Mercurial > sdl-ios-xcode
annotate include/SDL_keyboard.h @ 1676:e136f3ffdc1b SDL-1.3
Adding software renderer implementation
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 12 Jun 2006 09:10:06 +0000 |
parents | 7688a73b25b1 |
children | 8d7fecceb9ef |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 /** |
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24 * \file SDL_keyboard.h |
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25 * |
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26 * Include file for SDL keyboard event handling |
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27 */ |
0 | 28 |
29 #ifndef _SDL_keyboard_h | |
30 #define _SDL_keyboard_h | |
31 | |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_error.h" |
0 | 34 #include "SDL_keysym.h" |
35 | |
36 #include "begin_code.h" | |
37 /* Set up for C function definitions, even when using C++ */ | |
38 #ifdef __cplusplus | |
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39 /* *INDENT-OFF* */ |
0 | 40 extern "C" { |
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41 /* *INDENT-ON* */ |
0 | 42 #endif |
43 | |
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44 /** |
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45 * \struct SDL_keysym |
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46 * |
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47 * \brief The SDL keysym structure, used in key events. |
0 | 48 */ |
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49 typedef struct SDL_keysym |
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50 { |
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51 Uint8 scancode; /**< keyboard specific scancode */ |
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52 Uint8 padding[3]; /**< alignment padding */ |
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53 Uint16 sym; /**< SDL virtual keysym */ |
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54 Uint16 mod; /**< current key modifiers */ |
0 | 55 } SDL_keysym; |
56 | |
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57 /* Function prototypes */ |
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58 |
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59 /** |
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60 * \fn int SDL_GetNumKeyboards(void) |
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61 * |
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62 * \brief Get the number of keyboard input devices available. |
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63 * |
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64 * \sa SDL_SelectKeyboard() |
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65 */ |
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66 extern DECLSPEC int SDLCALL SDL_GetNumKeyboards(void); |
0 | 67 |
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68 /** |
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69 * \fn int SDL_SelectKeyboard(int index) |
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70 * |
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71 * \brief Set the index of the currently selected keyboard. |
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72 * |
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73 * \return The index of the previously selected keyboard. |
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74 * |
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75 * \note You can query the currently selected keyboard by passing an index of -1. |
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76 * |
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77 * \sa SDL_GetNumKeyboards() |
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78 */ |
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79 extern DECLSPEC int SDLCALL SDL_SelectKeyboard(int index); |
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80 |
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81 /** |
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82 * \fn int SDL_EnableUNICODE(int enable) |
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83 * |
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84 * \brief Enable/Disable UNICODE translation of keyboard input. |
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85 * |
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86 * \param enable 1 to enable translation, 0 to disable translation, -1 to query translation |
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87 * |
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88 * \return The previous state of keyboard translation |
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89 * |
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90 * \note This translation has some overhead, so translation defaults off. |
0 | 91 */ |
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92 extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable); |
0 | 93 |
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94 /** |
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95 * \fn int SDL_EnableKeyRepeat(int delay, int interval) |
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96 * |
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97 * \brief Enable keyboard repeat for the selected keyboard. |
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98 * |
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99 * \param delay The initial delay in milliseconds between the time when a |
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100 * key is pressed and keyboard repeat begins. Setting a delay |
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101 * of 0 will disable keyboard repeat. |
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102 * \param interval The time in milliseconds between keyboard repeat events. |
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103 * |
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104 * \return 0 on success, or -1 if there was an error. |
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105 * |
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106 * \note Keyboard repeat defaults to off. |
0 | 107 */ |
108 #define SDL_DEFAULT_REPEAT_DELAY 500 | |
109 #define SDL_DEFAULT_REPEAT_INTERVAL 30 | |
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110 /**/ |
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111 extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval); |
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112 |
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113 /** |
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114 * \fn void SDL_GetKeyRepeat(int *delay, int *interval) |
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115 * |
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116 * \brief Get the current keyboard repeat setting for the selected keyboard. |
0 | 117 */ |
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118 extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval); |
0 | 119 |
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120 /** |
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121 * \fn Uint8 *SDL_GetKeyState(int *numkeys) |
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122 * |
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123 * \brief Get a snapshot of the current state of the selected keyboard. |
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124 * |
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125 * \return An array of keystates, indexed by the SDLK_* syms. |
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126 * |
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127 * Example: |
0 | 128 * Uint8 *keystate = SDL_GetKeyState(NULL); |
129 * if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed. | |
130 */ | |
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131 extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyState(int *numkeys); |
0 | 132 |
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133 /** |
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134 * \fn SDLMod SDL_GetModState(void) |
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135 * |
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136 * \brief Get the current key modifier state for the selected keyboard. |
0 | 137 */ |
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138 extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void); |
0 | 139 |
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140 /** |
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141 * \fn void SDL_SetModState(SDLMod modstate) |
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142 * |
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143 * \brief Set the current key modifier state for the selected keyboard. |
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144 * |
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145 * \note This does not change the keyboard state, only the key modifier flags. |
0 | 146 */ |
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147 extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate); |
0 | 148 |
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149 /** |
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150 * \fn const char *SDL_GetKeyName(SDLKey key) |
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151 * |
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152 * \brief Get the name of an SDL virtual keysym |
0 | 153 */ |
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154 extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDLKey key); |
0 | 155 |
156 | |
157 /* Ends C function definitions when using C++ */ | |
158 #ifdef __cplusplus | |
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159 /* *INDENT-OFF* */ |
0 | 160 } |
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161 /* *INDENT-ON* */ |
0 | 162 #endif |
163 #include "close_code.h" | |
164 | |
165 #endif /* _SDL_keyboard_h */ | |
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166 |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1507
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