Mercurial > sdl-ios-xcode
annotate src/video/SDL_sysvideo.h @ 2641:e1e1be935178 gsoc2008_force_feedback
More comments.
Implemented haptic<->mouse on darwin.
author | Edgar Simo <bobbens@gmail.com> |
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date | Mon, 11 Aug 2008 11:40:44 +0000 |
parents | 56cf872c723a |
children | 204be4fc2726 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_sysvideo_h | |
25 #define _SDL_sysvideo_h | |
26 | |
27 #include "SDL_mouse.h" | |
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28 #include "SDL_keysym.h" |
0 | 29 |
30 /* The SDL video driver */ | |
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31 |
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32 typedef struct SDL_Window SDL_Window; |
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33 typedef struct SDL_Texture SDL_Texture; |
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34 typedef struct SDL_Renderer SDL_Renderer; |
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35 typedef struct SDL_RenderDriver SDL_RenderDriver; |
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36 typedef struct SDL_VideoDisplay SDL_VideoDisplay; |
0 | 37 typedef struct SDL_VideoDevice SDL_VideoDevice; |
38 | |
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39 /* Define the SDL texture structure */ |
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40 struct SDL_Texture |
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41 { |
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42 Uint32 id; |
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43 |
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44 Uint32 format; /**< The pixel format of the texture */ |
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45 int access; /**< SDL_TextureAccess */ |
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46 int w; /**< The width of the texture */ |
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47 int h; /**< The height of the texture */ |
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48 int modMode; /**< The texture modulation mode */ |
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49 int blendMode; /**< The texture blend mode */ |
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50 int scaleMode; /**< The texture scale mode */ |
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51 Uint8 r, g, b, a; /**< Texture modulation values */ |
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52 |
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53 SDL_Renderer *renderer; |
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54 |
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55 void *driverdata; /**< Driver specific texture representation */ |
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56 |
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57 SDL_Texture *next; |
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58 }; |
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59 |
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60 /* Define the SDL renderer structure */ |
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61 struct SDL_Renderer |
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62 { |
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63 int (*ActivateRenderer) (SDL_Renderer * renderer); |
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Allow the render context to do necessary work when the video mode changes.
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64 int (*DisplayModeChanged) (SDL_Renderer * renderer); |
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65 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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66 int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture, |
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67 void **pixels, int *pitch); |
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68 int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, |
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69 const SDL_Color * colors, int firstcolor, |
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70 int ncolors); |
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71 int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, |
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72 SDL_Color * colors, int firstcolor, |
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73 int ncolors); |
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74 int (*SetTextureColorMod) (SDL_Renderer * renderer, |
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75 SDL_Texture * texture); |
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76 int (*SetTextureAlphaMod) (SDL_Renderer * renderer, |
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77 SDL_Texture * texture); |
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78 int (*SetTextureBlendMode) (SDL_Renderer * renderer, |
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79 SDL_Texture * texture); |
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80 int (*SetTextureScaleMode) (SDL_Renderer * renderer, |
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81 SDL_Texture * texture); |
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82 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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83 const SDL_Rect * rect, const void *pixels, |
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84 int pitch); |
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85 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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86 const SDL_Rect * rect, int markDirty, void **pixels, |
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87 int *pitch); |
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88 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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89 void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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90 int numrects, const SDL_Rect * rects); |
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91 int (*RenderFill) (SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, |
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92 Uint8 a, const SDL_Rect * rect); |
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93 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, |
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94 const SDL_Rect * srcrect, const SDL_Rect * dstrect); |
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95 void (*RenderPresent) (SDL_Renderer * renderer); |
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96 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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97 |
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98 void (*DestroyRenderer) (SDL_Renderer * renderer); |
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99 |
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100 /* The current renderer info */ |
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101 SDL_RendererInfo info; |
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102 |
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103 /* The window associated with the renderer */ |
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104 SDL_WindowID window; |
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105 |
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106 void *driverdata; |
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107 }; |
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108 |
