Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_LoadWAV.3 @ 1122:e253d5448fce
From Patrice Mandin:
"Just a request about test subdirectory: the autotools files
(config.guess, config.sub, etc...) are a bit outdated, and I have to
update them for my cross-compilation party. So it would be nice to
have these updated.
...
Just removing these files works, because then configure will use
those of SDL's topdir. Could someone else check this, just to be sure?
i.e. remove config.guess, config.sub, install-sh and mkinstalldirs from
test subdir."
I tested on Linux and MacOSX...seems to be safe, so I'm nuking the files.
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 20 Aug 2005 21:39:06 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_LoadWAV" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_LoadWAV\- Load a WAVE file | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBSDL_AudioSpec *\fBSDL_LoadWAV\fP\fR(\fBconst char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 \fBSDL_LoadWAV\fP This function loads a WAVE \fBfile\fR into memory\&. | |
12 .PP | |
13 If this function succeeds, it returns the given \fI\fBSDL_AudioSpec\fP\fR, filled with the audio data format of the wave data, and sets \fBaudio_buf\fR to a \fBmalloc\fP\&'d buffer containing the audio data, and sets \fBaudio_len\fR to the length of that audio buffer, in bytes\&. You need to free the audio buffer with \fI\fBSDL_FreeWAV\fP\fR when you are done with it\&. | |
14 .PP | |
15 This function returns \fBNULL\fP and sets the SDL error message if the wave file cannot be opened, uses an unknown data format, or is corrupt\&. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported\&. | |
16 .SH "EXAMPLE" | |
17 .PP | |
18 .nf | |
19 \f(CWSDL_AudioSpec wav_spec; | |
20 Uint32 wav_length; | |
21 Uint8 *wav_buffer; | |
22 | |
23 /* Load the WAV */ | |
24 if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){ | |
25 fprintf(stderr, "Could not open test\&.wav: %s | |
26 ", SDL_GetError()); | |
27 exit(-1); | |
28 } | |
29 \&. | |
30 \&. | |
31 \&. | |
32 /* Do stuff with the WAV */ | |
33 \&. | |
34 \&. | |
35 /* Free It */ | |
36 SDL_FreeWAV(wav_buffer);\fR | |
37 .fi | |
38 .PP | |
39 .SH "SEE ALSO" | |
40 .PP | |
41 \fI\fBSDL_AudioSpec\fR\fR, \fI\fBSDL_OpenAudio\fP\fR, \fI\fBSDL_FreeWAV\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
42 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 |