Mercurial > sdl-ios-xcode
diff src/video/android/SDL_androidwindow.c @ 5227:c66b2a778b7e
Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 07 Feb 2011 17:44:07 -0800 |
parents | 77df56570442 |
children | 7a963be087ef |
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--- a/src/video/android/SDL_androidwindow.c Mon Feb 07 16:45:40 2011 -0800 +++ b/src/video/android/SDL_androidwindow.c Mon Feb 07 17:44:07 2011 -0800 @@ -41,6 +41,12 @@ window->w = Android_ScreenWidth; window->h = Android_ScreenHeight; + window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */ + window->flags |= SDL_WINDOW_OPENGL; /* window is always OpenGL */ + window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */ + window->flags |= SDL_WINDOW_SHOWN; /* only one window on Android */ + window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */ + return 0; }