annotate src/render/opengl/SDL_shaders_gl.h @ 5271:e107518710f6

Removed private API use that was causing AppStore rejection Pavel Kanzelsberger to SDL I tried to submit a SDL application to the Mac AppStore and it got rejected because SDL cocoa is using a Private (non-public) API. Problematic part is here: SDL_cocoaevents.m @implementation NSApplication(SDL) - (void)setRunning { _running = 1; } @end Symbol _running in NSApplication is private and shouldn't be used. Any ideas what could I do about this?
author Sam Lantinga <slouken@libsdl.org>
date Sat, 12 Feb 2011 07:57:35 -0800
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2011 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* OpenGL shader implementation */
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25
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26 typedef enum {
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27 SHADER_NONE,
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28 SHADER_SOLID,
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29 SHADER_RGB,
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30 SHADER_YV12,
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31 NUM_SHADERS
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32 } GL_Shader;
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33
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34 typedef struct GL_ShaderContext GL_ShaderContext;
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35
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36 extern GL_ShaderContext * GL_CreateShaderContext();
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37 extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader);
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38 extern void GL_DestroyShaderContext(GL_ShaderContext *ctx);
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39
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40 /* vi: set ts=4 sw=4 expandtab: */