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109 /* Define the SDL render driver structure */ |
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110 struct SDL_RenderDriver |
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111 { |
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112 SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags); |
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113 |
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114 /* Info about the renderer capabilities */ |
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115 SDL_RendererInfo info; |
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116 }; |
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117 |
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118 /* Define the SDL window structure, corresponding to toplevel windows */ |
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119 struct SDL_Window |
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120 { |
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121 Uint32 id; |
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122 |
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123 char *title; |
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124 int x, y; |
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125 int w, h; |
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126 Uint32 flags; |
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127 |
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128 int display; |
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129 SDL_Renderer *renderer; |
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130 |
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131 void *userdata; |
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132 void *driverdata; |
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133 }; |
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134 #define FULLSCREEN_VISIBLE(W) \ |
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135 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \ |
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136 ((W)->flags & SDL_WINDOW_SHOWN) && \ |
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137 !((W)->flags & SDL_WINDOW_MINIMIZED)) |
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138 |
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139 /* Define the SDL display structure |
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140 This corresponds to physical monitors attached to the system. |
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141 */ |
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142 struct SDL_VideoDisplay |
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143 { |
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144 int max_display_modes; |
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145 int num_display_modes; |
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146 SDL_DisplayMode *display_modes; |
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147 SDL_DisplayMode desktop_mode; |
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148 SDL_DisplayMode current_mode; |
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149 SDL_DisplayMode fullscreen_mode; |
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150 SDL_Palette *palette; |
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151 |
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152 Uint16 *gamma; |
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153 Uint16 *saved_gamma; /* (just offset into gamma) */ |
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154 |
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155 int num_render_drivers; |
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156 SDL_RenderDriver *render_drivers; |
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157 |
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158 int num_windows; |
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159 SDL_Window *windows; |
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160 |
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161 SDL_Renderer *current_renderer; |
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162 |
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163 /* The hash list of textures */ |
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164 SDL_Texture *textures[64]; |
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165 |
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166 SDL_VideoDevice *device; |
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167 |
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168 void *driverdata; |
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169 }; |
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170 |
0 | 171 /* Define the SDL video driver structure */ |
172 #define _THIS SDL_VideoDevice *_this | |
173 | |
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174 struct SDL_VideoDevice |
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175 { |
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176 /* * * */ |
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177 /* The name of this video driver */ |
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178 const char *name; |
0 | 179 |
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180 /* * * */ |
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181 /* Initialization/Query functions */ |
0 | 182 |
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183 /* Initialize the native video subsystem, filling in the list |
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184 of displays for this driver, returning 0 or -1 if there's an error. |
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185 */ |
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186 int (*VideoInit) (_THIS); |
0 | 187 |
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188 /* Reverse the effects VideoInit() -- called if VideoInit() fails |
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189 or if the application is shutting down the video subsystem. |
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190 */ |
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191 void (*VideoQuit) (_THIS); |
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192 |
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193 /* * * */ |
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194 /* Display functions |
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195 */ |
0 | 196 |
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197 /* Get a list of the available display modes. |
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198 * e.g. SDL_AddDisplayMode(_this->current_display, mode) |
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199 */ |
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200 void (*GetDisplayModes) (_THIS); |
0 | 201 |
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202 /* Setting the display mode is independent of creating windows, |
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203 * so when the display mode is changed, all existing windows |
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204 * should have their data updated accordingly, including the |
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205 * display surfaces associated with them. |
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206 */ |
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207 int (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode); |
0 | 208 |
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209 /* Set the color entries of the display palette */ |
