annotate src/video/android/SDL_androidwindow.c @ 5271:e107518710f6

Removed private API use that was causing AppStore rejection Pavel Kanzelsberger to SDL I tried to submit a SDL application to the Mac AppStore and it got rejected because SDL cocoa is using a Private (non-public) API. Problematic part is here: SDL_cocoaevents.m @implementation NSApplication(SDL) - (void)setRunning { _running = 1; } @end Symbol _running in NSApplication is private and shouldn't be used. Any ideas what could I do about this?
author Sam Lantinga <slouken@libsdl.org>
date Sat, 12 Feb 2011 07:57:35 -0800
parents b530ef003506
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1 /*
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2 SDL - Simple DirectMedia Layer
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b530ef003506 Happy 2011! :)
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3 Copyright (C) 1997-2011 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include "../SDL_sysvideo.h"
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25
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26 #include "SDL_androidvideo.h"
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27 #include "SDL_androidwindow.h"
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28
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29 int
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30 Android_CreateWindow(_THIS, SDL_Window * window)
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31 {
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32 if (Android_Window) {
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33 SDL_SetError("Android only supports one window");
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34 return -1;
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35 }
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36 Android_Window = window;
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37
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38 /* Adjust the window data to match the screen */
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39 window->x = 0;
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40 window->y = 0;
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41 window->w = Android_ScreenWidth;
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42 window->h = Android_ScreenHeight;
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43
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44 window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */
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45 window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */
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46 window->flags |= SDL_WINDOW_SHOWN; /* only one window on Android */
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47 window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */
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48
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49 return 0;
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50 }
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51
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52 void
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53 Android_SetWindowTitle(_THIS, SDL_Window * window)
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54 {
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55 Android_JNI_SetActivityTitle(window->title);
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56 }
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57
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58 void
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59 Android_DestroyWindow(_THIS, SDL_Window * window)
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60 {
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61 if (window == Android_Window) {
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62 Android_Window = NULL;
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63 }
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64 }
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65
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66 /* vi: set ts=4 sw=4 expandtab: */