format); |
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357 format.dwFlags = DSBCAPS_GETCURRENTPOSITION2; |
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358 if (!focus) { |
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359 format.dwFlags |= DSBCAPS_GLOBALFOCUS; |
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360 } else { |
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361 format.dwFlags |= DSBCAPS_STICKYFOCUS; |
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362 } |
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363 format.dwBufferBytes = numchunks * chunksize; |
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364 if ((format.dwBufferBytes < DSBSIZE_MIN) || |
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365 (format.dwBufferBytes > DSBSIZE_MAX)) { |
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366 SDL_SetError("Sound buffer size must be between %d and %d", |
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367 DSBSIZE_MIN / numchunks, DSBSIZE_MAX / numchunks); |
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368 return (-1); |
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369 } |
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370 format.dwReserved = 0; |
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371 format.lpwfxFormat = wavefmt; |
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372 result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL); |
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373 if (result != DS_OK) { |
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374 SetDSerror("DirectSound CreateSoundBuffer", result); |
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375 return (-1); |
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376 } |
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377 IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt); |
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379 /* Silence the initial audio buffer */ |
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380 result = IDirectSoundBuffer_Lock(*sndbuf, 0, format.dwBufferBytes, |
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381 (LPVOID *) & pvAudioPtr1, &dwAudioBytes1, |
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382 (LPVOID *) & pvAudioPtr2, &dwAudioBytes2, |
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383 DSBLOCK_ENTIREBUFFER); |
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384 if (result == DS_OK) { |
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385 SDL_memset(pvAudioPtr1, this->spec.silence, dwAudioBytes1); |
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386 IDirectSoundBuffer_Unlock(*sndbuf, |
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387 (LPVOID) pvAudioPtr1, dwAudioBytes1, |
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388 (LPVOID) pvAudioPtr2, dwAudioBytes2); |
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389 } |
118
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390 |
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391 /* We're ready to go */ |
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392 return (numchunks); |
0 | 393 } |
394 | |
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395 static int |
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396 DSOUND_OpenDevice(_THIS, const char *devname, int iscapture) |
0 | 397 { |
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398 HRESULT result; |
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399 WAVEFORMATEX waveformat; |
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400 int valid_format = 0; |
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401 SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); |
0 | 402 |
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403 /* !!! FIXME: handle devname */ |
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404 /* !!! FIXME: handle iscapture */ |
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405 |
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406 /* Initialize all variables that we clean on shutdown */ |
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407 this->hidden = (struct SDL_PrivateAudioData *) |
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408 SDL_malloc((sizeof *this->hidden)); |
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409 if (this->hidden == NULL) { |
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410 SDL_OutOfMemory(); |
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411 return 0; |
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412 } |
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413 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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414 |
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415 while ((!valid_format) && (test_format)) { |
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416 switch (test_format) { |
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417 case AUDIO_U8: |
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418 case AUDIO_S16: |
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419 case AUDIO_S32: |
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420 this->spec.format = test_format; |
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421 valid_format = 1; |
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422 break; |
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423 } |
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424 test_format = SDL_NextAudioFormat(); |
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425 } |
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426 |
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427 if (!valid_format) { |
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428 DSOUND_CloseDevice(this); |
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429 SDL_SetError("DirectSound: Unsupported audio format"); |
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430 return 0; |
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431 } |
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432 |
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433 SDL_memset(&waveformat, 0, sizeof(waveformat)); |
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434 waveformat.wFormatTag = WAVE_FORMAT_PCM; |
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435 waveformat.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format); |
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436 waveformat.nChannels = this->spec.channels; |
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437 waveformat.nSamplesPerSec = this->spec.freq; |
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438 waveformat.nBlockAlign = |
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439 waveformat.nChannels * (waveformat.wBitsPerSample / 8); |
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440 waveformat.nAvgBytesPerSec = |
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441 waveformat.nSamplesPerSec * waveformat.nBlockAlign; |
0 | 442 |
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443 /* Update the fragment size as size in bytes */ |
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444 SDL_CalculateAudioSpec(&this->spec); |
0 | 445 |
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446 /* Open the audio device */ |
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447 result = DSoundCreate(NULL, &this->hidden->sound, NULL); |
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448 if (result != DS_OK) { |
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449 DSOUND_CloseDevice(this); |
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450 SetDSerror("DirectSoundCreate", result); |
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451 return 0; |
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452 } |
0 | 453 |
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454 /* Create the audio buffer to which we write */ |
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455 this->hidden->num_buffers = CreateSecondary(this, mainwin, &waveformat); |
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456 if (this->hidden->num_buffers < 0) { |
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457 DSOUND_CloseDevice(this); |
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458 return 0; |
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459 } |
0 | 460 |
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461 /* The buffer will auto-start playing in DSOUND_WaitDevice() */ |
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462 this->hidden->mixlen = this->spec.size; |
0 | 463 |
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464 return 1; /* good to go. */ |
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465 } |
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466 |
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467 |
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468 static void |
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469 DSOUND_Deinitialize(void) |
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470 { |
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471 DSOUND_Unload(); |
0 | 472 } |
473 | |
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474 |
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475 static int |
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476 DSOUND_Init(SDL_AudioDriverImpl *impl) |
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477 { |
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478 OSVERSIONINFO ver; |
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479 |
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480 /* |
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481 * Unfortunately, the sound drivers on NT have higher latencies than the |
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482 * audio buffers used by many SDL applications, so there are gaps in the |
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483 * audio - it sounds terrible. Punt for now. |
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484 */ |
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485 SDL_memset(&ver, '\0', sizeof (OSVERSIONINFO)); |
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486 ver.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); |
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487 GetVersionEx(&ver); |
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488 if (ver.dwPlatformId == VER_PLATFORM_WIN32_NT) { |
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489 if (ver.dwMajorVersion <= 4) { |
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490 return 0; /* NT4.0 or earlier. Disable dsound support. */ |
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491 } |
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492 } |
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493 |
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494 if (!DSOUND_Load()) { |
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495 return 0; |
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496 } |
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497 |
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498 /* Set the function pointers */ |
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499 impl->OpenDevice = DSOUND_OpenDevice; |
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500 impl->PlayDevice = DSOUND_PlayDevice; |
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501 impl->WaitDevice = DSOUND_WaitDevice; |
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502 impl->WaitDone = DSOUND_WaitDone; |
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503 impl->ThreadInit = DSOUND_ThreadInit; |
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504 impl->GetDeviceBuf = DSOUND_GetDeviceBuf; |
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505 impl->CloseDevice = DSOUND_CloseDevice; |
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506 impl->Deinitialize = DSOUND_Deinitialize; |
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507 impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME */ |
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508 |
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509 return 1; |
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510 } |
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511 |
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512 AudioBootStrap DSOUND_bootstrap = { |
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513 "dsound", WINDOWS_OS_NAME "DirectSound", DSOUND_Init, 0 |
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514 }; |
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515 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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516 /* vi: set ts=4 sw=4 expandtab: */ |