annotate Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/___PROJECTNAME___.xcodeproj/TemplateInfo.plist @ 5271:e107518710f6
Removed private API use that was causing AppStore rejection
Pavel Kanzelsberger to SDL
I tried to submit a SDL application to the Mac AppStore and it got rejected because SDL cocoa is using a Private (non-public) API. Problematic part is here:
SDL_cocoaevents.m
@implementation NSApplication(SDL)
- (void)setRunning
{
_running = 1;
}
@end
Symbol _running in NSApplication is private and shouldn't be used. Any ideas what could I do about this?
author |
Sam Lantinga <slouken@libsdl.org> |
date |
Sat, 12 Feb 2011 07:57:35 -0800 |
parents |
d44a0a913aa2 |
children |
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rev |
line source |
3331
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1 {
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2 FilesToRename = {
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3 "SDLApp_Prefix.pch" = "ÇPROJECTNAMEÈ_Prefix.pch";
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4 };
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5 FilesToMacroExpand = (
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6 "ÇPROJECTNAMEÈ_Prefix.pch",
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7 "Info.plist",
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8 "English.lproj/InfoPlist.strings",
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9 "main.c",
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10 );
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11 Description = "This project builds an SDL-based application that uses OpenGL.";
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12 }
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