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210 int (*SetDisplayPalette) (_THIS, SDL_Palette * palette); |
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211 |
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212 /* Get the color entries of the display palette */ |
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213 int (*GetDisplayPalette) (_THIS, SDL_Palette * palette); |
0 | 214 |
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215 /* Set the gamma ramp */ |
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216 int (*SetDisplayGammaRamp) (_THIS, Uint16 * ramp); |
0 | 217 |
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218 /* Get the gamma ramp */ |
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219 int (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp); |
0 | 220 |
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221 /* * * */ |
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222 /* Window functions |
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223 */ |
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224 int (*CreateWindow) (_THIS, SDL_Window * window); |
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225 int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data); |
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226 void (*SetWindowTitle) (_THIS, SDL_Window * window); |
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227 void (*SetWindowPosition) (_THIS, SDL_Window * window); |
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228 void (*SetWindowSize) (_THIS, SDL_Window * window); |
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229 void (*ShowWindow) (_THIS, SDL_Window * window); |
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230 void (*HideWindow) (_THIS, SDL_Window * window); |
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231 void (*RaiseWindow) (_THIS, SDL_Window * window); |
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232 void (*MaximizeWindow) (_THIS, SDL_Window * window); |
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233 void (*MinimizeWindow) (_THIS, SDL_Window * window); |
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234 void (*RestoreWindow) (_THIS, SDL_Window * window); |
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235 void (*SetWindowGrab) (_THIS, SDL_Window * window); |
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236 void (*DestroyWindow) (_THIS, SDL_Window * window); |
0 | 237 |
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238 /* Get some platform dependent window information */ |
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239 SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window, |
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240 struct SDL_SysWMinfo * info); |
0 | 241 |
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242 /* * * */ |
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243 /* OpenGL support |
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244 */ |
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245 int (*GL_LoadLibrary) (_THIS, const char *path); |
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246 void *(*GL_GetProcAddress) (_THIS, const char *proc); |
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247 SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window); |
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248 int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context); |
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249 int (*GL_SetSwapInterval) (_THIS, int interval); |
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250 int (*GL_GetSwapInterval) (_THIS); |
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251 void (*GL_SwapWindow) (_THIS, SDL_Window * window); |
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252 void (*GL_DeleteContext) (_THIS, SDL_GLContext context); |
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254 /* * * */ |
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255 /* Event manager functions |
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256 */ |
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257 void (*PumpEvents) (_THIS); |
0 | 258 |
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259 /* * * */ |
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260 /* Data common to all drivers */ |
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261 int num_displays; |
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262 SDL_VideoDisplay *displays; |
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263 int current_display; |
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264 Uint32 next_object_id; |
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266 /* * * */ |
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267 /* Data used by the GL drivers */ |
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268 struct |
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269 { |
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270 int red_size; |
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271 int green_size; |
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272 int blue_size; |
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273 int alpha_size; |
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274 int depth_size; |
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275 int buffer_size; |
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276 int stencil_size; |
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277 int double_buffer; |
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278 int accum_red_size; |
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279 int accum_green_size; |
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280 int accum_blue_size; |
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281 int accum_alpha_size; |
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282 int stereo; |
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283 int multisamplebuffers; |
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284 int multisamplesamples; |
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285 int accelerated; |
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286 int driver_loaded; |
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287 char driver_path[256]; |
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288 void *dll_handle; |
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289 } gl_config; |
0 | 290 |
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291 /* * * */ |
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292 /* Data private to this driver */ |
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293 void *driverdata; |
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294 struct SDL_GLDriverData *gl_data; |
0 | 295 |
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296 /* * * */ |
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297 /* The function used to dispose of this structure */ |
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298 void (*free) (_THIS); |
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299 }; |
0 | 300 |
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301 typedef struct VideoBootStrap |
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302 { |
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303 const char *name; |
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304 const char *desc; |
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305 int (*available) (void); |
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306 SDL_VideoDevice *(*create) (int devindex); |
0 | 307 } VideoBootStrap; |
308 | |
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309 #if SDL_VIDEO_DRIVER_COCOA |
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310 extern VideoBootStrap COCOA_bootstrap; |
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311 #endif |
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312 #if SDL_VIDEO_DRIVER_X11 |
0 | 313 extern VideoBootStrap X11_bootstrap; |
314 #endif | |
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315 #if SDL_VIDEO_DRIVER_NANOX |
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316 extern VideoBootStrap NX_bootstrap; |
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317 #endif |
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318 #if SDL_VIDEO_DRIVER_IPOD |
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319 extern VideoBootStrap iPod_bootstrap; |
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320 #endif |
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321 #if SDL_VIDEO_DRIVER_WSCONS |
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322 extern VideoBootStrap WSCONS_bootstrap; |
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323 #endif |
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324 #if SDL_VIDEO_DRIVER_FBCON |
0 | 325 extern VideoBootStrap FBCON_bootstrap; |
326 #endif | |
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327 #if SDL_VIDEO_DRIVER_DIRECTFB |
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328 extern VideoBootStrap DirectFB_bootstrap; |
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329 #endif |
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330 #if SDL_VIDEO_DRIVER_PS2GS |
0 | 331 extern VideoBootStrap PS2GS_bootstrap; |
332 #endif | |
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333 #if SDL_VIDEO_DRIVER_VGL |
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334 extern VideoBootStrap VGL_bootstrap; |
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335 #endif |
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336 #if SDL_VIDEO_DRIVER_SVGALIB |
0 | 337 extern VideoBootStrap SVGALIB_bootstrap; |
338 #endif | |
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339 #if SDL_VIDEO_DRIVER_GAPI |
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340 extern VideoBootStrap GAPI_bootstrap; |
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341 #endif |
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342 #if SDL_VIDEO_DRIVER_WIN32 |
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343 extern VideoBootStrap WIN32_bootstrap; |
0 | 344 #endif |
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345 #if SDL_VIDEO_DRIVER_BWINDOW |
0 | 346 extern VideoBootStrap BWINDOW_bootstrap; |
347 #endif | |
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348 #if SDL_VIDEO_DRIVER_PHOTON |
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349 extern VideoBootStrap ph_bootstrap; |
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350 #endif |
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351 #if SDL_VIDEO_DRIVER_EPOC |
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352 extern VideoBootStrap EPOC_bootstrap; |
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353 #endif |
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354 #if SDL_VIDEO_DRIVER_XBIOS |
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355 extern VideoBootStrap XBIOS_bootstrap; |
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356 #endif |
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357 #if SDL_VIDEO_DRIVER_GEM |
281
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358 extern VideoBootStrap GEM_bootstrap; |
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359 #endif |
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360 #if SDL_VIDEO_DRIVER_DC |
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361 extern VideoBootStrap DC_bootstrap; |
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362 #endif |
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363 #if SDL_VIDEO_DRIVER_RISCOS |
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364 extern VideoBootStrap RISCOS_bootstrap; |
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365 #endif |
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366 #if SDL_VIDEO_DRIVER_OS2FS |
1190 | 367 extern VideoBootStrap OS2FSLib_bootstrap; |
368 #endif | |
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369 #if SDL_VIDEO_DRIVER_DUMMY |
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370 extern VideoBootStrap DUMMY_bootstrap; |
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371 #endif |
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372 |
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373 #define SDL_CurrentDisplay (_this->displays[_this->current_display]) |
0 | 374 |
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375 extern SDL_VideoDevice *SDL_GetVideoDevice(); |
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376 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); |
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377 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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378 extern SDL_bool SDL_AddDisplayMode(int displayIndex, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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379 const SDL_DisplayMode * mode); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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380 extern void SDL_AddRenderDriver(int displayIndex, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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381 const SDL_RenderDriver * driver); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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382 |
1928
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Fixed crash with multiple windows
Sam Lantinga <slouken@libsdl.org>
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383 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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384 extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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385 extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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386 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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387 extern void SDL_OnWindowShown(SDL_Window * window); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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388 extern void SDL_OnWindowHidden(SDL_Window * window); |
1970
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Allow the render context to do necessary work when the video mode changes.
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389 extern void SDL_OnWindowResized(SDL_Window * window); |
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Sam Lantinga <slouken@libsdl.org>
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390 extern void SDL_OnWindowFocusGained(SDL_Window * window); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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391 extern void SDL_OnWindowFocusLost(SDL_Window * window); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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392 extern SDL_WindowID SDL_GetFocusWindow(void); |
0 | 393 |
394 #endif /* _SDL_sysvideo_h */ | |
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395 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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396 /* vi: set ts=4 sw=4 expandtab: */ |